Dancer Archive

Thread: Rumor: end of the bots

Ravanne_Esi
Sat Jul 24, 2004 11:17 pm
#14

What is going to happen is that the DEVs will come out with a fix for the buffbot problem. Like most of their fixes they will disregard what the community wants and put in place a fix that is poorly thought out and even more poorly implimented. The fix will actually be worse then the problem, I know that is hard to believe but wait and you will see I am right.

I'd make a pediction as to what they will do but no rational mind can come up with the rediculous fix for the buffbots the DEVs will put in place.




Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

Lesia
Mon Jul 26, 2004 1:09 am
#15

A clue there are too many buff bots.... the number of playerswho don't know they can be buffed outside of group, it's astonishing.


I would rather be stiffed for a tip then have people go to a buff bot.


I spent a day in Theed cantina competing with a bot. It was exhausting and discouraging watching people choose the bot over an ATK dancer. And the new question is, "Can you to secondary buffs too (like the bot)?" Then the bot suddenly came alive and bragged how this was his 3rd account and he loved setting up while he played his main. I couldn't say anything to him, I was too stunned. He saw nothing wrong with taking the business away from someone who was ATK.


What I did find is that using /setperform wasn't always successful and I would need to rebuff. I was totally baffled. I instructed the client, setperform, and did my normally successful buff, but itwouldn't take. Since we have no way of gaging our buffs, any clues why the process seemed to glitch? That was frustrating and I felt bad having to rebuffa client after he chose me over the bot.
Osawa_Scylla
Mon Jul 26, 2004 9:22 am
#16

The number of times I've had to tell people "No, we don't have to be grouped for this, just watch me and everything will be fine" is astonishing. If nothing else, I'd like buff bots gone just so Joe Commando will stop telling me how I (a master dancer) am supposed to buff him.


Osawa




Osawa Thabri, Master Dancer, Scylla
Osawa Thabri, Master Dancer, Bria


Esharra
Mon Jul 26, 2004 9:30 am
#17

Yeah...it took 3 tries last night for me to get a /setperform buff to stick on one patron.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Ikewe
Mon Jul 26, 2004 9:34 am
#18

Actually I don't think it's the fault of the buff bots that makes players think they must be grouped with us in order to get their buff. (I had players insist they had to be grouped before buff bots were in use). I know that if I am in a busy area I will usually ask the player to group with me so that if someone else makes a request they can also group and thus do not have to wait. Also, I know others have also noticed the buff process seems to be less "buggy" if we are grouped. I have no idea why that is the case but players tend to like to group for their buff in order to avoid the random need for a rebuff. Now there are plenty of people out there who are just clueless and do indeed feel the need to tell us how to buff and it's possible their experience is guided by the buffbot dynamics but there are also going to be people who have been asked to group by actual live entertainers and so they might just think they need to be grouped.


Ikewe, Master Dancer on Shadowfire (and finally Master Rifleman as well!!)



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Esharra
Mon Jul 26, 2004 9:38 am
#19

Originally, our ability to buff was limited to people grouped with us and watching..we didn't get /setp until last September. I remember Panthu saying that one of the devs at FF said our code was very buggy. But the last 2 months I've had a much higher percentage of /setp buffs fail.


So where do we go from here? I suppose we've really no choice but to wait and keep dancing.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Panthu
Mon Jul 26, 2004 2:11 pm
#20


Yes, it's been reported, a lot, from every outlet I have. I buff a lot, so I'm with you, it's awful! I even asked if they "could just take off our fix code", heh. Yeah, that didn't go over well. Sooo, I don't know guys, it's a big deal to me too, just keep bugging it and I'll keep reporting it.


The good news is, all buffing will be getting a serious overhaul after the HAM changes... so we should see improvements there beyond just the new buggies we have from our fix.


Message Edited by Panthu on 07-26-2004 05:13 PM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Tiaga
Mon Jul 26, 2004 4:43 pm
#21



Esharra wrote:
Originally, our ability to buff was limited to people grouped with us and watching..we didn't get /setp until last September. I remember Panthu saying that one of the devs at FF said our code was very buggy. But the last 2 months I've had a much higher percentage of /setp buffs fail.
So where do we go from here? I suppose we've really no choice but to wait and keep dancing.





In the beginning, anyone could get buffed. It was just so small (1/2 what it is now) and short (Half hour max for 10-15 minutes of watching) that few noticed. Adding in /setperform isn't expanding who we could buff, it was limting it, and giving us the control of the limits.

Out of curiosity, how would people feel if the 2 minute thing were removed, and instead the buff percentage were based soley on time performing? Theoretically this is a very small and simple change (Remove the buff percentage increase from flourishing) and it would mean that for a 2 hour buff you'd need to watch for a couple minutes still. Watching for less could still work but produce a smaller buff.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Osawa_Scylla
Mon Jul 26, 2004 4:50 pm
#22

I like how the buff works now, though it'd be nice if /setperform were more reliable. I think the thing that I would like to see is some form of feedback. I'd like a way to know who's /watching me and who I'm buffing. If they could do that, I think that would make me a very happy dancer.


