Creature Handler Archive

Thread: New Pet System On Test Center: Results & Information Please!

Kalano
Sun Jul 31, 2005 10:23 am
#66






Chacca wrote:
I have a question. You learn a pets ability. You then train another pet that ability. You give or sell that trained pet to another CH. Will that CH then be able to learn that ability from that newly trained pet?





We had tested this out last night. So far, the answer is no. Unless we are otherwise proven wrong, it was a great idea but didn't work out at all.


So, it seems, that you have to get your own pets. But will try to see if i can tame a pet then give it away for another to train. Maybe they will get the ability. We will have to see.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Luxora
Sun Jul 31, 2005 10:27 am
#67



^ I agree with Dudley.






The least the should do is let our existing grown pets be grown so we dont have to grind 20+ pets




Yes, I agree, but you know what? SOE isn't making this upgrade because they give a damn about what it's doing to CH's and our beloved pets. They're upgrading us in the name of keeping the game whole and balanced, and it would look bad if they didn't do anything to ungimp our profession. Once we're ungimped, do you think they'll even look back at these forums? Do you think they care about making us MCH's regrind the 20+ pets in our datapad, when we ALREADY did the profession grind once, like every other profession does? We're given more work/grinding, and we still have likely the most gimpy and broken profession (debatable, but, we're among the top 3 gimpiest.) and I doubt giving our pets abilities or fixing bugs is going to ungimp us. Unless these abilities are amazing, it won't make us a valid combat profession in PvE or PvP, EVER. We are CL80, but it feels like we're not even 40.


We don't benefit groups -- when people want a Squad Leader for the constant Burst Runs, they benefit the group and have their place. When people want a Swordsman for a tank, they benefit their group. Obviously Medic/Doctor/CM's benefit their group. What do CH's give to a group that cannot be found in any other profession? What makes those 15 seconds of pet-pulling-out worthwhile to a group (aside from a tiny, insignificant DoT that can be killed/removed in seconds.)


Unless they address issues like that, this "pet ability" upgrade means little to nothing as far as how weak our profession is. Not that I'm complaining, we're getting attention now when we formerly didn't -- oh joy.


/cynicism off





To expect somebody who put up with the pure crap code dumped on MCH for the last year and a half to now gleefully accept the prospect, at Master, of being required to grind out 84 new pets to learn Specials would be an insult of a magnitude that only this dev team could contemplate.


I wholeheartedly agree. I can't believe they're trying to do that to us. The second this upgrade goes through and it shows no sign of fixing our profession, I'm respeccing. Let them have a game with no CH's, and little to no BE's... because I won't PAY to have them force my Master Creature Handler to regrind what should already be mine.

Message Edited by Luxora on 07-31-2005 12:30 PM



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
Kalano
Sun Jul 31, 2005 10:27 am
#68






Scoooter wrote:






PyscoJuggalo wrote:





Scoooter wrote:

Are we going to have to regrind our existing pets.


At the very least they should let all full grown pets in our datapad be fully leveled.


Seems silly that we would have to regrind 20+ pets that we have had for ages.







I would like to know the answer to this as well.




Also with everyone going after the same specials, well hell that happens in every aspect of any game. I just hope they make it really hard to get all L3 specials and maybe at a much later time throw in ultra rare specials that are unique to ultra rare babies.








This is why I have issue with them not giving our existing pets specials. Some of us have spent a lot of in game time collecting the rares.


But from what I hear it is level based


The least the should do is let our existing grown pets be grown so we dont have to grind 20+ pets



Message Edited by Scoooter on 07-31-2005 10:58 AM





Your exsiting pet will be full grown. It will, however, have to gain xp for ability slots and ability points. It will continue to gain this till it rolls over approximatly 10 times then will be in a state of full maturity.


Your pet will not be any different after the conversion with the only exception of being able to gain more than it is now. It will not have abilities given.


You can get new abilities trained on you pet by another CH. All it needs is an ability slot and the appropriate amount of ability skill points and a trainer with the ability you want. I have successfully trained pets that were traded with me.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Chacca
Sun Jul 31, 2005 10:35 am
#69



Kalano wrote:


Chacca wrote:
I have a question. You learn a pets ability. You then train another pet that ability. You give or sell that trained pet to another CH. Will that CH then be able to learn that ability from that newly trained pet?


We had tested this out last night. So far, the answer is no. Unless we are otherwise proven wrong, it was a great idea but didn't work out at all.

So, it seems, that you have to get your own pets. But will try to see if i can tame a pet then give it away for another to train. Maybe they will get the ability. We will have to see.






If that be the case then when a CH learns a rare ablity he/she will have a market for pets. The return of the days seeing pets for sale at starports may near.
Kalano
Sun Jul 31, 2005 10:37 am
#70






Chacca wrote:





Kalano wrote:





Chacca wrote:
I have a question. You learn a pets ability. You then train another pet that ability. You give or sell that trained pet to another CH. Will that CH then be able to learn that ability from that newly trained pet?





We had tested this out last night. So far, the answer is no. Unless we are otherwise proven wrong, it was a great idea but didn't work out at all.


So, it seems, that you have to get your own pets. But will try to see if i can tame a pet then give it away for another to train. Maybe they will get the ability. We will have to see.









