Creature Handler Archive

Thread: Petition to alter the Creature Handler XP Grind

Kur
Tue Sep 27, 2005 11:30 am
#79






cornbredx wrote:


Ever since i came back to the CU (which i actually like) Ive felt myself wondering why thi sgame has become so much more unrealistic. So before i sign this (and I will) I want to bring us back to the old days (well for me this is Feb04 to whatever the date was before CU hit)and corrolating them to now:


1. Off the top of my head Commando sucked and once we got tossed on our back (in PvP and some high end content) we were thru


Now: Commando is decent if you use a completely ranged template, DOTs are useless yet all our weapons are for DOTs, all our weapons now area but the dot on the area is borked, and over all I tend to be more of a Rifleman with a commando backup. Not much different but at least I dont spend all my time on my back so Im still happy with that.


2. Loot. Need I say more?


Now: I miss even getting pointless crap. It seems like if you even loot pointless junk now its a 1 and a million chance (oh yeah wait BHs have loot Drops how could i forget. Oh yeah Because I dont wanna be a BH)


3. Rarity of seeing a player Jedi. I remember meeting a new jedi once about a year and a half ago on Endor. I happened to bump into him and scared the willikers out of him. I pointed out he was the second i had seen and he expressed his sadness in having to hide all the time but also understood this is how it should be.


Now: Jedi are everywhere and while I dont follow those that whine about it this is truly sad because some may or may not remember but the first ever jedi in game (being that it was so secretive) was in a small article in the newspaper about this game. Now everyone knows how, and 75% are trying to get it so they can achieve "end game" Well first off this is an MMORPG so if theres an end game I feel that negates the purpose. Second, I like jedi alot but i play KOTOR and Jedi Academy to get my jedi fix i dont want to be one in this game. But im not here to whine about that, cus I saw this coming when the age of the grind started. Where do you think 45% of those jedi came from haha. They're from the grind age people.


4. Realistic. What happened to this. I remember when I first started one thing I used to be afraid of when fighting high end aggros when incapped wasthem walking up and then the intense music starts and im slain. Use to put me on the edge of my seat. Not to mention Aggro DOTs, creature spawns being everywhere.<--How awesome was it when you were incapped that that stupid Mokk or Stormtrooper would stroll over...taking his sweet @$$ time...almost tauting you...and your there yelling at your monitor "NO NO STOP...YOU BA$TARD!!! STOP!...and he killed you anyway...was great


Now: AI is comepletely stupid (yeah i know they r "fixing it" and I am not putting down the DEVs but it seems like after the CU nothing gets fixed properly) Did they forget how they made the AI intelligent or can they not figure this out? Aggros should walk up to you to slay you (altho So far the only things that seem to actually DB now r Rancors, Krayts, or Highend Bosses) not just suddenly your dead. I miss Aggro DOTs thats all i can say about those, and creature spawns I think im beginning to understand this. As a community we need to get people off of Dantooine (for gods sake) there are more planets that give exactly the same XP why r u people hunting on Dantooine? Do you have some unhealthy obsession with bols and pickets? I think if people hunted on every planet (like they used to) then this would not be a problem.


5. Now i get to profession specific. CH. I liked the old system however i never got to master on it so i dont know as much about it as you all.

All I know is now: The xp system is rather tedious as I usually only wanna grind for money or FP. My main was done a long time ago and i was happy because i feel this is where the game begins (not ends as so many people have said which is so untrue... if you dont like the content thats here why r u playing... oh yeah unhealthy obsession with bols haha). Now i understand veterans like myself saying that it ends because they have done everything alrdy, but when a 2 month newplayer who is here to grind jedi (i will now and forth-width call themJedi Generation Yhaha) says they want this to achieve end game I cant help but ask, WHY ARE YOU PLAYING THIS GAME? I dont mind the pet XP thing tho, i just think it should either be lowered, or they should get more xp per kill. And no matter what, I will not AFK macro anything. If i ever decided to be an Entertainer (which i wont) i would sit at my computer for several hours a day doing whatever it is entertainers do for xp. AFK Macroing negates the purpose of playing... PLAYING a game

Wel ive said to much on this, and It saddens me things laways come to this. I dont usually take part but this really is rediculous, our pets arent even able to take on a CL75 and above anymore without me having to tank for my pets. No, that doesnt work for me.


