Dancer Archive

Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky

Warryyr
Mon Sep 13, 2004 9:42 am
#209


Well, nevertheless, I feel like I wasted my time on that idea and just annoyed everyone because the font ended up a little larger and brighter somehow.


I just realized on this post that this is x-small, and the usual grey color the board USED to be.


Now your post looks large and white.



"Now can we get back to debating the thread subject. Ohhh wait we can't debate as the other side isn't giving any points with things to back it up. And their counter points are nothing more then No your wrong. I'm right. Ahhh fine maybe we should stick with debating font size and color...."


Something is seriously wrong with these forums. I'm getting like 4 different sizes of "x-small". This is now my new x-small size font for this post, and I can't go smaller unless it's this small. But, now that I click x-small AGAIN, it's the usual size for the font. Once I go to xx-small and move UP in font size, I get back to the correct "default" size.


I've had enough, my posts look ridiculous, why do I bother. I'm getting some lunch. Bye.


Edit: And now, once posted, this entire post looks like it's the same font size except for the tiny text. So I'm even more baffled and irrirated than ever. I need a cold drink and some freakin' aspirin.

Message Edited by Warryyr on 09-13-2004 09:44 AM

Oqua
Mon Sep 13, 2004 1:12 pm
#210

Warryyr, I think your idea is good and valid as a suggestion of what might be done should entertainers not be able to fill the void left by bots in the future.


Your posts didn't look any different to me, I think it might be the wonky boards coupled with various browsers...but again, to me they look the same as everything else.



I think its great that everyone is trying to find alternatives (i.e. a title of buffer that you are able to click on like the helper sign, registration fixed, possible waypoints to the entertainers added much like they are with "friends" now, able to buff all mind stats instead of dividing it up between musicians/dancers, etc.) in the other post on the board.


What I would LOVE to see happen is something that might never come to play, for I see entertainers displaying the attitude that we need to "fix" the hole that buffbots will leave.


"We need to give the combat class some sort of appeasement for thier buff fix on off hours."


"We need to give them something so they don't think we ruined their game"


"Entertainer isn't a class comparable to others (i.e.doctors) so don't compare the two"


"Picking up medic is useful, not like picking up entertainer"


Now the above sentiments weren't all said by entertainers and they aren't verbatim (so if my paraphrase is off by a few words forgive), but they were all said in this thread.


I would really LOVE to see those sentiments changed. I would love for entertainers to be seen as a viable class in the game (which ironicly is the reason we were giving buffs in the first place). To say and act like we aren't is doing such a disservice to some of the most wonderful, giving people in the SWG realm.


I do hope the devs don't cave...I really do. But I worry again, because of how people refer to us..even our fellow entertainers.



What I hope (and again...I know I am probably dreaming) is for the devs and others to stick to their guns, and get rid of afk zombies and buffbots. They get rid of them, and let the entertainers do their job and rally to the cause so to speak (not being at the beck and call of people, but playing the entertainer class the way it is intended).


I hope that they get rid of it..and theyhave a sort of 'Field of Dreams' cantina/entertainer thing going: "If we get rid of them...they will come".


Just food for thought.









Oqua Y Tryna Y Katya
(¯`'·.¸Taewyn's Angels¸.·'´¯
Taking care of all his wants and needs
Warryyr
Mon Sep 13, 2004 1:26 pm
#211






Oqua wrote:


What I hope (and again...I know I am probably dreaming) is for the devs and others to stick to their guns, and get rid of afk zombies and buffbots. They get rid of them, and let the entertainers do their job and rally to the cause so to speak (not being at the beck and call of people, but playing the entertainer class the way it is intended).


I hope that they get rid of it..and theyhave a sort of 'Field of Dreams' cantina/entertainer thing going: "If we get rid of them...they will come".


Just food for thought.






I agree.


I hope that the Devs give usa chance to win back our professions.


Given how long the Devs let us hang out in limboland, there area lot of folks who think that without buffbots, it's game over for them. Since the Devs have let this go so long, it might be best to offer those who want it some kind of alternative.


On the other hand, we can just say no and make live Entertainers the only option again. Either way, I'm playing at the keyboard haha.


