Creature Handler Archive
Thread: upcoming changes
I'd ask for that in our next issues list but I really don't want to distract them too much.
Sunjammer wrote:
Um, yeah, and maybe it'll rain beer too.
Umi
I took few days to think it over, did read all the pro and against posts … and still don’t like it one bit. Just the idea of us being pushed even more away from rest of the game makes me furious. Hell, if that’s the direction they wanna do it, why not force all non-combats in to no-combat servers labeled “for the players we don’t want in out game” and put there special Bazzar terminal which can be accessed by Dev’s pet classes from their servers. If they gonna push as aside again, may as well finish us off and get it over and done with.
My character has no combat skill, lord knows I did try combat, more then once, but I just couldn’t “get into it”. Nor do I have alt account, don’t feel I should in order to enjoy the game.
A fun game need many different classes for people to choose from, hats down to the Devs. on this one. They did a wonderful job by creating so many diverse classes.
A fun game need to have balance where all the classes are equally entwined and equally important with equal contribution to the game itself. Shame on Devs on this point, they failed very badly and (I’m sure unintentionally) created a game where players are forced to choose between playing class they like and being able to enjoy the game’s full content.
I did checked and double-checked, but nowhere on the game’s package does it say that if a player wants to feel part of the game (as a whole) those are the classes they should consider playing, however if they choose to play any of the other classes we recommend they also purchase an additional account.
I truly am happy some of you see the upcoming changes as a good thing, but I don’t. Based on the little info given to us so far, I see it as a huge step back. As it is, my character is already a virtual prisoner of indoors, she gets incaped so much I usually allow extra time for just that when traveling. So now she will have pretty little props to play with while she is unimportant and has absolutely no contribution to make to 98% of server’s population? Great, just bloody awesome!
If BF really goes, then I can’t imagine any new player wanting too be full time entertainer, not without combat alt to actually support their character. Right before CU, I prepaid all my maintenances for looooooong time ahead because I was worried about income and didn’t want to risk loosing my homes, lol glad I did it, coz since CU I can actually count on my fingers how many tip I actually got and there are still fingers left over. I only see it betting worst from here on.
Maybe I just been playing this game all wrong since the beginning and that’s why I don’t like these changes. I guess I will just have to wait and see.Now I see that they are getting ready to take away the best tool for an entertainer to get an audience that is happy to find them and I am gravely concerned. WHY are you sitting still for this? You guys have it completely bassackwards in your thinking... Players that have a negative to get a positive are MORE willing to tip and are genuinely thankful to interact with you. The players that NEED their buff before they can play have always been the most negative, the most impatient and the most likely to not want to reward your service because you were holding something they need hostage. Basically what I am reading here in the dev whiperings is that they are taking away the good customers and relegating entertainer BACK to alt character/buff machine status.
Looking at the version of entertainer that is on live right now, I'd say you guys really only have two issues causing problems....
1) Respec - It looks like people have realised that running AFK to train dance and music is easier than bounty hunter. It's basically a limited version of the hologrind. Thankfully the respecs don't last forever.
2) AFK characters acting as spamming ad bots - Isn't it time to just disallow speach/emotes via macro? Sure people could still AFK, but at least they'd noninvasive and blessedly quiet.
For the good of entertainer, ask them to reconsider making this drastic and unneeded change.
I have a question about the change of exp from healing to dance.
I have maxed out all of my exp a long time ago, and wondeirng if when it switches, the exp will just go away? Ive been holding onto the dance exp in case i wanted to do force village stuff, but perhaps I need to use it now before the switch.
Nerfherders wrote:
I have a question about the change of exp from healing to dance.
I have maxed out all of my exp a long time ago, and wondeirng if when it switches, the exp will just go away? Ive been holding onto the dance exp in case i wanted to do force village stuff, but perhaps I need to use it now before the switch.
That question occurred to me too, actually.
C
Nerfherders wrote:I have a question about the change of exp from healing to dance.
I have maxed out all of my exp a long time ago, and wondeirng if when it switches, the exp will just go away? Ive been holding onto the dance exp in case i wanted to do force village stuff, but perhaps I need to use it now before the switch.
My recommendation would be that if you're thinking that you might want to do that, go ahead and do it - especially if you've already got access to the village. Unless you're considering leveling in Musician, there's nothing else you can really do with that EH XP that's sitting around anyway. The only other thing that the stored Dance XP is good for at this time is for the theater quest to learn the Theatrical dance. If you're not worried about that then the only thing the stored Dance XP might be useful for is if you're thinking about dropping Dancer, but want to have some extra XP stored up to get a head start on leveling it again in the future.
