Creature Handler Archive

Thread: Publish 7: Major (CH-related) Features

SomeUser
Fri Feb 20, 2004 4:00 pm
#105

Barb-Wire Writes:


the reason for a 30second timer in the wild is that you cant pull a vehicle and just scoot off. if you want your vehicle out and ready that is a different story and you are stuck to that general area. being able to just whip a vehicle out at will would diminish the game.

personally i dont mind a 30-sec timer if i dont have to lug friggen tents around. i would prefer a 15 second timer or no timer. but i know why there is a timer and i wont puch for that. i am looking forward to this since i can now use vehicles and mounts as needed without having to cart crates of tents around.





I agree with Barb-Wire. Taking out a vehicle anytime anywhere does dimish the game by taking away the danger factor specifically in PvE...


I understandhowever, as Bostagor said,whipping out a vehicle in PvP is stupid as only newbies would do that and they would quickly learn that not only are they going to get incapped in the process but their vehicle is going to be disabled...


But, if this [the vehicle calling]is the devs main reasoning behind the 30sec timer then just make it so vehicles cant be called during combat or 60secs after combat. Problem fixed.


I dont see why the CH community needs to suffer a 30 sec delay because SOE is worried about people calling vehicles...


If they REFUSE to remove the timer outa stubborness then atleast cut it to 15secs for pets in the wilderness and retain the ability to call at will in town, near declared residense, and in camps...


I still think **any** additional timer is STUPID since we cant call pets in combat or after combat the way it is now, but I would rather the above system then the proposed one...


Finally, to the poster who is calling the community members "children" (not worth remembering his name) because we are upset about getting hit with anunnecessary time sink after all the crap we have already been through, I would like to make two points:



  • People who like to take acondescending attidude andcall others "children" are usually children themselves

  • Get it through your thick head that TH did not use the type of intellectual argument (I hate to call it that) that you were making. His [TH] justification was simply torestrict CH acting as "poke" handlers calling their pets and surprising someone in PvP. That is a INSANE argument.

Message Edited by SomeUser on 02-20-2004 05:03 PM





Vezek


Nikay
Fri Feb 20, 2004 4:10 pm
#106

[quote]There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate[/quote]


Am i reading this right? So when we access our datapad, call our pets, it takes 30 seconds for them to come out?


IF thats the case, that is retarded.




-Nakaya-
-----------
-Master Doctor-
-Master Heavy Swordsman-






.
Nikay
Fri Feb 20, 2004 4:12 pm
#107






Nikay wrote:

[quote]There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate[/quote]


Am i reading this right? So when we access our datapad, call our pets, it takes 30 seconds for them to come out?


IF thats the case, that is retarded.







Bleh, quote did not work...



-Nakaya-
-----------
-Master Doctor-
-Master Heavy Swordsman-






.
Matsubaa
Fri Feb 20, 2004 4:29 pm
#108






DeneziB wrote:

Players never had the ability to call a pet anywhere, anytime. A camp was always required, which still required time in itself to craft.


As for the reasons ... here's a situation I thought of which would make the ability to call a pet anytime anywhere unfair:


"What if I'm out hunting on Dathomir and I see a Jedi leveling up XP on some rancors. He has a TEF, so he cannot attack me until I attack him first. I race up to him on my speeder, jump off quick and then immediately whip out my AT-ST, immediately give it the command to attack to start the engagement. Do you think it is fair for me to surprise a Jedi with a TEF by pulling out a walking turret that can easily pierce through his composite? It isn't."


Having a 30 second timer would prevent this type of unfair gameplay.


There are many more situations like this which will come to light if a 30 second timer is removed. Why can't people see this?


Calling a camp vs. waiting 30 seconds without one ... the time difference is minimal -- from 6 seconds longer of a wait to not even waiting at all.







We did have the ability to call anywhere at any time. It was a bug introduced in about the second or third month after release.


It had to do with the radius around houses. Somewhere in the code it says something to the effect of:


If distance to house > 32m, pets can't be called


Someone on the programming end screwed up and put in:


If distance to house < 32m, pets can't be called


Any CH with a declared residence, in fact, anyone who had pets and a declared residence was subject to this faulty code.