Oqua
Mon Sep 13, 2004 1:33 pm
#212

Since the Devs have let this go so long, it might be best to offer those who want it some kind of alternative



Well, when you all rally for this then..be sure and rally for the same option when doc's are no where to be found in off hours. Oh, and make sure to mention about letting me be able to solo the vette. I think I want a new car.






Oqua Y Tryna Y Katya
(¯`'·.¸Taewyn's Angels¸.·'´¯
Taking care of all his wants and needs
Warryyr
Mon Sep 13, 2004 2:00 pm
#213

Heh, well, good point Oqua.


I've tried that reasoning with buff addicts before, and they don't want to hear it when it comes to mind buffs. They just want the buffs and they want it NOW.

rayill
Mon Sep 13, 2004 2:03 pm
#214

Frankly, leaving buff bots in the game will do as much good as putting Character Builder terminals on every LIVE server.





Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Dreamland
Mon Sep 13, 2004 2:56 pm
#215






rayill wrote:

Frankly, leaving buff bots in the game will do as much good as putting Character Builder terminals on every LIVE server.









Sure.I mean if we made it so the buffs weapons and armor from the character builder terminal were a weaker than thier counterparts from a live player. Wouldnt that be exactly the same thing that many of these buffbot owners have suguested for a "middle ground"? I mean we could take off the skill advancement and freecredits obviously and just have it so it hands out everything neccesary for pvp but at a lesser level than what you get from a live player delivering that service.


What do you think buffbot owners does this sound like a great idea or what!!!That way we can finaly just change the name to Star Wars: Counterstrike.


rayill
Mon Sep 13, 2004 3:26 pm
#216






Dreamland wrote:





rayill wrote:

Frankly, leaving buff bots in the game will do as much good as putting Character Builder terminals on every LIVE server.









Sure.I mean if we made it so the buffs weapons and armor from the character builder terminal were a weaker than thier counterparts from a live player. Wouldnt that be exactly the same thing that many of these buffbot owners have suguested for a "middle ground"? I mean we could take off the skill advancement and freecredits obviously and just have it so it hands out everything neccesary for pvp but at a lesser level than what you get from a live player delivering that service.


What do you think buffbot owners does this sound like a great idea or what!!!That way we can finaly just change the name to Star Wars: Counterstrike.








*giggle* I'm sure the *Elite* crowd would love having an even "lesser" version of the blue frogs on every live server for their PVP needs!


However, if people want us to finda middle ground to leave an "acceptable" form of afking in the game, I want the free access any time I want to the Character Builders that are on test center for my live character. Since it's completely acceptable for them to "play" while not being there and gain all the benefits from it, I should be able to get the same amount of benefits for being at the keyboard. I want buffs, skills, and everything else right now. Screw actually working hard to learn the class and figure out what the profession is all about. GIMME GIMME GIMME GIMME GIMME NOW!


Oh sorry.. I seemed to have been possessed by the spirit of a five year old for a minute there... basically.. where the character builders have a limited and fairly good use on the test centers, they would serve no useful or functional purpose to better production servers. Where people may have delusions of grandeur about buffbots somehow benefiting the game, they only work to destroy the entertainer's ability tobe a part of the pseudo-economy that is inherent within the servers.



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Hvzeda
Mon Sep 13, 2004 5:16 pm
#217






Nacoa wrote:




Hvzeda wrote:








Nacoa wrote:


Just wondering: Why find a middle ground?


First because it hasn't been decided that buffbots are in violation of the EULA and since it isn't, we are going have to live with.







The point of this thread is for anti- and pro-buffbot players to make their case, which may possibly affect the devs decisions on what to do about them. So your premise that we just have to live with buffbots is false. One possible outcome is the devs modify the code to make buffbots stop working, and/or change the EULA to ban them.


Until they are removed, we have to live with them. I've even stated I don't like buffbots, but I have recognized by talking to people that they have actually begun to fill a void (regretfully). I'm not going to rehash how this void was created, but I know people who play at very odd times and have tried to befriend entertainers during the time period that they play and has been very unsuccessful. I have even stayed up later than I planned to on many nights to grant buff requests.





By at least trying to find a middle ground we are at least trying to solve this problem as adults.





Not all problems should be solved by compromise. Again, this example is far worse than a buffbot, but we shouldn't compormise with a serial killer because he agrees to only kill 10 people, even if we're all adults.


