Dancer Archive

Thread: New Inspirations on TC!

Quemine
Wed Aug 24, 2005 10:41 pm
#170








linusboarder wrote:
I don't like this talk of "I need a challenge to hit the cap. This will make it too easy" That's absurd. There is 2 ways to make a fine quality crafted item in this game.

1) Start with enough money that you can buy the best resources.

2) Play long enough and wait long enough that the best resources spawn and you can collect them when they do.

That's it. That's the list. There isn't any personal control over the item. Every Marauder Chestpiece that comes out that uses the same resources is exactly the same. The only variation in any of it is the color. As long as a Master AS made it it's the same, whether it was me who made it or some guy who just made master. Time That's the only thing seperating the quality of good Crafters to the quality of poor crafters.

So where's the challenge? Is the challenge really sitting and waiting for the best resource to spawn and then mining (or creature harvesting) like crazy to get said resource? That's a challenge? I'll give you it's patience, and patience is a virtue, but let's not act like it's an accomplishment worthy of going on our resumés, unless of course you don't have any better examples of being patient.

I really find the "It will reduce my fun because it reduces the challenge" Argument very silly, unless of course you have ADD and it IS an accomplishment to be patient.

What I think this does is make it easier for new crafters to make decent quality items. Let's be honest here the number of crafters is decreasing on all servers, and part (a HUGE part) of the reason is because it's very hard for a new Master Crafter to compete with a well established Crafter. If this helps attract new crafters to the game then I am all for it 100%. IF this change helps Dancers and Musicians become more than a sideshow in the game, then i am 100% for it.



The only way I could be even more for it is if it eliminated hawtpants from the game, and gave rangers the hat they so deserve.


Message Edited by linusboarder on 08-24-200510:54 PM





This is gonna hurt the profession in the long term, as people get bored from the lack of content a Master Chef (just an example)has. When you've reached the top there's nothing to do than to craft your tedious 100% schematics and massproduce them. We got no other content than this.. (besides kitchen utensil schematics perhaps)So why end it earlier?


Why take out all the fun and challenge of a profession because other people want shortcuts? They will soon feel that there's nothing more to it, they will get bored and quit the profession.. Chef's need more incentive to stay in the profession a long time, not just ftm crafters who need some quick credits.


While I'm all for dancers and musicians to get some more active part in this game, they shouldn't take away the experience from other professions. Before everyone were "required" to use doctor buffs to be part of PvP, that changed because it was bad for theoverall game experience.. Now crafters will be "required"to buff to compete, where's the logic in that?


There are better ways to add more content to entertainers, than to reduce it from others..



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
Chessack
Wed Aug 24, 2005 11:05 pm
#171

I see the great Yoss himself came and posted here. (No surprise there -- I prodded him ...). He makes a better case than I could have, because he understands crafting better than I ever could.

/wave Yoss!

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
noSup4u
Thu Aug 25, 2005 12:00 am
#172

the buffsdefinately rock and im not minding people talking about everything as is with the resource part removed or tuned down to 2 percent or something more reasonable. its cool the way they are done, all the benefits are great. its just the vast impact this one aspect of the buff has. its not at all thought out or there wouldnt be so much explaining and debate as to what this actually means. just the fact this conversation exists should be an indicator.


im just really disappointed with the direction crafting is going. its completely removing one of the more revolutionary and distinct features of this game in favor of something far more basic and mundane. the wow comparison has been way overused on all these threads but thats where its heading and this practically brings us there. thats not fun.


if you got a beer id prefer it but ill make do with the sugar






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-=-=-=-=- Making pink manly since 1978 -=-=-=-=-
-=-=-=-=- NoSupforU & Co. -=-=-=-=-
-=-=-=-=- Vendors at -7163, 5500 Naboo. Please shop. -=-=-=-=-
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Chessack
Thu Aug 25, 2005 12:08 am
#173

Just as an FYI...

I talked about this with our guild's Armorsmith, who is one of the best on our server, and he is happy with this change. His response about the complaints in terms of resource buffing was basically "Bah!"

So not all crafters are going to be upset aboutt the resource buff.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Panthu
Thu Aug 25, 2005 12:10 am
#174






noSup4u wrote:

if you got a beer id prefer it but ill make do with the sugar





*swaps out candy for beer*
/mood drunk
/startd exotic






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Esharra
Thu Aug 25, 2005 12:42 am
#175






Eerif wrote:


Unless you're a BE, unless you have one line of experimentation, this is a bloody good thing. And if you have one line of experimentation, chances are you already have the resources and experimentation points to cap that line anyway.




