Dancer Archive
Thread: Update and Cantina Gossip from the Corr Summit
Aleyo wrote:
There are two directions of communication involved, and I think that gathering the information from the forums and playerbase and presenting it to TH and the devs is a much larger portion of the job than taking information from TH and presenting it to us.
Yes, we are really a huge pipe from our Communities to the Devs and a very narrow and controlled pipe from the Devs to our Communities. FWIW, I push for them to talk directly to the Ent Community so often that I have a bit of an elitist reputation for it, lol. Of course that isn't the case at all, I just think that those of us with very strong ideas (and varied) on this section of the game should still have a very open Communication Pipe like you would normally only see in a Beta Experience.
I feel that our part of the game is still very much in a Beta type stage.
If you think that the correspondent position is a position that has no use, or is not being used to its potential, I tend to disagree with you but am open to exploring what ideas you have about it.
Don't worry about hurting my feelings here. We often question the setup of the Corr Program ourselves. I think something like this needs to be in place as a Dev and Community Communication Tool, but there is no reason why it can't be tweaked and revamped along the way.
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Reachwind wrote:
Currently the correspondentsare players being given perks and inside information.
Panthu wrote:
2. During the actual office talks, I asked Keldarin the Lord of the CB if we could have something like the Buff Method the GCW and Combat Corrs hammered out in the IRC Pre-CR Talks and I proposed in our Pre-CR Submission. He was like, “Oh yeah, no problem.” So, I didn’t really push that any farther. I’ve learned it’s not wise to question genius and I’m guessing he already has considered this.
Note: Blixtev said they did not typically like the cost that had been suggested, so I’m not really sure what that might turn out to be.
Panthu what is that, exactly? Is that something that we (non-correspondents) have seen? Did you publish the "Pre-CR Submission" somewhere, or is that a dev-eyes-only document? Just curious.
Thanks for the great report! ![]()
Oh yeah, I've posted it in here a few times, it's just buried in random threads I think. I'll go find it again... but please note, this was submitted pre-Summit as it was intended to give the Devs ideas of things that could be discussed before we were in the actual talks or for fast things they could give us combat related pre-Summit.
Groovymarlin wrote:
Panthu what is that, exactly? Is that something that we (non-correspondents) have seen? Did you publish the "Pre-CR Submission" somewhere, or is that a dev-eyes-only document? Just curious.
Insta-Mind Buffs for Secondary Wounds Trade
Allow Dancers to perform an instant full duration/amount Mind Buff for a trade of Wounds to Secondary Stats.
Wound gain should be 50% so a Dancer could only do this twice before becoming disabled and requiring another player to heal the Secondary Wounds incurred: would not be able to Medical Heal or Ent Heal due to self inflected Wounds.
This is from July. My note about Blixtev above was in reference to the Self Wounding as the High Cost for Speed. I'm not sure what else would work as well as this, but as long as we get the speed option for the PvP Battles where players are rezzed and there is some large and respectable cost on our side so this will not be blown off as a silly little thing we do or something better done by a Bot on Auto... it's a-ok in my book.
I was a guest in the chat that helped fully realize this idea, it was really just a Combat Corre thing but they were nice enough to include us and actually spent a very large amount of the first half of these talks discussing options that would improve the game while still rewarding Entertainers. It first came from JEST3R the GCW Corr when I went to him directly and asked "what could we do for you in the way of Mind Buffing to make it better?" JEST3R is not an Entertainer player in any way, but he is always extremely supportive of our issues and takes the time to consider our Live Play options before ever making a suggestion that might impact them.
Warryyr wrote:
Panthu wrote:
I wasn’t sure what to say since we weren’t supposed to be discussing “side items” and most of what I learned about Dancers directly is most definitely a side item in the CR.
Panthu, just wondering, why are Entertainers considered a side item in the CR? Correct me if I'm wrong, but are we not a very pivotal part of the combat system?
Combat folks would be pretty useless without us. If they think a 4 minute visit to the cantina to heal Battle Fatigue is a horrible nightmarish timesink, how would it be if they had to wait 4 hours for their Battle Fatigue to trickle away to 0?
