Creature Handler Archive

Thread: The Publish 19 Bug [Fixed July 1/2]

Vlherg
Wed Jun 29, 2005 11:26 am
#40

I'm not a CH, though I have a friend who recently returned to the game who is, he currently knows nothing of this fiasco. At his next log in he's in for an unpleasant welcome.


I really feel sympathy for you all. Nothing in this patch could possibly have been considered importamt enough to send it to live knowing it would make an entire profession unplayable.


For the devs to say they thought they'd fixed it is nothing but an admission of complete incompetence. They have a test centre, had they listened to the players there, they would have found out the bug still exists. But no, as ever they rush to push out whatever half finished crap they have and damn the consequences.





The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
Warryyr
Wed Jun 29, 2005 11:26 am
#41






JFreeman wrote:
We had another last-minute-bugfix which so similar to this, that there was some confusion that led to our thinking that fixing that bug resolved this issue.

I don't mean to offer that as an excuse, I just want to explain what happened.

I'm really sorry this made it to Live. We're working on a fix and we'll get it to you as soon as we can.








Thanks for coming in to let us know you're getting this fixed. A last minute bug fix, however, seems way too late in the game with something this severe that was reported over a week ago on TC.


Also, every single one of my characters now crashes to desktop as soon as I hit the loading screen. Worked fine earlier. You'll probably want to fix that, too.


Anobaca
Wed Jun 29, 2005 11:28 am
#42






Akaara wrote:

gah... what about double xp week!


Will the pets we have be fixed that are in our datapad?








I really hope they fix my pets n my datapad I know they are just pixals but I have a webmaster I have had ever since I started as a CH. It was a gift from a friend that is gone but not forgotton, along with my frienzed grual. He may no be Rare anymore but is one of my oldest hunting buddies.



- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
AltharXXX
Wed Jun 29, 2005 11:30 am
#43

can someone PLEASE explain this bug -


If I log on and don't call pets will they be ruined? Or do I have to call them to render them useless ?






Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Anobaca
Wed Jun 29, 2005 11:31 am
#44






AltharXXX wrote:

can someone PLEASE explain this bug -


If I log on and don't call pets will they be ruined? Or do I have to call them to render them useless ?








They are level 1(0) in your datapad you do not have to call them for them to be that way thsy just are



- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
AltharXXX
Wed Jun 29, 2005 11:37 am
#45






SioBabble wrote:


Ko, frankly, fixing this is not enough.


I want compensation for this. My main character is unplayable against mobs at his own level.


Also, someone in management at SOE needs to be unemployed because of this. I am serious. No one who would be negligent or incompetent to this degree should be in a position where they allow a game breaking bug of this magnitude to go forward. This "communication issues" thing is a very poor excuse. Someone needs to be fired.









Dude - if they fired people at SoE for this kind of stuff their would be no one left. Besides the guy doing the firing would be the guy responsible and he'd certainly not fire himself. He would replace someone who made a sloppy mistakebut had a little experience with their code with a freash noob. You want more fresh noob coders??


Also firing people has a huge cost, they have to have grounds for termination. Want them to raise your monthly fees to support the wrongfully termination lawsuits?






Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
Aerontako_Shretalon
Wed Jun 29, 2005 11:39 am
#46


I'm posting this so you DEV dumbasses know where to start once you fix your mistake!



Mount Upgrades:


1: Allow default ranged attacks and the throwing of traps, as previously stated in the In-Concept proposal of "Mounts Unleashed". Though, only permit this if the mount has been trained by a Creature Handler to allow "Mounted Atack".


[All CL10 token Varactyl will automaticly recieve this abeality.]


2: Remove the mounts "slow down" effect due to being initiated into combat.


[This option is highly debatable. Would the rider have too much of a speed advantage this way?]


3: Shorten the length of time it takes for a winded mount to prepare for the next gallop.


4: Customizeable sadles should be an option. The sadles could come in different styles, such as flags for Imperials and Rebles. To mount a creature, you must first have a sadle. The basic sadle will be craftable by articians, but more prolific models would be craftable by tailors and possibly armorsmiths.


5: Shorten the time it takes for a mount to catch it's breath when a gallop is completed or cancled.


6: More mounts...


General Upgrades:


1: "Pet Sync" - This would be the abeality for a CH to actually control a pet's movement and special abealities as they would their own. During Pet Sync the controler kneels to a prone position, not being able to take any further action till the Pet Sync is cancled. Pet Sync cannot be freely cancled in combat, followed by a 15 second delay after combat. If the controler is attacked, the Pet Sync in broken and syncing again will have a delay. The pet will only be alloud to move so far away from the controler, not being able to truely leave the designated proximity, possibly 40-50 meters in radius of the controler. If the pet that is synced to gets incapped, the controler would lose half their health (cumulative, so it is quite possible to incap yourself if you jump the gun and sync into another pet) and all but 1% Mind Abeality Point.


Once a creature handler has obtained the status of Master Creature Handler, their Pet Sync abeality gives them access to alternative mount abealities. When useing the Pet Sync, while mounted, the creature handler and the mount become one fighting unit. Their life is added together and devided aproapratly, possibly by half. The resistance of the pair is based on the mounts resistance, not the rider. The mount will have access of all it's normal combat abealities while movement and Special Abeality use is controled by the rider. The rider will have access to ranged attacks as well as still be able to use normally available items. If incap occures, both the rider and mount become incapped.


2: Bio Engineers should be offered more craftable creatures. Unique creatures that cannot be found in the wild and possibly the option to create genetic splices of current available specimens.


3: Restore the diversity creatures once had. The only difference between Non-Bio Engineered creatures is based on level and possibly hiden resistances. Two creatures outside the same species that have matured to the same level should, by no means, have the same statistics.