I do massive factory runs of camps. I'm also a ranger, I take in enormous amounts of organic supplies and convert them into crates upon crates of tents and traps. I don't stay logged in during the entire time the factory is running and if I run out while hunting, I craft them on the fly. Your estimate of 24 seconds per camps is completely false. It takes me sometimes longer than that to craft it by hand, depending on distractions and various circumstances, and it takes me far less than that amount of time to craft it in a factory. I make a schematic which takes about the same length of time it takes to produce a single camp. Load it into my factory and for the "price" of maybe 2 camps, I do a factory run of 500 or 800 or 1000.


While the factory runs, I do other things. In-game and in real life, I make use of the time that the factory is running for me and so if you really want to nitpick, I'm still spending that time but I'm getting 100x more use out of it.So count each camp for about 1/100th of the amount of time it takes to hand-craft it, nevermind the actual length of time the factory takes to make it because the *value* of that time is still inflated by doing other things. So now instead of your 24 seconds per camp, the weighted value of the camp is really only about 0.24 seconds. That's roughly how long it would take me to set up such a camp, unpacking from the crate and such. So now each camp really only represents about 0.5 seconds of time spent.


Fuzzy math aside, 30 seconds is still an order of magnitude more waiting than you can safely spend undefended on Dathomir. Even if your pets are with you going in, if they auto-store and you can't call them back for 30 seconds *no matter the circumstances* you're in trouble.


The TEF issues for Jedi are something completely separate. People will grief Jedi with or without pets. You fire through the armor hole, you use a quick knockdown, you nail them from the outer limits of your rifle's range. Griefers will grief and the rest of us certainly don't deserve to be punished for it.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
DaBudo2
Fri Feb 20, 2004 4:35 pm
#109

oh, good grief. I didn't read all 5 pages of posts, so I know I can't be saying anything different than what's already been said.


The 30 sec delay. It's aggavating but not devastating. Though I've wasted a lot of freakin time gaining xp in scout/ranger skills so I could make tents. I want those skill points back!


New mounts. I only need one mount and I don't foresee trading in my brackaset. And hardly anyone buys mounts any more, so here are 2 more for people not to buy. (Though am glad, seriously, for those who wanted the newmounts. At least someone got something they wanted).


Not being able to call pets, etc. during/right after combat orwhile mounted. This is new? What am I missing here? We can't do any of that now.


So, with all the probs CH has, this next great patch is giving us a 30 sec delay most don't want, 2 mounts that most won't use, and restrictions on calling pets that are already in place. *HEAVY SIGH*




------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
fantoq
Fri Feb 20, 2004 4:37 pm
#110







DeneziB wrote:

As for the reasons ... here's a situation I thought of which would make the ability to call a pet anytime anywhere unfair:


"What if I'm out hunting on Dathomir and I see a Jedi leveling up XP on some rancors. He has a TEF, so he cannot attack me until I attack him first. I race up to him on my speeder, jump off quick and then immediately whip out my AT-ST, immediately give it the command to attack to start the engagement. Do you think it is fair for me to surprise a Jedi with a TEF by pulling out a walking turret that can easily pierce through his composite? It isn't."


Having a 30 second timer would prevent this type of unfair gameplay.





How does 30 seconds change this. I see the jedi, I call the pet, I wait 25 seconds, move in and do the same thing. The fact is, under the present stupid PvP system, you have no way to know if I'm out sampling DNA or hunting Imps or Rebs. You have no way of knowing if the novice tailor is a TKM or Commando until they attack you. And it's almost impossible to find out anything about a PC unless they're overt.