I think a serial killer causes much more harm to society than a buffbot. Apples and oranges here.





Should we find a middle ground between the credit dupers and the non-dupers? I'm not saying buffbots are as bad, but why should there be a middle ground between "players" that damage the game and ones that don't? Why should SOE should say "Ok, you can damage the game some"?


Credit duping is violation of EULA.






You're assuming the EULA can't and won't ever change. The point of this discussion is to evaluate if it should change, if game code should change, and so on.


I never assume. At that point in time, credit duping is a violation of the EULA. If the code can be change without causing any bugs, I'm for it.





The pro-buffbot argument seems to always be about availability. I'm well aware of this, because I used to run a buffbot, due to the same availability problems. Then the entertainers on all of the servers stepped up to try and address that problem by creating an entertainer channel on each server so that people looking for a buff can find it.


Nice idea about an entertainer channel. We've have had one on Sunrunner for about 5, maybe 6 weeks. It has failed. When I ask patrons, the common response "I don't have time to look." If that is the mentality of the patrons, then we as live entertainers are in trouble.






They don't take the time because buffbots exist. In a game without buffbots, the players will need an easy and fast way to find entertainers, which the entertainer channel will do. My argument is not that it works perfectly today, but that the entertainer channel can and often does solve the availibility issue.


The entertainer channel could work in the case you are stating, but only if people are aware of it. I had promoted it in my city and tried to get other mayors to do the same, but a few have balked on promoting it. It is their right.





If you had read my entire post and digested it without using any biased views, you would have seen I had addressed the issue of afk performers and buffbots in npc cities, and basically that is what almost all the live entertainers are complaining about.





I did read your post. Entertainers are complaining about buffbots, period. Place them on the far NW corner of Yavin, and I'll still complain about them. Parking your buffbot in an NPC cantina is a worse abouse.


And you're ignoring the main question of my post: Why should there be a compromise? What is the reason to not modify the game/EULA to remove buffbots?


If the devs can remove buffbots without causing any bugs in process, I would be for it, but I honestly think they can. Since I believe that it may not be able to do, then I need to look at something else, a middle ground. But it has even been pointed out there are problems with implementing some of those middle ground issues.





If a player cities wants to have to afk entertainers and buffbots, shouldn't they be allowed?





No. Even though the buffbot is now in the player city, they're still taking the game away from live entertainers. If you're worried about 23/7 entertainer coverage in your city, you need to recruit more entertainers. Besides, all you're really doing is making another attempt to solve the availability problem, which I feel will not really be an issue. After all, your city probably doesn't have doc buffs available 23/7.


Well, the city I manage doesn't have a 23/7 entertainer or doc. Have you tried to recruit people to a player city? Easier said than done. Any mayor will tell you there is no incentive for people to move to player cities. If you have a research center in you city, I can use those benefits it provides and I don't be a resident. I pay the same shuttlefee that residents do. I can clone there for the same cost. I can get all the benefits and never have to pay any taxes to support the city. Park my house outside your city limits and reap the benefits. I have 5 such houses outside the city I manage and I'm not alone in this.


On top of that, mayors have to be careful on who they allow to move in because there are some individuals that want to move in a start causingproblems and mayors are defenseless (politicians have discussed issues regarding this). Entertainer drops a large house declares and then the next day undeclares as a residents and tells the mayor you can't evict me, and I am using up valuable real estate in your city.


On top of that, I don't see a major influx of new characters or accounts in SWG, meaning that most people are already established (and in other player cities and I refuse to stoop to the level of stealing residents from another player city because I didn't like it when another city attempted that on me). Some entertainers rather work out of a npc city and have their house nearby, not in a player city. If you could have active live entertainers and medics/dfocs 23/7 in our city, I would be one very happy mayor.










Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Hvzeda
Mon Sep 13, 2004 5:25 pm
#218






Dreamland wrote:








Hvzeda wrote:




And no,I do not think you should have a right to play unatended in your player city regardless of how much time you put into creating it, your still in the same game world as us and should be subject to the same restrictions as every other player in the game. As long as that possibility to be a buffbot exists they are a problem no matter where they are.


