Dancer Archive

Thread: Cool Non-Combat Buff Ideas

Panthu
Fri Jul 01, 2005 1:58 am
#1

I don't think the Devs are actually asking for feedback on this right now or Eshie would have asked us for a list.... but I can't stand it any more! I'm dying to talk about what kind of cool non-combat buffs people have been thinking about! *bounces*


My favorites are:

Extended Color Palette buffs for IDs, Tailors, BEs, and ASs

Buffs for WSs for unique skins for weaps (same stats, just visual)

Run buffs for all, just because I love them

Bouncy buffs for real jumping!

Buffs for IDs that let them make people teeny tiny or huge

Dance lesson buffs so people can state dance while inspired

Disguise buffs for Smugglers/BHs/Rangers/BEs (again given to IDs from us then passed on? Don't know)

Something that helps CHs draw out unique babies to tame, not sure on the details of that one... but it sounds cool!!


Then of course all the normal stuff all the Crafting SEAs do that I'm sure will be our real bread and butter, but it's the silly stuff I'm really hoping gets included at some point.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Fri Jul 01, 2005 9:09 am
#2

Yup, so this proves I've finally made that step all the way into crazy eccentric glowiehood... that's fine! I'll just start wearing big hats and purple.


:suggests she now be called crazy Auntie Dancer Glowie




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

ZinaTheMaker
Fri Jul 01, 2005 10:08 am
#3






Panthu wrote:

Yup, so this proves I've finally made that step all the way into crazy eccentric glowiehood... that's fine! I'll just start wearing big hats and purple.


:suggests she now be called crazy Auntie Dancer Glowie






as long as the only other thing u are wearing besides that had is some hawtpants, thats ok auntie panthu


*hugs*





Zina
Best served chilled
Panthu
Fri Jul 01, 2005 10:26 am
#4

Oh yeah, big hats and purple hawtpants! *nods*




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Tralmek
Fri Jul 01, 2005 10:33 am
#5

*Lines Panthu's hat with foil* There. Now it's the perfect Glowie hat!




Feeling no connection with the Force since 2003
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ZinaTheMaker
Fri Jul 01, 2005 10:34 am
#6

give me a sec here panthu. i am actually responding to your post with my ideas. (no im not drunk...yet)



Zina
Best served chilled
ZinaTheMaker
Fri Jul 01, 2005 10:53 am
#7






Panthu wrote:

I don't think the Devs are actually asking for feedback on this right now or Eshie would have asked us for a list.... but I can't stand it any more! I'm dying to talk about what kind of cool non-combat buffs people have been thinking about! *bounces*


My favorites are:

Extended Color Palette buffs for IDs, Tailors, BEs, and ASs

Buffs for WSs for unique skins for weaps (same stats, just visual)

Run buffs for all, just because I love them

Bouncy buffs for real jumping!

Buffs for IDs that let them make people teeny tiny or huge

Dance lesson buffs so people can state dance while inspired

Disguise buffs for Smugglers/BHs/Rangers/BEs (again given to IDs from us then passed on? Don't know)

Something that helps CHs draw out unique babies to tame, not sure on the details of that one... but it sounds cool!!


Then of course all the normal stuff all the Crafting SEAs do that I'm sure will be our real bread and butter, but it's the silly stuff I'm really hoping gets included at some point.





I would suggest this:


Doctor, Combat Medic, Medic could get buffs that would increase healing potency. Say....10%. I do not think that decreasing the time between heals is viable. as that is a huge issue as is. but the strength of the heals...could certainly be a buffable stat. Maybe for CM...10% effectiveness...i dunno, just a few thoughts.


Scout/Ranger could get buffs to increase maybe: Terrain negotiation, burst run efficiency and/or harvesting


Your point above about CH, would be tough...Its almost like how the "luck" tree in FS is supposed to work with loot. I'm not sure how viable this would be. Cause, i'm wondering...lets say theres a Lair. You and me are there milking it. If i shoot it, is the spawn of the creature determined by me shooting it? Or is the spawn determined randomly by the damage just being done to the lair? If you shoot the lair, could the results be different? I would say no, that any damage, regardless of who does it, triggers a spawn. However, when a CH goes into the wild and gets say...a5 creature spawn to occur without a lair, maybe then the % to find a baby could/would be increased with a CH buff. I dunno...just my thoughts.