Come up with a better one.




fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
marcobuen
Fri Feb 20, 2004 4:44 pm
#111

i didnt take the time to read all the posts so maybe this was said already but i have a question


Does it take 30 seconds everywhere or just when not in a camp or city?


another thing i like the whole thing about the bantha and cu pa why is everybody bit&#ing about it its pretty cool





==========================
¡¡¡VIVA MEXICO VIVA!!!

whos scruffy looking well i am
==========================
KzinKiller
Fri Feb 20, 2004 5:17 pm
#112



"What if I'm out hunting on Dathomir and I see a Jedi leveling up XP on some rancors. He has a TEF, so he cannot attack me until I attack him first. I race up to him on my speeder, jump off quick and then immediately whip out my AT-ST, immediately give it the command to attack to start the engagement. Do you think it is fair for me to surprise a Jedi with a TEF by pulling out a walking turret that can easily pierce through his composite? It isn't."


Having a 30 second timer would prevent this type of unfair gameplay.


Yeah, I have to admit I find this a very unconvincing argument. By that logic, it should take 30 seconds for a pistoleer to equip his Krayt FWG ... and NO, I'm not suggesting it should! Either!






*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
KzinKiller
Fri Feb 20, 2004 5:32 pm
#113





All I want is for them, just once, once please, to fix the freaking bugs that are already in the game. Just once. No more freaking publishes that do freaking nothing. Just fix what is already broken before you freaking bring in something else that will break. IS THAT SO FREAKING HARD???


Regrettably, this will never happen. Why? Not because it couldn't be done and not because it takes different resources than they have today.


Why? Because the Marketing Department would never let it happen. The Marketing Department wants glitzy new features that they can talk about in advertising, at trade shows, in interviews with reviewers. They want "Space Expansion" ... "Droid Invasion" ... "Imperial Crackdown" ..... stuff they can make pretty PowerPoint slides of and go "Ooooooooooo" during meetings while they watch it. Stuff they can sell.


Nobody ever made a dime selling a product with the slogan "Not nearly as broken as it used to be!"


So no, as long as Marketing & Sales are running the show (and we know they have been ever since the Beta was so prematurely terminated and this product was shoved out the door kicking, screaming and several months too early), bug fixes will always have the lowest priority. They will fix only as much as they think is necessary to keep you paying a monthly subscription, while they add content as fast as they can to try to sell new box-set CD's at the game store.


Do I think this is a successful long-term strategy? No. I think SOE's reputation as a development organization is being completely trashed by the low quality of the code in this game. Personally, I'll never buy another game produced by this development team, or SOE. Not because they're bad people, but because they obviously work for people who think that Quality is Job 1,000,004.

Message Edited by KzinKiller on 02-20-2004 04:33 PM




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
NlMH
Fri Feb 20, 2004 5:33 pm
#114

Honestly, I don't think being able to call pets, vehicles, mounts, etc. anywhere without the 30 second timer would really have that big an impact on the game. That whole sneak attack on Jedi with an AT-ST example is dubious at best, since Jedi of a certain level, from what I understand, have unlimited burst run or at least enough to leave those big, dopy mechs in the dust.


The main issue I see 'with' the 30 second timer, as mentioned before is the Pet-Autostoring Bug. Imagine running a mission and your pets Auto Store in the middle of combat. So you get yourself a little distance from the enemy, as not to aggro them, and call your pets again. You wait 30 seconds and return, only to discover whatever progress you have made on that mission is lost and you have to start all over again, (ie. Layer Revitalized, Enemies Respawned)


Although this method might be a good way to get XP, if your trying to make some money and your spending anywhere from 30 minutes to an Hour on a 10k mission because of this problem, then you might find yourself a very rich man( that is if frustration beyond the boundaries of sanity could be measured in credits).






"Dogs have masters. Cats have staff" -Anonymous
mochloD
Fri Feb 20, 2004 6:19 pm
#115


30 seconds out inthe middle of nowhere is cool with me.


30 seconds while in a city or in my own camp is not acceptable.


Why even have camps at all anymore? This is the one thing a camp can do that would make a camp worth something.


You already know whether we (the players) are in a camp or city right now. You have the ability to detect when we are in a city and thru code are polite enough to tell us that we cant place acamp in a municipal zone. You have the ability (right now) to see whether i am in a camp on Dathomir or not. So wyh cant you differentiate between a camp/city/residence (no 30 second timer) and out in the middle of no where (30 second timer)?



