Creature Handler Archive

Thread: Animal Armor/PvP/Mounted weapons.

spreadsheet
Tue Aug 17, 2004 5:25 pm
#53

/bump



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Fri Aug 20, 2004 5:20 pm
#54

/bump



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


lividspiral
Fri Aug 20, 2004 11:54 pm
#55

how about some freakin sharks with freakin laser beams on their freakin heads; or at least some ill tempered sea bass. on a serious level, i would love to see some additions such as armour and creature mountable weapons. perhaps even some form of creature calvalry combat training for certain creatures. what about a combat mount for a rancor? i'm ready to ride on a nightsister on my rancor mount with blaster cannons on it's freakin head.




O and A, xm 202: party rock !!

Phased out MCH.... Theyve nerfed my entire profession. now wt.f do i do? We play online games because we enjoy the immense level of detail and diverse options and the ability to do a near-infinite number of activitites and professions. with every balance more and more of our options are stripped away and the game is slimmed down and streamlined. its currently basically a bugged console game. if i wanted to play a console SW game, i would play the KOTOR series because the knights of the old republic games are fantastic. even lego SW for my son's gamecube is more enjoyable at this point.
Aakhperkare
Mon Aug 23, 2004 1:17 pm
#56

What defines theCreature Handler role in combat?


A Creature Handler's role in combat should be both. Some tameables primarily for tanking. Some tameables primarily for damage dealing.


What basic combat elements should they possess?


It all depends on the tameables. You can't really give a CH combat mods outside of their pets.


What offensive abilities?


Some tameables for pure damage, less tanking. Up some damage here. Low some kinetic resists there. Add light armor piercing for some tameables, you have a damage dealer then.


What defensive abilities?


Some tameables for pure tanking. Low damage, high HAM, high resist pets, you have a tank.A Stand alone Creature Handler is only as good as the pet he/she tames, and this is hardly taken into account.


What unique abilities?


Here is an idea I have for further Creature Handler progression. Pet specializations. Say I choose a Rancor as my specialized pet. Here is a basic idea of how it would work



  • Novice Rancor Trainer

Large reduction in HAM costs for the /enragepets and /emboldenpets commands



  • Rancor Agressiveness Training

Anatural boost in the Rancors damage from 540-550 to 660-680


/berserk2 and /intimidate2 commands for pet



  • Advanced Rancor Empathy

/sentry command for pet. "Pet will guard target to the death disallowing anything within 20m's of target"


Instead of a pet vitality loss, the Creature Handler will have the option of taking SEVERE wounds to himself in exchange of preventing the loss of 1 vitality point to his pet.



  • Advanced Rancor Conditioning

+40 Pet Terrain Negotiation


20% HAM increase



  • Master Rancor Handler

/trick 3 command healing all mind and wound damage by 90%


/trick 4 command healing all mind and wound damage by 100% curing any disease or poison as well


/breed command Allowing your Rancor to breed with another Rancorproducing a baby of that particular species for the Creature Handler to tame


(must be at a lair of the same species)


/trainmount command allowing the Creature Handler to also make his specialized combatpet into a mount only he can use and ride.


I think you get the idea and hope you like it half as much as I do.


Should add what advantage or asset in group combat?


Like I said. All depends on the pets. A Creature Handler would have the option to use either his tank pets or his damage dealing pets, depending on what he/she has tamed.


How could/should they interact with other professions?


Providing breeding services for Bio Engineers. Providing non-combat uses to non-Ch's, such as rescue pets. (a pet that drags incapped PC's or delivers medicine). Entertainer pets that are trained to "sing" along or do tricks with their entertainer master, giving them bonuses to healing. So many ideas are already on the CH forum.


What interaction / dependencies should exist with other combatants?


Giving CH's the option to tame tanking pets as well as damage dealing pets will give them a more broad role in a group. CH's already depend on BE's for stims and more often now, pets. I am not sure how else a CH could interact or depend on others.


What should be their unique role in the Galactic Civil War?


