Creature Handler Archive

Thread: New Pet System On Test Center: Results & Information Please!

Spazzers
Fri Jul 29, 2005 9:44 am
#53






Epsilon125 wrote:


Whether or not SOE chooses to make certain specials uncommon or rare remains to be seen. But I don't see it as an insult. I guess it just depends on how negative different people want to spin it. If someone wants instant gratification, they can buy a BE pet.


Not true. BE pets in test have no inherent specials. They must be tamed and ground in order to open a slot. You MUST tame a wild animal and grind it so you can learn the ability then train that ability to your BE pet, once the slot has opened of course. I wouldn't call that instant gratification by any means.


I see it as an opportunity. It could create a system for breeding pets and economic opportunities for those CH's who want to try it. The amount of time required to train the specials would guarantee higher demand. People would come to those CH's looking for pets with certain traits. The fact that it DOES take effort and time to obtain the abilities to train different traits would mean that different CH's would probably specialize in different areas.


I try to see these changes realistically.They aredifferent. That's all. The old system was fine, otherwise we wouldn't have played CH for so long. This new system is different. It involves a lot more work to be sure. I don't see the work as being bad as long as grinding a pet is entertaining. Everyone makes their own choice as to what they classify as entertaining.


Sure, therewould begrinding,butwith a different purpose than the usual. It would wind up more like the crafting professions.


Crafting after the curb is generic. This CH changes sounds a lot more custom. In that light it is better.









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Iakimo
Fri Jul 29, 2005 10:57 am
#54

Here's the message in friendly green letters:



DON'T PANIC.





---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Epsilon125
Fri Jul 29, 2005 11:17 am
#55



KzinKiller wrote:

Epsilon125 wrote:

Look at the numbers -- a 1-in-7 chance that a pet will have a Special. Let's say there are 12 valuable Specials you want to learn. If the Special isn't revealed until you've tamed the pet and it gains a certain number of XP, then you'll have to tame & grind 84 pets (on average) to learn those 12 specials. If every member of a specific species had that Special, you'd only have to tame & grind 12 pets. Based on SOE's love-affair with grinding, which sounds more likely to you?

To expect somebody who put up with the pure crap code dumped on MCH for the last year and a half to now gleefully accept the prospect, at Master, of being required to grind out 84 new pets to learn Specials would be an insult of a magnitude that only this dev team could contemplate.

Whether or not SOE chooses to make certain specials uncommon or rare remains to be seen. But I don't see it as an insult. I guess it just depends on how negative different people want to spin it. If someone wants instant gratification, they can buy a BE pet.

I see it as an opportunity. It could create a system for breeding pets and economic opportunities for those CH's who want to try it. The amount of time required to train the specials would guarantee higher demand. People would come to those CH's looking for pets with certain traits. The fact that it DOES take effort and time to obtain the abilities to train different traits would mean that different CH's would probably specialize in different areas.

Sure, there would be grinding, but with a different purpose than the usual. It would wind up more like the crafting professions.





Save that strawman BS for somebody who doesn't see through it ... there is nothing instant about the gratification of an MCH who endured the quality of the code for the last two years, and claiming that there is is the kind of alternate-reality doublespeak I would expect from the SOE Marketing department, not a player.




What do my comments have to do with the last two years??? Alternate-reality doublespeak? That has a nice ring to it but I don't think you understand what the term doublespeak means.

I'm talking about possibilities for the future because I see potential good of it. I've played this game since it went gold also. I've also experienced the good and the bad changes. The difference is that I always look to the future and how to try and make the best of it.
Seiryuu
Sat Jul 30, 2005 12:44 am
#56

Since the Creature Handler learns the abilities to teach to pets, what happens if they surrender their CH skills? Presumably they would no longer be teachable, but are they lost or just locked until the character is once again a Handler?

Do you need Taming 3 or 4 to teach these, or can novices learn and teach any special the pets within their level can know?



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Seiryuu
Sat Jul 30, 2005 11:59 am
#57

That would be my guess, too, however schematics are something that stay in the datapad.

More questions:

Do pets used by non-handlers gain experience? Can they level them up then give them to a handler for training?

For those that sell mounts -- are you going to continue selling non-handler mounts now? Will it just affect your price or will it affect your sell rate, too? (I see the answer to the previous question affecting this, too.)



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
StarRunner
Sat Jul 30, 2005 7:17 pm
#58






Epsilon125 wrote:





greywheel wrote:





Luxora wrote:

^ Like what he said, I would like to know if the abilities a wild pet comes with are dependant upon their species, or solely level, or what.


As in, someone said they got Eye Gouge (L2) from a CL60 kwi. I presume the L2 part comes from it being CL60, but is Eye Gouge solely given to kwi's/rhoa kwis/and other creatures of specific species, so people would eventually learn where the abilities came from? Would the CH forum eventually be able to compile a list of what abilities come from what species of creature / and their respective planets? Or is it totally random?


For instance, I doubt you'll be able to ever learn any level of Aggression from a durni, nuna, or worrt, or any non-predatory/aggressive animal. I also doubt you'd be able to learn something like Precision Strike from pets as big as a rancor, you're more likely to learn Beastly Constitution instead. Would abilities work along those lines, i.e. common sense, but also limited via species?