/sign for 1 MCH account and my Main who misses the old days but isnt CH :/

Message Edited by cornbredx on 09-27-2005 06:49 AM




People Come to grind Jedi now. Not to rip on jedi but i too remember the day you saw 1 jedi in coronet and everyone was like "oooo....ahhhh"...and then he would run as he would be afraid to show his face. As the storyline should really be when you think about it. The jedi are hidden. Because Vader killed most of them. Light and Dark. But, SOE has $$$$$$$$$$$$$$$$$$ to make. Whats a storyline



Wait wasn't this about CHing? lol Oh well back to grinding!





Kur'Durr-Elder Master Riffleman-Elder Master CH(FOREVER)-Master Rebel Pilot-Killing and Looting since thats all "we" wanted from SWG.
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WarWidow
Wed Sep 28, 2005 4:56 am
#80

bumpin'







Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
WarWidow
Thu Sep 29, 2005 4:52 am
#81








Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Rince_uk
Thu Sep 29, 2005 5:07 am
#82



/No vote


I posted the same below in another thread...



I am gonna go against the crowd with this, but I like the fact that it takes a lot to grind a pet to high levels. It means that you can have something a little bit uniqe when you pull out your CL70 BE'd Falumpaset and it causes a stir. And the reason it does is because not many peeps want to do the grind for 4-5 evenings to get your pet to that size. I don't think it should be time-based at all because then we can all have these monster pets without having put any work into getting them this way.


Sorry, but I enjoy grinding with friends and in groups. I do actually make a bit of money by selling the resources I harvest as well.


However, the bugs and spawns I would like to see fixed. I would love to see some content added for CH's, Rangers, etc though. Grinding does get repetetive, but its never dull


But, for the first time, CH has a purpose - to grind the abilities out of other pets and make a pet that is going to be quite unique.


Before I am asked, I work full time, have a max of a few hours each night and perhaps the same every other weekend.

Message Edited by Rince_uk on 09-29-2005 01:11 PM



Rince / Tetasau
Tet's Rebel HQ Mall at -3965 3921, 900m from Theed, Naboo

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Drecki
Thu Sep 29, 2005 5:43 am
#83

/no vote and fully agree with Rince_uk


No one says every CH needs to have all abilities, talk to fellow CHs on your server whether they can help you out with teaching abilities to your pets.


I think CH is one of the most rewarding professions at the moment. Don't change it so it doesn't mean anything.



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blacke
Thu Sep 29, 2005 6:21 am
#84



Drecki wrote:
/no vote and fully agree with Rince_uk
No one says every CH needs to have all abilities, talk to fellow CHs on your server whether they can help you out with teaching abilities to your pets.
I think CH is one of the most rewarding professions at the moment. Don't change it so it doesn't mean anything.



Then make them add some content instead of mindlesly long grinds.

I accept and even find it enjoyable to hear that you and Rince can find fun and enjoyment in this grind, but most of the rest of the CH community actully want some content instead of the grind.

The bolded part: would you say that to every other combat prof as well if there weapons worked the same way as our pets? You don't need every special avaiable within your own prof. We may not "need" them, but we sure as hell want them, at least most of us. Even it's just for that one time when we need to train something with that "unused" ability.
Don't get me wrong, I love the idea of this system, it's just the amount of XP that's getting me down.

And I'm sure most abilities will be worthwile when (if??) they work out all the bugs in them and make the differens between levels a little bit better.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Rince_uk
Thu Sep 29, 2005 6:50 am
#85






Kur wrote:





blacke wrote:





Drecki wrote:

/no vote and fully agree with Rince_uk


No one says every CH needs to have all abilities, talk to fellow CHs on your server whether they can help you out with teaching abilities to your pets.


I think CH is one of the most rewarding professions at the moment. Don't change it so it doesn't mean anything.





Then make them add some content instead of mindlesly long grinds.

I accept and even find it enjoyable to hear that you and Rince can find fun and enjoyment in this grind, but most of the rest of the CH community actully want some content instead of the grind.

The bolded part: would you say that to every other combat prof as well if there weapons worked the same way as our pets? You don't need every special avaiable within your own prof. We may not "need" them, but we sure as hell want them, at least most of us. Even it's just for that one time when we need to train something with that "unused" ability.
Don't get me wrong, I love the idea of this system, it's just the amount of XP that's getting me down.

And I'm sure most abilities will be worthwile when (if??) they work out all the bugs in them and make the differens between levels a little bit better.




