Dancer Archive

Thread: Force Dancing

Kreistor
Sat Jun 19, 2004 12:27 am
#27






picklesSW wrote:
I have a few questions about all this. I admit I was away for a while and maybe missed something.

Assuming one now does quests or something to become 'force-sensitive', is that what we're talking about here? Once you have that invisible switch turned on, you somehow become a better dancer? Or do you invest skills into the Jedi tree or something to get these enhanced skills?

Does this mean now that there will be Jedi Dancers? My understanding was that Jedi was a profession in which you could be NOTHING else. Has that changed?

Thanks for any information, I'm just a bit confused.






My understanding is a bit rough, but from what I remember when you complete the jedi quests, your MAIN becomes force sensitive. I think you get another character slot as well to start a new toon, but it isn't force sensitive. You can do the quests for it as well.


Also, you no longer are a jedi and nothing else. Force skills, as I understand it, have a skill point cost. So, you can gradually give up your old skills to become a jedi.


There are stages as well. First you're force sensitive. The skills you gain from that are, I think, mostly passive. So you don't get that jedi TEF. Once you have the right skill boxes you can do quests to become a Padawan. That's when you start to get force skills that give you the Jedi TEF. Then once you get enough skill boxes in that you do quests to become a Jedi Knight, where you become overt permanently, and the only way to get XP is to kill other jedi or through jedi quests.


That's my understanding. If this is wrong, please correct it





Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
picklesSW
Sat Jun 19, 2004 12:37 am
#28

Well, then let me put it this way.

I like the idea of more additions to dancers, but not at the expense of skill points. I don't want to have to ditch my tailoring mastery just so I can get the latest and greatest dancing skills. If these things are achievable by running quests or in some other way, great!

Tell me this. If we're going to ask them to put in more labor by adding all these cool new features for dancers...why can't they just add them to Master Dancer?




Esharra
Sat Jun 19, 2004 9:04 am
#29

Thanks for the better explaination! (and scuse me while I go thwack the person who last explained it to me). The concern that a player would have to give up skills to move into FS dancingisvalid.


I'm always more than happy to dance "lower" dances if it means I can dance with other performers and I think most of us feel the same (no such thing as "better or worse" it's all about dancing). I'm not terribly concerned that if I don't give up TKM (which I gladly would for more dance) I won't be able to find entertainers to play with. My greatest concern is that FS Entertaining will be all about improvements to healing and buffing abilities (much easier and less costly to implement). While we all seem more than happy to work together, I'm not sure our professions can survive force sensitive buffbots. I'm hoping that the reason behind the devs lack of attention to entertainers in the fs trees is that they realize this too and not that they've simply ignored us (Pollyanna..I know).



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


kirah_ashlin
Sat Jun 19, 2004 1:12 pm
#30

I agree Esharra. I think that the devs are finding it difficult to determine what FSs entertainers should/could have - now that it was brought to their attention that they overlooked us altogether. . . . We are a unique class and require an unique approach. While I would enjoy some type of FS it would not be at the expense of creating more Frankensteinian buff-bots.
Xyrdre
Sun Jun 20, 2004 1:49 am
#31





If we're having a difficult time deciding how FS could be implemented without shooting ourselves in the foot, I imagine the devs are too.



Quck concept... anything that costsentertainers more skill points favors buffbots, as they do not need, care about or want otherskills and/or professionsto vary their "gameplay". They're fine being one-trick ponies that take all the points needed to maximize whatever mechanical funtions are their purpose, because they are not generally being actively played. Characters that are "mains and only's" need some measure of variety to not lose interest in gameplay. Costing more skill points in one area will take away from theversatility ofthe game experience for single character players, to whatever degree the added skill point cost is taken.


Most of the game mechanics concepts of FS skills are going to either make FS necessary to compete (any improvements to buffing), or just be pointless. Improved buffing obviously becomes a must have. The advantage for improved buffs also, as mentioned in the quick concept above, goes to the bots. FS ent healing perks are likely to be as popular as healing BE clothing. At master, we heal BF and mind wounds plenty fast. A lot of us won't shill out credits for the clothes... I don't imagine we'd spend skill points on it.


Course, what I heard coming from FF regarding there being no FS skills for entertainers was a response of "oh, yeah... wow, you're right", in so many words. That does sound a bit like forgotten to me.




But wait! You know what? I've been a force-sensitive dancer all along!


