Creature Handler Archive

Thread: Publish 7 on Test Center (NOT Live servers)

SioBabble
Fri Mar 05, 2004 5:19 pm
#40






Sooty wrote:




As far as I know though that is pretty pointless since we cannot teach the ranged attack command in the first place. I may be out of date, I haven't actively used CH since I picked up novice tka, pets just slow me down now






IIRC, MCH teaches the ranged attack command?


The problem is I haven't seen my savage humbaba execute a single ranged attack since publish 6 went live.


I'd have to agree that critters do just slow you down, especially mounts you're not riding as you have to keep ordering them to "follow me" all the time...then they store to the datapad at random.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Seiryuu
Sat Mar 06, 2004 1:21 am
#41

It looks like the ranged attack command might finally be fixed. Today's (3/5) Test Center notes:

Pets: Added system messages for when you toggle your pet's ranged attack mode on or off



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Indene
Sat Mar 06, 2004 2:07 am
#42



Maelas wrote:
Guys, the DEVs have said that the timer has been dropped to 15 seconds. I am quite happy with the way they have delt with this. If you people are still upset with them for having to wait 15 seconds, then you are just trying to **edit** about anything you can. This is an improvement. Obviously it is not that best improvement, but 15 seconds is nothing. I will be very happy when I never have to set up a camp to bring out a pet.





15 seconds is a lifetime in battle. 15 seconds is 3 300pt damage shots from a slow weapon. 15 seconds is my 700pt health bar reduced to 0 and incapped. 15 seconds is all it took the suprize spawn of maulers (Naboo) to surround me and kill me. They even used successfully (was not working for a while) posture change on me twice to knock me off my bike (knocked off. got back on to run and knocked off again.) When other professions have to wait 15 sec to deploy their armor and damage dealing tools then *MAYBE* I will consider tolerating the 15 seconds.


Now Mind you thanks to SOE's wonderful anti-grief logic in the above instance I was dead from the moment they spawned (Can't call pet during battle). As I sat in the Cloning center reviewing the damage list (I was insured for most of the stuff) I thought for the first time about droping CH so I would have had some kind of useful defenses to that kind of NPC suprize attack. (no 'cant call lightning cannon, TKA skills during battle' for other combat professions)


-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
sumner
Tue Mar 09, 2004 12:10 pm
#43

For all the posters complaining about the 30 second delay in calling pets please read all of the posts. Vertexon stated that in cities or in campsites there is no 30 second delay. So what this means is everything is like it was calling pets, except for the fact that if you can wait 30 seconds you do not have to build a camp to call a pet! This is an improvement....slow down read and understand




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


fantoq
Tue Mar 09, 2004 12:58 pm
#44






sumner wrote:
For all the posters complaining about the 30 second delay in calling pets please read all of the posts. Vertexon stated that in cities or in campsites there is no 30 second delay. So what this means is everything is like it was calling pets, except for the fact that if you can wait 30 seconds you do not have to build a camp to call a pet! This is an improvement....slow down read and understand






Actually, If I read all the posts, I'd know it's only 15 seconds..


Both the camp restriction and the 15 second wait are un-needed. That's the point we've been making. I sure like 15 seconds better than 30, but it's still un-needed and there have been good arguments about it being deadly. (Autostoring last nite on Wanderhome was terrible. Good thing I was in a group)




fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Indene
Tue Mar 09, 2004 2:33 pm
#45


sumner wrote:
For all the posters complaining about the 30 second delay in calling pets please read all of the posts. Vertexon stated that in cities or in campsites there is no 30 second delay. So what this means is everything is like it was calling pets, except for the fact that if you can wait 30 seconds you do not have to build a camp to call a pet! This is an improvement....slow down read and understand




