Dancer Archive

Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky

Dreamland
Sun Sep 12, 2004 11:40 am
#183






Hvzeda wrote:



Nacoa, I personally don't care for buffbots and afk entertainers, but they do pay to play this game within the rules established in the EULA. Just because they don't play to my standards doesn't mean that they are wrong, thus not my standards. I don't KS, but there are a good amount of people that do because they want the loot or the experience. Again, KSing is not in violation of the EULA.


If you had read my entire post and digested it without using any biased views, you would have seen I had addressed the issue of afk performers and buffbots in npc cities, and basically that is what almost all the live entertainers are complaining about. If a player cities wants to have to afk entertainers and buffbots, shouldn't they be allowed? After all they paid to play the game and worked to establishing their city. They should have that right.


We don't live in a perfect world which means games aren't perfect.








The thing in question here is not that is "our" standards, but that the devs have stated that they no longer want long term unatended play in THEIR game. It is still their game, their intellectual property and their vision. I doubt very much that they created the entertainer class with the intent that it would be a profession noone plays. They have agreed by saying as much through Thunderhearts announcement.



In order for a game to suceed it has to have rules, and standards. It cannot go with the whim of a certain demographic of players, a demographic in this case that thinks the game should be more quickly acessible to them at the expense of an entire other demographic. and at the expense of the imersiveness of the game. I disagree completely that a player city should have separate rules. Its a part of the game world and it doesn't matter if you have a buffbot in a main city or a player city its effect is the same. And as someone pointed out paying your 15 bucks does NOT entitle you to play however you want it entitles you to play within the constraints put upon us by the developers, see paragraph 1.



NO buffbots are not a violation NOW, and you have been alowed to use them under that technicality that they are not against any rule as of yet, you can go on today and do so. If the changes go in, and i damn sure hope they go in, it will be against the rules. Isandel you say your of the "dont take my features away view". Well you know what, thats the way the Devs do things here. I doubt very much that combat medics wanted their 90m range taken away, but it was for the good of the game. Because the devs had not intended that. They are now saying that they do not intend for this to be a game that people have automated macros play for them. You may think its for the good of the game because it benefits you, as im sure many combat medics thought it was for the good of the game to have a 90m range and insane poisons because it allowed them a chance to get past that insane armor and buffs.



It is gamebreaking to the entertainer class, as well as a bad image for the game to have unatended players on for hours and hours. That is the bottom line, the devs have agreed. So instead of coming up with solutions that still revolve around having a buffbot in game for 23 hours a day (which is not acceptable), why not put forth the same ideas that alot of you have slammed us for suposedly not coming up with. Come up with some ways to adress this ABSOLUTE NEED for buffs that you claim exists, that do NOT involve having a buffbot macoing unatended for 23 hours straight.


Taewyn
Sun Sep 12, 2004 11:43 am
#184




God-mode is a problem and all you have to do is look at the history of games.


Which is exactly what I said, though somewhat sarcasticly.....


RP is alien to many people in the game. Basically people (again, I didn't say all people) are going to play MMO's like it is a single-player game that has 'other people' that interfere with their game play or a game that their friends can join and play with them.


Which will lead to the eventual death of the game....Single players games, like KOTOR for example are much much better in terms of depth, content and "world interaction". MMO's frankly can not hold their own against some of the newer single player games on the market in most fields, except one....The ability to defeat certain aspects of the game and "show off" to others that you have done so. Its a form of competition and that competition will drive players to form groups and guilds to push themselves to the "next level".


Just ask any EQ player that has been there for more then 3 years what keeps them playing...9 our of 10 times the answer is "Doing something new with my friends".


People who play the game (and enjoy it) as single or solo players will lose interest in it very fast.....Especially if they can "defeat" everything the game has to offer within a few months, hence the super-high turn over rate in SWG.


However, players who rely on others and form friendships within the game will stay alot longer.....These are the people MMO's were designed for....


Frankly MMO's were not designed to be soloed the whole way through....Any MMO that is designed in that way is inheriently flawed and is destined to fail.....Again, why "single play" an MMO, when you can "single play"one of the myriad number ofvastly superior "single RPG's" out there?



You can't force people to socially interact if they don't want to.


