Dancer Archive

Thread: Force Dancing

picklesSW
Fri Jun 18, 2004 1:26 pm
#14

"Im ok with coming up with force like skills so we don't end up with nothing at all if w do choose to go force sensative"

I can understand that. If the only way we'll get any attention is by grabbing at scraps that fall off the Jedi table, then that's better than starving. What I'm saying is I'm going to strongly resent it if I have to give up mastery of my second profession in order to continue to be able to match the dancing moves of my peers.

"I don't think you understand them at all if you think real dancers can do the same thing."

I'm not gracing that with a response.




Schardour
Fri Jun 18, 2004 1:48 pm
#15






picklesSW wrote:

"I don't think you understand them at all if you think real dancers can do the same thing."

I'm not gracing that with a response.





Hun, I think he misunderstood that quote or took it out of context. Even in context, it appears to either have a typo or some sort of drifting thought in there I couldn't figure out what you meant until your last post.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

picklesSW
Fri Jun 18, 2004 1:54 pm
#16

Being suspended in mid-air is certainly not a normal thing, but freezing in general, moving slowly or quickly while dancing, switching flourishes and many of the other things mentioned are certainly thing any dancer should be able to do (within reason). That's why I used the word 'most' and not 'all'. Your reply came off to me as condescending, which is why I reacted as I did.

Ideas such as enhanced buffing, better and more extended use of our action pools, these things I can buy into as far as force abilities, and they really do represent a choice for dancers, whether or not to go the extra mile to achieve them. When you start talking about new moves and visible abilities (or god forbid entire new dances or flourishes), you're now making it such that every dancer will desperately want to become force sensitive in order to match the other dancers of their troop. That's no longer really a choice.

Look, I'm not trying to stand in the way of coming up with ideas, nor did I intend to derail the thread. My objection is not to any of the ideas posed, but to the concept that in order to be able to do all dance moves requires sacrificing your second profession. Whether or not that is the case is certainly undefined, but I think we should know what the deal is before we shoot ourselves in the foot by asking for things we'd really like to have as Master Dancer placed in the Jedi tree at too high a price.




Sultrina
Fri Jun 18, 2004 1:56 pm
#17

<giggle> I reread what I wrote and your right it wasn't very clear at all
Sultrina
Fri Jun 18, 2004 2:12 pm
#18

*** deleted due to double post ***

Message Edited by Sultrina on 06-18-2004 02:20 PM

Sultrina
Fri Jun 18, 2004 2:13 pm
#19


<giggle> Ok pickles my first response was short and to the point so I can understand hwo you may of seen it as condicending. Not my intention, I simply was makign a couple quick points to get the thread back on track because we don't know if it will cost us points or not. After that we both seemed to get a little snotty<hug> pickles


I agree with you that dancers shoudl be able to controll their tempo. Its an idea on my list of things I want us to have. The force abilities I mentioned are ABSOLUTE. meaning you can freeze in midair, jump and fall slowly and have the tracer effect when you speed up. Thats what in my opinion makes htem force abilities is the matrix type moves they will alllow an the effects. Now INTERUPT and FLUIDITY are acualy things we SHOULD get as regular dancers, but if Sony is dead set against that then at least give them to us as force skills.


Force skills letign one buff faster or longer is somthing Im not violently oposed to, however someone allready mentioned this and we HAVE to concider it. IF "force" dancers can buff better then we ARE giveing the advantage to force dancers. Having some moves others don't have is also an advantage, but not an absolute one. Now for my part I never sell buffs and though I buff people like mad its not my draw to be a dancer so if force dancers got the ability I could really care less. People who do sell the buff however will probly have serious concernes here and those concernes are valid ones.

picklesSW
Fri Jun 18, 2004 2:20 pm
#20

Well, your point is well taken. You'd like to give 'force sensitive jedi' some interesting abilities without totally invalidating the existing class or making everyone feel like they HAVE to go be force sensitive. For some, that means healing and buffs, for others the visible aspect of our existence is paramount.

It's a fine line to walk.




Sultrina
Fri Jun 18, 2004 2:38 pm
#21

Whats funny pickles is this was your response to my original sugestion of dancers beign able to change tempo in my dreamwoorks thread.





Tempo
No, thank you. It's bad enough some of our flourishes look like we defy gravity and physics without adding the ability for every dancer to slo-mo or look like Chaplin. I'd like us to move closer to reality, not father away.



Wich is part of the reason it came to mind as a possible force skill
picklesSW
Fri Jun 18, 2004 2:50 pm
#22

Wow, did I say that? *smirk*

Actually, I kinda still agree with it, but I've relaxed a lot on things like that. If the devs want to give us the ability to sprout wings and a tail and fly around dancing in mid-air, at least they're doing SOMETHING for us.

If I have to go Jedi to get new dancing abilities, I will. I'm gonna cry if I have to lose master tailor, though.




Sultrina
Fri Jun 18, 2004 2:54 pm
#23

I still agree with tha argument too pickles the reason I remembered it is I had to revaluate my stance on tempo change after reading it.
Groovymarlin
Fri Jun 18, 2004 2:55 pm
#24

Well, the whole idea of the Force Sensitive skills is that not everyone can have them. Yes, they will cost skill points, and you might have to give something else up to obtain them. Everyone will be faced with this dilemma.


Imagine the crafters - the armorsmiths for example. Some of the confirmed Force Sensitive skills are bonuses to crafting successes and experimentation. It will be possible to get an additional 2 points of experimentation with the FS skills. AND those will stack with tapes, so suddenly the best armorsmith on your server might have 14 experimentation points instead of 12! Armorsmiths will have to decide if they want to do the quests, become Force Sensitive, and give up skill points somewhere else in order to have those bonuses. Now it's possible that some of them won't care. With a combat balance coming that's going to nerf the max resist in armor to 60%, some might decide that 12 or even 10 or 9 or whatever is plenty.


In any case, I'd rather have these options available to me than none at all, which is what we're currently looking at. La'lepa is a master dancer and a master heavy swordsman. If she ever becomes FS she'll have to decide if she wants FS entertaining bonuses (if they're available) or if the combat bonuses would help her more. Maybe she'll have to give up novice scout or novice medic to be able to afford either one. I don't know what my choice would be but I do know I want to be able to choose.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Lesia
Fri Jun 18, 2004 11:26 pm
#25

I'm guessingmany dancers will give up their secondary professions (in my case it's smuggler) to enhance their skills with the force. Once theslot is open, they'll remake the secondary profession using the new character.


Granted, I like having 2 professions on my primary character because it makes her more interesting, but I doubt we'll have that luxury once force sensitivity is introduced.
Esharra
Fri Jun 18, 2004 11:46 pm
#26








picklesSW wrote:


If I have to go Jedi to get new dancing abilities, I will. I'm gonna cry if I have to lose master tailor, though.




My understanding is that as you complete the quests you will gain force sensitivity points that can be applied to your existing professions without giving up anything you have previously achieved.


After achieving a certain degree of force sensitivity you may choose to give up your existing skills to apply your (normal) skill points to Jedi and open a second character slot which can be used for non-Jedi stuff or you can take the second character through the quests and go Jedi with it. You may also take the second char through normal professions and gain fs skills within those as well, without going Jedi.


The idea being that we can play through the force sensitivity quests and improve the existing skills on our characters without sacrificing our existing professions. If the devs hold with the way they've explained it, the new force sensitivity quests might be pretty fun.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


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