Dancer Archive

Thread: An end to the plague but-

Dreamland
Wed Aug 04, 2004 8:16 pm
#118






HalasterTheBlack wrote:

I said it's not *just* about the Battle Fatigue.


And it's a pretty darn accurate comparison. Ask any combatant you know to read it. They'll tell you.


The main difference?


You're not going to charge someone 20k to clear their BF, but I've seen posts from some entertainers overjoyed at how they can now charge 30k for buffs...







theres somethign you've forgotten I AM A COMBATANT AS WELL. IT IS NOT THAT BLOODY HARD TO HEAL YOUR BATTLE FATIGUE.



When the image design revamp came out there were image designers that tried to charge 300k for a stat migration its natural and it passes.

Message Edited by Dreamland on 08-04-2004 08:18 PM

FuschiaD
Wed Aug 04, 2004 8:18 pm
#119

Sigrun, I think you and I are actually on the same page here, mostly.


I love this game. I'm not JUST an entertainer, although that is primarily what I enjoy. But I'm also a crafter. I have to say that I don't think crafters would be horribly affected by this. I mean, sure, most of us use/used macros to grind, and could still do that, it'd just be a matter of being willing to push more buttons. I know smugglers would be hit hard by the loss of the recursive macros, and that's something that needs to be taken into consideration.

Basically, now that I've come down from my high that was caused by the devs acknowledging our needs (which I'm still dancing about, BTW), I'm realizing that maybe this isn't the best way they could have gone about it. Don't get me wrong - I'm still all for it. But I'm all for it, because I think the good it will do outweighs the bad. However, I'm beginning to wonder if maybe there were better options to be explored than the one the devs are taking.

For the people who complain about their loss of buffbots, I laugh. I laugh because those buffbots have no place in this game, period. I fully believe, and have always believed, that no one should be able to fully AFK a player or profession. I laugh because those buffbots have crowded MY turf, spammed MY spatial chat, and taken MY customers. Because -and be HONEST- if you had a choice between a live player who says "5k up front or no buff, pal" and an AFKer that spams "Tip if you can afford it, but it's not necessary!" Which would YOU do? It's no wonder people use the buffbots. But if we're in a player-driven economy, no one should be consistently getting a player-provided service for free.

Would I like to see them implement other things into the entertainer professions that help ATK players, rather than hurt AFK ones? Sure. Does that mean I disagree with their removing recursive macros? Nope. I firmly believe that this is a necessary change, and one that was inevitable.



~*~ F U S C H I A D A R K W A L K E R ~*~
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StikerRunningfly
Wed Aug 04, 2004 8:25 pm
#120






HalasterTheBlack wrote:

I said it's not *just* about the Battle Fatigue.


And it's a pretty darn accurate comparison. Ask any combatant you know to read it. They'll tell you.


The main difference?


You're not going to charge someone 20k to clear their BF, but I've seen posts from some entertainers overjoyed at how they can now charge 30k for buffs...






First of all, I have 1 entertainer character, 1 crafterand6 combat characters. I've mastered BH, pistoleer, CH, carbineer, TK, pikeman, fencer, and commando. Speaking from experience, your analogy is absolutely horrible and makes absolutely no sense as far as the topic is concerned. Besides, if 1 person is charging 30k for buffs, you can bet there's going to be someone right next to them charging 10k. Personally, I don't give a set price, I just ask them to tip whatever they feel it's worth to them. More often than not, I get 20k-30k. Sure I get a few who tip 1k-2k, but if 2 regulars are sitting in front of me, and one always gives me 20k and the other always gives me 2k, guess who gets the buff first?
Nacoa
Wed Aug 04, 2004 8:41 pm
#121



HalasterTheBlack wrote:


Nacoa wrote:


HalasterTheBlack wrote:
And buffbot owner or not, you chose to completely disrespect the way he wants to play the game he's paying his $15/month for. That's selfish. Period.


And him destroying the ATK entertainer's way of playing is the paragon of altruism?


If he's doing it in a public cantina, he's an ass. But that doesn't make it any less selfish for you to want to improve YOUR experience AT THE COST OF EVERYONE ELSE'S.




You're still ignoring my point. You're up in arms because you feel that a change I didn't ask for, and is not targeted at entertainers, my alt is somehow trying to destroy everyone else's gameplay experience. Yet, all the people who've been destroying the gameplay experience of entertainers for months are just fine?

And as I've said in a miriad of threads all over these forums, there are very few professions that will be damaged by this. Crafting macros will still work. CoB macros will still work with very minimal effort. Shuttle macros will still work. And so on. The only profession I'm aware of that will actually suffer would be the smugglers with buying faction. That's pretty easy for the devs to address by giving them a new /command to buy variable ammounts of faction.

This change was not asked for by entertainers. These boards are full of other ideas on how to stop buffbots by improving the entertainer interface. However, the Devs goal in this change is not to improve entertainers. Their goal is to stop unattended play. One side-effect of that is reducing the problem (buffbots) has been destroying the entertainer profession.