Ahh...But you can...EQ's 450k suscribers are a testement to that.....


The diffrence is the type of social interaction that is forced....EQ forces people to "group" to do just about anything...Any Mobs that give exp (especially at later levels) need a group to defeat....Solo play is virtually impossible for all but 3 or 4 classes (and even those classes gain exp/loot much much better when grouped).


Some may see this as harsh (I do, which is why I left EQ), However, It does *work*....


SWG takes a different aproach....The point of social interaction is not the "common group" (ie the small group groups that exp/run missions), it is supposed to be "raid grouping" with 10+ people(Night sisters ect, were raid content) and healing/cantina's.....


This form of "forced" social interaction was much muchless strict then EQ's "group or die" aproach and frankly it was what made this game apealing to me...


However, god mode has destroyed "raid grouping", which in turn has lead to the break up of many guilds (because people go to other games out of boredom) *and* buff bots have lead to the demise of the other type of interaction, healing...


With both types of interaction dead (strangely ironic it isby the same problem, buffs) the game on a whole is suffering...People are not forming the bonds or friendships that they should be and are actually doing something that should not be possible in an MMO...They are "beating the game"...And by beating, I am speaking of litterally destroying the game like reaching level 99 in a final fantasy game ....


The two points of interaction must be brought back....Killing the buff bots is one of the fixes that is needed...Not to mention there are a ton of class issues behind the death of buff bots (such as helping the dancers regain their identity).


Message Edited by Taewyn on 09-12-2004 01:56 PM




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Hvzeda
Sun Sep 12, 2004 1:18 pm
#185






Aleyo wrote:


Having something in the game doesn't make it allowed, or right. If this were the case, there would be absolutely no need for Terms of Use, or EULAs, as you would not be able to do anything in the game that wasn't allowed. However, the Terms of Use are there, because the game is such an open-ended system, and not every rule that SOE wishes to impose on those using its game and servers can be enforced by game mechanics.




If it can't be enforce, then arguing the legality of this is moot.


I would like to see recursing macros removed but I honestly don't think the devs can get it right. Too many bugs exists already and some have caused people to leave the game. I still live with the bug that my droids have a tendency to take off and run or self-store themselvs. It is funny to watch my entertainer R3 droid just go running out the door to never return. I still get scooted back incombat when I'min cover using conceal shot on critters that moves me out of range. I still have targets that will jump anywhere from 40m to 120m away me when I'm in combat in conceal shot.These bugs have existed for me for over a month or longer(and for many others) and if the devs can't fix something like that, do youhonestly think that they can effectively removed the recursing macro from the game without it causing problems in game play.


So I am approaching this issue that the recursing macro won't be removed.





Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Dreamland
Sun Sep 12, 2004 2:10 pm
#186






Hvzeda wrote:


And FYI, I am currently logged in and afk dancing in the cantina I'm part owner. And for someone to argue that it should be removed from a city that I created, in a community I helped to build because I hurt the game, get real. In two hours, only 5 people stopped in. One was a visitor that was checking out the spice vendor and the other 4 were residents. I gained a total of 21 ent healing exp. Who have I hurt? Would you rather me afk dance with a shouting macro and buffbot macro in a cantina or have me enjoy the game in my little way? I proposed a possible middle-ground and I am a bit shocked that we haven't even discuss the pros and cons, but instead it is defend the reason for buffs! If there is no defense for buffs, then eliminate all buffs. Easy solution. How many people would like that solution?

Again, here was what I proposed as a way to get something started:



  1. Buffbots and afk performers can only perfom in cantinas in which they are placed on the admin access to the cantina (this allows player cities to decide if they want buffbots for their residents or not - I afk dance to anyone that happens to wander in or for the residents of our city but I only buff when I'm ATK - too lazy to write a buffing macro).
  2. Mind buffing can only be done in cantinas (this makes player city cantinas a bit more popular).
  3. AFK performers do not gain experience.
  4. Buffs by live entertainers get a bonus to applying buff.
  5. Buffs by afk entertainers are capped at 2 hours and at 100% of attribute.




