Dancer Archive
Thread: Force Dancing
I can understand that. If the only way we'll get any attention is by grabbing at scraps that fall off the Jedi table, then that's better than starving. What I'm saying is I'm going to strongly resent it if I have to give up mastery of my second profession in order to continue to be able to match the dancing moves of my peers.
"I don't think you understand them at all if you think real dancers can do the same thing."
I'm not gracing that with a response.
picklesSW wrote:
"I don't think you understand them at all if you think real dancers can do the same thing."
I'm not gracing that with a response.
Ideas such as enhanced buffing, better and more extended use of our action pools, these things I can buy into as far as force abilities, and they really do represent a choice for dancers, whether or not to go the extra mile to achieve them. When you start talking about new moves and visible abilities (or god forbid entire new dances or flourishes), you're now making it such that every dancer will desperately want to become force sensitive in order to match the other dancers of their troop. That's no longer really a choice.
Look, I'm not trying to stand in the way of coming up with ideas, nor did I intend to derail the thread. My objection is not to any of the ideas posed, but to the concept that in order to be able to do all dance moves requires sacrificing your second profession. Whether or not that is the case is certainly undefined, but I think we should know what the deal is before we shoot ourselves in the foot by asking for things we'd really like to have as Master Dancer placed in the Jedi tree at too high a price.
Message Edited by Sultrina on 06-18-2004 02:20 PM
<giggle> Ok pickles my first response was short and to the point so I can understand hwo you may of seen it as condicending. Not my intention, I simply was makign a couple quick points to get the thread back on track because we don't know if it will cost us points or not. After that we both seemed to get a little snotty
<hug> pickles
I agree with you that dancers shoudl be able to controll their tempo. Its an idea on my list of things I want us to have. The force abilities I mentioned are ABSOLUTE. meaning you can freeze in midair, jump and fall slowly and have the tracer effect when you speed up. Thats what in my opinion makes htem force abilities is the matrix type moves they will alllow an the effects. Now INTERUPT and FLUIDITY are acualy things we SHOULD get as regular dancers, but if Sony is dead set against that then at least give them to us as force skills.
Force skills letign one buff faster or longer is somthing Im not violently oposed to, however someone allready mentioned this and we HAVE to concider it. IF "force" dancers can buff better then we ARE giveing the advantage to force dancers. Having some moves others don't have is also an advantage, but not an absolute one. Now for my part I never sell buffs and though I buff people like mad its not my draw to be a dancer so if force dancers got the ability I could really care less. People who do sell the buff however will probly have serious concernes here and those concernes are valid ones.
It's a fine line to walk.
No, thank you. It's bad enough some of our flourishes look like we defy gravity and physics without adding the ability for every dancer to slo-mo or look like Chaplin. I'd like us to move closer to reality, not father away.
Actually, I kinda still agree with it, but I've relaxed a lot on things like that. If the devs want to give us the ability to sprout wings and a tail and fly around dancing in mid-air, at least they're doing SOMETHING for us.
If I have to go Jedi to get new dancing abilities, I will. I'm gonna cry if I have to lose master tailor, though.
picklesSW wrote:
If I have to go Jedi to get new dancing abilities, I will. I'm gonna cry if I have to lose master tailor, though.
My understanding is that as you complete the quests you will gain force sensitivity points that can be applied to your existing professions without giving up anything you have previously achieved.
After achieving a certain degree of force sensitivity you may choose to give up your existing skills to apply your (normal) skill points to Jedi and open a second character slot which can be used for non-Jedi stuff or you can take the second character through the quests and go Jedi with it. You may also take the second char through normal professions and gain fs skills within those as well, without going Jedi.
The idea being that we can play through the force sensitivity quests and improve the existing skills on our characters without sacrificing our existing professions. If the devs hold with the way they've explained it, the new force sensitivity quests might be pretty fun.