Dancer Archive

Thread: New Inspirations on TC!

Panthu
Thu Aug 25, 2005 5:46 am
#209






Coreena wrote:


, but this 10% thing is just not right.




Esh said it would probably be lowered.


You are making arguments against this now that have nothing to do with this one area of these buffs. You and others are now talking us out of buffing crafters. Period.


I think that sucks.




Edit: Oops, lost an "E"... I do think this sucks though, I want to work with Crafters and I'm very excited about this with or with out the resource component. I think it stinks to try to dampen the enthusiasm for this new unity before it even has begun.

Message Edited by Panthu on 08-25-2005 08:52 AM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Muzz
Thu Aug 25, 2005 5:48 am
#210






Esharra wrote:





ItemCreator wrote:

As a crafter and a dancer I would like to see the resource part of the buffs removed, or at the very least toned down.


Entertainers are not alchemists, we should not be able to effect the stats on a resource, it just doesn't make sense! (Its also very un-starwarsy).





As a crafter and a dancer, I would like to see them go in and then adjusted depending upon how they actually effect play on Live rather than based upon player speculation.






That will be too late. If the effect is too great everyone will make stacks of pre-prepared schematics for all their products and components. We'll be back to the old favourite scenario of 'pre-nerf' equipment that will be available for a long long time.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Esharra
Thu Aug 25, 2005 5:53 am
#211

Dancers will not be providing buffs for weaponsmiths. Why are you bringing your arguements here?



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


ZinaTheMaker
Thu Aug 25, 2005 5:54 am
#212






Esharra wrote:
Dancers will not be providing buffs for weaponsmiths. Why are you bringing your arguements here?






ESHIE


its 8 am..go back to bed lol





Zina
Best served chilled
Ecnirp
Thu Aug 25, 2005 6:02 am
#213






Esharra wrote:
Dancers will not be providing buffs for weaponsmiths. Why are you bringing your arguements here?






I was following on from discussions that have been going on here - and I was simply making observations not argueing.


And whatever changes they make (if they do) will most likely effect you guys and well as the Musicians so its probably in your interests to be up to date with where different crafting proffessions are coming from.

Panthu
Thu Aug 25, 2005 6:03 am
#214






ZinaTheMaker wrote:


ESHIE


its 8 am..go back to bed lol






She just Mastered Dancer on a new server, she's on an Exotic 4 rush.

There will be no sleep for days!! Just "look at my butt" dancing!! Rawr!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Esharra
Thu Aug 25, 2005 6:05 am
#215

Hey..my 10th time to master..I can be a little rushed



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Panthu
Thu Aug 25, 2005 6:07 am
#216






Ecnirp wrote:


And whatever changes they make (if they do) will most likely effect you guys and well as the Musicians so its probably in your interests to be up to date with where different crafting proffessions are coming from.





Eh, not so much. This really only has to do with 2 out of our 6 as Dancers. For Musicians, it's five out of their 6. I think that's a pretty severe difference, don't you?


Also, it's not so much the BEs and Chefs freaking out. It's mostly WSs and ASs which have nothing to do with Dancers at all. *shrug*






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

linusboarder
Thu Aug 25, 2005 6:09 am
#217



ItemCreator wrote:

As a crafter and a dancer I would like to see the resource part of the buffs removed, or at the very least toned down.

Entertainers are not alchemists, we should not be able to effect the stats on a resource, it just doesn't make sense! (Its also very un-starwarsy).






This is the first good argument against implementing this in it's current form i have seen. However if i let little things like physics get in the way of my fun, i'd really be upset. Considering 1) When you disable a ship in space it stops and doesn't even follow newton's second law of physics. 2) Ships catch on fire in space, which is impossible cause there's no oxygen (or any other gas) in space 3) Massive amounts of resources have fundemental changes in their quality just because a week or so has passed, including the evolution of all species being so quick as to fundementally altering their hide, bone, and meat characteristics every week. 4) the fact i can put an entire crafting station in my backpack, and still have room for 49 more crafting stations, AND carry 80 more cratfing stations on my body, when they are approximately double the size of me. 5)The fact that a medium house can only hold 70 more crafting stations. 6) When you store your clone data, then eat food, then die. You are cloned with a full stomach...

I could keep going but the point is that I have already thrown physics out the window in order to enjoy this game. The way i would RP it is that the inspiration buff inspires me to get the most out of my resources.

P.S. /wave Dejah

Hey Dej.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Esharra
Thu Aug 25, 2005 6:12 am
#218






linusboarder wrote:

I could keep going but the point is that I have already thrown physics out the window in order to enjoy this game. The way i would RP it is that the inspiration buff inspires me to get the most out of my resources.

P.S. /wave Dejah

Hey Dej.



Nalargons..you really have to wonder..how did I ever stuff that thing in my pack. Not to mention the yacht in my bank vault.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Ecnirp
Thu Aug 25, 2005 6:13 am
#219






Panthu wrote:






Ecnirp wrote:


And whatever changes they make (if they do) will most likely effect you guys and well as the Musicians so its probably in your interests to be up to date with where different crafting proffessions are coming from.





Eh, not so much. This really only has to do with 2 out of our 6 as Dancers. For Musicians, it's five out of their 6. I think that's a pretty severe difference, don't you?


Also, it's not so much the BEs and Chefs freaking out. It's mostly WSs and ASs which have nothing to do with Dancers at all. *shrug*








I just think its unlikely they will alter the % increase or remove it for one profession and not another - hence if the WS and AS are listened to it will more than likely effect your buffs also.


Only trying to get you guys to understand where we are coming from over the whole concept of "Resource Quality" buffs. Since there have been some pretty negative comments made on this postregarding us raising our concerns.



Panthu
Thu Aug 25, 2005 6:14 am
#220







linusboarder wrote:


This is the first good argument against implementing this in it's current form i have seen. However if i let little things like physics get in the way of my fun, i'd really be upset.

*snip*


I could keep going but the point is that I have already thrown physics out the window in order to enjoy this game. The way i would RP it is that the inspiration buff inspires me to get the most out of my resources.





Exactly. *nods*


I heart this Yoss, he's fun and nice. /hi5 Dejah






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

noSup4u
Thu Aug 25, 2005 6:21 am
#221






Esharra wrote:





ItemCreator wrote:

As a crafter and a dancer I would like to see the resource part of the buffs removed, or at the very least toned down.


Entertainers are not alchemists, we should not be able to effect the stats on a resource, it just doesn't make sense! (Its also very un-starwarsy).





As a crafter and a dancer, I would like to see them go in and then adjusted depending upon how they actually effect play on Live rather than based upon player speculation.







ill just say this is an absolutely horrible idea,completely counterproductive to everything you are advocating, and let you try and figure out why since youre the correspondent with all the answers.


btw id lock the thread down too if i couldnt speak to all the legitimate issues being presented and just accuse people of trying to take advantage of their positions.






-=-=-=-=- GeenO Soep -=-=-=-=-
-=-=-=-=- Making pink manly since 1978 -=-=-=-=-
-=-=-=-=- NoSupforU & Co. -=-=-=-=-
-=-=-=-=- Vendors at -7163, 5500 Naboo. Please shop. -=-=-=-=-
-=-=-=-=- I have no money and just RP alone all day.
-=-=-=-=-
-=-=-=-=- Do you have any twi'leks for sale? -=-=-=-=-


Page 17 of 24