Dancer Archive
Thread: Cool Non-Combat Buff Ideas
Buff can increase Accuracy & Speed, general melee & ranged...
Buff can increase Doctor's augmentation power
Buff can increase Mind Regeneration (hey, why not)
Buffs can increase 'luck' on loots
Message Edited by Steve_12_08 on 07-01-2005 05:59 PM
*post by a non dancer, just sharing my idea :-)*
Wouldn't it be nice to incorperate "Dancing Lessons" in the profession? If a novice dancer would join up with a master dancer, and the master dancer could /giveLessons to the novice for increased xp (or learn new dances or abilities). Would give a nice positive motivation for some social interaction and fun :-)
Bonus to ranger/BH tracking (distance, type, efficiency.. not sure)
Squadleader bonuses (I dunno enough about SLs to really say what though
A "research" type bonus that allows crafters to learn new schems, akin to going to a library to read up on a subject.
cchabot wrote:*post by a non dancer, just sharing my idea :-)*
This is a non-dancer friendly thread!!
And as long as your'e nice this is a non-dancer friendly board
crit fails on experimentations? or assemblies. thats a huge difference.
Sunjammer wrote:
As long as we're being crazy...
A buff that boosts survey range.
A buff that gives crafters one extra experimentation point.
A buff thatboosts the effectiveness of trapsmakes traps work.
A buff that makes it harder for red dots to aggro on you while you're innocently checking your harvesters.
Also, critical failures are supposed to be gone? I had three last night.
Umi
Umi
SWG Lead Systems Designer |
Buffs would need to be codeable and bring patrons to entertainers.
The +1 experimentation point is a great idea.
If FS Luck and Persuasion actually works in game, how about a Buff that simulates a box in one of those trees?
Sunjammer wrote:
As long as we're being crazy...
A buff that boosts survey range.
A buff that gives crafters one extra experimentation point.
A buff thatboosts the effectiveness of trapsmakes traps work.
A buff that makes it harder for red dots to aggro on you while you're innocently checking your harvesters.
Also, critical failures are supposed to be gone? I had three last night.
Umi
GunJacker wrote:That would be a camo kit (see your local ranger)
Except I never did manage to find someone who could use a camo kit on me and have it work better than novice scout level mask scent. :I
Edit: Oh, and... /panic
Message Edited by Doriana on 07-01-2005 03:49 PM