As for Image Designer, im not 100% what you could buff that could be realistic and helpful. Colors? I think yes...however, im not sure if this is viable. No offense to anyone, but with the color palatte problems that ID has had recently, and in the past, im do not know if id' be willing to risk any bugs with respect to color palattes for my lil ole id So that begs...what could be a useful buff? How about longer lasting holoemotes? I'm not sure adding "additional" skills/abilities would be viable. However, it would, and could surely make dancer/musician/entertainer buffs important enough that people would really be inclined to seek out services, much more so than now.


Crafters are also very tough. I'm not sure that it is viable to add additional "skins" or appearances to items thru buffs. Sadly, i dunno if additional buffs will be added to target crafters, unless it was + to experimentation points...and that...is very powerful, so im not sure how viable. Buffs that increase chances to hit certain experimentations already exist, and i have a bad feeling that is the extent. Assembly is not nearly as important as it was, as crit fails are gone. And the % that you get a critical success...is SOOO low, that i dont think that a "critical success" buff is something that could, or even should be added, as critical success is the pinnicle of crafting assemblies.






Zina
Best served chilled
Doriana
Fri Jul 01, 2005 10:55 am
#8

extended color pallettes FTW!!

as a CH I'd love anything that gave me a higher chance of getting a baby from a lair but I dunno the logistics of that, sounds like it'd be backwards...I'd think that the lair is coded with the chance to spit one out and not the player with a chance to draw one out....but if I could buff my chance at being offered a bull rancor/blurrg raptor/etc. etc. baby? /drool

I definitely hope for terrain negotiation buffs..

Something I think would be neat is a crafting time reduction buff. Make the stuff come out of the tool faster. If that could carry over to factories...

Temporary pets that are just for looks -- 'rent' a birdie to follow you around (I miss my WoW pets ). Um. I don't know how that'd really be a buff, I guess that's an item, but technically it could be a buff that projects an image or something, right?

Umm. I'll thikn of more!




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Sunjammer
Fri Jul 01, 2005 11:09 am
#9

As long as we're being crazy...

A buff that boosts survey range.

A buff that gives crafters one extra experimentation point.

A buff that boosts the effectiveness of traps makes traps work.

A buff that makes it harder for red dots to aggro on you while you're innocently checking your harvesters boosts camo kits.

Also, critical failures are supposed to be gone? I had three last night.


Umi

Message Edited by Sunjammer on 07-01-2005 03:52 PM

Doriana
Fri Jul 01, 2005 11:18 am
#10

My understanding is that they no longer cause you to lose the resources/items on a crit fail but I'm not a crafter so I probably shouldn't answer




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



DanceRulez
Fri Jul 01, 2005 11:57 am
#11



Doriana wrote:
My understanding is that they no longer cause you to lose the resources/items on a crit fail but I'm not a crafter so I probably shouldn't answer




Yes - what was fixed was that you no longer lose the resources and final product. You'll always produce something now, but I guess in the worst case it will just be a low quality result. As a Tailor I never had to worry about the quality of the outcome, though, just the number of sockets which was random anyway.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Panthu
Fri Jul 01, 2005 1:01 pm
#12






GunJacker wrote:

That would be a camo kit (see your local ranger)



Maybe we could give Rangers a buff for crafting kits though, to make them stronger. I think the key to not stepping on other profs' toes might be to help enhance their ability rather than just offer a substitute maybe.


/whisper Chrysalide is really nice guys! We're lucky to have him working on our stuff again!






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Sunjammer
Fri Jul 01, 2005 2:09 pm
#13

/equip shammy

Lessee...terrain negosh has already been mentioned....what about a bonus to harvesting? Get like 5% extra units of leather or bone or whatever...


Umi
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