Creature Handler Archive
Thread: NEW Creature Data from TESTCENTER (Rebalanced Statistics)
Sooty wrote:
Hmm - are these supposed to be different from the first set of 'new' stats we saw, or is this just a new list with things pulled together?
I'm pretty sure this is just a consolidation of the information from the last thread.
ufo-beefcake wrote:
Does anyone know what will happen to current Arcane Webmasters in the datapad? Will they be nerfed to light armor? Or will the light armor only apply to new babies?
Existing creatures in the datapad are changed to reflect the rebalanced stats.
"Does anyone know what will happen to current Arcane Webmasters in the datapad? Will they be nerfed to light armor? Or will the light armor only apply to new babies?"
Yes, all of them will have the new stats....so yours will have its stats reduced as well.
My two cents on the best Test Center pets, based on posts, compared to current pets:
1. Frenzied Graul - the new Graul Mauler
2. King Merek Harvester - 60% Kinetic resists.
3. Arachane Queen - A watered-down version of Archane Webmaster
4. Bloodseeker Mite Guardian - Watered-down Bloodseeker Mite Queen
5. Riverside Sulfur Mynock - CL33 and Light Armor, the new GSP.
All the other pets have major things wrong with them, IMHO. But light armor covers a lot of ills, lol.
God, I wish they would finally leave us alone.
Hitokiri_kenshin wrote:
...Or the things in the arena that were supposed to execute Padime and anakin.
Thinking about the Lurker from Starcraft? ^.^
Other than his comment agreeing with TH that this is just the "first step" in balancing the game, I humbly agree with Hateful Cirin's last post - the developers don't care about MCHs. We are their nerf target, not love target.
Been that way since the game started, hasn't changed yet.
Ko-aIri wrote:
You'll have to ask him for sure, but it seems he is confident these babies spawn, I was taking people's claims at face value for the most part since it seemed everyone was being constructive and honest, so I truly hope he is correct. We still have no confirmation of Frenzied Grauls spawning babies, which is sad. But I suppose I'll be dragging my BE off to sample Frenzied Grauls and make me a Frenzied Kimogila...
Hmmm.. he said they are common.. very odd. The mobs themselves are common enough, just have not seen a baby of either the Harvester or Reaper.. tons of other variations in both those lines though, lots of Screecher babies, etc. I will go back and give it another shot... but I have spent a ton of time specifically looking for those 2 mobs while Journey has been off looking for a Frenzied.. neither one of us has found what we are looking for so far. I also killed many lairs of Frenzied with no luck, not looking like they have babies. Either that or rare babies are busted on TC, which I am starting to suspect after not finding any at all.
heres a few more interesting ones from dantooine:
- seething bol crusher - 9.7k ham, no armor, 100% stun, 80% blast, 65% kinetic, 45% energy, 30% restraint/cold/acid/heat
- quenker relic reaper - 10.5k ham, no armor, 55% kinetic/energy, 30% blast/restraint/heat/acid/electric/stun
- savage quenker - 5k ham, no armor, 35% kinetic/energy, 15% blast/restraint/heat/acid/electric
- quenker - 4.5k ham, no armor, 25% kinetic/energy, 10% blast/restraint/heat/acid/electric/cold
- piket - 9.3k ham, no armor, 25% kinetic/energy/blast/restraint/cold/electric
- fierce piket protector - 10k ham, no armor, 55% energy, 50% kinetic, 30% restraint/heat/stun/acid/electric
- horned voritor lizard - 11.8k ham, light armor, 80% cold/electric/acid, 40% kinetic/energy, 5% blast/restraint/heat
- slinking voritor hunter - 11.5k ham, light armor, 45% kinetic/energy, 40% blast/restraint/heat/cold/stun/electric
is anyone else out there researching or am i by myself? was hoping to see some more posts for stats or babies...currently i am stuck on dathomir, the ticket collector wont accept my ticket so it seems i wont be able to check out the vesps or gurks on Lok as well as the klikniks on yavin...my last two stops. well, heres my final stat post it seems, thanks to anyone who picks up where i left off:
(the ones that have (baby!) are babies i happened to see while getting stats)
- kamurith snapper - 10k ham, no armor, 30% all
- surefoot brackaset - 11.5k ham, no armor, 80% stun, 60% kinetic/blast, 55% energy, 30% restraint/heat/cold
- craggy bolma (baby!) - 11.4k ham, light armor, 40% energy, 25% kinetic
- shear mite queen - 9.5k ham, no armor, 60% heat/electric/acid, 45% energy, 30% kinetic, 25% restraint
- rhoa kwi - 9k ham, no armor, 80% heat, 25% kinetic/energy/blast/restraint/cold/electric
- rhoa kwi guardian - 10.7k ham, no armor, 80% heat, 65% energy, 40% kinetic, 15% acid, 30% blast/restraint/cold/stun/electric
- rhoa kwi hunter - 10.2k ham, no armor, 80% heat, 55% energy, 40% kinetic, 30% blast/restraint/stun/cold/electric
- rhoa kwi pack leader - 11k ham, light armor, 65% energy, 60% heat, 35% kinetic
- malkloc - 6.5k ham, no armor, 45% stun, 25% energy, 15% kinetic, 5% blast/restraint/acid
- malkloc bull- 9k ham, no armor, 50% stun, 35% kinetic/energy, 10% blast/restraint/acid
- enraged reptillian flier(baby!) - 6.5k ham no armor, 50% heat/cold/acid, 30% energy, 25% kinetic, 10% restraint
- ancient reptillian flier - 6k ham, no armor, 50% heat/cold/acid, 30% energy, 20% kinetic, 10% blast/restraint
- gaping spider (baby!) - 8.5k ham, no armor, 30% kinetic, 25% energy, 15% restraint/heat/electric
- gaping spider hunter (baby!) - 10.5k ham, light armor, 60% blast, 30% energy/kinetic, 15% heat
- giant baz nitch - 9.4k ham, no armor, 45% kinetic/energy, 25% blast/restraint/acid
- mutant baz nitch (baby!) - 9.3k ham, no armor, 20% all
- rancor (baby!) - 11.3k ham, light armor, 60% heat/cold/electric, 30% kinetic/energy
- gnarled rancor (baby!) - 10.8k ham, light armor, 50% heat/cold/electric, 30% energy
- rancor youth - 9.7k ham, no armor, 100% heat/cold/electric, 60% energy, 35% kinetic, 30% blast/restraint/stun/acid
- enraged rancor - 13.5k ham, light armor, 100% heat/cold/electric, 60% energy, 30% kinetic/blast/restraint/stun/acid
- mutant rancor- 14k ham, light armor, 100% heat/cold/electric, 60% energy, 45% kinetic, 25% blast/restraint/stun/acid
- enraged bull rancor - 15k ham, light armor, 100% heat/cold/electric, 70% energy, 40% kinetic/blast/restraint/stun/acid
- young malkloc plainswalker- 12k ham, light armor, 90% stun, 80% energy, 40% kinetic, 5% blast/restraint/acid
- female malkloc plainswalker - 16k ham, light armor, 100% energy/stun, 75% kinetic, 20% blast/restraint/acid/electric
- malkloc plainswalker - 32k ham, light armor, 100% energy/stun, 50% kinetic, 25% blast/restraint/acid
Anyone else mad to see that the rancors still suck? Come on Devs, 35% kinetic on a Bull Rancor is pathetic. We want him to be king of the beats, but all we get is a PvE chew toy.
Looks like I'll be on perma Frenzied hunt until i get a baby.
Great posts thoughguys, nice work gathering all the TC info. Thank you for your effort. ![]()