It's just the way I've roleplayed it all. Visions of possible futures... the 'wisdom of the Jedi'... all roleplayed, and it's been fun. Didn't cost one skill point either.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Panthu
Sun Jun 20, 2004 4:39 am
#32






Xyrdre wrote:




Course, what I heard coming from FF regarding there being no FS skills for entertainers was a response of "oh, yeah... wow, you're right", in so many words. That does sound a bit like forgotten to me.



Well, the only time I remember it being brought up in a panel was in the Jedi Panel... and the question was mine. There was one other Ent question, but it was about the quests and how easily Ents could complete them.


Keldarin said that we were left out because "there isn't a way to add new songs and dances." I said "well, what about adding us to the existing heal line. I know how you feel about Ents as healers, but could we just have our bonus there since we do have those modifiers?" or something like that.


I believe Keldarin designed the majority of the FS boxes and I know he did the Ent trees way back (we were his first job) so, he meant it when he said he didn't think we fit here. Knowing how he feels about our functional elements, I understand this better and am no longer just feeling ignored.


However, I think we are a lot more dependent on our limited functions than he ever intended. *shrug* I have no idea how RS and the rest of the Dev team feels about this... anyway, if we got something like these "FS Dancer Tricks", that would be something special just for us. It would not fit in with the other skills at all.


The FS boxes are like trainable SEA bonuses. They are not new abilities. Since we have only four skill mods and all but one of our abilities are "functionless", I actually do think something special would be ok... I just don't think it's very likely for anytime soon.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Esharra
Sun Jun 20, 2004 7:09 am
#33






Panthu wrote:

However, I think we are a lot more dependent on our limited functions than he ever intended. *shrug* I have no idea how RS and the rest of the Dev team feels about this... anyway, if we got something like these "FS Dancer Tricks", that would be something special just for us. It would not fit in with the other skills at all.


The FS boxes are like trainable SEA bonuses. They are not new abilities. Since we have only four skill mods and all but one of our abilities are "functionless", I actually do think something special would be ok... I just don't think it's very likely for anytime soon.







I appreciate that you've shared your insight on this with us, Panthu. It appears that the eventual outcome of any bonuses provided to entertainer profession skills, within the framework of what it appears the devs have envisioned for the FS trees (ie: trainable SEA bonuses), would contribute to making the existing problems within our professions worse.


I am for anything that reduces the number of buffbots and unattended game play. As unpopular as it might be, I would prefer no dev attention, as opposed to further competition with unattended avatars. I would Love dev attention, but not at the price of damaging us further.





Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Groovymarlin
Sun Jun 20, 2004 9:52 am
#34






Panthu wrote:


Well, the only time I remember it being brought up in a panel was in the Jedi Panel... and the question was mine. There was one other Ent question, but it was about the quests and how easily Ents could complete them.






I remember clearly (I was scribbling notes on everything said) that someone brought it up in the entertainer panel. That panel was a bit chaotic, though, so you may have just missed it Panthu. Anyway, someone said "Hey you know there aren't any FS skills planned for entertainers" and Kirk (Runesabre) wrote something down and said, "Oh yeah...you're right..."


Keldarin's refusal to view us as any kind of healer just astounds me. I mean, hello? We know that Runesabre views our role as social, but they had to integrate us into the game mechanics somehow. So they made us able to heal battle fatigue and mind wounds. In other words...healers! Maybe we're not primarily healers, but we certainly have a healing function.


As far as the FS skills, I don't expect them to include anything entertainer-specific. Let's face it, that part of the design and development is done, and the chances of them adding something as extensive as entertainer benefits before publish 10 goes live are slim to none. Once again, the ultimate irony. How many players had to master an entertainment profession on their road to unlocking force sensitivity? Almost all, I'd wager. Yet it's the one type of class with no FS benefits, further reinforcing the perception that entertaining professions are the "throwaway" professions.





La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Panthu
Sun Jun 20, 2004 7:55 pm
#35

Well, you might also remember, the Ent Panel was a lot of RS saying something and me, Pappi, Jessi, or Tiaga (*cough* ok, it might have been mostly me) popping up and saying "well, actually, Keldarin answered that for us in the forums and he said this, not that"... sooooo, yeah. RS pretty much acted like that was the first time he had heard any of those questions, even the ones that are on our top five. *shrug* I wish I could say I walked out of that panel with some clear ideas, but it honestly confused me more than anything else.


