Creature Handler Archive

Thread: upcoming changes

22N1
Fri Jun 24, 2005 3:06 pm
#92

The only SURE thing on the list of Upcoming Changes is the removal of Battle Fatigue from the game. It's part of the CU.


From the Knowledge Base:


"Question: What happened to Battle Fatigue? Answer: With the introduction of the Combat Upgrade, the mechanic known as Battle Fatigue has been removed. There is currently no modifier that exists in order to replace Battle Fatigue. This change was made to simplify the downtime process of the combat flow. "


Notice the past tense?


In other words, removal of Battle Fatigue from the game is in the CU project plan. The CU project is not complete until this task, Battle Fatigue removal, is completed. Generally, software project tasks only get removed from a project plan (this is very rare)due to extenuating circumstances related to cost/feasibility/scheduling etc., NOT due to user wants.


This train has left the station and is barrelling down the track and there's no stopping it. Get used to it.


NOW is the time to make suggestions and ask for things that may be developed to compensate the entertainment community for the loss of this UNIQUE service we provide.


***


Personally, I was livid when I first read about this. For a while, I contemplated that "token respec". But I've decided to wait it out and see what actually materializes. It could be great stuff!




*** Geie Starspinner -- Professional Angel Of Mercy
PlmCrazy
Sun Jun 26, 2005 9:41 am
#93


My only question: Will there be a NEED for entertainers in the future other than sparkly lights....??


Swoosh sticks, glow lights, fancy fans don't cut it... if I don't have a purpose in the game... make dancer a separate tree and let me get on with my skill points in another direction... I can come to the cantina in my spare time and dance to look pretty. Don't cheapen my profession or insult me by handing me a swoosh stick to placate me... I want substance back in the entertainment profession!



~Rinna Freedusted~
Retired Master Architect- Tailor - Chef - Bria Server
Mini Mall at T&R Industries 2630 -5190 Mos Eisley
Master Dancer/Master Doc - Coronet/Bestine - Lowca Server
~Souchi Zen~
Master Doctor/Rifleman - Bria Server - Mos Eisley
Electro
Sun Jun 26, 2005 10:00 am
#94



NJ62 wrote:
A couple of points:

- There is no real reason for BF healing to be removed, and there are many arguments why it should be left in. I find it baffling that other professions are forced, yes forced, to interact, and that is supposedly healthy for the game, but entertainers should not be forced to interact. Eliminating entertainers' essential function is lowering entertainers' bargaining power and making their position in the player-run economy dubious.

- Passivity is still a problem, and needs to be addressed. So long as buffs are passive, there will be buff bots. There will also be people who feel a sense of entitlement to our services because we have to actively withhold rather than actively bestow. Obviously, active healing and buffing would grant us more bargaining power in the economy. Though the /covercharge enables us to set our own fees, it does nothing to psychologically empower entertainers or lessen the sense of entitlement of patrons to services, for free, whenever they want them.




As usual, n'Jessi has hit the nail on the head
Drygo
Sun Jun 26, 2005 1:11 pm
#95






Esharra wrote:


But just how needed is BF and BF healing? With BF still in the game, there is very little of it being accrued. It has no significantimpact on combat performance. Now that Doc buffs aren't what they were (& unneeded since armor encumberance has changed),BF has effectively become an artificial construct to compel players to visit cantinas. A role it doesn'treallyfulfill.


Personally, I'm willing to bet my entertainer characters' futures on the new Inspiration buffs we'll be getting rather than trying to maintain a dinosaur which is all but extinct.However, the feedback that I give to the devs will be what you guys tell me to give them.


Message Edited by Esharra on 06-26-2005 03:04 PM





Listen to the woman in the know. I honestly don't understand why some of you aren't having positive experiences with the inspiration buffs. I am, and I really enjoy being appreciated again, and can't wait to get more.


True, I don't really see it necessary to remove BF, but it honestly doesn't matter to me all that much, because the appreciation that I get is from the inspirations.





- I support hawtpants
Isleh
Sun Jun 26, 2005 1:17 pm
#96






PoetDancer wrote:

Nobody needed to beg to get their BF healed. They just needed to /watch or /listen.


Now all these calls for {whine} "control" {/whine} I hear from us all in the forms of /covercharge, /setperform, or some other sad gimmick to make it look like something important, that is making them beg. And it just makes me wonder why don't they just use the control of /stopdance if they are worried about getting "taken advantage of?"


The game is really simple. We go to a cantina.We put on a show. And if they are amused, they will tip.


But the beauty about BF is that neither us, nor they have to do much of anything for me to heal it, or them to be healed. All I have to do is dance, and all they have to do is /watch. It facilitates what we do, because nothing ever requires anyone to say or do anything.


But it does take time. Time that can be boring depending on who is performing, and what they do when they get there. And I admit. If a player goes to the cantina with unattended layabouts, then BF healing is a burden.


But why am I, who have always approached my role with energy and respect, made to suffer because most of the performers choose to give apathy and boredom alongside BF healing?







Ithink itboils down to that the players who supported buff bots and said it was a valid playstyle are now complaining that the bots are boring.


O_o


I am more intrested in why the devs feel this is necessary.



  1. What is their justification forBF removal?

  2. Could that same justification be used for health wounds?

  3. If so, are health wounds going away too?

  4. If not, why?

If the justification is "because the proccess is boring", I have news for the Devs. Doctors sitting and silently healing is just as boring so health wounds should be removed as well.


If the justification is "because entertainers are hard to find". More news for the Devs. finding a doctor to heal wounds is a lot harder.


I think the "why" is more important that the what in this change and I would love to hear it.

Isleh
Sun Jun 26, 2005 1:32 pm
#97




Schardour wrote:



Madame, Battle Fatigue is, quite frankly, boring.



