Creature Handler Archive
Thread: CH and BE pets. Should they last forever?
MrHawat wrote:
Dapper_Dan wrote:
yeah but people with weapons and armor dont have to worry about those items disappearing in the middle ofa fight
they don't have to worry about all of the crazy, out-of-control situations that can happen when your "weapon" decided to run away (right into the middle of a bunch of nearby aggros) instead of doing what you expect them too.
Does vitality work the way it's supposed to? YES.
It's been fixed 3 times already and the current system protects us from unnecessary "grief" of needless loss.
Clearly, you guys don't remember getting your pet's vitalitydroppedfrom100 to 78 in a single fight (before the fixed it)
Of course you don't - or you wouldn't be here suggesting another nerf to CH's.
(perhaps your registration date and low post count is indicative that you are new to this?)
It's clear that your motive, as a BE, is to ensurerepeat customersfor your products - but the result of going back to the way things were before is the equivalent of "greifing" - the devs agreed and changed it.
It would be different if you were suggesting something new... But what you're saying is way it "used to be" and we've come out of that way of thinking for very good reasons.
Cramar wrote:
MrHawat wrote:
Just what this profession needs another FREAKING nerf. This one asked for by the profession itself. I can not believe you guys. Sometimes I wonder why Ibother staying with this profession.
I sorry my friend - i think you misunderstand the comment/question. If this 'nerf' as you call it were to go ahead it would actually be beneficial for CH.
Eventually less and less new people will be joining SWG, and since a pet effectively never 'wears out' , in the end people wont need new pets , since everyone has already got one and its not wearing out any time soon.
If this were the case , who would we be training critters for? The market would disappear , making us even more 'useless'.
If however pets wore out and need replacing - like armour , and weapons (which i have to admit i have had to change several times due to them wearing out) then we will always be in a job and will always have demand for our pets.
Maybe the vitality pack should work like the armour/weapons fix -ie with a chance of complete failure, eg the pet is rendereded useless or dead?
Cramar
CavemanGamer - mate - im not a BE and i have no intentions of being one my friend
I am new to CH, but not new to the game (although i do not have anywhere near your experience), i only recently registered on the forums when i decided i had an opinion to put across.
I understand your frustration at this so called 'nerf' we have been discussing, but how would u expect me to be aware of any previous changes to the vitality system? i can only comment on the way it is now , and i accept your point that its been tried and it didnt work.
So wot are your suggestions to a frustrated CH, who does not want to get rid of his pets by choice, but would also like to go out and look for new things to tame and train? I intend to stick with this profession, and my signature is already out of date as i am giving up scout skill points to better myself on the pistoleer tree rather than loose my Master CH.
I welcome your comments, but please dont expect me to have the knowledge you have when it comes to CH history. But surely lack of experience should not preclude me from commenting on these forums?
Cramar
I asked the developers a while back 'What's the point of the game once you have mastered the profession you want to be forever" There answer was 1 - Participate in the Ecomony, 2 - PvP / GCW,3 -Get Jedi.
While the answer of participating in the Economy is a lame answer, it is the backbone of this game.
I don't think replacing a pet as often as we currently replace our main weapon would cripple us.
I still have the first high-level pet that I ever tamed - 8 MONTHS AGO!
I still remember the circumstances like it was yesterday...
My story:
I was just running along towards a waypoint whensudeenly these red dots appeared on the radar near me. When I went to investigate, I got aggro'd by a whole pack of bark mites. I burst-run and got the heck out of there... But when I got to the river, I realized I was screwed because the mites were still coming and if I went for a swim, it would slow me down. So I ran along the river side, dodging trees, until the mites gave up persuit. When the chaos was over I remember'd seeing a (baby). Since I just got Taming 4, I interesting in taming it, or at least seeing what it was.
Oh crap. I didn't exactly make a waypoint when I started running... how am i going to find that baby again?I ran back along the river until sawa familiar hill. I ventured away from the river and looked down a very steep hill where the bark mites were. I had found them, but what about that (baby). I saw it; it was called a "bark mite burrower queen (baby)" - back then it was a level 39 pet.
Terrified of getting aggro again, I went prone, maskscent, and waited for what seemed like forever for the baby to wander away from the rest of the pack. Staying prone, I crawled forever to a good spot and waited for the baby to come to me. I lay there on one side of the hill just out of line-of-sight of all the other creatures. The baby came to me eventually, but she wasn't fully convienced to go with me right away. After several attempts, she became mine.
The most fun I ever had.
And I've been VERY careful to keepher healthy to this day...
...and I would be extremely upset to lose that pet.