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

DeneziB
Fri Feb 20, 2004 7:38 pm
#116

We're not talking about calling apet in a metropolitan area. We're talking about calling a pet in the wilderness.


A jedi is out hunting blurrgs on Endor. I see him. I sneak up to him on my swoop. I jump off the swoop 10 meters away from him. I INSTANTANEOUSLY call my AT-ST out and make a first strike against him by commanding my AT-ST to attack. The BENEFIT of having a 30 second timer is that a person cannot sneak up on a jedi like that and kill him.


A TKM is fighting 2 commandos. He's got both of them down to less than 2/3 health. Both have 100 health left. One runs west, another runs east. He can only chase one of them so he chases the one east, while the one headed west fires off a final burn DOT, /peaces, calls out a speeder and runs away, robbing the TKM of a DB, and only turns his speeder around when the TKM's health is down to 1. Then he just fires off one shot from his LP to incap the TKM. The problem is that he is exploiting an internal game mechanic to control a combat situation. If he wanted to run away as a strategy, he should have his vehicle already out. To counter the runaway strategy, the TKM would have to have the opportunity to destroy the getaway car. The BENEFIT of having a 30 second timer is that the second person wouldn't of been able to run away and allow his DOT to eat away at the TKM.


There are quite possibly many, many other permutations of ways that a person could exploit calling a pet, vehicle, droid, anywhere, instantaneously. Most of which will come to light if the opportunity were presented to the game's 300,000 participants.


I dare you to try to rationalize the above situations and try to warp it into some kind of argument that says those are somehow balanced. They are not balanced, and they are not fair.


There are only 8 professions in the game capable of setting up camp to call pets. The BENEFIT of having a 30 second timer with the camp restriction lifted is that 24 OTHER professions can now call pets anytime, anywhere. Do you really want to shut out 24 other professions?






SioBabble wrote:

There is no 30 second timer now, in fact no timer at all if you call out a creature pet, a droid, a faction pet, or a vehicle in a metropolitan area.


What are the benefits you speak of? Specify them. Explain how, with the current situation in metropolitian areas, there is some sort of pressing need for a 30 second delay from time to call to the pet or vehicle materializing in the world. Provide examples.


You are not doing this. You are making assertions with no concrete examples to back them up.


Your arguments are as unconvincing as those of Thunderheart.


This is lame. You're not unintelligent, DeneziB. You can do better than repeat the platitudes of Thunderheart.











Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

mochloD
Fri Feb 20, 2004 8:13 pm
#117






DeneziB wrote:


There are only 8 professions in the game capable of setting up camp to call pets. The BENEFIT of having a 30 second timer with the camp restriction lifted is that 24 OTHER professions can now call pets anytime, anywhere. Do you really want to shut out 24 other professions?





You know, most of us think this 30 second timer is ok, but not when applied to camps and cities.


As far as shutting out 24 OTHER professions, what kind of bonus to you propose the devs give to scouts and rangers? Their camps are now WORTHLESS. They no longer serve any kind of function at all UNLESS the 30 second timer will not apply while in a camp or a city.


You dont get it DeneziB, this whole 30 second timer isnt being put in to help out 24 professions and countless players, its being put in because they cant fix the autostore bug. "We're not talking about calling apet in a metropolitan area.


"We're talking about calling a pet in the wilderness." <-- We ARE talking about calling a pet in a metropolitan area as well as a camp and the wilderness. I havent seen a dev state that there will be a difference between calling a pet in a city or in the wilderness... its just a blanket 30 second timer.


IF Player location= camp/city/declared residence THEN 30 second timer= FALSE, IFPlayer location= wilderness THEN 30 second timer=True<-- if that statement is true then im ok. HOWEVER, IF Player location= camp/city/declared residence/wilderness THEN 30 second timer =TRUE then i have a serious problem with this and every scout and ranger should too.


Youre a bio engineer so im sure you work closely with a CH or two, why dont you ask your customers how they feel about this 30 second timer since you dont seem to understand it?



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

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