Creature Handler Archive
Thread: upcoming changes
The only SURE thing on the list of Upcoming Changes is the removal of Battle Fatigue from the game. It's part of the CU.
From the Knowledge Base:
"Question: What happened to Battle Fatigue? Answer: With the introduction of the Combat Upgrade, the mechanic known as Battle Fatigue has been removed. There is currently no modifier that exists in order to replace Battle Fatigue. This change was made to simplify the downtime process of the combat flow. "
Notice the past tense?
In other words, removal of Battle Fatigue from the game is in the CU project plan. The CU project is not complete until this task, Battle Fatigue removal, is completed. Generally, software project tasks only get removed from a project plan (this is very rare)due to extenuating circumstances related to cost/feasibility/scheduling etc., NOT due to user wants.
This train has left the station and is barrelling down the track and there's no stopping it. Get used to it.
NOW is the time to make suggestions and ask for things that may be developed to compensate the entertainment community for the loss of this UNIQUE service we provide.
***
Personally, I was livid when I first read about this. For a while, I contemplated that "token respec". But I've decided to wait it out and see what actually materializes. It could be great stuff! ![]()
NJ62 wrote:
A couple of points:
- There is no real reason for BF healing to be removed, and there are many arguments why it should be left in. I find it baffling that other professions are forced, yes forced, to interact, and that is supposedly healthy for the game, but entertainers should not be forced to interact. Eliminating entertainers' essential function is lowering entertainers' bargaining power and making their position in the player-run economy dubious.
- Passivity is still a problem, and needs to be addressed. So long as buffs are passive, there will be buff bots. There will also be people who feel a sense of entitlement to our services because we have to actively withhold rather than actively bestow. Obviously, active healing and buffing would grant us more bargaining power in the economy. Though the /covercharge enables us to set our own fees, it does nothing to psychologically empower entertainers or lessen the sense of entitlement of patrons to services, for free, whenever they want them.
As usual, n'Jessi has hit the nail on the head
Esharra wrote:
But just how needed is BF and BF healing? With BF still in the game, there is very little of it being accrued. It has no significantimpact on combat performance. Now that Doc buffs aren't what they were (& unneeded since armor encumberance has changed),BF has effectively become an artificial construct to compel players to visit cantinas. A role it doesn'treallyfulfill.
Personally, I'm willing to bet my entertainer characters' futures on the new Inspiration buffs we'll be getting rather than trying to maintain a dinosaur which is all but extinct.However, the feedback that I give to the devs will be what you guys tell me to give them.
Message Edited by Esharra on 06-26-2005 03:04 PM
Listen to the woman in the know. I honestly don't understand why some of you aren't having positive experiences with the inspiration buffs. I am, and I really enjoy being appreciated again, and can't wait to get more.
True, I don't really see it necessary to remove BF, but it honestly doesn't matter to me all that much, because the appreciation that I get is from the inspirations.
PoetDancer wrote:
Nobody needed to beg to get their BF healed. They just needed to /watch or /listen.
Now all these calls for {whine} "control" {/whine} I hear from us all in the forms of /covercharge, /setperform, or some other sad gimmick to make it look like something important, that is making them beg. And it just makes me wonder why don't they just use the control of /stopdance if they are worried about getting "taken advantage of?"
The game is really simple. We go to a cantina.We put on a show. And if they are amused, they will tip.
But the beauty about BF is that neither us, nor they have to do much of anything for me to heal it, or them to be healed. All I have to do is dance, and all they have to do is /watch. It facilitates what we do, because nothing ever requires anyone to say or do anything.
But it does take time. Time that can be boring depending on who is performing, and what they do when they get there. And I admit. If a player goes to the cantina with unattended layabouts, then BF healing is a burden.
But why am I, who have always approached my role with energy and respect, made to suffer because most of the performers choose to give apathy and boredom alongside BF healing?
Ithink itboils down to that the players who supported buff bots and said it was a valid playstyle are now complaining that the bots are boring.
O_o
I am more intrested in why the devs feel this is necessary.
- What is their justification forBF removal?
- Could that same justification be used for health wounds?
- If so, are health wounds going away too?
- If not, why?
If the justification is "because the proccess is boring", I have news for the Devs. Doctors sitting and silently healing is just as boring so health wounds should be removed as well.
If the justification is "because entertainers are hard to find". More news for the Devs. finding a doctor to heal wounds is a lot harder.
I think the "why" is more important that the what in this change and I would love to hear it.
So you would advocate the removal of health wounds as well based on that criteria?
Schardour wrote:
Madame, Battle Fatigue is, quite frankly, boring.
Isleh wrote:
If the justification is "because entertainers are hard to find". More news for the Devs. finding a doctor to heal wounds is a lot harder.
The biggest difference I see in BF and wound healing right now? If I don't get my wounds healed my combat characters have lower availablehealth. If I don't get my BF healed..well..I see little numbers in the box whenI hit ctrl+c. Why are we wanting to hang on to something that no longer has an impact (after the changes todoc buffs)?
NJ62 wrote:
There are a lot of artificial constructs in the game to force us to interact. Why are the entertainer-based ones an unjustifiable and boring burden? I think having a doctor heal my wounds is just as boring, and that's not going anywhere (in fact wound healing was slowed down).
Message Edited by Esharra on 06-26-2005 07:57 PM
Esharra wrote:
The biggest difference I see in BF and wound healing right now? If I don't get my wounds healed my combat characters have lower availablehealth. If I don't get my BF healed..well..I see little numbers in the box whenI hit ctrl+c. Why are we wanting to hang on to something that no longer has an impact (after the changes todoc buffs)?
Esharra wrote:
The biggest difference I see in BF and wound healing right now? If I don't get my wounds healed my combat characters have lower availablehealth. If I don't get my BF healed..well..I see little numbers in the box whenI hit ctrl+c. Why are we wanting to hang on to something that no longer has an impact (after the changes todoc buffs)?
NJ62 wrote:
There are a lot of artificial constructs in the game to force us to interact. Why are the entertainer-based ones an unjustifiable and boring burden? I think having a doctor heal my wounds is just as boring, and that's not going anywhere (in fact wound healing was slowed down).
Message Edited by Esharra on 06-26-2005 07:57 PM
Originally they had an effect on combat ability. Why was that removed or turned offin the CU? Health wounds would be just as pointless if the black bar didn't actually reduce health either.
BF is basically a type of wound
Healers heal wounds
We (the devs) can't pidgeonhole entertainers intoa healer role.
Therefore, BF must go.
So...
They have basically removed buffs from doctors, they are the healers and fill the healer role andthe Devs have decided to go to tried and true model for MMORPGs. Healer, tank., mezzer, etc..
What are we really lacking? Buffers.The buffer role is empty. Don't tell me the Devs plan to make Elite Entertainers *the* buffers with real long term buffs that are designed to last an entire play session?!
They are introducing crafting into both professions so could it be that they plan to control AFK by using the tried and true method of consumable in game materials?
*blinks*
Isleh wrote:
Originally they had an effect on combat ability.
Panthu wrote:
No, we were seeing BF effectson steroids after Doc Buffs turned everyone into mini-combat gods that could fly through encounters much faster than the Devs ever intended.
BF also had an affect on how well stims worked on yourself... I remember countless times where I when I was a doc, I would buff myself up, then get ofer 250 BFand my stims droped to about half their affectiveness on myself and others.