4: Re-Render mounted Varactyl and Bolitaur. As it is now, the sadle looke like a mushroom growing out of it's back. If that was a real sadle, it would fall off with the slightest amount of preasure. At least add straps to hold it on.


5: A creatures special attack should be based on the general effectiveness that creature has with the said abeality as well as it's statistics VS it's targets statistics, not simply based on level and accuracy.


[An example of effectiveness would be that a lowset horned creature, such as a Cu Pa or Bol, would have a better chance of knocking down an oponent than a Razorcat or Bolle.]


6: Pets should suffer Death Blows like any other fighter. When killed, the pet will lie on the ground untill revived or stored. Dead pets can either be revived by a Doctor, a Bio Engineered revival supliment, or by taking them to a cloning facility. The pet, when called, will remain incaped untill revived. By targeting a player, an option to request a revival may be sent to targeted player via an option on the creatures radial menu in the controlers datapad. A player may either use the Revival Supliment or Doctor Abeality on either the incaped creature or when sent a revival request. While in a cloning facility, you may select the revival option without the need to target a player for a fee of 1000 credits. The creature is revived with only one health, mind, and abeality point and will regenerate normally.


General Fixes:


1: Currently, pets 'MIGHT' attack a nest, but eventually stop and have to be told again to resume combat. FIX IT


[This occures roughly after the fourth attack. Most pets with no ranged attack have to literally be walked to the nest before they initiate an attack.]


2: Currently, switching targets for a pet is a hastle, especially with pets who have ranged attacks. Have it so that, if a pet is currently engaged with a target, they will cancle the engagement and move to another target that the controler specifies.


3: There is an issue with multiple pets having problems continueing to follow the controler. FIX IT


4: Have it so pet health bars are freely viewable by the public, for medical reasons.


5: The [Stop Gallop] option does not work. FIX IT


6: Feeding pets is no longer a an option.


[Not sure if this was intentional or not, but remove the option if it is useless.]


7: There is an option to tell a pet use it's ranged attack in battle, that is, if you teach it this option. However, most pets with ranged attacks perfer to use ranged attacks. Therefor, a creature should always use close range attacks, unless stated otherwise.


8: There is an issue with pets following properly sometimes. An example of this can be seen by trying to lead a Fambaa or Torton through the jungles of Kashykk.


9: When called, a pet might decide to lay down. Just remove this effect, as it only adds to the call timer. Though, still allow the laydown effect during other times the pet might lay down, such as being peted or while miandering about.

HoxStarclipper
Wed Jun 29, 2005 11:41 am
#47






JFreeman wrote:
We had another last-minute-bugfix which so similar to this, that there was some confusion that led to our thinking that fixing that bug resolved this issue.

I don't mean to offer that as an excuse, I just want to explain what happened.

I'm really sorry this made it to Live. We're working on a fix and we'll get it to you as soon as we can.








Thanks for the post...Hey while your at it how about "hotfixing" some pet specials too.



Hox Starclipper | MBH / M Rifles / CM 0004
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother
HoxStarclipper
Wed Jun 29, 2005 11:45 am
#48






Ko-aIri wrote:
Also, thanks to all of you who have continued to lend me your support and pass along kind words even in situations like this. It's very uplifting to know this community is behind me.





We are all behind you KO. Never shoot the messanger


Besides we always see you with your sleeves rolled up fighting for us...We stand with you bud.


Who knows - perhaps this is a blessing in disguise...they have put us on the back burner so much maybe now with the bug of the century coming down on us they will cut us a little slack and show us some love.


Pet specials? heheheheh







Hox Starclipper | MBH / M Rifles / CM 0004
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother
Anobaca
Wed Jun 29, 2005 11:47 am
#49

Pet specials? What are those? I have the feeling I should remeber what they are but all the hits to the head from the nerf bat it is hard to remeber things



Yeah that would be nice or maybe dare I even think it maybe more storage hehe





- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
AltharXXX
Wed Jun 29, 2005 11:49 am
#50

OMG ... This is a huge hit to anyone who has any pets/droids/otherwise.


Thanks for the explination Anobaca.


...





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
MacScarfey
Wed Jun 29, 2005 11:51 am
#51


Well on the plus side, now all pets are lvl 1 we can sell any pet to anyone non-ch, customer base x10000% !!! Yippee!!!



Roll up, roll up, get your non-ch pets here!!! Any tameable beast from any planet ...... HOPEFULLY for a limited time only

LordPoncho
Wed Jun 29, 2005 11:54 am
#52

Sorry for going off-topic here:




Grambacca wrote:

Well this sucks! I was looking forward to my time off this weekend and spending some of it in game finishing several Kashyyyk quests etc. with my pets. Guess that plan goes bye bye now!


I am getting more and more frustrated and disgusted with the DEV's as time goes by. I am thouroughly convinced that they are totally inept and could give a rat's ass about their customers.


This bug and how soon they fix it (IF they fix it) will determine how much longer I play this game. I'll probably stick around until Middle Earth on-line comes out. If that game shows promise I may pitch SWG out the window and tell SOE they can kiss my ass aand my money goodbye!


This is totally unacceptable B.S. from SOE and the DEV's. I totally agree that someone should lose their job over it.






You do know that it's now called Lord of the Rings Online and that it has been delayed till 2006

Message Edited by LordPoncho on 06-29-2005 11:58 AM



Ahazi- Ponchoeh Remo

Bloodfin- Ponchoeh Remo

Naritus- Ponchoeh Wumbinator

Test Center- LordPoncho Remo, LordPoncho- Remo, LordPoncho' Remo

- I support the New Game Enhancements (NGE), and you should too!
"You understand that we may update or otherwise enhance the Game and/or the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant to this Agreement. You understand that online games evolve over time and, accordingly, system requirements to play the Game may change over time."
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