Dancer Archive
Thread: Pro/Anti AFK/Bot/Macro All Purpose Sticky
It's default size... If I was half blind and needed four inch letters to be able to read.
Warryyr wrote:
OK, SORRY.
If you were referring to any of my posts, aside from a header i used for emphasis, I thought my font was the default size...
Message Edited by Taewyn on 09-11-2004 10:11 AM
Isendel wrote:
Because that is not the scope of this argument.
As far as the live game goes, its what you make of it.. If your not satasfied with it, maby you are palying the wrong game. Maybe a chat room would suit your needs better. I dont know, I dont know you. I have fun with the live game as an entertainer, but I also do other things.
You have not shown any real harm caused to you by buff bots, what I am getting here is alot of you are jelous because your not getting the attention you feel you deserve and are not able to force people to come watch you any more, they now an alternative. I think this is good. Any thing to increse choice can be good. Each to their own... the social players will seek you out, and the ones who are not social or just dont like live entertainer for what ever reason will not have to. I think thats a good thing. Some people just dont like dealing with the entertainer crowd, some do. I have met a good many rude entertainers, and a good many nice ones. The problem is for healing and such you were often forced to deal with the rude one if you wanted healing, where as if you are treated badly by a doc its generaly easy to find a different one, or become one.. because doc is a good addition to any combat template. Do not make the mistake of comparing your buffs to doc buffs. Making doc buffs is on an order of dificulty nothing in this class even approches, so any comparisons of the two are pointless.
Mind buffs should be more wide spread then regular buffs for the simple reason that mind is the only unhealable pool and thus gives certain classes a huge advantage if ther were no mind buffs. Therefore mind buffs are essential.
In any event your class is not "destroyed" by buff bots, and more or less functions as it always has, with a few enhancements. All that is needed is some more benefits to being an entertainer.. Content, and the salary system I think are good ideas. Forceing an unwilling audience to have no alternative but to seek you out for what they need will not make you liked, it will only server to increse the anti entertainer feelings on the servers, which im very sorry to say is quite strong on the two servers i play on.... Why is that i wonder. Maby we can discuss why people dont like enteretainers on another thread.. I cant figure that one out..
Any who.. I will close by saying chill. The entertainer game is what it is. Content and salary will make it better, and bonuses will help you get the attention you seem to crave. I really would like a middle ground of some type, but one that does not include functional afk play is not acceptable to me or a large number of players. I hope the devs at least pole all the players before doing any thign drastic.
First of all, you have shown contempt for my question to you. Its obvious you don't care about preserving the live game. You refuse to answer my question because it will expose you for what you are: a person who feels that entertainment does not and never should have had a place in the game.
Because you just assume that players are going to keep on playing this thing live like they always have done. Well I can prove that they are leaving the game in droves, and they aren't coming back. Now you may not be concerned about this, but I am. They are leaving the game because of the disgusting environment out there that a very few, determined, and self-rightetous powergamers have made for us. Not the majority. Not the novice marksman trying to make his way in this thing who is trying to enjoy the simulation the way that SoE wanted it to be enjoyed. Just a few who want to turn this simulation into a Star Wars version of Counterstrike. Because what kind of argument are you going to make when we are all gone, and SoE comes around and says, "we are going to eliminate these professions from the game due to the fact thathardly anyoneplays them?"
I know what you'll do. You'll cheer and say, "good riddance" like all the other converted Counterstrike players, exploiters, six account subscribers, and high end template leveragers. Because you never, ever, EVER wanted to find a place for live entertainment in this game. You only wanted to find a place for your buffbot. You could care less what happens to us.
Entertainers, as the rulebook says on page 26, "rely on the goodwill of other players." Well I have to tell you, Isendel, that goodwill is getting more difficult to find. And it may be naiive of SoE to think that we should expect the self-righteous powergamers who wish to shape this game the way they want to suddenly be providers of goodwill. In fact, those sorts have more incentive to promote ill will toward us. Because once we are gone, then SoE will have to come in and say, "since there is nobody playing and enjoying these professions, we realize now that this type of profession is something that was a mistake to implement, and therefore, we are eliminating these professions and giving their functions top doctors and chefs."