So, I see you are trying to force your game playon others. So your $15 per month is worth more than others. So much for allow players to design their own city.







Long term AFK play is NOT a playstyle. It is not something that anyone should be able to do in this game period. The developers agree. It is flat out wrong and bad for the game wherever it is happening because even if there is noone there to even set eyes on you you are still wasting server bandwith being connected when you should not be able to.


So are you suggesting that afk people that shout out the waypoints of their vendorsin Coronet or Theed or elsewhere don't have a right? That is a form of AFK playstyle. Don't suggest barker droids because they are rarely used because they are essentially useless. As for wasting server bandwith, I can argue that cross server lots, ghost cities (pc and npc), and rude people are wasting server bandwith, but I am not to argue that they get removed.


If i dont have a right to afk in theed, you dont have a right to afk in your city. If i dont have a right to grief players in theed. You don't have a right to grief players in your city. You can not have separate rules for a player city than you do for the rest of the server, not when the rest of the server can come visit your player city whenever they like.


Griefing is violation of EULA.That is why/citywarn was removed. It was being used as a grief tool to control POIs andimportant hunting spots. As for separate rules, I think the rule I suggested applied towhere buffbots could perform, but since you strongly oppose buffbots, you assume I was giving player cities a different set of rules to which they could play from.



Message Edited by Dreamland on 09-12-2004 07:08 PM


Message Edited by Dreamland on 09-12-2004 07:09 PM


Message Edited by Dreamland on 09-12-2004 07:14 PM








Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Hvzeda
Mon Sep 13, 2004 5:59 pm
#219






Taewyn wrote:





I would argue to the contrary....




Entertainers have a very very hard time making any money because the service they provide has been "flooded" through the economy.....As with any good economy, supply and demand of course takes its effect here..


I don't think our services are "flooded." I had a line of 5 people last night wanting buffs and I had one person that got upset because they were fifth in line and left stating "I will just use brandy and arisha." In a four hour time period I buffed about 20 people. Day before, I competed against a buffbot and I wasgetting more business than she was. Conversing with the patrons goes a long way. Flirting even gets your more business.


There is enough "demand" for doc buffs that they can chage 12k a pop for them....What if there was even more of a demand for entertainer buffs?


On Sunrunner, I've seen doc buffs go as high as 30k. Someone thought they heard ithit 40k, but I never say that to verify it. I'm not sure I want to be in demand more in doing buffs. That is alot of accarragm.


However, in the end, the Entertainers really are not about making money...They are a class the should be providing a role in the game (as the healer), during this role they should be doing what has attracted most entertainers to this skill set, which is heavy social interaction and that is the thing that will be helped by this....


Agreed, it is not about making money, but at the same time, if you want some of those interesting looted items, it will cost money and very few entertainers could afford them on tips alone unless you have a combat profession with your entertainer profession. That is the one reason I picked up a combat profession to master and I have never looted anything that great (except I have completed all but the blue woven rug).


As for combat types being "mad" at entertainers......I have no doubt, in fact I expect a good many people to quit when the CB/Recurisve macro changes go live...However, as I said, most of these people were the ones who were just mindlessly grinding for Jedi because there was litterally "nothing" left for them in game, the only thing this will do is shave off about 3 months worth of subscription time.


And we can add some crafters to that because I know a few that will quit. As for the ones grinding jedi, the crafters that I know that will quit were never grinders, but as for combat, I know of three (yea, not much) that will quit if it goes live because their RL crafting friend will quit. I don't think many people will leave over all compare to other issues.


However, the good side is that "new" players will be drawn moreinto the interactionswithin the game andbecause of which therewillbe a slow down of the over-all turn over in the game.....We know this because of the first month or two of playing, when Dancers used to be ATK all the time. Most of the guilds on my server were formed in cantinas by dancers or organized by dancers, the social hub of SWG actually "worked".


Being guildless, I have a different perspective. The core group of residents in our town have been people I met in the Mos Espa cantina before it became a ghost town. I hope you are right with 'new' players but by the time any of this gets resolved, I fear it will be too late if it isn't already.


So in the end, its not just about "play mentality" (like RP vs non RP) its about "game" mentality...Many of these grinders have a single player mentality and nothing is going to stop them from leaving once they have done "everything" (which for most is grinding jedi). However, something *can* be done to secure new "mmo" type players now, but it has to be done *now*, before the influx of new players with JTL (or directly afterwords)...


