Dancer Archive
Thread: New Inspirations on TC!
linusboarder wrote:
I don't like this talk of "I need a challenge to hit the cap. This will make it too easy" That's absurd. There is 2 ways to make a fine quality crafted item in this game.
1) Start with enough money that you can buy the best resources.
2) Play long enough and wait long enough that the best resources spawn and you can collect them when they do.
That's it. That's the list. There isn't any personal control over the item. Every Marauder Chestpiece that comes out that uses the same resources is exactly the same. The only variation in any of it is the color. As long as a Master AS made it it's the same, whether it was me who made it or some guy who just made master. Time That's the only thing seperating the quality of good Crafters to the quality of poor crafters.
So where's the challenge? Is the challenge really sitting and waiting for the best resource to spawn and then mining (or creature harvesting) like crazy to get said resource? That's a challenge? I'll give you it's patience, and patience is a virtue, but let's not act like it's an accomplishment worthy of going on our resumés, unless of course you don't have any better examples of being patient.
I really find the "It will reduce my fun because it reduces the challenge" Argument very silly, unless of course you have ADD and it IS an accomplishment to be patient.
What I think this does is make it easier for new crafters to make decent quality items. Let's be honest here the number of crafters is decreasing on all servers, and part (a HUGE part) of the reason is because it's very hard for a new Master Crafter to compete with a well established Crafter. If this helps attract new crafters to the game then I am all for it 100%. IF this change helps Dancers and Musicians become more than a sideshow in the game, then i am 100% for it.
The only way I could be even more for it is if it eliminated hawtpants from the game, and gave rangers the hat they so deserve.
Message Edited by linusboarder on 08-24-200510:54 PM
/wave Yoss!
C
the buffsdefinately rock and im not minding people talking about everything as is with the resource part removed or tuned down to 2 percent or something more reasonable. its cool the way they are done, all the benefits are great. its just the vast impact this one aspect of the buff has. its not at all thought out or there wouldnt be so much explaining and debate as to what this actually means. just the fact this conversation exists should be an indicator.
im just really disappointed with the direction crafting is going. its completely removing one of the more revolutionary and distinct features of this game in favor of something far more basic and mundane. the wow comparison has been way overused on all these threads but thats where its heading and this practically brings us there. thats not fun.
if you got a beer id prefer it but ill make do with the sugar ![]()
I talked about this with our guild's Armorsmith, who is one of the best on our server, and he is happy with this change. His response about the complaints in terms of resource buffing was basically "Bah!"
So not all crafters are going to be upset aboutt the resource buff.
C
noSup4u wrote:
if you got a beer id prefer it but ill make do with the sugar
*swaps out candy for beer*
/mood drunk
/startd exotic
As a master BE since 8/03 all I can say is that this might just compel me to play that char a bit more again (I got pretty burned out for a while). BEs don't have the advantages of skill tapes and I seem to experience many more assembly and experimentation failures when playing my BE in comparison to when playing my Architect. Now the Melee/Ranged Def tissues which I made last week with the best ever on the server resources (darn that using a resource deed for the milk
Eerif wrote:
Unless you're a BE, unless you have one line of experimentation, this is a bloody good thing. And if you have one line of experimentation, chances are you already have the resources and experimentation points to cap that line anyway.
Chessack wrote:
Just as an FYI...
I talked about this with our guild's Armorsmith, who is one of the best on our server, and he is happy with this change. His response about the complaints in terms of resource buffing was basically "Bah!"
So not all crafters are going to be upset aboutt the resource buff.
C
He might have other goals than me. If it makes him happy to make the exact same armor over and over (witch he prolly allready does since he is one of the best on your server) he will just have more resources he can use to do it with. no change for him really.
Message Edited by YuriaTayde on 08-25-2005 03:06 AM
I can accept the experimentation and assembly bonuses as the entertainer has made your mind sharper thus you are more intune with your crafting. But how are they changing the quality of metal (for example)? Have entertainers suddenly become alchemists?
Don't get me wrong, I'm over the moon that entertainers are getting these buffs, but I don't think the resource quality bonus should be there. It doesn't make any sense, unless SOE are trying to destroy the player-created ecconomy.
Tekcasualty wrote:
I'd be super happy if you dancers could just /tap a nice word in for jedi... like could we get the same thing =D we have to craft sabers =(
You can have what we're getting out of it, might as well ruin the Jedi crafting experience as well.
Where every guild once had a dedicated Doc or two for buffing, something from the Entertainer profession will now be used instead for every guild with crafters whocraft regularly.
FOTM requirement, this isn't going to help long-term Cantina entertainers at all.
Who is trolling? The point is, just as there were numerous Doc ALTs for buffing pre-CU, this is now likely to happen in guilds with alot of crafters after this goes live. When someone needs a buff, switch over to the ALT, dance/play and buff the crafters, switch back to main.
It's not trolling, it's pointing something outthat you should be concerned about and may well have an impact on your profession.