So again, I ask you. Why should the buffbot owners care about preserving the live game? Why should the servers care about preserving the live game? Because its dying fast. And mark my words, when you all win this battle for unattended play, the next step is to eliminate these professions entirely. Where else will it go at that point? Buffbots alone do not give the patrons, the developers, and the subscribers any reasons to enhance or somehow promote these professions. They only give the patrons, the development staff, and the subscribers the impression that it was a mistake to include them at all.
Message Edited by PoetDancer on 09-11-2004 11:19 AM
Isendel wrote:
Dreamland you do not know what your talking about on this issue.... I am sorry to say... Buffs are not the problem in pvp.. It is the armor.. Before armor broke the 70% level there was NO problem in pvp, the various claseses did pleanty of damage to each other.
Message Edited by Utess on 09-11-2004 05:16 PM
Isendel wrote:
Dreamland you do not know what your talking about on this issue.... I am sorry to say... Buffs are not the problem in pvp.. It is the armor.. Before armor broke the 70% level there was NO problem in pvp, the various claseses did pleanty of damage to each other. Because you do not know this fact, or are choosing to ignore it, I can not give any credence to anything else you may have to say on the subject of pvp. Im not trying to be insulting here, but this is a FACT. Put armor back to 70% absolute cap, and the problems in PVP are solved for the most part. Also...most creatures are still in nerf mode... the deves weakend them for the combat ballance way to early.. there was a time when the creatures on endo and danthimir often had medium or heavy armor and were truely hard, buffed or not..
But.. Im gettign off topic.. the question here is not if buffs should/should not be in pvp, but wether buff bots are helpfull or not. I say they are. I say they should give bonuses to ATK entertainers and let those who choose afk play styles, because as much as you dont like it, it is a play style, continue to play their way. The things your advocating remove some one elses free choice and enjoyment, just so you can "enhance" your own.
Armor never had a 70% cap, the armorsmiths learned to make higher and higher resistantarmor, Armor of this high a percentage was unuseable because of it's encumbrance... The availability of buffs made it possible to wear armor that would not be wearable due to its obscene encumbrance. This is a fact, I have been here for over a year, and watched all these changes take place.Many other people have told you this in here but you refuse to acknowladge it. Please go and educate yourself on the subject before you continue to post the same broken record insults over and over and over again.
Buffs make any ham costs asociated with special attacks completely invalid. so a high damage high ham cost special can be spammed nonstop which it was never meant to be. This is another issue being adressed in the combat revamp as special costs will no longer come from the main ham pool but a secondary pool that is unhealable and recharges at a very fast rate, to create a sense of tempo to combat as youll have to back off and recharge your specials before you can use them again.
These are all facts that you would know if you followed the development forums in any way which i in fact do, and have done for over a year now. And the fact that this is changing will directly affect the role that buffs take in pvp including their necesity or lack thereof.
Message Edited by Dreamland on 09-11-2004 02:23 PM
Message Edited by Dreamland on 09-11-2004 02:30 PM
Message Edited by Dreamland on 09-11-2004 02:31 PM
- Buffbots and afk performers can only perfom in cantinas in which they are placed on the admin access to the cantina (this allows player cities to decide if they want buffbots for their residents or not - I afk dance to anyone that happens to wander in or for the residents of our city but I only buff when I'm ATK - too lazy to write a buffing macro).
- Mind buffing can only be done in cantinas (this makes player city cantinas a bit more popular).
- AFK performers do not gain experience.
- Buffs by live entertainers get a bonus to applying buff.
- Buffs by afk entertainers are capped at 2 hours and at 100% of attribute.
There will probably be owners of buffbots that won't like this and live entertainers that won't like this, but AT LEAST I have attempt to find a middle ground and begin a starting point for a discussion. Take this opinion for what it is worth.