If you haven't gone through and gotten glowy status and the old man visit and all that, then you'd have to decide whether it's worth it to you to go through all that process just to use your XP. If you're thinking that you might want to, it wouldn't be a bad idea to start working through it to see if you even want to go that far.
Once you've been invited to the Village I don't think you even have to do any of the unlock quests to start converting your XP, and you can even go so far as to train the Novice boxes, Novice Senses in the case of Entertainer XP, when you have enough XP (someone correct me if I'm wrong about this). I was maxed on Dance and EH XP when I first went in and had enough to train my Novice Senses box when I started and had a fair amount left over.
If you've got the Village access and are thinking that you might want to use your XP for FS conversion, unless you have some other possible use for it that you might want to save it for, you probably might as well convert it because otherwise you're losing out on all the XP that you could be gaining right now if you'd zeroed your XP totals and started them counting again. If you don't and later down the road you did decide that you wanted to pursue the FS skills then you'd be missing all the XP you could have earned during this time.
As far as the Ent Healing XP in particular, since they're talking about eliminating EH XP, I would definitely be concerned that they might just drop it completely or that they might convert it to Dance XP, but that any overflow might be lost in the process if Dance XP is maxed out so if you want to use this XP for FS conversion then using it while you know you can is certainly a prudent choice. The good thing, at this point, is that we don't know when this change will go live, but it doesn't sound like it will be right away. It's certinaly not in the next patch, at least, so there is still time to consider your options.
Nerfherders wrote:
I have a question about the change of exp from healing to dance.
I have maxed out all of my exp a long time ago, and wondeirng if when it switches, the exp will just go away? Ive been holding onto the dance exp in case i wanted to do force village stuff, but perhaps I need to use it now before the switch.
Porlly not, They removed BE crafting Cp, and I still have some of that from when I toyed around with BE
Exactly what I was going to check on as soon as I get home from work.
--Qilue-UCW-- wrote:
Nerfherders wrote:
I have a question about the change of exp from healing to dance.
I have maxed out all of my exp a long time ago, and wondeirng if when it switches, the exp will just go away? Ive been holding onto the dance exp in case i wanted to do force village stuff, but perhaps I need to use it now before the switch.
Porlly not, They removed BE crafting Cp, and I still have some of that from when I toyed around with BE
AthenaeWayfarer wrote:
A shift from providing a service that a player has no choice in seeking out to remove a negative effect, to one that a player desires to seek out to add a positive effect seems like a good thing.My major concernson the road to new inspirations are as follows:1.) These inspirations be valuable enough that players will want to seek them out .2.) These inspirations do not overlap with the chef profession.3.) These new inspirations encourage/are effective only with ATK play.
Well said, and right on the money! #1 seems most important to me. Those new buffs better be on the order of "Sure you _could_ fight/craft without them, but you dont want to!" The current inspiration buff is not enticing enough as-is. My combat toon only gets one when I go to get BF healed anyway.
- Ish
Reachwind wrote:
Wow, there have been a lot of changes to the entertainer professions since I last played. I have to say, I really like what I see on the current live. The combination of battle fatigue and the completely passive inspiration buffing is close enough to what we had at launch that I was happily impressed.
Now I see that they are getting ready to take away the best tool for an entertainer to get an audience that is happy to find them and I am gravely concerned. WHY are you sitting still for this? You guys have it completely bassackwards in your thinking... Players that have a negative to get a positive are MORE willing to tip and are genuinely thankful to interact with you. The players that NEED their buff before they can play have always been the most negative, the most impatient and the most likely to not want to reward your service because you were holding something they need hostage. Basically what I am reading here in the dev whiperings is that they are taking away the good customers and relegating entertainer BACK to alt character/buff machine status.
For the good of entertainer, ask them to reconsider making this drastic and unneeded change.
QFE
It seems that we haven't learned the first time around.
However, if this goes through, we'll never get a LIVE PLAYER'S GAME like BF back.
Because I don't know about you, but I never saw BF healing as passive. Yes, it required no command from us to initiate it, but it was hardly passive for me. I was typing my fingers raw, and constantly pushing myself to think of new things to keep their interest. But the harder I worked, the more it paid off. So why is it the developers want to punish players like me who were able to make it work?
I made it a point to make as many people as I could have fun while gettingBF healed.
Now it seems we will be relegated to the buffhouses on second instances.
Then again, Sal'tee. You and I stillbelieve inthe time-honoured traditions of entertainment, where our goal was to amuse. But it seems these new crop of entertainers don't really want to work hard in the cantina anymore, or be responsible for anything. All they want to do is set a macro, gab in /groupchat, and hear the pay trickle in from /covercharge and via e-mail, so as not to even bother with the responsibility of entertaining anyone besides themselves.