Creature Handler Archive

Thread: NEW Creature Data from TESTCENTER (Rebalanced Statistics)

Starmage
Tue Dec 09, 2003 7:13 pm
#53

I've been on a perma-frenzied hunt since the changes came to TC. I would welcome your help. Last count was 53 lairs ripped apart and our 212 frenzied grauls...static and lair associated that I have whacked....yes I am obsessed with this....they brought back the webmaster and warrior...they have to bring back the frenzied. It is entirely possible that rares are not yet activated...if so I wish someone would say something. we are out of petstim c's and d's hrer at Unity so i'm taking a break...gonna go get some fish and spider meat. Thank you to all the others that are selflessly looking for new stats and babies on TC with us.


Journey Ominorei MCH TC <Unity>

TivoTenook
Tue Dec 09, 2003 7:38 pm
#54

you're welcome, just doin my part


/cheer for TC junkies


Tibo Tenoot - Novice Scout (TestCenter)


Tivo Tenook - Master CH/Master Ranger (Lowca)


"Ravenous tortons dont have armor for a reason...the same reason grauls, graul maulers,fambaas,and malklocs dont...cause they're too big to have armor."




Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
Aakhperkare
Tue Dec 09, 2003 8:18 pm
#55

Has there been any changes to Ravenous Tortons?
TivoTenook
Tue Dec 09, 2003 8:36 pm
#56






Aakhperkare wrote:
Has there been any changes to Ravenous Tortons?





i already posted it but heres the stats that i could get:


ravenous torton - around 9k ham, still no armor, 80% stun, 45% energy/acid, 20% kinetic/energy/blast/restraint




Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
Koveros
Tue Dec 09, 2003 11:12 pm
#57

It seems to me that the point of the rebalancing was to get CH out of a rut. You had rock beetles, mountian kreevols, and cowardly gurreks as non-CH and novice. you had GSP's next, then Grauls of all sorts. that seems to be the norm. They are trying to make you branch out, have fun, try out new things, not just going straight after what you percieve as the most powerful. I am a CH 2-2-2-2, and yes I have a graul. one. the rest of my slots are taken up by things that look cool. A picket, A perlek ravager, a savage quenker, a giant sand beetle, and a brakaset male mount. I don't choose my creatures by their combat capabilities, I go by how interesting they look. I like to use all of them go out and do missions. my savage quenker rips through a lair of huurtons without my help, and the piket has a grudge against rontos (He thinks they are mocking the way he looks). With the Be changes going in, I will be very happy. I canhavea creature that both looks cool AND is combat effective. I probably won't need to go out and tame any babies, especailly if Be's can make better ones than those that spawn. As it should be.
jackbauer24
Tue Dec 09, 2003 11:39 pm
#58

kec
Wed Dec 10, 2003 1:57 am
#59

ok quicj question i was reading and it said krayt dragon does that mean we will bea ble to tame krayts?





Creature Handler
Or something like that.
TivoTenook
Wed Dec 10, 2003 1:58 am
#60






kec wrote:

ok quick question i was reading and it said krayt dragon does that mean we will be able to tame krayts?




no



Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
TivoTenook
Wed Dec 10, 2003 2:01 am
#61

alright, this is it...pet stats from Lok on TC.



  • vesp - 7.5k ham, no armor, 35% energy, 20% kinetic, 10% restraint/heat/acid/electric

  • gorge vesp - 9.4k ham, no armor, 25% kinetic/energy, 15% blast/restraint

  • mountain vesp - 7.5k ham, no armor, 35% kinetic, 10% energy/blast/restraint

  • vesp scavenger - 8.5k ham, no armor, 80% electric/acid, 30% kinetic/energy, 15% blast/restraint

  • lowland salt mynock - 7k ham, no armor, 50% heat/cold, 35% energy, 20% kinetic, 10% blast/restraint

  • salt mynock - 6.5k ham, no armor, 40% heat/cold, 20% energy, 10% kinetic/blast/restraint

