Creature Handler Archive

Thread: CH and BE pets. Should they last forever?

CavemanGamer
Wed Feb 11, 2004 10:28 am
#40

Is this in the best interest of CH's or some other profession?



Why are people always trying to "fiddle" with this profession?


If you go to the Jedi forums, you'll find that it's dominated by BH's.


This forum is the same way - everyone else is trying to get CH's nerfed (even after 8 months of nerfs) to suit their own purposes.


BE's, DE's, Holo-grinder CH's, noobie CH's, they all have their own agenda.


And it's tough because most of them can say "I'm a CH too, and I think..." but what they say is really more in the best interest of some other profession.




SioBabble
Wed Feb 11, 2004 10:52 am
#41






Kharrissa wrote:

The game needs permadeath for ALL pets.


If you have a favorite pet that you do not want to die, then you better be careful with it.


The way it is now, you can throw your favorite pet into any situation you want, and so what? There are no meaningful consequences.







The next time you're DB'd, Kharissa, reroll your character.


I want nerfherders to undergo permadeath.


I do not treat my creatures like you treat your scout blaster. I have issues with any CH who does. Each one of my creatures is special to me. Anytime they lose a vitality point, I feel a sharp pain inside me. I go out of my way, at the risk of my own life, to prevent that.


I care about them. They are my friends, my companions. When they feel pain, I feel pain. Ask ANYONE who I hunt with what kind of mood I'm in if one of my pets takes a vit hit. Ask some of my friends how badly I treat them if I believe, rightly or wrongly, that they did something that contributed to my pet's vit loss.


They are not disposable to me.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Cramar
Wed Feb 11, 2004 11:12 am
#42

Well - as someone new to MCH this has been an eye opener!


I started out thinking that one way to keep the CH profession alive was to introduce the need to replace pets.


Now i know this is wrong.


I understand now that i must make decisions about which pets to keep and which pets to destroy if i want to continue to enjoy taming and training.


I didnt realise that this kind of nerf had happened before , and it didnt work - this is appreciate now and realise it is a bad idea.


I am a MCH and i want to stay a MCH - i do have a lot of feelings for my pets - whichi sometimes wish i hadn't since it clashes with my desire to look for more pets - and i cant bring myself to destroy them on purpose.


I am in this profession not to make money but because it like the idea of owning and looking after a pet.


Thanks and good luck to you all


Cramar





Cramar
New Koba
Farstar
CavemanGamer
Wed Feb 11, 2004 11:43 am
#43






Kharrissa wrote:

"I care about them. They are my friends, my companions. When they feel pain, I feel pain. Ask ANYONE who I hunt with what kind of mood I'm in if one of my pets takes a vit hit. Ask some of my friends how badly I treat them if I believe, rightly or wrongly, that they did something that contributed to my pet's vit loss."



The game would be a lot more fun if there were more people like you roleplaying their characters.


Would you say that you represent most CHs? Because in my experience, you do not. Maybe it is an accident of sampling.


Making decisions and dealing with consequences should be major factors in a roleplaying game. The current systemof no creature permadeath does not nurture those factors.








Well then you're just not reading this thread, and you definitely haven't been hanging around the right sort of CH's.


Almost all long-time MCH's are people who fall strongly for their pets as companions, not just tools.


(just read this thread to see that)


Theiris a system which makes us more careful to treat our pets kindly; we don't want to see any vitality loss if we can help it.


To act like the current system does not nuture those factors is to be blind to the currentreality.


MrHawat
Wed Feb 11, 2004 11:45 am
#44

I can see the patch notes now.


- At the requests of the Creature Handlers, pets will now suffer permadeath after 3 incapps.


- To promote the GCW the decision to drop decay on death has been extended to all insured deaths.


- Creature Handlers equipment and pets will continue to decay at death whether they are insured or not.


- Added the option of weeds in gardens.


- Made no attempt to correct the numerous Creature Handler bugs. They are working as designed.


CavemanGamer
Wed Feb 11, 2004 11:47 am
#45






Windsplitter wrote:

im quite surprised to see this actually, i remember when there was only talk about introducing "decay" on pets and loss of vitality. man, did we all scream bloody murder back then. So many quit the profession, the game even. all the petitions....days long gone.


Since then and,many nerfs later, the professionhas becomepretty shredded from what it was at launch and im sure its not the last we'll see of the wrong end of the nerf bat. Sure bring it on, we've been there. What else is new?But, to hear our own kind calling for a nerf on itself...well, isnt that the cherry on the cake? heh, i think im loss for words here








I know exactly how you feel.


I too, am at a loss for words.


It's simply unbeleivable to me to hear people bring this up again after all the "bloody murder" that took place when this isssue was settled a long time ago.