So if they brought in a new Riffle should one expect to have to grind 1,000,000 combat XP to use it or something?


That would suck, and that is what we are facing right now.






There is a world of difference between CH and Rifleman and comparisions should not be attempted because they don't work. We are a unique breed and unlike any other profession. We are in this
for so many different reasons, but the biggest is that we are so different. I love the fact that we are not FOTM and that the grind is difficult - it makes us unique as most peeps want the easy way through the game.


As I stated, I would love specific content and bugs fixing, but as far as I am concerned, the rest is fine



Rince / Tetasau
Tet's Rebel HQ Mall at -3965 3921, 900m from Theed, Naboo

Men have two emotions: Hungry and Horny. If you see one without an erection, make him a sandwich.


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ScottyK
Thu Sep 29, 2005 6:58 am
#86






Gensei wrote:



/signed


Ive learned to expect nothing but I wish your thoughts would be heard, maybe they should throw in jedi as a final reward......nah I'd throw it back. Either that, or make every profession have a similar grind for every weapon in their inventory, i.e. start with a CDEF rifle and work it up to a T21/Laser for 4million XP. Of course keep in mind that your weapon willwear with use grinding that 4 million , and could be totally uselessby the time you grind it. Not to fear though, you can always grind another one.........



Cowabunga MCH/Master Rifleman/and getting damn tired of the grind /Lowca



Message Edited by Gensei on 09-19-2005 04:49 PM



the same is true for pets. in trying to grind my CL70 BE pet to "adulthood" he's now at 74 vitality. i personally don't mind the pet xp that much. I agree it is a lot for the higher level pets, but it kind of should be harded for the better pets to become even better. Nevertheless, i think that pet grinding and pet vitality are incompatible.




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Drecki
Thu Sep 29, 2005 7:04 am
#87






blacke wrote:





Drecki wrote:

/no vote and fully agree with Rince_uk


No one says every CH needs to have all abilities, talk to fellow CHs on your server whether they can help you out with teaching abilities to your pets.


I think CH is one of the most rewarding professions at the moment. Don't change it so it doesn't mean anything.





The bolded part: would you say that to every other combat prof as well if there weapons worked the same way as our pets? You don't need every special avaiable within your own prof. We may not "need" them, but we sure as hell want them, at least most of us. Even it's just for that one time when we need to train something with that "unused" ability.




But what stops you from asking other CHs whether they can teach your pet the abilities?


As said above, CH is not to be compared with a Rifleman and his specials. The comparison would work, if every Rifleman could teach his specials to another Rifleman. No one would grind all specials, they would talk to each other and help. I can't see a reason why it should not work with CH. All it needs is a bit of communication.There are more CH out there than we think. Just ask them to teach your pet the missing abilities.




.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
blacke
Thu Sep 29, 2005 7:33 am
#88



Drecki wrote:


blacke wrote:


Drecki wrote:
/no vote and fully agree with Rince_uk
No one says every CH needs to have all abilities, talk to fellow CHs on your server whether they can help you out with teaching abilities to your pets.
I think CH is one of the most rewarding professions at the moment. Don't change it so it doesn't mean anything.



The bolded part: would you say that to every other combat prof as well if there weapons worked the same way as our pets? You don't need every special avaiable within your own prof. We may not "need" them, but we sure as hell want them, at least most of us. Even it's just for that one time when we need to train something with that "unused" ability.

But what stops you from asking other CHs whether they can teach your pet the abilities?

As said above, CH is not to be compared with a Rifleman and his specials. The comparison would work, if every Rifleman could teach his specials to another Rifleman. No one would grind all specials, they would talk to each other and help. I can't see a reason why it should not work with CH. All it needs is a bit of communication. There are more CH out there than we think. Just ask them to teach your pet the missing abilities.




The biggest draw back is when you can't find another CH and need to get that ability right that second. I do not want to have to search every planet, spam in the planet channel (which I have removed btw) to maybe find another one. I have yeat to find a CH when I need them. I would hate to have to tell my customer "Sorry, you have to see another CH for that ability".

And as you compared to rifleman, since our specials are tied to "weapons" and not the prof itself, what if the rifle broke during a prolonged combat and no other rifleman was there to "teach" them? Only being able to use ranged shot during combat isn't that much fun. You could say, just prepare with several ones, and we can, but it comes to the fact that some people don't or the fact that sometimes they don't prepare enough, i.e they run out of usable weapons. And if we draw the parallel even further, they would only be able to loot there weapons.