As a master BE since 8/03 all I can say is that this might just compel me to play that char a bit more again (I got pretty burned out for a while). BEs don't have the advantages of skill tapes and I seem to experience many more assembly and experimentation failures when playing my BE in comparison to when playing my Architect. Now the Melee/Ranged Def tissues which I made last week with the best ever on the server resources (darn that using a resource deed for the milk ) will actually hit max. Am I worried because others will be able to do it too? Since when have I been afraid of a little competition?




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Jyde71
Thu Aug 25, 2005 12:43 am
#176






Chessack wrote:
Just as an FYI...

I talked about this with our guild's Armorsmith, who is one of the best on our server, and he is happy with this change. His response about the complaints in terms of resource buffing was basically "Bah!"

So not all crafters are going to be upset aboutt the resource buff.

C





He might have other goals than me. If it makes him happy to make the exact same armor over and over (witch he prolly allready does since he is one of the best on your server) he will just have more resources he can use to do it with. no change for him really.





)()(qHF(
d()()j Stoned savior of Seepatays weetawded BFF sanity d()()j
YuriaTayde
Thu Aug 25, 2005 1:03 am
#177


Evilkruz just hit the nail on the head... In order for crafters to compete at all they're going to need our buffs, thus moving us down from wanted, to needed. Personally I'm all for killing the resource hoarders advantage even if it doesn't meen content for dancers, it's not right! Resource decay would be a better solution to that, but now I also support removing or severely nerfing the resource quality bonus to our buffs.


It's funny, all these longwinded posts explaining situations, all the while I'm grinning at them thinking nobody is ever going to rollover because they suddenly see the other sidespoint. Then in comes this two liner, and I'm rolling over. Not like it's going to change SOE's mind of course, but the crafters can appreciate this victory overme at least while I grudgingly cross the line into their territory, and join the ranks of the evil resource hoarders...


/growl

Message Edited by YuriaTayde on 08-25-2005 03:06 AM

ItemCreator
Thu Aug 25, 2005 1:13 am
#178

I have a question. Please explain to me how watching a dancer or listening to an musician can effect the quality of resources?

I can accept the experimentation and assembly bonuses as the entertainer has made your mind sharper thus you are more intune with your crafting. But how are they changing the quality of metal (for example)? Have entertainers suddenly become alchemists?

Don't get me wrong, I'm over the moon that entertainers are getting these buffs, but I don't think the resource quality bonus should be there. It doesn't make any sense, unless SOE are trying to destroy the player-created ecconomy.




~~~ Kelsaka Rymi ~~~
Clothing-Obsessed Elder Tailor of Infinity
Kelsaka's Clothing Boutique -6820 2700 Tyrsis, Naboo
(Maisaka ~ Outfits, Shasaka ~ Hunter, Teisaka ~ Fashion Armour)
(Survived 2 crafting trips to the DWB)
Muzz
Thu Aug 25, 2005 2:45 am
#179






Tekcasualty wrote:
I'd be super happy if you dancers could just /tap a nice word in for jedi... like could we get the same thing =D we have to craft sabers =(




You can have what we're getting out of it, might as well ruin the Jedi crafting experience as well.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Muzz
Thu Aug 25, 2005 2:50 am
#180

Where every guild once had a dedicated Doc or two for buffing, something from the Entertainer profession will now be used instead for every guild with crafters whocraft regularly.


FOTM requirement, this isn't going to help long-term Cantina entertainers at all.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Esharra
Thu Aug 25, 2005 3:37 am
#181

To reiterate: the Inspiration system as it stands on TC is not bot-able. Do not try to use threatening us withbots as a scare tactic. Please, Dancers, do not feed the Trolls. If this thread gets out of hand I will have it locked and report anyone contributing to problems.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Muzz
Thu Aug 25, 2005 3:57 am
#182

Who is trolling? The point is, just as there were numerous Doc ALTs for buffing pre-CU, this is now likely to happen in guilds with alot of crafters after this goes live. When someone needs a buff, switch over to the ALT, dance/play and buff the crafters, switch back to main.


It's not trolling, it's pointing something outthat you should be concerned about and may well have an impact on your profession.




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
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