Creature Handler Archive
Thread: Animal Armor/PvP/Mounted weapons.
What defines theCreature Handler role in combat?
A Creature Handler's role in combat should be both. Some tameables primarily for tanking. Some tameables primarily for damage dealing.
What basic combat elements should they possess?
It all depends on the tameables. You can't really give a CH combat mods outside of their pets.
What offensive abilities?
Some tameables for pure damage, less tanking. Up some damage here. Low some kinetic resists there. Add light armor piercing for some tameables, you have a damage dealer then.
What defensive abilities?
Some tameables for pure tanking. Low damage, high HAM, high resist pets, you have a tank.A Stand alone Creature Handler is only as good as the pet he/she tames, and this is hardly taken into account.
What unique abilities?
Here is an idea I have for further Creature Handler progression. Pet specializations. Say I choose a Rancor as my specialized pet. Here is a basic idea of how it would work
- Novice Rancor Trainer
Large reduction in HAM costs for the /enragepets and /emboldenpets commands
- Rancor Agressiveness Training
Anatural boost in the Rancors damage from 540-550 to 660-680
/berserk2 and /intimidate2 commands for pet
- Advanced Rancor Empathy
/sentry command for pet. "Pet will guard target to the death disallowing anything within 20m's of target"
Instead of a pet vitality loss, the Creature Handler will have the option of taking SEVERE wounds to himself in exchange of preventing the loss of 1 vitality point to his pet.
- Advanced Rancor Conditioning
+40 Pet Terrain Negotiation
20% HAM increase
- Master Rancor Handler
/trick 3 command healing all mind and wound damage by 90%
/trick 4 command healing all mind and wound damage by 100% curing any disease or poison as well
/breed command Allowing your Rancor to breed with another Rancorproducing a baby of that particular species for the Creature Handler to tame
(must be at a lair of the same species)
/trainmount command allowing the Creature Handler to also make his specialized combatpet into a mount only he can use and ride.
I think you get the idea and hope you like it half as much as I do.
Should add what advantage or asset in group combat?
Like I said. All depends on the pets. A Creature Handler would have the option to use either his tank pets or his damage dealing pets, depending on what he/she has tamed.
How could/should they interact with other professions?
Providing breeding services for Bio Engineers. Providing non-combat uses to non-Ch's, such as rescue pets. (a pet that drags incapped PC's or delivers medicine). Entertainer pets that are trained to "sing" along or do tricks with their entertainer master, giving them bonuses to healing. So many ideas are already on the CH forum.
What interaction / dependencies should exist with other combatants?
Giving CH's the option to tame tanking pets as well as damage dealing pets will give them a more broad role in a group. CH's already depend on BE's for stims and more often now, pets. I am not sure how else a CH could interact or depend on others.
What should be their unique role in the Galactic Civil War?
How about Giving the larger tameables (Tortons, Maklocs, Fambaas) an ability to carry shield generators to assist in battlefield fights. Or the ability for the same large tameables to do area kinetic damage as they run through a group of enemies in battlefield encounters. This could be a command reserved only for the large tameables such as Tortons, Kimogila's, Fambaas and such. A /stampede command used only for battlefield encounters.
Currently in a PvP situation, pets are just not viable. They die much to quickly and can be ignored for several reasons.
1. Pet damage output only consists of kinetic.
2. They have no armor piercing.
3. They do not hit hard enough.
4. They do not hit fast enough.
5. They usually stop attacking when the CH is killed, they do not protect to the death as they should for theirmasters.
Thus the reasonspetscan and are ignored in a PvPbattle.
Request For Comments:
The community is invited to make commentsthrough April. At that time, the thread will be closed to further comments. Feel free to comment on any or all of the above items. Please stay on topic.