Creature Handler Archive
Thread: New Pet System On Test Center: Results & Information Please!
Shadwe wrote:
Not all creautres will have an ability I tamed 12-15 bantha before I found 1 with an ability.
also it's /tellpet command
It appears that /pethigh and /petlow work instead of /pet, for the emote animation.
Vertexon wrote:
On the second point, I am in fact referring to the /pet command (not tellpet). The one that ordinarily triggersthe emote "Vert Exon pets (Killer)." It doesn't do that anymore... if you type /pet it defaultsto /petBleedAttack instead.
Ko-aIri wrote:
Hey folks,
This thread is here to gather and share information about the all-new CH system. Anyone who has a Test Center Creature Handler and tries out the new system PLEASE post here!
Some guideline questions:
- What special attacks are available? What are they called and what do they do? Are they useful? What pets have which attacks by default? Do they seem to work reliably in combat situations? Did you try them in PvP and PvE?
- What stats can you change on your pets? Were you able to adjust your pet's Health, Damage, Speed, anything? By how much? Did it seem useful?
- What is the overall impression you get of the new system? Is it useful? Does Creature Handler seem better for the changes? Do you feel like you are more viable in combat now, and do you think people will desire to be a creature handler more than they did previously?
Feel free to add any of your own comments about the system or neat things you discover. Please don't troll in this thread, only post here if you have information to share. Thanks!
I just wanted to give everyone some early observations. First off, there are not a lot of people on TC-Bria. I have only talked to one live person and seen two or three AFK people. Of course, its a large galaxy and I am sure there are other people here but it does seem really quiet when compare to the real Bria. When I visited C-net and Theed they were empty. I agree we need frogs to increase the testing numbers. That said I did not try any PVP.
I believe the system will be fun once the kinks are worked out. There was improvement in today's build. I can only hope for the same tomorrow. This afternoon I was able to see stats on every pet. The training stats and abilities are listed in the datapad. After training 20 pets in the first build with no innate abilities. I found 4 this evening.
A lvl 12 bachelor gualama with staggering attack(L1) 18700 xp
A lvl 25 huurton stalker with knockdown attack(L1) 62575 xp
A lvl 27 huurton pup with panicked rage (L1) 71575 xp
A lvl 50 vexed voritor lizard with frenzied blitz (L2) 218200 xp
The xp numbers listed are the training xp shown for the pets. As can be seen they go up in number with level, my level 70 BE Gurreck states 410200. A level 4 nightspider tamed this morning shows 4300 xp.
I will try and find a site to host a screenshot.
I leveled the 25 huurton stalker thru the 62575 xp but saw nothing change. I am not able to train the knockdown command. But that may be because I do not have any creatures trained up for an open slot. WIll have to try to train another creature up to test that. The first twoare trainable commands. That seems to be triggered by damage. Still need to test that pet to see if it is working. I tested the knockdown and the staggering attacks. Neither seem to be working yet. With knockdown I can see the ! that appears when a pet hears you command but the pet does not perform anything. No notes in combat window and pet does not move if knockdown is used to initiate combat. The staggering attack command was not being heard, tried changing words several times, even used same word as I used for knockdown but no !
I did see a new 'anger' state on some creatures I fought. I imagine it is similar to the rage ability.
In order to gain training xp for your pets you need to fight creatures close to their level or higher. If they are grouped with you than you need to fight creatures that are near or higher than your level. As can be guessed this can be problematic with low level pets. We need affective pets to be affective against creatures our level. So for the low level pets I left them ungrouped and had them assist me on creatures I knew I could kill easily. The xp seems to be the same as long as the above criteria is met. I checked while fighting with the level 25 huurton. Against a level 25 huurton with him doing all the damage he received 1682 xp. Against a level 27 huurton with me helping he received 1679 xp. Against a level 50 bol with me doing most of the work, he received 1682 xp. So damage pet did and level of combatant did not matter. If you fight a creature too low in level you only get 1 training xp.
That said, I was having fun. Taming pets that you would not ordinarily keep is fun again. As my data pad filled up and I started developing favorite pets on my live toon, I was growing bored of taming. This has made taming fun again. I can see the system being very useful. We can train our pets with specials that complement our play style.
Here is a picture of one of the pets with an innate ability.
Ko- maybe you can make it a clicky.
http://www.imagedump.com/index.cgi?pick=get&tp=287201&poll_id=0&warned=y
If not can we please get the ability to see what specials the pet has? We are a CH after all. We should know what kind of pet has what kind of special abilities.
Luxora wrote:
^ Like what he said, I would like to know if the abilities a wild pet comes with are dependant upon their species, or solely level, or what.
As in, someone said they got Eye Gouge (L2) from a CL60 kwi. I presume the L2 part comes from it being CL60, but is Eye Gouge solely given to kwi's/rhoa kwis/and other creatures of specific species, so people would eventually learn where the abilities came from? Would the CH forum eventually be able to compile a list of what abilities come from what species of creature / and their respective planets? Or is it totally random?
For instance, I doubt you'll be able to ever learn any level of Aggression from a durni, nuna, or worrt, or any non-predatory/aggressive animal. I also doubt you'd be able to learn something like Precision Strike from pets as big as a rancor, you're more likely to learn Beastly Constitution instead. Would abilities work along those lines, i.e. common sense, but also limited via species?