Templar1865
Wed Feb 11, 2004 2:22 pm
#46

Gah! Lighten up everyone! One person posts a perfectly reasonable question, and 95% of the responses are absurd, over-the-edge flames.


Let's be honest. Functionally (and I'm not talking about RPing, or being a digital Plushie, or loving your 1s and 0s animal just a little too much), creatures are weapon and armor all rolled into one. Weapons and armor wear out. In my opinion, pets should too.


Not from old age. Someone mentioned that cats live for 14 years. Some tortoises go for over 100. However, I don't think I've ever seen someone command their housecat to take down a 30-meter dragon.


And no, I'm not talking about "3 deaths and you're pet's gone." That's just stupid. That's like saying, "Three hits and your advanced composite armor is gone" or "hey, you only get three specials with your krayt-enhanced pistol."


I'm talking about being reasonable. I'm talking about looking at how long the average blaster or combat armor lasts and reaching a system that approximates that. A decent creature should last three or four months before needing to be replaced. Nothing too fast, but certainly faster than the vitality rate right now.


Emotionally attached to a critter? Then WHY FOR THE LOVE OF GOD ARE YOU SENDING IT INTO COMBAT??? Keep it safe. Only call it when you are in camp so you can pet it, teach it tricks, and snuggle with it by the fire. Leave it at home if you anticipate a dangerous journey. Throughout history, there have been very distinct differences between housepets and working animals. While a cowboy might become attached to a particular horse, when it's time to put the animal down, they did it and moved on to horse number 5.


And some more honesty. This change is for bio-engineers more than CHs. Sure, a CH can find a much better weapon in the Environment than a marksman or brawler can, but animals-as-weapons are the domain of BEs to build and CHs to train. Much like the mount and vehicle situation, there will come a saturation point where the demand drops off sharply because everyone has all of the creatures they want or need and the creatures simply won't decay.


There are two core issues still at work. 1) Should creature handler be a money-making profession and 2) what ENHANCEMENTS to the profession need to be worked in to make sure that people have fun playing it. I believe that CHs are a combat and hunting profession, and as such should support themselves with meat/hide/bone sales. Unless mounts are improved (and hey, they really could be!), there isn't a "product" for creature handlers to create for anybody but other creature handlers. Personally, interdependence should be a 2-way street. I think that creature handlers should be able to breed livestock for milk and crustacean harvesting. Sort of like architects for Bio-Engineers.


Dr. D'Monicus out
CavemanGamer
Wed Feb 11, 2004 2:43 pm
#47






Templar1865 wrote:


...


And some more honesty. This change is for bio-engineers more than CHs.


...






BINGO.


only BE's would want this - not CH's (except CH's who are BE's).




2 points:



1- this is NOT a change.



This is some guy posting a Pro-BE comment on the CH forum (just like the BH's do on the Jedi forum).


If I go to another profession forum and suggest something out of interest of another profession, then I'd be called a "troll" - that's all this is.


There is a system in place for vitality.


We've been down this road before.


The devs have already spoken on this issue.


It's been addressed, it's been fixed, it's been tweaked, it doesn't need to change.




2 - I'm sick and tired of getting nerfed for every other profession.



When are the other professions in this game going to be satisfied with the level of nerfage to the CH profession?






[edited for spelling]

Message Edited by CavemanGamer on 02-11-2004 01:44 PM

MrHawat
Wed Feb 11, 2004 2:55 pm
#48


I'm talking about being reasonable. I'm talking about looking at how long the average blaster or combat armor lasts and reaching a system that approximates that. A decent creature should last three or four months before needing to be replaced. Nothing too fast, but certainly faster than the vitality rate right now.



Ok, as long as you have to pay 6k to get to the most dangerous planet in the galaxy and kill a score of some of the nastiest creatures in the game to get that blaster and combat armor. Oh, it will only take a few days and a few k woth of stims. When you finally get the equipment you have to wait a week before it is really usable. It is very unreliable it drops from you hand without you noticing it and just goes away when you need it most. Did I say you need a camp to equip it? You see you can not ride a vehicle with it. Oh, and if you want to change to the other weapon you got this way you are out of luck. Oh, and when you are done with that lair, you have to spend 20 minutes reloading your weapon with bullets that cost thousands per box? You put up with all this and then that gun that did damage of 300 now only does three when it works and the armor just disappears all the time. Some newb can take you out with a DLT20 rifle and a NPC equipped identical to you will whip your but every time.




And some more honesty. This change is for bio-engineers more than CHs. Sure, a CH can find a much better weapon in the Environment than a marksman or brawler can, but animals-as-weapons are the domain of BEs to build and CHs to train. Much like the mount and vehicle situation, there will come a saturation point where the demand drops off sharply because everyone has all of the creatures they want or need and the creatures simply won't decay.