  • gurk -

  • gurk tracker - 9.4k ham, no armor, 40% kinetic, 20% energy/blast/restraint/heat/cold

  • gurk gatherer - 9k ham, no armor, 40% acid, 35% kinetic, 30% energy, 15% blast/restraint/heat/cold/stun/electric

  • feral gurk - 9.5k ham, no armor, 40% cold, 35% kinetic, 20% energy/blast/restraint/heat

  • mature snorbal female - 9k, no armor, 40% kinetic/energy, 20% blast/restraint/stun

  • mature snorbal male - 9.5k ham, no armor, 35% kinetic/energy, 20% blast/restraint/stun

  • elder snorbal female - 9.4k ham, no armor, 25% all except heat

  • elder snorbal male - 10k ham, no armor, 45% kinetic, 40% energy, 25% blast/restraint/stun

  • kimogila - 26k ham, medium armor, 100% acid, 75% energy/heat, 45% kinetic

  • kimogila hatchling - 4.5k ham, no armor, 100% acid, 55% heat, 10% kinetic/energy/blast/restraint/cold/electric

during my search i failed to see any kimogila, gurk, or snorbal babies...which includes tapping a few lairs of each


there are a few pets i didnt run into this past week that i am curious if any other TC players out there saw a baby of these:



  • grizzled dewback

  • gaping spider queen

  • giant angler

  • kliknik hunter

  • seething bol crusher

  • prowling gurreck/gurreck forest stalker/hilltop gurreck hunter

  • bark mite burrower/bark mite burrower queen

  • deranged mantigrue (new creature)

  • any blurrgs

  • and is it true merek harvesters officially spawn babies?



Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
TivoTenook
Wed Dec 10, 2003 2:03 am
#62

oops, forgot regular gurk stats. here ya go:


gurk - 9.3k ham, no armor, 40% kinetic, 20% energy/blast/restraint/heat/cold




Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
Magui
Wed Dec 10, 2003 2:30 am
#63

"there are a few pets i didnt run into this past week that i am curious if any other TC players out there saw a baby of these:



  • grizzled dewback
  • gaping spider queen
  • giant angler
  • kliknik hunter
  • seething bol crusher
  • prowling gurreck/gurreck forest stalker/hilltop gurreck hunter
  • bark mite burrower/bark mite burrower queen
  • deranged mantigrue (new creature)
  • any blurrgs
  • and is it true merek harvesters officially spawn babies?"

i did find a normal blurrg baby, altho i thought that that was already confirmed so i didnt post on it. During the few days ive spent running around on endor and dantooine, that is the only baby i found that could be considered rare at all, and im not sure that it is rare.



Khel - Flurry


MCH - going back to BE...again....for the third time....

TivoTenook
Wed Dec 10, 2003 2:39 am
#64






Magui wrote:

i did find a normal blurrg baby, altho i thought that that was already confirmed so i didnt post on it. During the few days ive spent running around on endor and dantooine, that is the only baby i found that could be considered rare at all, and im not sure that it is rare.


Khel - Flurry


MCH - going back to BE...again....for the third time....




woot! i didnt think they were going to be tamebale. heres the stats for them from what i gathered while on endor:


blurrg - around 12k ham, light armor, 80% cold/electric, 40% heat, 20% kinetic/energy, 5% blast/restraint




Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
ScottieFL
Wed Dec 10, 2003 7:41 am
#65

Koveros, CHs have been nerfed too much to ever have been in a rut.


Rut-roe is more like it, lol.


New and more powerful pets would be cool, but I don't see many new pets worth fooling with in this Test Center stuff. Frenzied Grauls are the only thing I see worth getting now, if they have babies, which no one has really confirmed.


What this nerf will do is put us in the biggest, unassailable rut we've ever been in. A chasm, actually. Our pets will still look cool, which is what you want, I guess, but they will be pansies that will get killed easily.


I want killer pets, myself, so I can survive. I don't care what they look like.


You better stock up on Pet Stims, 'cause the price of them will skyrocket once this patch comes out.Pet Stim makersare gonna make a fortune.

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