Ok, so you migrate the buffbots to a player city. The only diference here is that has people flocking to a player city for buffs instead. On the bria server there's a buffbot called briha, she has a staggering client base who all know exactly where she is and come there because of her. All moving her to a player city does is take that population out to the player city instead, because she WILL make it known to her customers that she's still available at a new location.


And no,I do not think you should have a right to play unatended in your player city regardless of how much time you put into creating it, your still in the same game world as us and should be subject to the same restrictions as every other player in the game. As long as that possibility to be a buffbot exists they are a problem no matter where they are.


Another problem, how do you determine that a buffbot is AFK?? if were to not alow afk players in a public place then how do we determine they are AFK. There is absolutely no way to do this, they can use real world devices to make themselves avoid having the afk tag pop up even if you were to remove the ability to disable auto afk. The old vibrator in a shoebox if you will. The only possible way would be for a csr to walk up to them and try to talk to them and measure weather they are unresponsive over a long period of time and then remove them. This is logisticaly impossible.




Message Edited by Dreamland on 09-12-2004 02:12 PM

Hvzeda
Sun Sep 12, 2004 3:30 pm
#187






Dreamland wrote:






Hvzeda wrote:


And FYI, I am currently logged in and afk dancing in the cantina I'm part owner. And for someone to argue that it should be removed from a city that I created, in a community I helped to build because I hurt the game, get real. In two hours, only 5 people stopped in. One was a visitor that was checking out the spice vendor and the other 4 were residents. I gained a total of 21 ent healing exp. Who have I hurt? Would you rather me afk dance with a shouting macro and buffbot macro in a cantina or have me enjoy the game in my little way? I proposed a possible middle-ground and I am a bit shocked that we haven't even discuss the pros and cons, but instead it is defend the reason for buffs! If there is no defense for buffs, then eliminate all buffs. Easy solution. How many people would like that solution?

Again, here was what I proposed as a way to get something started:



  1. Buffbots and afk performers can only perfom in cantinas in which they are placed on the admin access to the cantina (this allows player cities to decide if they want buffbots for their residents or not - I afk dance to anyone that happens to wander in or for the residents of our city but I only buff when I'm ATK - too lazy to write a buffing macro).
  2. Mind buffing can only be done in cantinas (this makes player city cantinas a bit more popular).
  3. AFK performers do not gain experience.
  4. Buffs by live entertainers get a bonus to applying buff.
  5. Buffs by afk entertainers are capped at 2 hours and at 100% of attribute.




Ok, so you migrate the buffbots to a player city. The only diference here is that has people flocking to a player city for buffs instead. On the bria server there's a buffbot called briha, she has a staggering client base who all know exactly where she is and come there because of her. All moving her to a player city does is take that population out to the player city instead, because she WILL make it known to her customers that she's still available at a new location.


I never said it would solve the problem of buffbots because I can't see them being removed in the first place. By placing restrictions of where buffbots can perform (again a technical issue to how the game is going to determine this) it would reduce some of the animosity that exists in the games towards buffbots. I honestly think you will never be able to eliminate it. And there are plenty of people that migrate to npc cities for buffs (doc and ent).


And no,I do not think you should have a right to play unatended in your player city regardless of how much time you put into creating it, your still in the same game world as us and should be subject to the same restrictions as every other player in the game. As long as that possibility to be a buffbot exists they are a problem no matter where they are.


So, I see you are trying to force your game playon others. So your $15 per month is worth more than others. So much for allow players to design their own city.


Another problem, how do you determine that a buffbot is AFK?? if were to not alow afk players in a public place then how do we determine they are AFK. There is absolutely no way to do this, they can use real world devices to make themselves avoid having the afk tag pop up even if you were to remove the ability to disable auto afk. The old vibrator in a shoebox if you will. The only possible way would be for a csr to walk up to them and try to talk to them and measure weather they are unresponsive over a long period of time and then remove them. This is logisticaly impossible.


If it is impossible (which seems like it will be), guess what, we won't be able to remove a buffbot and they are here to stay. So now arguing about it is moot.