So to say it again, I don't think the AMOUNT of pet xp is warrented as of now. I don't want an easy ticket to master CH and getting all the abilities, but it shouldn't take a casual gamer one year either to get a good pet collection.


And to Rince, making us grind millions of xp doesn't make us unique, it's the ability to have strong (well, fairly strong) or multiple pets out. One can grind CH in the same times as any other combat prof and get all the pets supplied from another CH, but making those who wants to have ALL aspects of the prof grind a couple of extra million pet xp is not ok, especially since we can't ADK our pets. If we could ADK them (or they didn't have vitality), it would be more bareable, but still not completly ok.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Rince_uk
Thu Sep 29, 2005 7:59 am
#89






blacke wrote:

And to Rince, making us grind millions of xp doesn't make us unique, it's the ability to have strong (well, fairly strong) or multiple pets out. One can grind CH in the same times as any other combat prof and get all the pets supplied from another CH, but making those who wants to have ALL aspects of the prof grind a couple of extra million pet xp is not ok, especially since we can't ADK our pets. If we could ADK them (or they didn't have vitality), it would be more bareable, but still not completly ok.




I never said we were unique because we grind however many million XP.


I have no wish to upset anyone, but it really seems to me like quite a few want to have everything handed to them and to have to put much into it. This is the design of the game. Grind your pet, grind special abilities until you learn them and get some very impressive looking pets as well.


But, be mindful of the fact that you can hunt with ALL pets straight out of the bag, no matter what level. A CL70 Gurrcat is as capable as soon as you call it, as it is when you have done the grinding and ended up with an impressive looking pet.


What SoE have given us is the ability to learn special abilities ourself and then teach these to our other pets, but not without grinding the skillpoints first.


We are not like any other profession. Once we hit MCH, there is more for us to do other than just run around and shoot sh*t - but you don't have to... What you do when you hit MCH is entirely up to you - you are not gimped if you do not learn other abilities, but you will be nothing more than a bog-standard MCH - unless you put some work into it.



EDIT----


I really, REALLY hope that SoE do NOT change the current system.


Message Edited by Rince_uk on 09-29-2005 04:01 PM



Rince / Tetasau
Tet's Rebel HQ Mall at -3965 3921, 900m from Theed, Naboo

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jopenack
Thu Sep 29, 2005 8:34 am
#90

Part of my problem is the fact a cl 70 pet is ready out of the bag, there is no such thing as a baby anymore it's just a title, growth is just a grind with pets, It has taken much of the realism out of the game that we once had. Not evryone is a power-grinder and the only content added to the game for a ch in the form of a quest has been the direct download, don't you think it should be an open quest for all? But no soe decided instead to give us grinding to do lol. The writings on the wall.


I am glad you like the system and truthfully never had issues with anyone who did, I just can't agree and my mind won't change. This systems flawed and is not positive for the profession. It's detrimental if anything people who are tired of grinding (And i thinks it's most of the population left post cu) will leave or not pick up this profession.


As in the past I look at things from the perspective of whats best for all not what I like or dislike. this isn't a good thing in the long run. True I don't like it I feel as though i'm done grinding and find mindlessly afk macroing pet skills boring or running around killing things all day boring also. It looks like most people feel as I do. Taking this into account, and please don't call us lazy respect our opinions if you want yoyrs respected, how many people will try ch and keep it, if only 10% like the system. I think the answer would be 10% so down the road the only players in this game will be BH & Jedi. That seems the goal of soe. But will the majority of ch let it happen and roll-over is the question?





SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Rince_uk
Thu Sep 29, 2005 8:47 am
#91

One of the things I love about this profession, is that those that take it are generally (and I use words carefully here) not argumentative or childish, and everyone understands that we all have our own opinions. Not everyone is going to be happy with everythign because SoE will design something that is 10% community, 90% their ideas, so we really have to just suck it up.


We are a minority when it comes to professions, and lets face it, if SoE keep it as it is, is anyone really going to quit? I highly doubt it. They will understand this and will keep it how they see fit. They will take ideas and hopefully work on them, but I really would not keep anything crossed that XP will be reduced.



Rince / Tetasau
Tet's Rebel HQ Mall at -3965 3921, 900m from Theed, Naboo

Men have two emotions: Hungry and Horny. If you see one without an erection, make him a sandwich.


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