So you would advocate the removal of health wounds as well based on that criteria?
Drygo
Sun Jun 26, 2005 1:43 pm
#98






Isleh wrote:


If the justification is "because entertainers are hard to find". More news for the Devs. finding a doctor to heal wounds is a lot harder.







Interesting point, and true. What I want to know is...why aren't there wound healing doc bots around since that was the justification for the entertainer bots?


Oh wait...I'll tell you why...BECAUSE IT IS HARD TO SET THEM UP TO BE 24/7 AFK'ABLE.


I do not understand, for the love of all that is holy, why the people in charge (and certain others) don't realize that THIS is 100% of the problem. It's not because of what our skills are or aren't. It's the AFK!!! Ents could have been plentiful, and there still would be bots. BECAUSE OF AFK.


PS. I'm in no way yelling at Isleh. This is a general rant to the powers that be (and certain others).



- I support hawtpants
NJ62
Sun Jun 26, 2005 5:02 pm
#99

There are a lot of artificial constructs in the game to force us to interact. Why are the entertainer-based ones an unjustifiable and boring burden? I think having a doctor heal my wounds is just as boring, and that's not going anywhere (in fact wound healing was slowed down).



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
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PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Esharra
Sun Jun 26, 2005 5:44 pm
#100






NJ62 wrote:
There are a lot of artificial constructs in the game to force us to interact. Why are the entertainer-based ones an unjustifiable and boring burden? I think having a doctor heal my wounds is just as boring, and that's not going anywhere (in fact wound healing was slowed down).



The biggest difference I see in BF and wound healing right now? If I don't get my wounds healed my combat characters have lower availablehealth. If I don't get my BF healed..well..I see little numbers in the box whenI hit ctrl+c. Why are we wanting to hang on to something that no longer has an impact (after the changes todoc buffs)?

Message Edited by Esharra on 06-26-2005 07:57 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Panthu
Sun Jun 26, 2005 6:34 pm
#101







Esharra wrote:

The biggest difference I see in BF and wound healing right now? If I don't get my wounds healed my combat characters have lower availablehealth. If I don't get my BF healed..well..I see little numbers in the box whenI hit ctrl+c. Why are we wanting to hang on to something that no longer has an impact (after the changes todoc buffs)?






Well, that's it exactly. BF is not intended to have a real impact... and now that combatants can no longer fly through combat encounters wracking up the BF and wounds like they used to, it is apparent.


No matter how we players think of BF, it was not designed to be part of the healing cycle. We were not designed to be healers. It was only an annoyance put in to force the "go-go-go" players into the cantinas where they would be encouraged to chat with us and there by entertain us. It was a crutch we were given to basically try to make peoplechat with us since chatting is looked on as our reward.


I think it's also worthwhile to mention that while tipping was always hinted at, we were never intended to have any real control over whether or not we received payment... this is because our "reward" was not seen as a normal game reward (income, loot) but was seen as the actual encounter with the other player (basically, the chatting itself).








P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Isleh
Sun Jun 26, 2005 6:46 pm
#102






Esharra wrote:






NJ62 wrote:
There are a lot of artificial constructs in the game to force us to interact. Why are the entertainer-based ones an unjustifiable and boring burden? I think having a doctor heal my wounds is just as boring, and that's not going anywhere (in fact wound healing was slowed down).



The biggest difference I see in BF and wound healing right now? If I don't get my wounds healed my combat characters have lower availablehealth. If I don't get my BF healed..well..I see little numbers in the box whenI hit ctrl+c. Why are we wanting to hang on to something that no longer has an impact (after the changes todoc buffs)?

Message Edited by Esharra on 06-26-2005 07:57 PM




Originally they had an effect on combat ability. Why was that removed or turned offin the CU? Health wounds would be just as pointless if the black bar didn't actually reduce health either.


BF is basically a type of wound
Healers heal wounds
We (the devs) can't pidgeonhole entertainers intoa healer role.
Therefore, BF must go.


So...


They have basically removed buffs from doctors, they are the healers and fill the healer role andthe Devs have decided to go to tried and true model for MMORPGs. Healer, tank., mezzer, etc..


What are we really lacking? Buffers.The buffer role is empty. Don't tell me the Devs plan to make Elite Entertainers *the* buffers with real long term buffs that are designed to last an entire play session?!


They are introducing crafting into both professions so could it be that they plan to control AFK by using the tried and true method of consumable in game materials?


*blinks*


Could it be that the crowds of people who filled the starports and being moved into the cantinas?
Panthu
Sun Jun 26, 2005 7:40 pm
#103






Isleh wrote:


Originally they had an effect on combat ability.






No, we were seeing BF effectson steroids after Doc Buffs turned everyone into mini-combat gods that could fly through encounters much faster than the Devs ever intended.


What we were seeing in the course of a few hours play was supposed to be like two weeks worth of attrition. It was a mistake. The reports from the early days of the game pre-buff madness should be accurate, but that was before players were used to a concept like slow attrition punishment so those old reports are a little skewed at this point.


The BF we see now (both the rate that players are getting it and how it actually limits them)is what was always intended. That was the design.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

--Qilue-UCW--
Sun Jun 26, 2005 9:11 pm
#104






Panthu wrote:


No, we were seeing BF effectson steroids after Doc Buffs turned everyone into mini-combat gods that could fly through encounters much faster than the Devs ever intended.





BF also had an affect on how well stims worked on yourself... I remember countless times where I when I was a doc, I would buff myself up, then get ofer 250 BFand my stims droped to about half their affectiveness on myself and others.


I don't know if it had an affect on combat, It coud have we were just unable to tell. what with the boc buffs being so Godlike



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

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