Creature Handler Archive

Thread: Data Collection: What specials would you like to see added?

Ralfire
Thu Sep 08, 2005 9:38 am
#27

I would like a Playmate skill where my pet could lure a baby away from a lair and keep it there for me to tame.
black-eye
Thu Sep 08, 2005 10:06 am
#28





black-eye wrote:

poison strike ( cant imagine how it ever could be removed )


plague strike ( exactly, the old nasty 500 wounds per tick disease, ....give bull rancors their pride back )


stalk ability ( cover and stalk up to an oponent unseen )


... but at all I currently would by far more appreciate a decrease of the necessary pet xp on high level creatures and number of kills to unlock abilities







hmm, well, actually I thought about the "specials" added and tbh I really would prefer the remove of any delay on pet calls and stores and also all pet call restrictions. MCH is ment ot be a combat profession but the restrictions are quiet stupid, imagine a rifleman would need 15 seconds to draw his weapon when needed..... and impossible to draw it when being attacked!!! also the restrictions to call pets in several bunkers like the DWB are nothin more then dumb, u sure can let ur pet follow in when called outside, but uve no way to call another. Those things are out of my logic since I mastered CH the first time one and a half years ago, so if theres any chance for a change, plzzzzz......



///black-eye - deadly nerfed lizard///
ioan
Thu Sep 08, 2005 10:32 am
#29






Skuzz wrote:



Loan... we get it... you are looking out for the rangers, and thats great, but neither of your 2 posts here in this thread have given any ideas for abilities, which is the whole reason for the thread. Do you have any ideas for creature abilities?





You're right. I apologize for my ill-thought-out posts.


Here are a few behaviors that real animals sometimes exhibit. They may not translate into practical abilities, but they might be starting points for better ideas from someone else.


/randyPet - Increase the chance of a baby spawning from a lair. I can't imagine an existing way that this would work. But, it's something thatunsupervised pets sometimes do.


/snugglePet - Increase the regeneration rate of health, action, or mind of the creature handler or, perhaps,of someone in the group. I don't know which regeneration rate it should increase. I also wouldn't want to step on the toes of the medics and doctors. Real pets often make people feel better.


/petRivalry - When two or more pets are together, they will sometimes egg eachother on. Perhaps this natural rivalry could increase an ability like attack speed, or hate generation.

Message Edited by ioan on 09-08-2005 10:34 AM



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
black-eye
Thu Sep 08, 2005 11:27 am
#30





Amethyst-Moonshadow wrote:



black-eye wrote:


hmm, well, actually I thought about the "specials" added and tbh I really would prefer the remove of any delay on pet calls and stores and also all pet call restrictions. MCH is ment ot be a combat profession but the restrictions are quiet stupid, imagine a rifleman would need 15 seconds to draw his weapon when needed..... and impossible to draw it when being attacked!!! also the restrictions to call pets in several bunkers like the DWB are nothin more then dumb, u sure can let ur pet follow in when called outside, but uve no way to call another. Those things are out of my logic since I mastered CH the first time one and a half years ago, so if theres any chance for a change, plzzzzz......




This thread is about the special abilities (like Knockdown L1 or Bleeding Attack L2) that we would LIKE to possibly see in the future added to the special abilities we currently have. Sort of like a wish list on special ablities, NOT the other CH issues that we have.


Currently the pet call/store timers are already being addressed as one of the top 5 CH issues written and compiled from our feedback by Ko-aIri in THIS thread stickied at the top, so be sure to stop by there and add your voice to that issue there.





ah well, didnt knew it on a list "alrdy" ( hehe, this stupid timers are IG since i started playing..... oh no, there was once a time when u needed a camp or city to call a pet lol :smileyvery-happy as Im new again to these boards , my last Master tile for CH lays 1 year back ..... well I hope we get some decent special then and also a fix for this issues




///black-eye - deadly nerfed lizard///
theorb22
Thu Sep 08, 2005 2:42 pm
#31

As I understand it currently our snare is almost worthless, if it worked like a powerful snare such as the smuggler or pistoleer one that'd be a pretty good special for keeping our enemies close to our pets





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Auselan
Thu Sep 08, 2005 3:43 pm
#32

/vote:




Soothing nature
When grouped with this pet you would slowly heal wounds




Animal Curiosity
Your pet gives you a temporary taming buff taming other beasts up to but not exceeding your Max Level Pets

Hunting Partnership
Either your Action Regen or your XP gain rate is mildly increased say by 5% like an inspiration buff does, only while the pet is called. Higher levels give a higher % regen or inspiration %


Any of the above could be combined with the very rarely used camping feature to buff players in the wild. You might actually see camps being used if people could get buffed in them off a handlers pet, especially since the limitation on camps being placed near to lairs was removed.