How about Giving the larger tameables (Tortons, Maklocs, Fambaas) an ability to carry shield generators to assist in battlefield fights. Or the ability for the same large tameables to do area kinetic damage as they run through a group of enemies in battlefield encounters. This could be a command reserved only for the large tameables such as Tortons, Kimogila's, Fambaas and such. A /stampede command used only for battlefield encounters.


Currently in a PvP situation, pets are just not viable. They die much to quickly and can be ignored for several reasons.


1. Pet damage output only consists of kinetic.


2. They have no armor piercing.


3. They do not hit hard enough.


4. They do not hit fast enough.


5. They usually stop attacking when the CH is killed, they do not protect to the death as they should for theirmasters.


Thus the reasonspetscan and are ignored in a PvPbattle.



Request For Comments:


The community is invited to make commentsthrough April. At that time, the thread will be closed to further comments. Feel free to comment on any or all of the above items. Please stay on topic.








I had to spam my ideas once again.


By the way, P9M, I beat ya to the shield generator idea
Pluto9Moon
Tue Aug 24, 2004 12:54 am
#57

/build wall

/bang head



Really seems like an uphill battle for CH.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
spreadsheet
Tue Aug 24, 2004 12:58 am
#58

Pluto, cant picture a shark with laser cannons?.....LOL

We need armor for existing creatures and perhaps special weapons attachable to special creatures. I still like the Shield Generators for the Fambaa on Naboo. But lets TRY and be realistic.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Wed Aug 25, 2004 3:04 pm
#59

/bump



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Fri Sep 03, 2004 1:47 pm
#60

/bump



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


TottDonetta
Mon Sep 13, 2004 3:48 am
#61

official petition for flying sharks with laser beam eyes as tamable pets starts here.


/bump



Tott Donetta

The liver is EVIL and must be punished!


C[][][][][][][][][][][]_/_/_/_/_/_/||¦¦{[ :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
jopenack
Mon Sep 13, 2004 7:05 am
#62

Love what I am seeing here :-)


I like to believe the more we can include other professions the liklier we are to get something, not to take anything away from whatever perks we can get Il take it all lol


On that note;


Medical mounts = stims in saddlebags allowing limited ranged healing to doctors and increased ranged healing and offensive attacks for combat medics.


Engineer mounts = allowing some sort of repair bonus to sheild generators and weapon mounts. It might be nice to have some crafters out in pvp world to lend supportin combat, depending on theyr craft IE; weaponsmith mounted on an engineering mount gains a skill to +20% repair - draining special moves pool to avoid abuse. Armorsmiths a +%20 repair on sheilds .... maybe give master artisans a +%10 repair


Combat mounts = we have plenty here already to work with, all good stuff:-)


Espionage mountable units = this gets tricky lol. Entertainers have always been spy's for all sides in any war. what if they were allowed to have a specially designed electronic control device for they're mount to allow them to appear nuetral or even factioned to the enemy, for recon perposes and maybe even assasination attempts. OK this one needs alotta work lol and may not be suitable from a ch perspective but I believe some entertainers would love to join in PVPin a spy/assasin way. Rangers also might be included here.


Special bonus skills for mounted players = many ideas here but will wait for a future breakdown with details. I believe both combat and non cambat can benifit here.


I can see a very easy pattern as to who makes what, a little from many proffesions spybox control units = entertainers. armorsmiths =shield gens. weaponsmiths =mount weapons. Master artisan = energy repair units for restoring pwer (health) to sheild, weapon mounts. BE's tissues and saddles. then items can be dropped onto a saddle by anyone for assembly.


Part of the problems with PVP is finding a way to include more professions, in war even civilans help in any way they can. and more likely will the dev's listen.




SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
SkyPreacher1
Mon Sep 13, 2004 2:17 pm
#63

/bump



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
RoboFish
Mon Sep 13, 2004 3:15 pm
#64

Two Words:

Kaduu Jousting



In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

jopenack
Tue Sep 14, 2004 3:02 am
#65

jousting lol now that would be fun

include spats in that and you really could have some cool chicken fights lol



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Page 5 of 8