It is still to early to tell if the abilities are creature specific, totally random, or random among specific creatures. I am so glad I found the L2 on the level 50. That was an important clue. It leads me to believe higher level creatures might have higher level versions of an ability. But since they are harder to tame there should be a greater reward. I may have to take a second trip to Dathomir.


Also, for clarification, since this information is found in the datapad, you must tame creatures and inspect them in order to see what you got. It's sorta like playing the lottery.







I hope that Specials will be based on specific creatures and levels. It would make creatures unique again, something that most all CH's have been asking for. It would also make certain types of special abilities rare (assuming there are rare babies again). If certain types of specials and creatures were rare, it would open up the idea of breeding babies to the CH profession. As certain people found rares, they could conceivably train pets with combinations or rare specials. How much would pets with combinations of these rare specials be worth? They would always remain in demand because of the training time. I think it could open up a whole world of opportunities to the CH profession.




I disagree. Instead of making pets unique it will drive all ch's to the same spots to get a specifc 2 or 3 specials. Nothing more nothing less, only if there is randomization thrown into the mix will people have to work for the specials they earn rather than just hitting up a walkthrough of yes you tame 5 merek assassins and you get this, 6 lurking sheer mites for that. I do agree that some specials should be rare and hope they are, but I definately dont want to have to deal with every ch on the freakin server flocking to one spot to get that rare ability. I hope they keep us spread out as we should be. *remembers the first time he tried to tame a baby bull only to have another ch shoot at it and laugh*



Severius Darkbane
MCH from 2003 til the NGE
SWG Winner of mmorpg.com's 2006 MMOWTF awards!
StarRunner
Sat Jul 30, 2005 7:27 pm
#59

I have on question and it seems rather ambiguous as to what the answer would be. I have a Plains Hunter that turns 2 years old next week. My first aggressive tame, and I believe the only one (maybe theres a second out there but the only other person I knew to have one doesnt play anymore) on the Sunrunner Server. She is in nearly immaculate condition and will be getting nerfed come the next patch. Not something unexpected as she has been through the ringer more than anything else I have ever seen. What I want to know is will I be able to train her with any specials after I have learned some?


Whether I can or not will not make me get rid of her, as like I said, I have had for 2 years next week and most likely longer then alot of people have even been in this game hehe.





Severius Darkbane
MCH from 2003 til the NGE
SWG Winner of mmorpg.com's 2006 MMOWTF awards!
Joker9125
Sat Jul 30, 2005 7:29 pm
#60

Yes youw ill be able to relevel and train existing pets. And for future refference please check the stickies first.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

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Velitham MCH
Kalano
Sun Jul 31, 2005 12:46 am
#61






Seiryuu wrote:

Do pets used by non-handlers gain experience? Can they level them up then give them to a handler for training?

For those that sell mounts -- are you going to continue selling non-handler mounts now? Will it just affect your price or will it affect your sell rate, too? (I see the answer to the previous question affecting this, too.)





From testing last night. One in our group wasn't a CH and said his pet he had didn't get any xp. So, that is the short of the first answer. Not sure if that is the way it will be. Ask a dev for any further info.


The price for a pet will depend on a few factors. Is it a mount and a non-ch mount? Does it have any trained commands, like stay, attack, and so on? Does it have any special abilities? Those three questions would affect the price of a pet and most likely the sale rate too.

To getabilities on a pet, and make it a mountable, it will take a lot of combat time with the CH so it will definatly make them a lot more costly to buy. Also, the CH will have had to learn abilities from pets he has owned, which also takes time.



_______________________________________________________________________

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Scoooter
Sun Jul 31, 2005 9:29 am
#62

Are we going to have to regrind our existing pets.


At the very least they should let all full grown pets in our datapad be fully leveled.


Seems silly that we would have to regrind 20+ pets that we have had for ages.




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PyscoJuggalo
Sun Jul 31, 2005 9:42 am
#63






Scoooter wrote:

Are we going to have to regrind our existing pets.


At the very least they should let all full grown pets in our datapad be fully leveled.


Seems silly that we would have to regrind 20+ pets that we have had for ages.







I would like to know the answer to this as well.




Also with everyone going after the same specials, well hell that happens in every aspect of any game. I just hope they make it really hard to get all L3 specials and maybe at a much later time throw in ultra rare specials that are unique to ultra rare babies.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
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Chacca
Sun Jul 31, 2005 9:51 am
#64

I have a question. You learn a pets ability. You then train another pet that ability. You give or sell that trained pet to another CH. Will that CH then be able to learn that ability from that newly trained pet?
Scoooter
Sun Jul 31, 2005 9:57 am
#65






PyscoJuggalo wrote:





Scoooter wrote:

Are we going to have to regrind our existing pets.


At the very least they should let all full grown pets in our datapad be fully leveled.


Seems silly that we would have to regrind 20+ pets that we have had for ages.







I would like to know the answer to this as well.




Also with everyone going after the same specials, well hell that happens in every aspect of any game. I just hope they make it really hard to get all L3 specials and maybe at a much later time throw in ultra rare specials that are unique to ultra rare babies.








This is why I have issue with them not giving our existing pets specials. Some of us have spent a lot of in game time collecting the rares.


But from what I hear it is level based


The least the should do is let our existing grown pets be grown so we dont have to grind 20+ pets


Message Edited by Scoooter on 07-31-2005 10:58 AM



Scoooter - Master Pilot/Master Politician
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