We are capable of reading and understanding. What we asked for is a fix to the autostore of pets and vehicles. A fix to the slow/unreliable pathing of pets (they get lost when we travel. Even before vehicles). We then asked that the camp restriction be lifted as a work-around. What we got was the addition of a 30 sec delay if we were outside of a camp. This is an improvement. A mostly useless improvement I might add. It allows us to get our pets/vehicles back when we are surrounded by houses or lairs. That is the only useful improvement for CH. For the rest of the players they get to drop the scout points needed to make camps. I have always been a scout and must be to be a CH so I don't know if the camps can be used by non-scouts. What else did we get. A 60 sec delay after we are dead before we can call our pets. (60 after end of combat so if the pet is your primary armor/weapon-analog you will be quite dead before you can draw your weapon and or put on your armor). An infinite delay (I think was already in place) during combat if you could actually live that long. Oh and while you are waiting that 30 sec if something attacks you the no call during combat rule takes effect canceling the call of your pet (armor/weapon-analog) And for all this "improvement" we CH's are supposed to be happy? Well the workaround is worse than the problem for me so I will keep the camp kits in my backpack and remember about making deals with the devil


-Indene-

P.S. 30 sec delay has been reduced th 15 sec in the TC but we do not know what is going live yet.



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Urgsqueem
Tue Mar 09, 2004 5:50 pm
#46

/cancel



Gruntees
Master Rifleman, Master Creature Handler
enigma_writer
Wed Mar 10, 2004 4:01 am
#47

lol the 30 second time is still faster then if u go to inventory and make or call out camp from kit followed by calling pet out of datapad.


Come on guys give it a chance. At least now we can call our pets without a camp or giant building surrounding us.


Milteck the Beastmaster


Radient



Indene
Wed Mar 10, 2004 11:15 am
#48



enigma_writer wrote:

lol the 30 second time is still faster then if u go to inventory and make or call out camp from kit followed by calling pet out of datapad.

Come on guys give it a chance. At least now we can call our pets without a camp or giant building surrounding us.

Milteck the Beastmaster

Radient






ust for amusement I checked again and found that I can pull a camp from a crate, lay the camp, call pets in under 10 sec. Then again I have had lots of practice what with autostore and all.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
RitnerFredericksen
Wed Mar 10, 2004 5:54 pm
#49


Really, a 30 sec timer is just so unrealistic!! I mean, that's about as realistic as being able to store 22 dinosaur sized pets in a backpack. Oh wait.......







Ritner
MCH
Flurry
SioBabble
Fri Mar 12, 2004 4:29 pm
#50






RitnerFredericksen wrote:


Really, a 30 sec timer is just so unrealistic!! I mean, that's about as realistic as being able to store 22 dinosaur sized pets in a backpack. Oh wait.......







Ritner, don't go there.


The entire personal inventory, where you can store multiple weapons, houses, stacks of resources, very large medical canisters, is a magic pocket.


The magic pockets are there, and creature pets are not unique inhabitants of them.


Don't go there.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Max_Dremel
Tue Mar 16, 2004 10:52 am
#51

Here's a nifty idea:


How about one of the OFFICIAL SOE STAFF make a comment about some of the statements put forth here? Like:


1. there is a 30 second wait when you call a pet, and you're not in a camp or in a city's limits (this we pretty much know has been confirmed)


2.that the above mentioned 30 second wait will be negated if you are attacked during that time (well, will it be?)


3.there is a 60 second wait after you were attacked, or in combat, before you can attempt to call your pet, while not in a camp or within a city limit (again, what is the official answer on this?)


If statements 2 and 3, listed above, are true... then they have totally kicked all Creature Handlers in the crotch, along with a demeaning slap in the face afterwards! I sure as heck hope, beyond hope, that the answer comes back as "no, no, you have it all wrong... it's not like that".


Perhaps someone else was right in saying that SOE is slowly trying to force this profession out of the game (??). It sure seems that way to me.






==============================
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JodoKai
Tue Mar 16, 2004 11:20 am
#52

This may come out as sort of an attack and it's not meant for everyone, so if the shoe don't fit, don't try to force it on:


I can't believe what I'm reading, CH's are getting an ability they didn't have before and you guys are complaining about it. They haven't taken ANYTHING away from CH just added something and you guys act like they banished you all to Hell. Unbelievable, I wish SOE just would have left CH's alone and used that time to help a profession that really needed it.
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