It is still to early to tell if the abilities are creature specific, totally random, or random among specific creatures. I am so glad I found the L2 on the level 50. That was an important clue. It leads me to believe higher level creatures might have higher level versions of an ability. But since they are harder to tame there should be a greater reward. I may have to take a second trip to Dathomir.
Also, for clarification, since this information is found in the datapad, you must tame creatures and inspect them in order to see what you got. It's sorta like playing the lottery.
Epsilon125 wrote:
I hope that Specials will be based on specific creatures and levels. It would make creatures unique again, something that most all CH's have been asking for. It would also make certain types of special abilities rare (assuming there are rare babies again). If certain types of specials and creatures were rare, it would open up the idea of breeding babies to the CH profession. As certain people found rares, they could conceivably train pets with combinations or rare specials. How much would pets with combinations of these rare specials be worth? They would always remain in demand because of the training time. I think it could open up a whole world of opportunities to the CH profession.
Unfortunately, I've got a bad feeling about this. It looks like a deliberate new grind-a-thon being imposed on veteran CH's. If that's their intent, then Specials will not be based on specific creatures, because that would shorten the grind.
Look at the numbers -- a 1-in-7 chance that a pet will have a Special. Let's say there are 12 valuable Specials you want to learn. If the Special isn't revealed until you've tamed the pet and it gains a certain number of XP, then you'll have to tame & grind 84 pets (on average) to learn those 12 specials. If every member of a specific species had that Special, you'd only have to tame & grind 12 pets. Based on SOE's love-affair with grinding, which sounds more likely to you?
To expect somebody who put up with the pure crap code dumped on MCH for the last year and a half to now gleefully accept the prospect, at Master, of being required to grind out 84 new pets to learn Specials would be an insult of a magnitude that only this dev team could contemplate.
Look at the numbers -- a 1-in-7 chance that a pet will have a Special. Let's say there are 12 valuable Specials you want to learn. If the Special isn't revealed until you've tamed the pet and it gains a certain number of XP, then you'll have to tame & grind 84 pets (on average) to learn those 12 specials. If every member of a specific species had that Special, you'd only have to tame & grind 12 pets. Based on SOE's love-affair with grinding, which sounds more likely to you?
To expect somebody who put up with the pure crap code dumped on MCH for the last year and a half to now gleefully accept the prospect, at Master, of being required to grind out 84 new pets to learn Specials would be an insult of a magnitude that only this dev team could contemplate.
Whether or not SOE chooses to make certain specials uncommon or rare remains to be seen. But I don't see it as an insult. I guess it just depends on how negative different people want to spin it. If someone wants instant gratification, they can buy a BE pet.
I see it as an opportunity. It could create a system for breeding pets and economic opportunities for those CH's who want to try it. The amount of time required to train the specials would guarantee higher demand. People would come to those CH's looking for pets with certain traits. The fact that it DOES take effort and time to obtain the abilities to train different traits would mean that different CH's would probably specialize in different areas.
Sure, therewould begrinding,butwith a different purpose than the usual. It would wind up more like the crafting professions.
I believe the special, or lack of a special, is apparent after the initial tame. You should see special and 0/xxxx pet xp. So if you tame a pet that has no special, you will no right away. You won't have to grind it.
Once you do find a pet with a special you wish to learn however, you will have to grind that pet until the ability is obtained. You also have to grind your keeper pet at the same time in order to open a slot so you can teach this new ability to it.
Epsilon125 wrote:
Look at the numbers -- a 1-in-7 chance that a pet will have a Special. Let's say there are 12 valuable Specials you want to learn. If the Special isn't revealed until you've tamed the pet and it gains a certain number of XP, then you'll have to tame & grind 84 pets (on average) to learn those 12 specials. If every member of a specific species had that Special, you'd only have to tame & grind 12 pets. Based on SOE's love-affair with grinding, which sounds more likely to you?
To expect somebody who put up with the pure crap code dumped on MCH for the last year and a half to now gleefully accept the prospect, at Master, of being required to grind out 84 new pets to learn Specials would be an insult of a magnitude that only this dev team could contemplate.
Whether or not SOE chooses to make certain specials uncommon or rare remains to be seen. But I don't see it as an insult. I guess it just depends on how negative different people want to spin it. If someone wants instant gratification, they can buy a BE pet.
I see it as an opportunity. It could create a system for breeding pets and economic opportunities for those CH's who want to try it. The amount of time required to train the specials would guarantee higher demand. People would come to those CH's looking for pets with certain traits. The fact that it DOES take effort and time to obtain the abilities to train different traits would mean that different CH's would probably specialize in different areas.
Sure, there would be grinding, but with a different purpose than the usual. It would wind up more like the crafting professions.
Save that strawman BS for somebody who doesn't see through it ... there is nothing instant about the gratification of an MCH who endured the quality of the code for the last two years, and claiming that there is is the kind of alternate-reality doublespeak I would expect from the SOE Marketing department, not a player.
Spazzers wrote:I believe the special, or lack of a special, is apparent after the initial tame. You should see special and 0/xxxx pet xp. So if you tame a pet that has no special, you will no right away. You won't have to grind it.
Once you do find a pet with a special you wish to learn however, you will have to grind that pet until the ability is obtained. You also have to grind your keeper pet at the same time in order to open a slot so you can teach this new ability to it.
If that's true, then in my hypothetical it's 'Tame 84, but only grind 12' ? I can't pretend that's much more appealing to me, but it's a little less sadistic to up-and-coming CH's, I'll grant you.