Message Edited by Dreamland on 09-12-2004 02:12 PM








Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Hvzeda
Sun Sep 12, 2004 3:58 pm
#188

From my understanding (correct me if I'm wrong), the removal of buffbots requires the removal of the recursive macro. Has anyone else even considered (I know I have) on how other professions may view the removal of the recursive macro from the game? I honestly would like to hear what the rest of the SWG community (the non-entertainers) have to say since they do play the game since it impacts more than just us dancers.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Shaizann
Sun Sep 12, 2004 4:28 pm
#189

Hvzeda, there are Dev started threads devoted to that very thing already.

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=48478&view=by_date_ascending&page=1

For your perusal...



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Taewyn
Sun Sep 12, 2004 5:17 pm
#190





But subscriptions and active accounts has been dropping.


Yes, but the game is 5 years old also....Not to mention, even at last count, it is still at 450k accounts....The turn over rate and suscribtion loss has been low...On the whole, much much lower then SWG.



I have 2 years in EQ and this is what caused me to leave. I was in a small guild, in fact the guild leader. When I left, the large guilds began to controlthe hot spots. Small guilds didn't have a chance. So to even advance you needed a very close knit guild or a very large guild with members you could group with to get XP. I have numerous occasions in Kael after I have organized a raid with 5 more guild members only to be chased out by two guild doing a raid with around 40+.


Yes, I had two 65 level toons there and the larger your guilds, the more you controlled. And yes, it irked me to even get AA points or a smidge of exp you *needed* a whole group, not just a whole group, but the "holy" trinity" (warrior/cleric/chanter).


SWG points of interaction are much much more leniant and high end content is designed for much smaller groups.



But the holo-grind and the new force experience conversion has made this game XP run missions. Why are entertainers looking for a group and then go afk. For XP. And if you are a live entertainer that allows an AFK entertainer to stay in your group, you are just encouraging the behavior we have been admonishing.


They are actually encouraging you to play the class you want. By playing or "grinding" the class you want to play (and not jumping through holo hoops) you can "add" on to your normal template.


However, the current "afk" menality is one that anyone who plays "live" is a sucker...Why play live when you can AFK grind?


Grinding, as much as it sucks, should be "forced" to be done "live"....If its not, then the players will eventually become dispondent with the game, not to mention, as I said before, they will form no bonds with their fellow players.



But people have been trained since day one to beat the game. Wasn't that the purpose of games we were told? To win, to beat it, to finish it? We reward the beating of the game, not the journey in it, not to be immerse in it.


Well, you can defeat certain aspects of MMO's....The real trick is for the devs to scale the strength of the "bad guys" so that the players get done defeating them just as each expansion comes out and "new bad guys" are added.


However, being a PvP centric game takes care of alot of that....A PvP fighter is ever changing and adapting, no encounter is the same twice....There is no way to "win" persay, only a way to get better at it....



I honestly don't see the elimination of buffbots solving the entertainer profession. It is not a money making profession compared to what other professions can make. And with the price that look kit items are going for or skill enhancements tapes, entertainers generally can't afford it. How many entertainers could actually win an auction for a NS armband fromtips alone? The profession has wittle away for many reasons and this issue will only remove an aggrevation that live entertainers have, but doesn't solve our problems. Eliminating buffbots isn't going to change how people treat us or see us, in fact, it could encourage more rudeness from the combat professions because we destroyed their gameplay by whining about buffbots. All I want is to find some possible solution that makes each side at least content, but this seems it will be extremely hard.



I would argue to the contrary....


Entertainers have a very very hard time making any money because the service they provide has been "flooded" through the economy.....As with any good economy, supply and demand of course takes its effect here..


There is enough "demand" for doc buffs that they can chage 12k a pop for them....What if there was even more of a demand for entertainer buffs?


However, in the end, the Entertainers really are not about making money...They are a class the should be providing a role in the game (as the healer), during this role they should be doing what has attracted most entertainers to this skill set, which is heavy social interaction and that is the thing that will be helped by this....


As for combat types being "mad" at entertainers......I have no doubt, in fact I expect a good many people to quit when the CB/Recurisve macro changes go live...However, as I said, most of these people were the ones who were just mindlessly grinding for Jedi because there was litterally "nothing" left for them in game, the only thing this will do is shave off about 3 months worth of subscription time.


However, the good side is that "new" players will be drawn moreinto the interactionswithin the game andbecause of which therewillbe a slow down of the over-all turn over in the game.....We know this because of the first month or two of playing, when Dancers used to be ATK all the time. Most of the guilds on my server were formed in cantinas by dancers or organized by dancers, the social hub of SWG actually "worked".


