Creature Handler Archive

Thread: Vertexon's Guide to Creature Handling (v. 2.1)

Colfox
Sun Jun 27, 2004 5:58 pm
#79

Just a comment about the "half xp for 2 creatures"...


I'm not yet to the point where I can use multiple pets, but I have been working up the Pack Management branch, figuring I would get double the xp with 2 pets. Sooo....when I read that the opposite was the case, I was a little steamed, to say the least.


At first.


I then remembered from elsewhere in Vertexon's guide that the amount of xp earned by your pet is based on the relative difficulty level of the kill for your pet.


So....right now, with one level 20 pet, I get about 100 xp for average difficulty kills. If I started using a two level 10 pets, each pet should logically earn more xp for killing the same creature, because for each of them, it was a more difficult fight. Soooo....each pet earns more, but then the xp for each is halved. It sounds like we end up pretty much in the same place. Same amount of xp for one stronger pet, as with 2 weaker ones.


Does this sound correct? Does anyone have any practical/empirical experience with this?


BTW, can anyone tell what the reasoning is behind me getting 400 carbine xp for putting a couple shots into a critter, while my pet does most of the damage, and gets 100? Why isn't CH xp based on the same formula as everyone else: ratio of damage done to "value" of target?


I can not believe how long this profession takes to level....


--Col'fox Colfey

Master Ranger/struggling Creature Handler

Radiant Server
Crellan
Mon Jun 28, 2004 6:43 am
#80

I don't have pack management so I can't help with the first part...


But I for one am VERY glad that pets don't get xp's based on the damage that they do. You would never get xp's with babies. I'm about halfway to Master Fencer and just picked up this fun class, and I have to say that if I weren't tanking and killing off the creatures that my babies fight I'd be done with this class already. I'd get like 5 CH xp's and 1 Fencing xp per wort killed.


Also... remember you PET isn't getting xp's for the amount of damage they do. You're getting xp's for training and managing your pet in a difficult combat situation. That's why its a flat amount. It doesn't matter how much damage your pet does... it gets a treat, and you get your xp's for getting it to fight. That's the training part.





Teilaenthis - Bria - Naboo
BizRodian
Thu Jul 01, 2004 4:48 pm
#81

Is there a guide that talks about non-CHers and pets?

The reason I ask is because from what I gather, nonCHers can have up to a level 10 pet. If they get one too high, they go to a novice teacher and do an exchange.

However, once I got a Dewback, as a (Non-CHer) and my data pad said I can't control this creature. So I decided to go to the trainer, and do the drag drop thing. However... when I got to the trainer, I tried to activate the Dewback again, and then I COULD use it. I then noticed it was level 5, which seems really low for a Dewback.

I was thinking maybe there was a way for CHers to limit the creatures they tame. So... say a CH got a Rancor... they could then go limit the creature to level 5 or whatever, basically making him very weak, and useless, BUT, he'd still be a Rancor, and be an excellent show piece. It could then be sold to other players for a fairly high price, for those who just want to own a Rancor, even if it doesn't do much.
MelikyeKobine
Fri Jul 02, 2004 3:58 am
#82

Very impressive!







Colonel OssKazz Whooparse Rebel Army
Master Rifleman - Master Swordsman - Master Brawler




Vinfeldt
Fri Jul 02, 2004 8:25 am
#83






BizRodian wrote:

I was thinking maybe there was a way for CHers to limit the creatures they tame. So... say a CH got a Rancor... they could then go limit the creature to level 5 or whatever, basically making him very weak, and useless, BUT, he'd still be a Rancor, and be an excellent show piece. It could then be sold to other players for a fairly high price, for those who just want to own a Rancor, even if it doesn't do much.



The cool animals like rancors should in my opinion only be for CH.





Cliff Vinfeldt at FarStar
Master Commando / Tera Kasi Master
Denmark



secretsniper
Tue Jul 06, 2004 10:49 pm
#84

i liked the guide and i believe that once you get the first 2 blocks on the 4 set of boxes its smooth sailing from there and you may want to bring your pet to Geno caves with you if your planning on going there. Best exp



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Vaelorn
Fri Jul 23, 2004 5:14 am
#85






Gawzeera wrote:


however do you have any sugestions as to what pets are good to tame at my level?






At Novice Creature Handler? The best pets to tame are every baby you see! When you're just starting out, you can only tame the lowest level critters, like kreetles and worrts and such, and these things aren't terribly useful for fighting, so they won't earn you much experience in combat unless you baby-sit them heavily. Besides that, it will take a few days for your baby creatures to grow up a few levels, so even the decent creatures won't be very useful at first. If you already have some sort of combat profession, I would suggest running some lower level missions for creature lairs, so that you can try to tame the babies that pop out for the taming and command training experience. Tame every baby you see, and if you find a couple that look like they might be decent for low level combat, keep them instead of releasing them.


It takes a little while to get started in Creature Handler, and since you need to actually have some grown creaturesbefore you can use them in combat, you'll have to spend some time out in the wild hunting and taming things, and the taming experience alone will help you quite a bit.
MasterDroider
Fri Jul 23, 2004 12:31 pm
#86

What should i kill for greatest CH exp?



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hulleman
Tue Jul 27, 2004 3:22 am
#87

Vertexon. If you /scratch your pet you will also get a reaction. Did not see that on your list!



May the force be with you!
rifleman44
Wed Jul 28, 2004 11:12 am
#88

good guide



Edbacca - Jedi Unlocked 6/1/05
Edakin
Vanari
vendor near theed at -3250 4392 inside edbaccas house
abfinz
Sat Jul 31, 2004 5:15 am
#89



Vertexon wrote:

After a moment, you'll get a system message letting you know whether you have succeeded or failed. If you failed, you can choose "Tame" from the radial menu to keep trying until you succeed. Note that sometimes babies will suddenly attack you after a failed taming attempt (including usually non-aggressive species). When this happens, you'll have to act quickly to either kill the baby, run away and come back, or perhaps fire a /warningshot (if you have the appropriate skill) to scare it off. If a baby that is significantly weaker than you, your character's auto-attack may finish it before you have a chance to react. For this reason you may wish to equip a weapon that you have no skill with ahead of time (to minimize damage to the baby in case of aggro).





Rather than bother equipping a weapon you can't use, just /peace before you begin taming and you won't attack the baby even if it attacks you. I've found this usefull on many occasions when I REALLY wanted the baby, but didn't want to chance killing or even injuring it. It's a great guide, but this is such a fundamental technique that I think it should be added for those who haven't already figured it out yet.




"If it takes a kaadu and a half a day and a half to lay an egg and a half, how long does it take a piket with a wooden leg to kick all the bolts out of an imperial probe droid?"
Stabakuhl-Master Wookie Slave

--==Master of the Phoenix==--
muldis
Mon Aug 16, 2004 7:35 am
#90


I started CH 2 a couple of days ago and have made it to 0/1/1/4 just by killing snaffs using a level 19 bantha


you get 480 xp for a normal snaff and 520 for a bull..
QuadLazerX
Sat Aug 21, 2004 9:03 pm
#91

Can someone quote the original post? its missing for me :/



Dal'Ruu Titan
~Ascendance~
~ Scylla ~
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