Dancer Archive

Thread: Dancers' Top Issues!

TangledMyth
Thu Apr 28, 2005 3:03 pm
#27

+Flourishes are not required for buffs. You can just turn on any dance and the buff happens. I dont know if this is a bug, but it seems to me that this makes being a dumbbot even easier.




Konii ² Rapa ² Pedra
______________________________________
"the NGE was the best marketing WoW could of ever
come up with and it didn't cost them a cent"
.:| my space |:.


Drygo
Thu Apr 28, 2005 3:39 pm
#28


It's not a bug. Getting the buff is based on time and time only. The more entertainer skills you have, the less time it will take to apply the buff. It's anywhere from 30 seconds to 6 minutes. Flourishes have no bearing on the buff at all


Anyway, Post CU list from me:


1) AFK

2) Huge skillpoint to functionality disparity

3) Dancers having a lower health bar than certain combat professions is unrealistic and unfair

4) The inability to feel like you've mastered a profession as a master. (ie, functionally, a Master Entertainer/Master Musician is better at providing inspiration buffs while dancing, than a Master Dancer is. Having skills that have nothing to do with Dancing makes you a better dancer, functionally.)

5) Penalties to professions for taking up dancing. (For example, taking up Dancer, means that you can no longer be as effective in your combat profession, due to level and health bar disparities. A Teras Kasi that has skill points devoted to Bio-Engineer, is somehow a better Teras Kasi artist than one who has their other points devoted to Dancing.)



- I support hawtpants
Ikewe
Thu Apr 28, 2005 7:29 pm
#29

I have to agree 100% with Drygo.


My top issues:


1) Ability to AFK a profession has to go


2) Skill point investment needs to correlate to functionality and participation in the game environment. In the current situation the entertainer professions have little to no access to loot, quests, exploration, etc... I do not want to see the entertainer profs changed to 0 SP.


3) Mission payouts need to be increased and mission terminals need to be placed inside all NPC cantinas. (PC cantinas would be a bonus but I know that's pushing it) And I stress they need to be inside given the lack of defense entertainers have while searching the terminal


4) Current entertainer rewards (the jabba leotard schematic) need to be changed so that ALL entertainers can be rewarded regardless of gender, species and whether they are a dancer or musician. And yes they may not be worth what they once were because of the removal of that functionality but it's currently the only game in town so it needs to be a universal one.


Bottom line for me is that they have now made an elite profession into an animated chat room. That has got to change and it needs to change fast. I bought Star Wars Galaxies An Empire Dividednot Dance Fever. We've heard lots of talk about how much they understand the issues and there are plans and discussions but as of today they have essentially guttedthree elite professions with no relief in sight.







Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Esharra
Fri Apr 29, 2005 10:50 am
#30

Character/server: Esharra on Starsider and Eshara on Tempest

Bug: Dancers are unable to receive xp bonus while performing after receiving an inspiration buff.


Details: While giving an inspiration buff (or receiving one from their own performance), dancers are not receiving the dance xp bonus for performing under the influence of an inspiration buff (unless they type /stopwatch after someone else starts watching them). They are not, under any conditions, able to receive the bonus for entertainer healing xp.


/bugged


Workaround (not included in my bug report): If the dancer is performing outside of a cantina (or other structure where heal xp can be gained) or types /stopwatch self, they are able to receive the bonus for dance xp only.





Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


FloorPizza
Sat Apr 30, 2005 3:22 pm
#31

So the changes that were made to Dancers and Musicians weren't enough to qualify those professions for a respec?



- I supported keeping & balancing the original combat system You can too


25 down, 0 to go. Unlocked 5/21/04.
Can you imagine how cool the original combat system would've been if they put the same amount of work and effort into it as they did the CU?
Esharra
Tue May 17, 2005 10:32 am
#32

Dancer Top Issues (non-bug): (reported 5/17/05)


  • Eight person group size limitationis preventing players from providing the same choreographed performances they could provide pre-CU.
  • Unattended play still persists.
  • Dancers would like a vision statement of their role in the game.
  • No marketable skill.
  • Huge skillpoint to functionality disparity.
  • Heal xp requirement to level is too high in proportion to available opportunities to gain heal xp.
  • Very low health is limiting the ability to travel, therefore eliminating the traditional alternative sources of income for dancers, such as running errands for other players and resource harvesting.
  • After the change to client/server syncing of avatar location in the world that was necessary to correct the appearance of the (moving) base dances, we are unable to use the numpad keys 1 and 3 to change our direction (it appears to us that we have changed directions but not to the viewer). As a result, we are unable to control drift or change the direction we are facing.
  • Even though armor boots and gloves offer no protective values, dancers are unable to equip the armor they have used to draw attention to their hands and feet while dancing prior to CU (we hates ugly boots and gloves and want colors again).
  • Lack of group start, stop and change dance commands.
  • Player theater issues - the "outside vs. inside" problem that disallows ent healing/buffing and items to be placed on stages.
  • Skill enhancing items, for which some paid millions of credits, now have no use.
  • Dancers would like breakdance flourishes for the breakdance dance.
  • Dancers would like for the exotic dances to each have 8 flourishes that are in the same style as the base dances.
  • Entertainer Missions; scalability with level, payouts & gameplay value.
  • Dancers would like to be able to obtain loot from non-combat sources.
  • General lack of content for entertainers.
  • Lack of static /deny list.
  • Inability to determine which players are /watching the dancer.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


CandiDance
Tue May 17, 2005 11:52 am
#33

Skill Points


Dancer takesas many skill points to master as other professions and yet nothing in the way of game enhanced play is earned to warrant that investment; plus, its extremely difficult for the pure dancer to survive outside of the Cantina.


