Creature Handler Archive

Thread: Corral Plan: A Rough Draft 1

fantoq
Tue Apr 13, 2004 6:02 am
#105

Don't have time now to comment on the whole proposal, but one thing we need to address is structure mechanics...


Placing a one lot structure would require that it may have to be relocated when it expands. Since you can't have more than one, you'd have to pick up the animals somehow to move them. That would have to be a special feature since we can't just stick them in our datapad. I guess they could be deeds.


Maybe the building should be just one type, with the stats for it increasing as you move up the ladder?





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
SkyPreacher1
Tue Apr 13, 2004 8:42 am
#106

Have you noticed or is it just me, that we got more posts from the Ranger correspondent on our forum than we have from Vert?


Or two, have you noticed that there is not one, not one red name that has stopped by to look at the proposal.


Interesting, sad but interesting. Tells you where TH, Rune and JustG are doesn't it.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
RoboFish
Tue Apr 13, 2004 8:59 am
#107

Hi everyone I sugesst that we all send PM to TH, Rune and JustG, I sent one to TH last week. No Repsonse of Course.

Maybe we can get some attention by anoying them to hell.


Oh and I just noticed I'm now a Community Eldar



In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

JustG
Tue Apr 13, 2004 1:00 pm
#108

Hi folks... I received ONE pm about this thread, and it was professional, so I came to check it out. PLEASE do not spam me with PM's... that has the opposite desired effect.


This is an awesome idea... truly... but honestly it will be awhile before anything like this can occur. We have Jedi 1 & 2, GCW, and Combat Balance to do before Space, which would come before something like this. So please feel free to continue to develop the idea, and use your coorespondent to front the ideas to TH, but I would not expect something this major to find a development slot for awhile.


So while I am here with the creature handlers, I want to say that I am sympathetic with you guys about the combat balance getting moved off. I did read your posts, all of them, in the state of the game threads. I understand your issues. All I can say is that we are committed to getting the combat balance out as soon as possible.


thx,


- g
Matsubaa
Tue Apr 13, 2004 1:03 pm
#109



Message Edited by Jeassa on 04-13-2004 02:45 PM



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
LeBob
Tue Apr 13, 2004 1:11 pm
#110

nice post



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KzinKiller
Tue Apr 13, 2004 2:02 pm
#111


I understand your issues. All I can say is that we are committed to getting the combat balance out as soon as possible.


Well ... if he'd read most of the CH posts on the topic, he'd know that nobody is asking for the combat balance to be introduced sooner, we just want the crippling of the CH class that took place in the mistaken anticipation of the combat balance to be un-done until they get their act together.


Or until the sun's fiery expansion burns the Earth to a cinder, take your pick on which occurs first.





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Pluto9Moon
Tue Apr 13, 2004 2:13 pm
#112

Thanks JustG,


It really helps to know. Thanks for the Combat Rebalance update as well, I lived in a stinking desert for 6 months and did not want to be there I will learn to adjust to this as well.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Ahriam
Tue Apr 13, 2004 2:35 pm
#113

As I understand it you will be able to say get100% tat wooly per animal each hour, that I think is a bit much, especially when you have 40 animals in there. I think it would be best to drop the effectiveness a bit, after all, lets take hmm, a normal bantha, they give about 25 wooly (at non master scout, im sure they will give about 30 at master scout), multiply that by 40, wich gives you 1k bantha hide an hour. This would KILL the hide market for rangers/scouts since the the marked would be flooded with the "good" hides within a few hours, and at tops a day or two. Lower the efficiency to about 50% tops and I can see this as a viable option. Even at 50% 40 animals is way to much, unless of course, you can only ever own one of these structures at the same time. Think about it, the reason why metal is so cheap is because there are TONS of it wich require no time or effort to gather really. And there are no proffesions that can harvest the metal like scouts/rangers can harvest hides.


Im not against the idea, but I think we/you should seriously consider how many hides a ranger/scout can get per hour and then make the "harvesters" autoharvest a fair bit lower than the ranger/scouts because frankly, the harvesters chew on 24/7, a ranger scout does not. Not to mention that if you can have several of these buildings..
RoboFish
Tue Apr 13, 2004 2:43 pm
#114






JustG wrote:

Hi folks... I received ONE pm about this thread, and it was professional, so I came to check it out. PLEASE do not spam me with PM's... that has the opposite desired effect.


This is an awesome idea... truly... but honestly it will be awhile before anything like this can occur. We have Jedi 1 & 2, GCW, and Combat Balance to do before Space, which would come before something like this. So please feel free to continue to develop the idea, and use your coorespondent to front the ideas to TH, but I would not expect something this major to find a development slot for awhile.


So while I am here with the creature handlers, I want to say that I am sympathetic with you guys about the combat balance getting moved off. I did read your posts, all of them, in the state of the game threads. I understand your issues. All I can say is that we are committed to getting the combat balance out as soon as possible.


thx,


- g





G,


I wasn't suggesting that you be spammed with messages I just said that each person send ONE message in support of the Thread.(I dont belive spamming solves anything) I am glad that someone sent you a professional PM, and that you decied to visit. So thanks to whoever sent that message.



And thank you just for visiting this thread because it shows the developments team is still with us and trying to get us back into the swing of things.





In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

RoboFish
Tue Apr 13, 2004 2:49 pm
#115






Ahriam wrote:

As I understand it you will be able to say get100% tat wooly per animal each hour, that I think is a bit much, especially when you have 40 animals in there. I think it would be best to drop the effectiveness a bit, after all, lets take hmm, a normal bantha, they give about 25 wooly (at non master scout, im sure they will give about 30 at master scout), multiply that by 40, wich gives you 1k bantha hide an hour. This would KILL the hide market for rangers/scouts since the the marked would be flooded with the "good" hides within a few hours, and at tops a day or two. Lower the efficiency to about 50% tops and I can see this as a viable option. Even at 50% 40 animals is way to much, unless of course, you can only ever own one of these structures at the same time. Think about it, the reason why metal is so cheap is because there are TONS of it wich require no time or effort to gather really. And there are no proffesions that can harvest the metal like scouts/rangers can harvest hides.


Im not against the idea, but I think we/you should seriously consider how many hides a ranger/scout can get per hour and then make the "harvesters" autoharvest a fair bit lower than the ranger/scouts because frankly, the harvesters chew on 24/7, a ranger scout does not. Not to mention that if you can have several of these buildings..





Well if you had read through all the pages of this read Pluto had revised his idea, as seen when I quote his polished first draft at the top of this page. Basically harvesting hides is mostly gone so no need to worry.




Oh and Congrats to Pluto for having you post read and answered by a dev *CHEER* *CLAP*





In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

Ahriam
Tue Apr 13, 2004 3:04 pm
#116

Aye, I ussaly read throu most of the posts before I make a lil reply, but this time I didnt.. serves me right..
Pluto9Moon
Tue Apr 13, 2004 3:11 pm
#117

Ahriam,


Thanks for pointing that out I will put an editorial note at the top of page one to skip to page five for a more polished version. And no offense it does seem vague if you hit page one and do not realize we are keeping this whole thread as a work in progress rather than have 10 threads with various history that people have to dig through.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
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