Kauri Master Creature Handler
End-Of-Times from Xenotha on Lok
Auselan
Thu Sep 08, 2005 3:46 pm
#33

I just thought of another one - Playfullness- could be triggered to buff other characters with a small amount of something. It could allow a new trend of people wanting to play with their pets or even approaching you to ask for your pet to buff them.



Kauri Master Creature Handler
End-Of-Times from Xenotha on Lok
KwongWah
Thu Sep 08, 2005 4:04 pm
#34

I'd certainly like to see the disease dots return.



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
droid327
Thu Sep 08, 2005 5:48 pm
#35

how about bringing in some of the new SL group buff abilities? Watered down versions, of course, unless they're pet-only or pet-and-CH-only buffs



Pack Hunter - Increases damage, accuracy, and/or attack speed of the rest of the "pack" (group)


Lead Runner - Increases movement rate of the pack


Pack Instinct - Increases defense and/or armor of the pack


Grooming - Increases regen rates of the pack


Group Hunting - Spreads part ofdamage delivered to group members out among group members (like Self-Sacrifice, but turned around)


Alpha Male - Increases health of the pack



and maybe some triggered targeted buffs too....


Taste of Blood - Increases damage dealt to target for some interval


Swarm Attack - Each hit from group slows target's movement and rate of fire slightly for 2-3 seconds (ie each hit resets timer, not additive, though each creature's swarm attack would stack with each others)


Decoy Attack - Decreases damage dealt by the pet that activates this ability, increases defense of that pet. Increases damage of all other pets in group. (like Raptors in Jurassic Park, one draws the target out while the others ambush)


Feeding Frenzy - All pets in group regenerate health as a percentage of the damage they do against target (20%?)


And you can take the ideas from that point onward. These kinda things would really benefit MCHs who have 3 pets out at a time



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Scoooter
Fri Sep 09, 2005 12:58 am
#36

I would like to see poison/disease back






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Cindal
Fri Sep 09, 2005 4:19 am
#37

Some of the new abilities (knockdown, intimidation, eye gouge-read blind, hamstring-read crippling) are existing states on pre-CU BE pets. BE pets currentlyget less ability slots than wild tames.


Enable the existing specials on the BE pets (based on creature level they would be Level 1, 2, or 3).


Add Poison, Disease, Plague (I know it didn't work but it stuck on some deeds) back in as abilities and re-enable on existing pets.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Sosstuborx
Fri Sep 09, 2005 4:40 am
#38

What about a special like Firearm Strike? The pet would "attack the weapon" of the target, giving a delay to the targets next attack. Could be cool for ranged NPC's or players...





Col. Cristos Diaz
-------------------------------
LostMyLunch
Fri Sep 09, 2005 5:16 am
#39

How about a quick grow special.


Waiting to level up a brack for a mount or a larger pet because you have to "grind" it totally bites a the ballpark frank. All they did was replace small weaker babies with small adults unable to grow in size for a casual player. Ah theres the crux "the casual player" CH is no longer as much fun for a causual player since you need to be a powergrinder to even experience your pet growing upbefore your eyes. Pets are nothing but a combat time sink now.


Its time to stop clapping and praising them for all these beautiful skills when all they have done is turn CH into a FS Village grind and removed one of the most fun aspects about CH, Babies do not exist regardless of the titles on the pet and growth based on combat is about as exciting as fondling myself watching the 6 o-clock news.


Sorry but this new system has totally turned me off of being a CH and I am considering my lastrespec and leaving. I have been a CH since the Fall of 2003 and while I don't post much I have always enjoyed this class for many reasons. Untill now that it. The CH class has become popular to many newer players and soe decided to keep em grinding longer to keep em playing and then people here thanked them for it. A grind is not a game.


I'l post in another thread "maybe the dailybug thread about pet xp" lol pet xp = even pets must earn xp now doesn't that say it all. Totally disgusting and unacceptable.


/end rant
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