RS does seem to be very open to functional elements and redefining our role... while Keldarin seems to have a very clear idea of how he wants us to grow. So do a few of the other Devs we talked to in our "Corres grill Devs" sessions at FF. RS is our top Design O'Mighty Dev though, so it would be nice to know what he's thinking. He wrote down pretty much everything that came up in the Ent Panel (which I actually found a little scary, lol), but I don't know what's come of it if anything.


He did mention us in a recent Team Meeting though another Dev leaked in the Corre Forum, so maybe we'll get some communication opening up some time soon. I hope so, he did seem to be sincerely interested in that.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Drygo
Sun Jun 20, 2004 8:21 pm
#36






Panthu wrote:



RS does seem to be very open to functional elements and redefining our role... while Keldarin seems to have a very clear idea of how he wants us to grow. So do a few of the other Devs we talked to in our "Corres grill Devs" sessions at FF. RS is our top Design O'Mighty Dev though, so it would be nice to know what he's thinking. He wrote down pretty much everything that came up in the Ent Panel (which I actually found a little scary, lol), but I don't know what's come of it if anything.








I can't begin to know what each dev thinks our roles should be. I don't think that's been clearly explained to us. However, it appears, and feel free to correct me if I'm wrong, that Keldarin (who was our main dev?) wants us to just be the social entertainers and have nothing to do with healing or buffing. Perhaps it was a concession (or not under his control) to allow us to have the healing and buffing? I don't know. This is all conjecture. Whereas, it appears that RS (and possibly others?) aren't completely closed to the possibility that we are also healers, as well as entertainers. I'd suspect that perhaps it was the "others" who said, "yes, we want the entertainers to have some place within the overall interdependence scheme so let's let them have these other things as well."


I suppose it doesn't matter who said what or who thinks what but it appears the devs are divided on that issue. I've even kind of seen that division here on the forums from dancers as well. I've seen some who really are only concerned with the entertaining aspect of our profession and have said things like, "I'd be a lot happier if we got rid of our buffing and healing altogether." And, there are others of us who think buffing and healing is very important to our profession because we want to have a game mechanical part of the interdependency.


When I first started dancing, my first profession in SWG, I started doing it because of the entertaining part of it. Buffing didn't exist. And, the healing was just an added bonus. I stayed in Moenia for weeks because even though I got tips, I really couldn't afford to do anything or go anywhere. I bought some clothes. When I could afford to leave Moenia, I did some of the missions in Theed. But, basically I never saw anything except Moenia and Theed for months. And, while I loved the entertaining aspect of this game, and this was my initial draw, I realized that it was extremely important that we have some sort of mechanism to allow us to be interdependent within this game. Now, it's great and everything that some people don't care about that. I'm happy they can have as much fun as humanly possible without the economical interdependence. But, it was so very key for me to have this, and to have the buffing, because, finally, I was part of the world. Finally, I was making some money. And, finally, I actually got to go out and see part of the world. And, I still feel, very strongly, that we need this interdepence. For those dancers who don't care about the interdepence? By all means...don't buff or heal if you don't want to. Dance in the player city cantinas, put on shows, dance in the streets. That's great, I do that too!


I guess my point of this post is that we need to be part of it *all.* Those who don't want to use parts of it, that's fine. But, allow those of us that do, to have it. It's important to have enhanced FS abilities to be part of it all. It's important to keep our buffs, and our healing. While I definitely think these force dancing ideas would be *very* cool, I optimally, would like to see our buffing enhanced, and the ability to buff ourselves. Coupled with that, of course, would be making buffing an ATK only activity because the buffbots should not be able to outdo us here. I see the dilemma. But, the solution to the dilemma is to make buffbots impossible. Really, quite a simple solution actually, that would make everybody happy except the buffbot owners and the buffbot users. And, quite frankly, at this point after the multiple bashing threads, I have no concern over their feelings whatsoever.


So, my question here is, in the grand scheme of things, why can't we be both entertainers and healers? Why does it have to be only one or the other? Why are the devs so adverse to the ideas that help us to be interdependent? I don't understand. The fact of the matter is, getting rid of the bots, and allowing us to be interdependent isn't going to make us rich, and it's not going to unbalance the game. It's fine that we can't be as rich as the combat classes and the crafter classes. But, at least throw us a bone here. Give us *something.*


I apologize if I've derailed this thread too much. But, it does kind of all fall under Force Dancing. And, I am afraid that some of the ideas in this thread would mean "more artwork" that we're not getting. But, wouldn't it be great if the "speed up" and the "slow down" were special buff dances that either gave that added bonus to the buff or allowed us to buff ourselves?



- I support hawtpants
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