It is all about mentality. If the grinders leave, servers will be less populated and this in turn can create a domino effect and having more people to leave that server for another or to another game.The problem with JTL is that it is going to bring an entire new group of players in the game - the 'twitch' player. And from my experience with them, for the most part, they are very much nonRP. I honestly would like to see specific servers created for a specific purpose (RP, PvP, GCW, Jedi, etc) and allow players to moved their characters for free (and all items also devs) to one of these specific server. At least, we could be on a server in which the playstyle is suitable for our own style.



Message Edited by Taewyn on 09-12-2004 07:23 PM








Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Luciee_Depri
Mon Sep 13, 2004 6:15 pm
#220


I'm not a debater so I am not going to play "point, counterpoint". I am going to share how unattended game play ruined my game. Pick it apart all you like, I won't be checking back to see.


I don't have a "thing" for Star Wars. They're entertaining movies but I don't have the characters' names memorized, I can't quote lines from them, I've not read any of the books, I don't know a TIE fighter from a Y-wing, and frankly, I don't care to know. I don't aspire to be a Jedi, as a Master doctor, I don't aspire to make the "best" buffs, and I'll never purchase a loot kit item because to me the fun is in getting them myself. I'm not out to "win" the game nor be the richest or the most uber. Some people have a dancer/musician alt...I have a fighter alt. Killing critters is a way to make some credits to buy my dancer clothes.


So, what's a girl like me doing playing a game like this? Well, any more, I don't know. But back in the day, I was playing UO. An old friend suggested I check out SWG because it was based on player interdependence. He said I could play a character that didn't have to kill anything ever and I could still be helpful to others. He said I could make a decent living at it, not rich, but comfortable. He said I could be a dancer.


So, I read a little about it, waited three months to see if those I knew who were playing still liked it. Some did, some didn't, but I decided to give it a shot. I walked into the Mos Eisley cantina in my desert crawlers and shiny red shoes and started dancing. Someone must have noticed me because, within minutes, they invited me to join their group. Someone gave me an outfit they didn't want to carry in their inventory any more, I was gaining XP, I was laughing andjoking with the patrons and the other entertainers, and I thought, "wow, I really like this game". Finally, someone had created a game that would allow me to be a socialite and not require that I kill things to progress.


I wasn't in a particular hurry to Master, though I really wanted the "pretty lights" that all of us saved for last since the Techniques line didn't actually DO anything. A couple of months later, I finally "graduated" to Master Dancer and I was travelling around a bit with a dancer friend. Here and there, we'd run into other dancers that weren't really there. They'd show up every few hours to ask for training but they were never there to offer training...until they needed AP, then they'd beg people to let them train or they'd practically snatch the new dancer up to teach a new skill before disappearing again. Then the holocrons came and soon no one was really there. Patrons seemed more hurried and few seemed to tip much any more. The entertainers were silent but for their spam for tips and pleas to be grouped and watched. Mind buffs were introduced and I felt great hope. A couple more months squashed any notions I had that being a dancer would again be a fun and viable profession. "group me for free mind buffs" became the bane of my existence and I left the cantina and put my dancing shoes away. This was the nerf I couldn't counter. I'd be replaced by an NPC.


I think we can argue the pros and cons forever. People can argue that unattended gameplay doesn't affect my game. They're wrong. My game was a social paradise, full of witty one liners, impromptu poets, cunning come backs, and stand up comedy. My game was a fashion show for the common good replete with synchronized flourishes. My game was playing therapist to the love lorn, information broker to seekers of information, and an intelligent, attractive diversion to the war hero. I flashed rebel gang signs to the overt in the corner and gave misleading information to imperial who came looking for him just moments after he snuck out theback door. I was a dancer and I loved it.


Drygo
Mon Sep 13, 2004 6:57 pm
#221

Sometimes I question myself and wonder if I am really looking at this from a completely self centered point of view. I try to be open minded about things, and I do put a lot of thought into issues such as this. Whether anyone believes it or not, it's not my goal to hurt anybody's gameplay or make the game less enjoyable for anyone. However, as with most things in life, one has to weigh the pros and cons of any decision, or in this case, a policy or viewpoint regarding the game. And, really, I keep coming back to the fact that buffbots and afk totally and utterly ruin the gameplay experience of most entertainers.