If that be the case then when a CH learns a rare ablity he/she will have a market for pets. The return of the days seeing pets for sale at starports may near.




that really depends on the pet sold. Non-ch pets will be the ones sold at a starport. But i just don't see to many CH pets being sold since we are not the FOTM like it was in the begining days.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
PyscoJuggalo
Sun Jul 31, 2005 2:02 pm
#71

Got to agree with Scoooter, currentfull grown pets should get something. Maybe not full XP, but half would be nice, hell even a quarter would be something to make people feel better (Innate abilities are a bad idea, because what if you don't like that ability on your pet? It would ruin your pet's temp before you even had a chance to plan one).



As far as the usefulness of CH pets after this revamp, well we will have to see how good the innate Health / Defense boosts are. If they are good enough to allow our level 70 pets compete with level 80 MOB's, I'll be happy.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Spazzers
Mon Aug 01, 2005 1:11 pm
#72

With all this chatter about WoW mechanics being used and having seen pets used in WoW I had to try it out for myself.


I set up a hunter and got him to the right level so he could tame a pet. The taming process is life threatening and not from the parents, from the critter itself. I don't have to train the pet guard commands. It just does it naturally, like a real pet would. If the pet goes on the attack and we get ganked, I can tell the pet to follow me while I run my happy arse off. The pet breaks aggro and runs after me. The pet will even catch up to me and run by my side. If I stop and rest, the pet stays with me. If I get blindsided and attacked, my pet automatically rescues me.


So, are the WoW mechanics the same as the SWG mechanics? Absolutely NOT! The WoW mechanics work. The SWG mechanics do not.




Buboopadoo
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A Simple Resource Dealer

A Developer's answer to everything:
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greywheel
Tue Aug 02, 2005 8:30 pm
#73


Found a new bug,


After learning L2 bleeding attack from my volitor, wanted to try to train it to my huurtonthe L2. The huurton hasthe L1 innate bleeding attack. My huurton is no longer gaining xp. I have tried with it in group, without group.



This is the huurton the pet I learned the L1 bleeding attack from.

I think it has something to do with me learning the L2 version. My other huurton with L1 fenzied attack is still earning XP.


I also posted this in the test center bug thread.




New information

I was able to bypass the bug by storing the pet and recalling it. So I now have no clue what caused this.

Message Edited by greywheel on 08-02-2005 10:35 PM



IGN - Iamjake
Retired
MCH MP MS on Bria
greywheel
Tue Aug 02, 2005 8:52 pm
#74

Something else I noticed that hopefully someone else can confirm. Is this new?


I have been fighting a lot with my pets ungrouped. I have not done this in a while since my CH xp are maxed out. No need to. But as everyone may know that if your pet is grouped with you and you are CL 80 you must fight NPCs in the CL 80 range. If not grouped you can fight NPCs and gain xp for your pet as long as the NPC is close or higher level than you pet.


Anyways been fighting a lot with level 25 -50 pets while testing. So these pets have not been grouped.


They seem to often return to waypoints one or two removed from the last waypoint. At first I thought they were just running off aimlessly. Then I noticed where they were running to was a spot of a previous combat or a previous follow me call.


Has anyone else noticed this?





IGN - Iamjake
Retired
MCH MP MS on Bria
Joker9125
Tue Aug 02, 2005 9:50 pm
#75

It seems the devs are working on pet pathing again. Did anyone notice that Pre-CU that your pets moved extremely slowly when following patrol points? I did because I had several parades around the C-Net starport by dropping patrol points. Post-CU I notice that my pets move in a simillar manner all the time now. It seems to me that your character is now constantly dropping patrol points that get cleared after your pet passes through one and that issuing cammands such as follow me drop another one that clears once your pet has reached you. It could be that these patrol points are not clearing properly anymore. Of course this is just all speculation on my part and I could very easily be wrong.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
greywheel
Wed Aug 03, 2005 7:32 am
#76

Joker you could very well be right. Since we have more control with calling our pets off previously set waypoints, maybe these waypoints aren't being cleared.



IGN - Iamjake
Retired
MCH MP MS on Bria
Seiryuu
Wed Aug 03, 2005 8:55 am
#77

That could be entirely possible, Joker. In the distant past (somewhere in the single digit of publishes), pets had that same behavior of returning to where called or told to follow after combat. In tweaking the AI, they have probably caused this to happen again.



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BillyDeeColt45
Wed Aug 03, 2005 3:34 pm
#78







Indene wrote:






Shadwe wrote:
fambaa CL22 has passive ability beastley constitution (L1), train thru 0/xxxx once it has grown given it 10 training points (not sure what these are for yet) trainablities 1 (not able to train anything on it).

hermit spider CL4 knockdown attack (L1) have train this thru 3 times it has grown to full size of normal adult of it's type but kd has not worked.

injured kwi CL60 ability eye gouge (L2) have got this to work get the blind icon on mob attacked, have gone 50%/XXXXXX and has not grown so you must cycle thru 0/XXXXXX once before pet will grow.




WoW. direct plageristic copy of the Hunter in WoW. I wonder what Blizzard would say. Training points. intate abilities that the hunter learns and passes to other pets. Level 1-n (called Rank 1-n in WoW). Looking more and more like I will be able to save $16 a month real soon now.


-Indene-







You are exactly correct, this is WoW hunter crap and I hate it.


Message Edited by BillyDeeColt45 on 08-03-2005 07:34 PM

Message Edited by BillyDeeColt45 on 08-03-2005 07:36 PM



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