So in the end, its not just about "play mentality" (like RP vs non RP) its about "game" mentality...Many of these grinders have a single player mentality and nothing is going to stop them from leaving once they have done "everything" (which for most is grinding jedi). However, something *can* be done to secure new "mmo" type players now, but it has to be done *now*, before the influx of new players with JTL (or directly afterwords)...

Message Edited by Taewyn on 09-12-2004 07:23 PM




Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Oqua
Sun Sep 12, 2004 5:24 pm
#191

Kyrie,


If you are just in your city on and off afk, I don't see that as impacting anyone negatively (as I stated in a previous post).


If however you aren't, and you go and plant yourself someplace afk for hours on end while at work or what not, then that is not how the game was intended for any profession (by what the devs have stated themselves).


I think the latter situation is what they wish to address in removing or redoing macros in the game. Which I think we all can agree, you included *small smile*, that we need to have some long overdo dev attention to fix.



Now I don't know how the devs plan to do it, but from what I gathered they don't plan on removing the macro completely...just finding a way to keep people from abusing the system. When the big hoopla started and people began saying that entertainer's were big baddies for wanting to rid everyone in SWG of macros to suit our own selfish interests, there were many threads negating that as well. In those threads they already discussed work arounds for professions that use macros extensively.


I simply am stating this again because I don't wish to foster the ill informed idea that 1) entertainers don't care about the rest of the community, only getting rid of macros (which isn't true since most of us LIVE entertainers use them as well) and 2) I don't feel like arguing something that which we have already discussed at length in numerous threads. To do so would seem like we were wanting to stir the pot and cause muss and fuss...I for one don't wish to do that, as I am sure no one else does, right? *small smile*


At the moment (in this thread)we are trying to look atwhat is being saidfor and against buffbots, not for and against macros.


I think almost all entertainers are for macros..myself included.


What we aren't for are abuses of said macros...where the buffbot issue and afk zombies come into play.






Oqua Y Tryna Y Katya
(¯`'·.¸Taewyn's Angels¸.·'´¯
Taking care of all his wants and needs
Dreamland
Sun Sep 12, 2004 7:02 pm
#192








Hvzeda wrote:




And no,I do not think you should have a right to play unatended in your player city regardless of how much time you put into creating it, your still in the same game world as us and should be subject to the same restrictions as every other player in the game. As long as that possibility to be a buffbot exists they are a problem no matter where they are.


So, I see you are trying to force your game playon others. So your $15 per month is worth more than others. So much for allow players to design their own city.







Long term AFK play is NOT a playstyle. It is not something that anyone should be able to do in this game period. The developers agree. It is flat out wrong and bad for the game wherever it is happening because even if there is noone there to even set eyes on you you are still wasting server bandwith being connected when you should not be able to.



If i dont have a right to afk in theed, you dont have a right to afk in your city. If i dont have a right to grief players in theed. You don't have a right to grief players in your city. You can not have separate rules for a player city than you do for the rest of the server, not when the rest of the server can come visit your player city whenever they like.



Message Edited by Dreamland on 09-12-2004 07:08 PM


Message Edited by Dreamland on 09-12-2004 07:09 PM

Message Edited by Dreamland on 09-12-2004 07:14 PM

Nacoa
Sun Sep 12, 2004 10:29 pm
#193


Hvzeda wrote:


Nacoa wrote:

Just wondering: Why find a middle ground?

First because it hasn't been decided that buffbots are in violation of the EULA and since it isn't, we are going have to live with.




The point of this thread is for anti- and pro-buffbot players to make their case, which may possibly affect the devs decisions on what to do about them. So your premise that we just have to live with buffbots is false. One possible outcome is the devs modify the code to make buffbots stop working, and/or change the EULA to ban them.


By at least trying to find a middle ground we are at least trying to solve this problem as adults.


Not all problems should be solved by compromise. Again, this example is far worse than a buffbot, but we shouldn't compormise with a serial killer because he agrees to only kill 10 people, even if we're all adults.


