Creature Handler Archive
Thread: Data Collection: What specials would you like to see added?
Great list Skuzz! I especially like fearsome howl and the soothing one.
Being able to lure a single creature would be a valuable and realistic skill for Ch's.
I'd also like to see something that increases the use value of 3 pets versus 1 big pet.
Perhaps a skill that allowed us to redeed our pets would be good, like Digitize.
As far as camoflage, i'd just use a giant crystal snake. I cant see those things anyway, anyhow,
even if I turn off all the non collidable terrain. Thats camoflage.
My three would be...
1. Beast of burden opens a data pad type thing... L1 10 items L2 25 items L3 40 items?
2. Howl or Growl like a Wookieeroar
3. Poison/Disease attack... Snakes just dont cut it anymore
4. (so I cant count)...Triggered Area attack
Decided to change this a bit so it presents better ,and also to add some stuff, so new since Sept 15th.
1. DOTs would like to see more DOTs like poison, disease (not forgeting plague strike/poison spray) also new ones like Breath Fire for fire burning DOT, and Spit Acid does acid burn DOT that is less damage ing then the other DOTs, but does weaken armor also when it hits and the damge to the armor incresses as time goes on while in effect.
2. Tracker Would function like the ranger area tracking branch and diffrent lvls offer diffrent things trackable L1=creatures, L2= NPC, L3 =players. Pets already have ability to be a stalker, and also in the real world there is creatures used for tracking aka Blood hounds.
3.Lick Wounds this is the pet version of healer. Every lvl is an add on to lower lvl skills, L1 = pet heals its self, L2 =pet does a bacta spray effect to group, L3 = pet does bacta infusion effect to the group. Every lvl of this skill incresses heal strength, also the more in the group the more the ability costs to use on the pet.
4.Raise /Lower Clvl This effectivly raises and lowers a pets Clvl perminately also lowering the pets stats to match there new lvl , and each version of the skill (L1-L3)that you reach you have an option to raise or lower there clvl through use of a slide bar at the moment the skill is taught to the pet. This would let us Ch do a couple of nice things like compete with the lvl 30 droids DE put out for non CH, also would allow CH to use more duel pet and triplet pet combos. The orignal poster felt that the clvl changes should be per lvl of skill as L1= 1 lvl, L2=3 lvls, L3=5 lvls. i feel that his is not competive enough if a non CH is to reach lvl 30 pets. I fell thus that the lvls lowered/raised should be per lvl : L1= 3 lvls, L2=5 lvls, L3=12 lvls this would raise lower a pet 20 lvls total at the L3 version.
5. Fetch This skill does a couple of things first it lets a medic have a pet drag a fallen/incapped player to the one issueing the command trigger, also this skill gives an extension to the loot commands normally allowed by the player, the pet will not store items for the owner looted nor will they loot for the owner if there is no room in the owners inventory.
6. RangedMastery a pet with a ranged attacks ranged attack is 30m This skill will do a couple of things ,first will give a pet a ranged attack if it does not have one at L1 also will give aranged distance bonus( puts ranged attack from defult pistol range to carbine range..about 50m, also L2 will give another ranged distance bonus.(about rifle range ..65m), L3= does a large cone effect to the ranged attack.
7. Forget This is really a CH skill rather then a trainable skill to the pet (maybe could go in tame branch where training special attacks used to be located), but an ability to drop skills from the pet to free up an ability slot, it will lower the skill 1 version lvl lower or in the case of L1skills remove it completely, the ability points used would be lost with this but could be regrinded back, and you would get the slot free to retrain something else there.
...also if you could find out for us what has fleet footed L3, and what has the pinning attacks L1-L3? Thanks :-)
Message Edited by soulsyphon on 09-20-2005 12:09 PM
LostMyLunch wrote:
...is about as exciting as fondling myself watching the 6 o-clock news.
Jaffey beat me to the punch on the /petDead trick as the forums closed last night for maintenances. Good work.
I also had;
2. /petJump - a jump that can reach 30 m in distance and as high as 15m in height. Pet jumps in direction it is facing unless you have a acquired a target for it to jump towards.
3. And for a non-combat ability - /petThink - a think text box appears above pet for emotes and jokes. Inspiration here is Garfield, A Boy and his Dog, Snoopy, and Dr. Doolittle. Have a little of the guilt ventriloquists get land on your pet instead of you. To apply, pet must be targetted by player and this feature is only available to your own pets. No fair making another's pet sound like it has an attitude problem. ![]()
Ok, of the recent ones - I like
/petThink (funny idea! useful for entertainers/roleplayers?)
/petDrawAnger (very useful, esp for crafters, kinda like the fall-guy running through a police-cordon in filmsletting the rest go through....
/petExtraGrip (because the terrain nego skills of pets is really bad and annoying - makes them useless as practical mounts)
Message Edited by Skadoink on 09-13-2005 02:57 AM
DrawAnger
Area effect to draw agro from all creatures/NPC's in 360 radius, would be more useful if pet could then be commanded to run away from owner to give owner a chance to operater harvesters or get in house. Maybe a Diversion special to make them run 120m away from owner in the direction the owner is facing.
Great idea Jaffy!!
Nows that's some thing that i'd find very userful as a Tailor, if i could use my nice CL10 Cupa as a meaty snack diversion to lure any nasty mobs away from my factories and harvestors it'd be great!!