Hvzeda wrote:
There will probably be owners of buffbots that won't like this and live entertainers that won't like this, but AT LEAST I have attempt to find a middle ground and begin a starting point for a discussion. Take this opinion for what it is worth.
Just wondering: Why find a middle ground?
Should we find a middle ground between the credit dupers and the non-dupers? I'm not saying buffbots are as bad, but why should there be a middle ground between "players" that damage the game and ones that don't? Why should SOE should say "Ok, you can damage the game some"?
The pro-buffbot argument seems to always be about availability. I'm well aware of this, because I used to run a buffbot, due to the same availability problems. Then the entertainers on all of the servers stepped up to try and address that problem by creating an entertainer channel on each server so that people looking for a buff can find it.
Walking into the cantina looking for a buff is just like walking into the med center for a doc buff. You're not going to find a live entertainer to give you one, even though it's the logical place to get one. But if you use the entertainer channel, you'll find one, and you'll likely convince them to come to wherever you're hunting, so you don't lose a chunk of your 2-hour buff traveling to your hunting grounds. Heck, bring a scout along and you can get buffed in your hunting grounds.
So, I'd say the availability issue is really a combination of 3 things: Bugs in key code like /register, and players not using the tools the entertainers provide to find a buff, and poor dev decisions in the past like the holo-craze that drove entertainers out of the profession.
The "they're needed for PvP" argument is really a side-argument on the availability problem. Use the tools provided, and you'll find your buffs.
The only other argument I'm hearing is "I pay my money, so I get to play however I want!!". To which I say, "no, you don't". You can't credit dupe. You can't use a cheat code to give you god mode. You can't instantly master any profession. You can't use more than 250 skill points. You can't give yourself a billion credits and a 10,000 damage weapon. And so on.
There are all sorts of restrictions in the game already, which will keep you from playing "the way you want" even though you pay SOE $15/mo. But please use this argument to continue advancing your cause, since it'll fail miserably. See, you're forgetting that the entertainers pay their $15/mo too, and deserve a playable game for it.
(And before someone says "I pay $30/mo for my buffbot and main", I'd like to remind them there are plenty of other people who pay for more characters than that, including myself. So please, make it be that the most $$/mo gets the most say on how the game will be played.)
I'd really like to hear another pro-buffbot argument. I mean, the decision on eliminating buffbots looks absolutely trivial to me, since the only valid pro-buffbot argument I've heard is worries about availability. I think that'll be fixed by supply and demand. For example, there's enough demand for doc buffs to create a lot of Doctors. There'll be enough demand for entertainer buffs to create a lot of entertainers. If it turns out I'm wrong, then the devs should try to solve the problem. But I think we should let market forces take a crack at the problem first, before installing an artificial means to address it.
Message Edited by Nacoa on 09-11-2004 10:15 PM
Isendel wrote:
The reason afk play works with musicians, and not with other classes, is because they are so different... Entertainers do not deal in any sort of tangable resourse.. Having an armorsmith for instance, make tons of armor would not be possible, because the resourses required, and the effect that would have on the economy. By comparison. Afk dancers dont have much effect on the economy at large.
My argument is not from the perspective that "i wanna do what ever i want", its fromt he "No new restrictions please" view.
AFK dancers have a HUGE effect on the economy you are just not able to see it because you are in the middle of exploiting it.
By placing an afk entertainer and getting free services you skip having to ever pay for these services. You also make it possible for any other person playing while you have your afk entertainer online able to skip having to pay.
Fact; In the current system one single afk entertainer can heal every single player on a server. Every single player character that is online, unattended and executing either the dance or music system can heal you. This completely eliminates that "need" and that role in the game. An unattended character can't set a price, can't make sure it recieves payment.
You said, 'My argument is not from the perspective that "i wanna do what ever i want", its fromt he "No new restrictions please" view.' Well my response to that is... Your argument is really that you have a great exploit that is working to help you cheat the game and you aren't willing to give it up because the advantage it is granting you is too good to let go.