Creature Handler Archive
Thread: Data Collection: What specials would you like to see added?
black-eye wrote:
poison strike ( cant imagine how it ever could be removed )
plague strike ( exactly, the old nasty 500 wounds per tick disease, ....give bull rancors their pride back )
stalk ability ( cover and stalk up to an oponent unseen )
... but at all I currently would by far more appreciate a decrease of the necessary pet xp on high level creatures and number of kills to unlock abilities
Skuzz wrote:
Loan... we get it... you are looking out for the rangers, and thats great, but neither of your 2 posts here in this thread have given any ideas for abilities, which is the whole reason for the thread. Do you have any ideas for creature abilities?
Message Edited by ioan on 09-08-2005 10:34 AM
Amethyst-Moonshadow wrote:
black-eye wrote:
hmm, well, actually I thought about the "specials" added and tbh I really would prefer the remove of any delay on pet calls and stores and also all pet call restrictions. MCH is ment ot be a combat profession but the restrictions are quiet stupid, imagine a rifleman would need 15 seconds to draw his weapon when needed..... and impossible to draw it when being attacked!!! also the restrictions to call pets in several bunkers like the DWB are nothin more then dumb, u sure can let ur pet follow in when called outside, but uve no way to call another. Those things are out of my logic since I mastered CH the first time one and a half years ago, so if theres any chance for a change, plzzzzz......
Soothing nature
When grouped with this pet you would slowly heal wounds
Animal Curiosity
Your pet gives you a temporary taming buff taming other beasts up to but not exceeding your Max Level Pets
Hunting Partnership
Either your Action Regen or your XP gain rate is mildly increased say by 5% like an inspiration buff does, only while the pet is called. Higher levels give a higher % regen or inspiration %
Any of the above could be combined with the very rarely used camping feature to buff players in the wild. You might actually see camps being used if people could get buffed in them off a handlers pet, especially since the limitation on camps being placed near to lairs was removed.
how about bringing in some of the new SL group buff abilities? Watered down versions, of course, unless they're pet-only or pet-and-CH-only buffs
Pack Hunter - Increases damage, accuracy, and/or attack speed of the rest of the "pack" (group)
Lead Runner - Increases movement rate of the pack
Pack Instinct - Increases defense and/or armor of the pack
Grooming - Increases regen rates of the pack
Group Hunting - Spreads part ofdamage delivered to group members out among group members (like Self-Sacrifice, but turned around)
Some of the new abilities (knockdown, intimidation, eye gouge-read blind, hamstring-read crippling) are existing states on pre-CU BE pets. BE pets currentlyget less ability slots than wild tames.
Enable the existing specials on the BE pets (based on creature level they would be Level 1, 2, or 3).
Add Poison, Disease, Plague (I know it didn't work but it stuck on some deeds) back in as abilities and re-enable on existing pets.