Solution- Give master dancers the same additional hit points given to those that master a combat profession


or


reduce the number of skill points to master dancer


or


eliminate Dancer, Musician & Image designer and replace with just one elite profession.


--Qilue-UCW--
Tue May 17, 2005 1:09 pm
#34







CandiDance wrote:

Solution- Give master dancers the same additional hit points given to those that master a combat profession








I'm begining to think that this might be harder then it seems... Because It is notmastering a combat profession that gives Health Bonus, its how those skills affect your CL. Myself, as Master Dancer/Master Rifleman had a CL of 54 with A health bonus of 960, when I took up scout 2040 I became CL of 55 and the healthBonus was1000 Health....


If they were to do what you say, and add 1k Health to Master Dancer and Musician, and Master ImageDseigner. That would grant a 3k Health bonus to Pure entertainers, giveing them 4k Health (Personally Im ok with that because they need the extra Health to survive without armor and all that) But then combatants would ocmplain. So thensome might say "Why not make it500 forMusician/Dancer and 1k for Imagedesigner (or any combo of those 3) But how fair would that be to somone who is a Dancer / Combatant.. to only recieve a 500 Health bonus .... its a tricky situation.. Unless the Health max is 3000 in which case this whole paragraph is moot



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

CandiDance
Tue May 17, 2005 1:39 pm
#35






--Qilue-UCW-- wrote:

If they were to do what you say, and add 1k Health to Master Dancer and Musician, and Master ImageDseigner. That would grant a 3k Health bonus to Pure entertainers, giveing them 4k Health (Personally Im ok with that because they need the extra Health to survive without armor and all that) But then combatants would ocmplain.




I agree, however let them complain, so what? Like there is a danger that suddenly everybody would want to be a dancer and dancers are the like super uber class fighters? If the problem is that some players would complain....Oh, that's new!


Prior to the CU we could basically go anywhere, solo a lot, and were in the game. Now its stay in the cantina or else be put to death!


That needs to be fixed, it also needs to be fixed that we have all the SP's lost in a tree that is just so worthless.


But, the stacking and adding things up you point out are both valid and just beyond me how they really work. I like playing the game and not doing math. I just want to be able to participate in the game the way I used to.


DanceRulez
Tue May 17, 2005 4:35 pm
#36



--Qilue-UCW-- wrote:

I'm begining to think that this might be harder then it seems... Because It is not mastering a combat profession that gives Health Bonus, its how those skills affect your CL. Myself, as Master Dancer/Master Rifleman had a CL of 54 with A health bonus of 960, when I took up scout 2040 I became CL of 55 and the health Bonus was 1000 Health....
If they were to do what you say, and add 1k Health to Master Dancer and Musician, and Master Image Dseigner. That would grant a 3k Health bonus to Pure entertainers, giveing them 4k Health (Personally Im ok with that because they need the extra Health to survive without armor and all that) But then combatants would ocmplain. So then some might say "Why not make it 500 for Musician/Dancer and 1k for Imagedesigner (or any combo of those 3) But how fair would that be to somone who is a Dancer / Combatant.. to only recieve a 500 Health bonus .... its a tricky situation.. Unless the Health max is 3000 in which case this whole paragraph is moot




I think there is a hard cap of 3000 hitpoints. During beta it was possible to have triple combat mastery, and as far as I know it still is (TKM, Fencer, and Swordsman), and even with that my health pool stopped at 3k.

Now as another argument as to why we should get this bonus, it's not like we get the armor certs or the combat level defensive mods so we would still get only a little mitigation of that damage. It wouldn't give us some unfair advantage. What it would do, though, is at least give us more of a buffer so that we could take a few more hits and have a little better chance of getting away from a dangerous situation if we needed to.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Night4554
Thu May 19, 2005 6:26 pm
#37

MY issue is I can't watch you. It gives me a "You stop watching because you are out of range" everytime I try.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Jaktar
Sun May 22, 2005 8:05 pm
#38

You can add to your list that /bandflourish only grants dance/music xp to the person who is doing the /bandflourish. Other members only get EH xp.
Esharra
Sun May 22, 2005 8:29 pm
#39






Jaktar wrote:

You can add to your list that /bandflourish only grants dance/music xp to the person who is doing the /bandflourish. Other members only get EH xp.



Dance/music xp for all members of the group when using /bandflourish was removed during beta due to exploitation toward leveling while AFK. Keepin mind, at that point in the game's development, and until a couple of months after launch, macro recursion did not work a lot of the time.Kind of seems redundant now.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


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