Should we find a middle ground between the credit dupers and the non-dupers? I'm not saying buffbots are as bad, but why should there be a middle ground between "players" that damage the game and ones that don't? Why should SOE should say "Ok, you can damage the game some"?

Credit duping is violation of EULA.




You're assuming the EULA can't and won't ever change. The point of this discussion is to evaluate if it should change, if game code should change, and so on.


The pro-buffbot argument seems to always be about availability. I'm well aware of this, because I used to run a buffbot, due to the same availability problems. Then the entertainers on all of the servers stepped up to try and address that problem by creating an entertainer channel on each server so that people looking for a buff can find it.

Nice idea about an entertainer channel. We've have had one on Sunrunner for about 5, maybe 6 weeks. It has failed. When I ask patrons, the common response "I don't have time to look." If that is the mentality of the patrons, then we as live entertainers are in trouble.




They don't take the time because buffbots exist. In a game without buffbots, the players will need an easy and fast way to find entertainers, which the entertainer channel will do. My argument is not that it works perfectly today, but that the entertainer channel can and often does solve the availibility issue.


If you had read my entire post and digested it without using any biased views, you would have seen I had addressed the issue of afk performers and buffbots in npc cities, and basically that is what almost all the live entertainers are complaining about.


I did read your post. Entertainers are complaining about buffbots, period. Place them on the far NW corner of Yavin, and I'll still complain about them. Parking your buffbot in an NPC cantina is a worse abouse.

And you're ignoring the main question of my post: Why should there be a compromise? What is the reason to not modify the game/EULA to remove buffbots?


If a player cities wants to have to afk entertainers and buffbots, shouldn't they be allowed?


No. Even though the buffbot is now in the player city, they're still taking the game away from live entertainers. If you're worried about 23/7 entertainer coverage in your city, you need to recruit more entertainers. Besides, all you're really doing is making another attempt to solve the availability problem, which I feel will not really be an issue. After all, your city probably doesn't have doc buffs available 23/7.


After all they paid to play the game and worked to establishing their city.


Rehash of the "I pay $15/mo for this game!" argument. You're still ignoring that buffbots are destroying the play of many other players. People who have paid to play the game, and worked to get to where they are in the game.

So, again we have worries about availability, and the "I pay to play" arguement. Can any pro-buffbot players give any other arguments for keeping buffbots?





I'm baaaaaack
And it looks like I'll be going again.

Nacoa
Sun Sep 12, 2004 10:38 pm
#194


Isendel wrote:
Nacoa your mixing the issues.. The credit dupe is a blatent cheat, that hurts the entire economy. The buff bots have very little effect on the economy as a whole, and are as yet NOT a cheat.



Credit duping is an example, in an attempt to get people like you to actually think about and consider my point. Credit duping is a behavior that damages the game. Buffboting is a behavior that damages the game. Just because the game currently allows buffboting does not mean it should always allow it.

Why should there be any compromise about behavior that damages the game?

Btw, buffboting has a large effect throughout the game's economy. Mind buffs are essentially free now. So, combat players aren't spending money to get them. This increases the ammount of money in their bank accounts, and drives up the costs of goods in the game. Entertainers can't get money from the combat types to buy in-game items and pay maintenence. Since prices continue to rise because of the combat players, entertainers find they are left with the scraps of the game.





I'm baaaaaack
And it looks like I'll be going again.

Hvzeda
Mon Sep 13, 2004 12:11 am
#195






Dreamland wrote:


The thing in question here is not that is "our" standards, but that the devs have stated that they no longer want long term unatended play in THEIR game. It is still their game, their intellectual property and their vision. I doubt very much that they created the entertainer class with the intent that it would be a profession noone plays. They have agreed by saying as much through Thunderhearts announcement.


Agree, they probably never envisioned this and many other things, but people are creative and players can find a way to take advantage of any game.


In order for a game to suceed it has to have rules, and standards. It cannot go with the whim of a certain demographic of players, a demographic in this case that thinks the game should be more quickly acessible to them at the expense of an entire other demographic. and at the expense of the imersiveness of the game. I disagree completely that a player city should have separate rules. Its a part of the game world and it doesn't matter if you have a buffbot in a main city or a player city its effect is the same. And as someone pointed out paying your 15 bucks does NOT entitle you to play however you want it entitles you to play within the constraints put upon us by the developers, see paragraph 1.