I'm baaaaaack
And it looks like I'll be going again.

DarkY0da
Thu Aug 05, 2004 12:02 am
#122

As noted some where PC Med Centers heal BF at 3 per tick. So you don't need us Although you will be sitting there for an insanely long time



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
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picklesSW
Thu Aug 05, 2004 12:04 am
#123

"There isNO OTHER PROFESSION that can have a stranglehold on any other class..."

Of course there is. Can you go into battle without dealing with a weaponsmith? Even so, it's just interdependance. It's a good thing in a game like this.

For the record, they apparently are looking at options for granting other avenues of BF healing. There's a thread on this very forum about it, started by our correspondent.




SmedleyLlama
Thu Aug 05, 2004 12:09 am
#124






picklesSW wrote:
"Wrong.. and I can explain it in two words: Battle Fatigue."

Can you use a few more words? I must be very dense right now. Battle fatigue is one reason why players must interact with entertainers. And?






Sure.. And if you choose to /denyservice or simply not perform, the combat class is SOL. The same cannot be said of any other profession. You can dance the night away without having to track me down for a house. A musician can play till the cows come home without having to go search the galaxy for a brawler to put on a sword exhibition for them. Even a doctor can craft his medicines while he waits for a patient.


As for the myth of the med center... I believe this has been listed as a non-functioning bug for a long time. Just as Cantinas were supposed to heal BF over time but do not.

Message Edited by SmedleyLlama on 08-04-2004 03:10 PM

SmedleyLlama
Thu Aug 05, 2004 12:10 am
#125






picklesSW wrote:
"There isNO OTHER PROFESSION that can have a stranglehold on any other class..."

Of course there is. Can you go into battle without dealing with a weaponsmith?



Yes.. It's called Unarmed.


DarkY0da
Thu Aug 05, 2004 12:10 am
#126

Hmm well you know it won't be that hard to try it out so I'm going to check on med centers and see.



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















HalasterTheBlack
Thu Aug 05, 2004 12:15 am
#127






picklesSW wrote:
"There isNO OTHER PROFESSION that can have a stranglehold on any other class..."

Of course there is. Can you go into battle without dealing with a weaponsmith? Even so, it's just interdependance. It's a good thing in a game like this.

For the record, they apparently are looking at options for granting other avenues of BF healing. There's a thread on this very forum about it, started by our correspondent.






The weaponsmith and armorsmith don't need to be logged in, at the keys, choosing to deal with me at that very instant for me to use their goods. They just have to drop them to a vendor and I can buy a blaster and a suit of composite while they sleep.


YOU, you have to be right there, at the keys, choosing to perform for me in order to heal that BF.


If they're looking at other avenues of BF healing, that's great. As long as they fix it BEFORE THEY NERF THE WAY WE'RE GETTING IT HEALED NOW.


Of course, you're all welcome to come back to the cantinas and help us with that now anyway. We'd love to see ya, whether it's to watch you dance, listen to your (bad) songs [not your fault,I know], or just throw rotten fruit at you.





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SmedleyLlama
Thu Aug 05, 2004 12:16 am
#128






DarkY0da wrote:

Hmm well you know it won't be that hard to try it out so I'm going to check on med centers and see.







Thanks..


I was thinking of doing the same myself tonight.


SmedleyLlama
Thu Aug 05, 2004 12:18 am
#129






picklesSW wrote:




SmedleyLlama wrote:





picklesSW wrote:
"There isNO OTHER PROFESSION that can have a stranglehold on any other class..."

Of course there is. Can you go into battle without dealing with a weaponsmith?



Yes.. It's called Unarmed.








Ok, wise guy, I'll spell it out. The weaponsmith profession has a stranglehold on riflemen, pistoleers, carbineers, swordsmen, pikemen and fencers, and perhaps bounty hunters and a few others too. A perfectly good example of one class absolutely requiring interaction with another, unless they like using CDEF weapons for their entire lives.

And it's a good thing.








Which is why the Weaponsmith has a vendor or the bazaar on which to offer his wares while he is out of the game or otherwise engaged.


Next?


picklesSW
Thu Aug 05, 2004 12:53 am
#130

"Which is why the Weaponsmith has a vendor or the bazaar on which to offer his wares while he is out of the game or otherwise engaged."

Allow me to go back to your original point that spun off this tangent.

"Interact with anyone? A lot of people love to interact with others. I play this game with several friends and we interact all of the time Interaction is a wonderful thing.. Forced interaction isn't."

Whether you are buying from them on the bazaar, their vendor or in person, you are interacting with that weaponsmith. You are interacting with the doctor that heals you. You are interacting with the entertainers. Forced interaction is a basic premise in these games. We all need one another, that's what builds community. Community is what makes these games fun. Is it really your contention that all reliance upon entertainers should be removed from the game?




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