Osawa




Osawa Thabri, Master Dancer, Scylla
Osawa Thabri, Master Dancer, Bria


Pappi
Mon Jul 26, 2004 4:53 pm
#23



Tiaga wrote:


Esharra wrote:
Originally, our ability to buff was limited to people grouped with us and watching..we didn't get /setp until last September. I remember Panthu saying that one of the devs at FF said our code was very buggy. But the last 2 months I've had a much higher percentage of /setp buffs fail.
So where do we go from here? I suppose we've really no choice but to wait and keep dancing.





In the beginning, anyone could get buffed. It was just so small (1/2 what it is now) and short (Half hour max for 10-15 minutes of watching) that few noticed. Adding in /setperform isn't expanding who we could buff, it was limting it, and giving us the control of the limits.

Out of curiosity, how would people feel if the 2 minute thing were removed, and instead the buff percentage were based soley on time performing? Theoretically this is a very small and simple change (Remove the buff percentage increase from flourishing) and it would mean that for a 2 hour buff you'd need to watch for a couple minutes still. Watching for less could still work but produce a smaller buff.


I would like that




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
NewJedi
Mon Jul 26, 2004 7:59 pm
#24

I'd like that too, Tiaga. But wouldn't it require re-working the buff code so that it looks to performance duration rather than number of flourishes performed? I have the impression that any proposal to tinker with the buff code gives the devs fits.


As for the end of buffbots, I'm not holding my breath. Maybe an ID-style interface for Musicians would do the trick -- if such an interface were fun to use, which I'm not sure it would be. As one who rarely uses music macros, I'd personally vote to abolish the recursive macro.
Panthu
Mon Jul 26, 2004 8:15 pm
#25






NewJedi wrote:

I'd like that too, Tiaga. But wouldn't it require re-working the buff code so that it looks to performance duration rather than number of flourishes performed? I have the impression that any proposal to tinker with the buff code gives the devs fits.



Yep, I've been trying not to say this in the HAM thread..mostly because I thought this was going to happen with the Combat Balance, then I thought it would come withthe pre-Combat Revamp stuff (*sigh* all those proposals), now it looks like it will come shortly after the HAM changes and most likely not before.


Our buffing code has to change though at some point, so I think a truly passive buff like the original concept will be considered. Hopefully we can get the much wanted self buffing then too. Anyway, I'm trying to write up yet another proposal this time based on all the HAM info we have.


I'm going to post it in here first this time so everybody can comment. As usual, ignore the use of "Dancer" if it's something you guys want too, we can add "and Musician" before we make it all official and it goes in the big stack on TH's desk.


As for the end of buffbots, I'm not holding my breath. Maybe an ID-style interface for Musicians would do the trick -- if such an interface were fun to use, which I'm not sure it would be. As one who rarely uses music macros, I'd personally vote to abolish the recursive macro.



I think we're going to get the same fix here that all the other AFK activities get, those are the vibes I've been getting lately. I did submit like 5 proposals with a combo menu option/random code thingy just for us... but I'm a little worried even if it does come with a "mini game", it might still get on Dancers' nerves.


Are you getting a different vibe?










P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Esharra
Mon Jul 26, 2004 9:00 pm
#26










Tiaga wrote:
Out of curiosity, how would people feel if the 2 minute thing were removed, and instead the buff percentage were based soley on time performing? Theoretically this is a very small and simple change (Remove the buff percentage increase from flourishing) and it would mean that for a 2 hour buff you'd need to watch for a couple minutes still. Watching for less could still work but produce a smaller buff.





I would like that. Right now, to stay competitive with the bots, time-wise, dancers have to over flourish and that limits our ability to perform. With buff values based on time instead of number of flourishes, we could compete with the buffbots and perform more enjoyably. It would probably not detrimentally effect the bots. However, considering that I have to change gears from "perform mode" to "buff mode" (to stay competitive)everytime a player requests a buff, a time-based systemwouldbe an enhancement above the current state of my game. I would be very happy with this (especially if, added to this, the level of dance performed was not a factor).


Here's where my mind has been going tonight (and no I'm not on drugs..I'm, unfortunately, off of them for the time being and I'm getting rather grumpy about it). Til decided to work up a reference list of the ATKmaster dancers and musicians on our home server who would agree to be available for buffs. The list is growing but I can still count more public and private buff bots than I canATK masters. Combat players have come to the belief that they cannot compete without mind buffs. Our professions are so decimated on Chilastra that if the developers suddenly nerfed the bots tomorrow,I'm not sure that thelow number of available ATK masters could handle the demand for buffs. And it wouldn't be long until I would start getting whiny because I wasn't able to find time to just dance and perform. TK's suggestion, quoted above, would take care ofmy onlydilemma with removal of thebots.


In discussing with the players I know who frequent buff bots the following factors were of importance to them; 1) ease in locating (the buffbot they use is always in the same place, 23/7), 2) they feel it would be rude to not converse with or tipa live player but don't have to worry aboutsuch things with a bot. These are why the bots exist and I justdon't think we or the devs will ever be able to do anything about these. I don't think it would be very constructive to try further to compel players who don't want to socialize or tipinto a situation where they feel they have to.


If the bots are staying, then we really need to quantify andaddress our 2 big complaints with them; 1) reduced income, 2) spam control. Are there other complaints? (overlooking that they're just an insult to my personal sense of dignity but I'm not too sure that would be considered quantifiable)


(bet you all wish I was still doped up)

Message Edited by Esharra on 07-27-2004 12:21 AM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Page 2 of 4