What scares me the most about this statement:
Dancers are most definitely a side item in the CR. I'm assuming this refers to all Entertainers in general. If the Combat Revamp will redo HAM with a new system, in a way that's different than it was before, and we're all considered a "side item" to the CR, has our role in this game been diminished? With things the way they are now, we're a vital part of the combat system. Mind is the weak link, so our services are valued because it helps make up that disadvantage to the Mind pool. If we're not even being dealt with in the CR, does this mean the Devs intend to make us mostly inconsequential to combat players?
If we had a role in this new system, wouldn't we need fixes/updates/revisions, too? Does our role/gameplay just remain the same while all those other professions adapt to dealing without our "old school" way of doing things?
Sorry, I guess looking at your post again, I find being called a "side item"rather discouraging. Let alone "most definitely a side item."
If we're thatseemingly unimportant, why did they even invite anyone not combat related to this summit? May as well make the alienation complete.
yeah forget that part, don't why i threw that in there.
Can you clarify all of this?
Ummm, I guess all I was looking for is reassurance that with this sweeping reform of every combat profession, but without any change to our profession, we won't end up irrelevent or severly downgraded in importance in this new world of combat.
Any kind of reassurance would be nice.
Maybe I don't deserve a response, sorry.
Warryyr wrote:
Maybe I don't deserve a response, sorry.
I left a note for you in the other threads about the quests before you posted this goofy. You just ask hard questions, so I like to take the time to think before I answer you.
The short answer is - no, we are not considered an important part of combat nor do we have a combat role. We also don't have a Healer Role. Now, the good news here is that we do have a lot of dev support as a Very New City Option that will be even cooler than just being the Other Kind of Docs. The problem is, this will take time.
I spent a lot of time talking to the Devs about this... I have been since FF. The problem is, we don't fit in anywhere else and they don't want us to because they want us to be something new. My mantra is and has been "yes, but we have to live until that time."
I'd love to tell you we are going to be fine. The truth is, I have a long list of both concerns and also hopes about the CR... but they all revolve around changes to other professions, we are not being directly changed at all here and I am looking forward to when the Docsare in your hands so we can all talk about our concerns and I am free to generate feedback.
Panthu wrote:
Warryyr wrote:Maybe I don't deserve a response, sorry.
I left a note for you in the other threads about the quests before you posted this goofy. You just ask hard questions, so I like to take the time to think before I answer you.
The short answer is - no, we are not considered an important part of combat nor do we have a combat role. We also don't have a Healer Role. Now, the good news here is that we do have a lot of dev support as a Very New City Option that will be even cooler than just being the Other Kind of Docs. The problem is, this will take time.
I spent a lot of time talking to the Devs about this... I have been since FF. The problem is, we don't fit in anywhere else and they don't want us to because they want us to be something new. My mantra is and has been "yes, but we have to live until that time."
I'd love to tell you we are going to be fine. The truth is, I have a long list of both concerns and also hopes about the CR... but they all revolve around changes to other professions, we are not being directly changed at all here and I am looking forward to when the Docs are in your hands so we can all talk about our concerns and I am free to generate feedback.
Am I the only one who's having trouble understanding what's being said here?
Panthu, would you care to clarify a bit of the language used here?
For example, a new city option 'that will be even cooloer than just being the Other Kind of Docs'... eh?
Message Edited by Calculus_Entropy on 09-01-2004 04:22 PM
The reason it's both good and bad is becuse it means there could be some exciting changes coming down the road, but for the short term they are reluctant to redefine what we do in terms of a role they don't want us filling in the long term. So we may not see changes for awhile.
Panthu wrote:
A. We have no perks. Our accounts are not free. We do an incredible amount of paperwork for a volunteer position. We do this because we love our community and the game.
I know you may not think of them as perks but you do have them as lame as they may be.. access tothe private forums, the ability to sticky threads, the special correspondent terms on TC (in the past) and of course the special conference you just attended. These are the "perks" to which I am referring. As a paying customer myself I do not have access to these things like you because I have not unlocked my special correspondent slot ![]()
Just to clarify I am not upset at you personally for not being able to be an actual correspondent for us, you just act the way you are able in the system that is being given to you.