Creature Handler Archive
Thread: Corral Plan V.3
jopenack
Thu Oct 28, 2004 6:25 am
#92
Pluto has there been any discusion on breeded pets being deeded and also cratable DNA yet?
just wondering if you or anyone have discussed this outside the forum, and it may be a nice time to start it up here if not, seems things are slow lately lol
Pluto9Moon
Thu Oct 28, 2004 10:56 am
#93
Nothing outside the forum. This does need discussed. I would hope we can get pets deeded as an option for this.
Stackable DNA would really be a nice option here as well. I think it would really go far to serve the BE community and escpecially bonus to CH if it means a two way interaction between CH and BE.
spreadsheet
Thu Oct 28, 2004 5:04 pm
#94
I like both ideas as well. I wonder if any B/E's want to give an opinion or suggestion how this could work for them. ??
Sammywhammy
Mon Nov 01, 2004 6:08 pm
#95
does anyone know what the coordinates for the ranchers place is i would like to go see it
Vashner
Tue Nov 02, 2004 2:43 am
#97
Ok well it's ideas like this that lead to nerfs.
We can use loads of pet's out of a DATAPAD .. thin air..
LEAVE well enough alone already....
With this combat pass and other nerfs we will be lucky tohave a CL 10 boar with it's all over.
I will remind you soe wanted to have like HAM's matching unbuffed players at one time.
jopenack
Tue Nov 02, 2004 9:09 am
#98
I do not see how this idea would lead to a nerf. granted you are entitled to your opinion but in this case giving us a form of storage or a harvesting structure would not have a so called nerf effect.
If anything the training aspect would increase combat potential. if this is your worry that we may be considered crafters and our positions be changed because of this.
My opinion here is keep the coral alive, wether its a year away or 5 years away its a very good concept
Pluto9Moon
Tue Nov 02, 2004 7:40 pm
#99
PS the rancher coordinates are a page back. Look under my link to the Ranchers house. There are pictures at that link but I give the WP a message or two down from that.
psycocat
Wed Nov 03, 2004 3:59 am
#100
Pluto9Moon wrote:
...it is the one solid model I think would be great for this.
Another good model is the Zoo inside the warren. Metal cages and indoors, a terminal would fit seemlessly without.
Pluto9Moon
Wed Nov 03, 2004 12:10 pm
#101
psy,
I do agree the Warren Zoo is another great model. It would not be all that hard to break it down to fit our needs. Erasing many of the rooms and adding in the proper stairs would make it a great underground module for CH.
I do agree the Warren Zoo is another great model. It would not be all that hard to break it down to fit our needs. Erasing many of the rooms and adding in the proper stairs would make it a great underground module for CH.
spreadsheet
Wed Nov 03, 2004 4:23 pm
#102
I in no way see this as having any link to a nerf. This would add data space, would add income, would add content, would benefit other professions, and would be alot of fun.
I also like the idea of the warren set up. It would be easy to add stairs for access. Maybe some cross of the 2. The two
smaller structers could be based primarly on the Ranch. The larger 2 structures cross of a small ranch style with an underground area for better sampling and breeding. In fact the underground could hold the terminals and breeding area
intirely. This would mean less artistic changes to the ranch as you go up in structures. Just add the underground area to the 2 bigger structures. This might allow us also to negate in power cost on the 2 lower structure and tie them into the 2 bigger structures?
BraccusD
Thu Nov 04, 2004 2:39 pm
#103
I'm a MBE on one server and CH on the other, and my opinion here is going to be slightly toward the BE side so please don't flame me, I'm just trying to give another perspective. The ranch does seem likea cool idea, I'd like to have more pets too. The milk and eggs is also cool. Here's a few ideas and limitations I'd have tho:
1) To gathermilk you need female version pets in the ranch just like you need in the wild. I would also think this true for eggs, but perhaps it could be requiring both a male and female in there for it. This type of market could be very useful and sellable for CHs depending on how the devs might want to then increase the eggs and milk usage in chef schematics. I'd concur with rangers as being against meat; although domestic meat is somewhat of a pain too...
2) Allowing a BE to sample seems to have negligable value.Some of themajor pets I'd want to sample (merek harvester and young makloc plainswalkerfor one and two) are the ones that can't be tamed...reason probably being to allow resists and such that you simply can't obtain through wild taming. Not like there's all that many pet requests anyway...so the current system seems to be working in making the pet process be as lengthy as it is. There's also probably a good reason for making certain aggro creatures more difficult to get samples from. Creatures that DB should not beallowed to be sampled in a ranch....makes it just too easy and risk freefor a BE to get those samples....gets right around the need for mask scent, or warning shot, or feign death, or TKM, or any number of templates BEs have set up for handling that in the wild.
3) This should not provide any type of vendor usage without someone having artisan and business 3... All us crafters felt it, and maybe BEs most of all, when they changed the vendor situation. There's a reason why there just ain't many BE vendors around. Also, you require transfer to trade pets...this should not in any way get aroundrequiring transfer to trade pets. Basically if deeding is an option for putting pets in the ranch, theyshould be untradeable items like the crystal you get for force sensitive quests. It would require you to exchange stuff in your datapad to be able to sell.
4) Kinda against the whole breeding. As mentioned, difficult to find babies should remain difficult to find. Getting babies should take time....but don't see the harm of using a ranch to grow them faster. If I were a DE I'd probably be upset with the modification to a pet to make it have functions close to what droids offer.
So yeah, I think you guys having more storage ain't all that bad of an idea. And a simple farm would be a nice way to supplement your income too. Of course that leads one to ask if just anyone can have a farm, just need a CH to place the pets in the farm for them... This would lead me to ask that the pets age and die out after a while in the ranch and causes them to get a CH to put new ones back in.
Actually I just had an idea...maybe vitality loss occurs over time if you are farming the animals for milk and eggs and domestic meat. That way you can have storage if you don't want to farm them, or have it as a business that can be used by chefs or anyone to create milk and eggs for their products and cause CHs to have a pet market outside CH.
Respectfully,
Message Edited by BraccusD on 11-04-2004 01:46 PM
spreadsheet
Thu Nov 04, 2004 4:54 pm
#104
First, thank you for your input. No flame.
Saying that, we have discussed the harvesting of meat and it was an option for rangers only and they didnt seem to want it. So that is basicly out. Also, only creatures that would produce milk or eggs in the wild would do so in a ranch. If we keep this the same less coding less change. Sampling DNA is allowed only in higher lvl. At this point we have discussed being able to crate samples. Have not received much input on that. What do you think? Venders...we have noted that any pet vender would most likely require bus 3. we would have to allow for that if we wanted that option. Of course, having to personally trade the pet would completly destroy any vender ideas. Breeding would provide more income as well as completly new content. Hard to find pets would still have to found and tamed...twice...to get a possible breeding pair. Sorry, most CH agree this would be very cool. I agree. Profession specific pets is a great new idea. Entertainers are all over this.
We have received alot of positive feedback on this. I think it is an excellent choice. This would be great to tie into the ranch as breed only pets could be trainedto be prof specific. I kinda like your idea of vitality loss for using the pets for milking or gathering eggs, perhaps also breeding. If we use it as storage only, no vitality loss. This has already been addressed with the dna sampling. Of course this all started out as a storage issue and grew to into a complete concept.
Again , thanks for your input, we need constructive critism and fresh ideas. Keep it up.
Message Edited by spreadsheet on 11-04-2004 03:56 PM