Well, I suppose I shouldn't say most. I guess I don't know that. I can only speak for myself. It ruins my gameplay experience. And, no matter what opinions anybody has, this remains a fact. There's no way that anybody can logically debate with me and make me feel something that I don't feel. For me, buffbots and to a lesser extent, afk in general, is gamebreaking.


So, then, I look at it from the other side. Can I sit here an honestly say that lack of afk, or a lack of buffbots would completely and utterly ruin somebody...anybody...else's gameplay? And, I always come to the same conclusion...that is, I highly doubt it. Sure, people would be annoyed, and disgruntled, and upset. But, these feelings would more than likely be temporary.


I would ask for those who agree with buffbotting to take a step back and go into "pretend" mode for a little bit. Can you put yourself into a position where you're playing SWG, only this was an SWG that never allowed afk or buffbotting. This SWG could even have macros but have some way to detect if you've been afk for 15 minutes or more and boot you from the server. In this scenario, where you have never once been able to play afk or be a buffbot or get a buff from a buffbot, can you honestly put yourself in this situation and say that it is gamebreaking? Do you think that if for an entire year you would have been playing SWG without afk--because it was never allowed--that you would be standing here and coming into the forums all upset and depressed because you could not afk? Would this be an issue of despair? If the answer to this question is no, then I think I have proven my point. For you see, you don't ever need to be afk or to bot or get a buff from a bot. That's just how things developed. Being spoiled and then taking something away always causes negative reactions. But, in an SWG without afk or buffbots everyone is equal. We would never be here arguing back and forth if afk never existed in this game. Never! In fact, we might all be a lot more interdependent and stronger community playing a stronger game if this were the case.


But, instead, things are how they are now. The way the game has become has utterly ruined some people's gameplay. Yet, if you're willing to be honest and admit that if afk never existed, you would not be here complaining bitterly to instate afk and that the game would have been alright without it, then you have to admit that if it were suddenly taken away tomorrow, everything would work out fine in the end...and that it would not be gamebreaking for you...that it would not ruin your game.


Then, by extension, one has to ask themselves... What is better for the game? A bit of initial pain that would end up being fine in the long run? Or, convenience for some at the expense of misery for others and the continuation of bickering and fighting and angst? Because, you must know...that this *will* continue indefinitely. People will *always* be fighting about this issue until it is either resolved through the end of afk "play" or the end of the game several years from now. It will *always* be here.


And, I can honestly say, out of the many games I have played, none of which have allowed afk to the extent that SWG does, has there *ever* been this ongoing debate where the playerbase demands the institution of afk. Never. Games go on and survive without it. And, they are much stronger for it. This game is great. I can honestly say that out of all the games I've played, this is by far my favorite, which is exactly why when people ask "if you don't like it so much why don't you just quit?" that my response is, I *don't* not like it! I love it! That's why I continue to fight to get rid of this institution of buffbots so vehemently.I hate that every day when I log on, I don't spend even 25% of my time in the Cantinaswhen Iused to spend 90% of my time there at launch because they have become such miserable places to be. We entertainers were given the Cantinas, just like the combat players were given the vast expanses of planets to kill things and each other, and the tools to do so. It's supposed to be the place where we can enjoy our gameplay. But, we can't right now because it's been ruined and broken for so long it's not even funny.


I'm sure some would readily come in here and claim that taking away afk and buffbots would cause them the gameplay misery that having them causes me and so many others. But, as it stands now, I don't believe it. And, it's not because I am not open minded or that I'm too selfish to put myself in other people's shoes. I *have* thought about this a lot. So, you have to make me understand, I mean truly understand...you have to convince me without a shadow of a doubt that the removal of buffbots would cause you this same degree of game angst that having them causes most of the entertainers out there. Can you do that? Can you convince me that if afk hadn't existed in SWG up until now that we'd still have this kind of division amongst the playerbase? That people would actually be clamoring and fighting and shouting at the devs, "you must make afk viable now!" because so many people would consider the lack of afk to be gamebreaking? Can you honestly say that?



- I support hawtpants
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