As a mayor of player city, and I understand you don't like buffbots and afk performers, but to enforce acertain play in player cities does effect a certain demographics.So again SOE is damned either way. I was looking for a"compromise" that Oqua had stated that would appease both sides andthe majority of the demographics.


NO buffbots are not a violation NOW, and you have been alowed to use them under that technicality that they are not against any rule as of yet, you can go on today and do so. If the changes go in, and i damn sure hope they go in, it will be against the rules. Isandel you say your of the "dont take my features away view". Well you know what, thats the way the Devs do things here. I doubt very much that combat medics wanted their 90m range taken away, but it was for the good of the game. Because the devs had not intended that. They are now saying that they do not intend for this to be a game that people have automated macros play for them. You may think its for the good of the game because it benefits you, as im sure many combat medics thought it was for the good of the game to have a 90m range and insane poisons because it allowed them a chance to get past that insane armor and buffs.


I actually know many CMs that like the proposed change because it help balanced them. I know a very were upset because it took away their major combat advantage.


It is gamebreaking to the entertainer class, as well as a bad image for the game to have unatended players on for hours and hours. That is the bottom line, the devs have agreed. So instead of coming up with solutions that still revolve around having a buffbot in game for 23 hours a day (which is not acceptable), why not put forth the same ideas that alot of you have slammed us for suposedly not coming up with. Come up with some ways to adress this ABSOLUTE NEED for buffs that you claim exists, that do NOT involve having a buffbot macoing unatended for 23 hours straight.


Gamebreaking - I think the consist bugs that still exists are still more of a gamebreaking that buffbots but they do give entertainers a bad image. There are many things I find unacceptable in this game, but I am willing to search for a possible "compromise" if it makes the game much more entertaining for both sides. If you alienate one side, you don't solve anything but aggrevate it.




Thanks Oqua and Drygo for recognizing that I'm notdefending buffbots but trying to find something in the middle that is suitable. If we can find a middle ground to discuss this issue, we can get more accomplish.


Remember if they remove recursing macros, entertainers will be cheering for the most part but I guarantee we will see some grumbling on the crafter side. And this decision will be based on a business decision by the suits, not the devs. If removing recursing macros reduces profits, I don't think we will see it. Suits bottom line is profits.


And FYI, I am currently logged in and afk dancing in the cantina I'm part owner. And for someone to argue that it should be removed from a city that I created, in a community I helped to build because I hurt the game, get real. In two hours, only 5 people stopped in. One was a visitor that was checking out the spice vendor and the other 4 were residents. I gained a total of 21 ent healing exp. Who have I hurt? Would you rather me afk dance with a shouting macro and buffbot macro in a cantina or have me enjoy the game in my little way? I proposed a possible middle-ground and I am a bit shocked that we haven't even discuss the pros and cons, but instead it is defend the reason for buffs! If there is no defense for buffs, then eliminate all buffs. Easy solution. How many people would like that solution?


Again, here was what I proposed as a way to get something started:



  1. Buffbots and afk performers can only perfom in cantinas in which they are placed on the admin access to the cantina (this allows player cities to decide if they want buffbots for their residents or not - I afk dance to anyone that happens to wander in or for the residents of our city but I only buff when I'm ATK - too lazy to write a buffing macro).
  2. Mind buffing can only be done in cantinas (this makes player city cantinas a bit more popular).
  3. AFK performers do not gain experience.
  4. Buffs by live entertainers get a bonus to applying buff.
  5. Buffs by afk entertainers are capped at 2 hours and at 100% of attribute.

I honestly didn't see a problem but it did allow the existence of buffbots and afk entertainers, but I did find a way to place them hidden. Again, I don't care for buffbots or afk entertainers and when I dance in a npc cantina that has 15 or 17 entertainers wearing the AFK tage, I tell patrons to watch me because I ATK, a master and I will buff and talk to you, plus I could use the XP to convert to force XP. Needless to say, the afk entertainers have begun to place me on ignore.


Gotta go. Received a tell in a game. Got to see if I have to run and do a mind buff or put out another fire in the Commune. Love ya all!





Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
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