Let me remember.... I have been nerfed for bounty hunters, riflemen, pistoleers, tka, dabblers. Now that I think about it I have even been nerferd by people who think I am not Starwarsy enoungh and have lag problems. People who do not mind 15 people lagging the starport terminal with PVP or vehichles out but let me call a Graul and it it nerf time. When we going to start nerfing other professions to benefit CH? Hell, when are we even going to try to fix bugs that are nonexploitable and around since release?


As you can tell, I am bitter. Just got nerfed again with the latest release. They fixed two mounts no one uses and made creatures run like hell from pets. Hell, they can change this profession to bellhop in a whorehouse and I will not give it up. I am just stubborn.


Windsplitter
Wed Feb 11, 2004 7:54 pm
#49


I think its fine as it is, already as an MCH, my main bulk of income DOES NOT come from selling pets. God knows how many times i turned down people who wanted to buy my pets. I make my money from PvE missions and using my pets to get me the highest paying ones and using them to tank for me while i flip out on them.


What is the role of creatures? combat support, mounts. thats it. sure our pets are pretty worthless in PvP and they are no better in terms of balanced advantage compared to speeders but DONT negate the fact that they do make missions alot easier in PvE. For the price you sell your wild pets now, you 1. waste enormous time taming them, 2. sell them forless money when you can make that in 10 mins doing a single rancor mission on dathomir. (This is of course with regard to making money with the CH class, no offense to MCHs who are rarecreature collectors)


As it stands, i have about 18 pets in my datapad, once the vit gets to about 90, i start thinking of replacing it so that by the time i have another one starting to hit that number, it will be fully grown. If the decay rate was any much faster than this, we would be spending more time taming and buying BE pets than actually enjoying the combat content in this game.


Should pets last forever? No. but the devs have already seen to it that they dont. In actual essence, the topic title is already off. it should be Should pets decay faster? i disagree.


I have another account by the waythat is also a master BE, i dont see it affecting my pet sales. in fact, they sell fast enough so that i have a fresh batch when i return from sampling. Ive even gotan MCH who buys my pets, trains them, marks up the priceand sells them off and i believe he has made a very tidy sum for himself.


Speaking of which, since this game started, i dont remember there ever not being a demand of a good attack pet. Sure mounts were very hot at one point, maybe that can be fixed instead so that whileits notas fast as speeders, but allows players to perform certain specials/abilities etc on them

that you cant do on a speeder. Or even attack your target while you attack it mounted.If this is fixed, then the value of creature mounts will return. I believe that our class rep has already got a thread on this.


There are other constructive ways to give more economic value to the CH community without harming the creatures further. As with the BE community, i think its fine as it is. and the funny thing is that they arent the ones asking for this change. Take note too, a BE makes the bulk of his money from creatures. then stims and then tissues in that order. not for all im sure but at least it does for me and quite a few others. Head on down to the BE forum, you'll see that everyone is talking about creatures and how to craft a good pet


Message Edited by Windsplitter on 02-11-2004 06:57 PM




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Galaxus
Wed Feb 11, 2004 8:26 pm
#50

This depends on if the rares stay almost impossible to get and whether it takes 200K to get a good BE pet. Make the pets easier to get and then have them take more wear and tare. Otherwise, we will be even more a slave to making BEs rich and CHs forever running missions just to be able to play.
Windsplitter
Wed Feb 11, 2004 8:27 pm
#51






Cramar wrote:

Well - as someone new to MCH this has been an eye opener!


I started out thinking that one way to keep the CH profession alive was to introduce the need to replace pets.


Now i know this is wrong.


I understand now that i must make decisions about which pets to keep and which pets to destroy if i want to continue to enjoy taming and training.


I didnt realise that this kind of nerf had happened before , and it didnt work - this is appreciate now and realise it is a bad idea.


I am a MCH and i want to stay a MCH - i do have a lot of feelings for my pets - whichi sometimes wish i hadn't since it clashes with my desire to look for more pets - and i cant bring myself to destroy them on purpose.


I am in this profession not to make money but because it like the idea of owning and looking after a pet.


Thanks and good luck to you all


Cramar








A true MCH is born and sees the light


/looksaway into the horizon and remembers awhere time he was running across the plains with his 3 Greater Sludge Panthers. Their names were Shroud, Stalker and Shadow

(They are still in my inventory till this day. Will the three and their masterrun in the fields together again? thats anyones guess)




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Windsplitter
Wed Feb 11, 2004 8:31 pm
#52

My other acount is a master bio engineer. AND I DONT THINK ITS A GOOD IDEA.

Head over to the Bio Engineer forum, DO you see this kind of thread there?


DO ourpets sell well? YES




Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


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