Creature Handler Archive

Thread: Publish 21 Pet Specials/Commands Work In Progress

Vertexon
Sun Jul 31, 2005 7:00 pm
#40

I'm taking a CL 62 ravaging gackle bat through grinding to try to learn its Fleet Footed (L2) special. After the first XP cap, it gained 15 Training Points. After the second XP cap, it gained an additional 15 Training Points (for a total of 30). Still hasn't opened any Ability slots or trained me the special, but I'm over half way to my next XP cap.


Once I learn this special, I want to try teaching it to a mount (preferably something low level and easy to work with, like a dewback) to see if it increases mounted movement speed. I'm also curious whether you can teach both a (L1) and a (L2) of the same special toa singlepet, and would passive abilitiesstack in that case?




-Vertexon.
Drashk
Sun Jul 31, 2005 8:43 pm
#41




lammergeier wrote:
anyone plot these out yet?




Because I'man U83R L337 G33K



CL 1 = 1375 CL25=62575 CL49=210175
CL 2 =2200 CL26 = 67000 CL50=218200
CL 3 = 3025 CL27=71575 CL51=226375
CL 4 = 4300 CL28=76300 CL52= 234700
CL5=5575 CL29=81175 CL53=243175
CL6=7000 CL30=86200 CL54=251800
CL 7 =8575 CL31=91375 CL55= 260575
CL8=10300 CL32=96700 CL56=269500
CL9=12175 CL33=102175 CL57= 278575
CL10=14200 CL34=107800 CL58= 287800
CL 11 = 16375 CL35=113575 CL59=297175
CL 12 = 18700 CL36=119500 CL60=306700
CL 13 = 21175 CL37=125575 CL61=316375
CL 14 = 23800 CL38=131800 CL62=326200
CL15=26575 CL39=138175 CL63=336175
CL16=29500 CL40=144700 CL64=346300
CL 17 =32575 CL41=151375 CL65= 356575
CL18=35800 CL42=158200 CL66= 367000
CL19=39175 CL43=165175 CL67=377575
CL20=42700 CL44 =172300 CL68=388300
CL21=46375 CL45=179575 CL69=399175
CL22=50200 CL46=187000CL70=410200
CL23=54175 CL47=194575
CL24=58300 CL48= 202300






Making SWG more Star Warsy. One droid at a time.
PyscoJuggalo
Sun Jul 31, 2005 8:55 pm
#42






Vertexon wrote:

I'm taking a CL 62 ravaging gackle bat through grinding to try to learn its Fleet Footed (L2) special. After the first XP cap, it gained 15 Training Points. After the second XP cap, it gained an additional 15 Training Points (for a total of 30). Still hasn't opened any Ability slots or trained me the special, but I'm over half way to my next XP cap.


Once I learn this special, I want to try teaching it to a mount (preferably something low level and easy to work with, like a dewback) to see if it increases mounted movement speed. I'm also curious whether you can teach both a (L1) and a (L2) of the same special toa singlepet, and would passive abilitiesstack in that case?







Will you always learn innate specials from your pets or is there a possiblity that you cannot learn the special?



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Drashk
Sun Jul 31, 2005 9:14 pm
#43




PyscoJuggalo wrote:


Will you always learn innate specials from your pets or is there a possiblity that you cannot learn the special?




The only pet that I haven't learned an ability from, besides the 4 that are in my 2 datapads that I haven't used enough yet, was one that was traded to me by someone that had already learned the Ability from said pet.


There is a bug that is preventing XP gain, that appears to be based off of traded pet. This may also be effecting the ability to learn the Ability for my traded pet.







Making SWG more Star Warsy. One droid at a time.
ioan
Sun Jul 31, 2005 10:20 pm
#44

Using the 22 data points presented in an earlier post, I found a polynomial-based trendline that appears to match the data. In this equation, "x" is the level.


Pet Experience= 75x^2 + 600x + 700


I tested this on several of the 22 data points. I didn't test it on any of the additional points presented a few posts above this one.






Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
ioan
Sun Jul 31, 2005 10:23 pm
#45

If you are going to test the speed of a mount, a reliable method is presented in the "Mount and Vehicle Speed" section of the CH FAQ. It's what I will be using, after the changes make it to the live servers.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
Drashk
Sun Jul 31, 2005 10:31 pm
#46





ioan wrote:

Using the 22 data points presented in an earlier post, I found a polynomial-based trendline that appears to match the data. In this equation, "x" is the level.


Pet Experience= 75x^2 + 600x + 700


I tested this on several of the 22 data points. I didn't test it on any of the additional points presented a few posts above this one.




Yup. That would be the correct polynomial to use. I just wish that I could figure out how I understand the concept of performing the function, without actually being able to create the equation.






Making SWG more Star Warsy. One droid at a time.
Vertexon
Sun Jul 31, 2005 10:47 pm
#47

Finally earned my ravaging gackle bat enough training XP for him to teach me Fleet Footed (L2). Happened on the third training cycle.









Fleet Footed (L2) (Innate)


Training Cost: 15


This ability permanently increases the speed of your pet's movement.


Your pet must be trained with Fleet Footed (L1) before it can learn this ability.







So interesting revelation. Apparently a pet MUST know the (L1) version of a skill before you can train it the (L2) version. If the pattern holds, a pet most likely needs the (L2) version of a skill before it can be taught the (L3) version.


Note that none of my pets that come with an L2 ability as a natural innate ability have the L1 version listed anywhere. This raises a lot of questions in my mind:


  1. If a pet comes with an L2 ability, does it have less maximum potential training XP and ability slots to compensate for not needing the L1? Or does it basically get the L2 as a "preqreq-less freebie"?

  2. In the case of passive skills like Fleet Footed, does the L2 stack with or outright replace the L1? How does this affect pets that come with an L2 as a natural innate?

  3. If they don't stack and you traina petan L2 ability... does it free up the Training XP and ability slot from the L1?

This needs more testing, but it does have some interesting possibilities. Does anyone remember which creatures are known to have Fleet Footed (L1)?




-Vertexon.
LecheHombre
Sun Jul 31, 2005 11:12 pm
#48

Ahh, that seems very good to me. I was quite worried about having the urge to train my favorite pets with commands as I learn them, even if they are level 1 variants, and then being disappointed in the long run that I didn't wait for the higher level special.

I've got no actual testing to back this up (don't have time to grind a character; why don't they allow character copy from live servers onto a secondary TC instead of making a TC copy of individual servers, anyway?), but my guess would be that if you train a pet in a level one special and subsequently learn the level 2 version, you can teach that pet the level 2 version and it would overwrite the slot containing the level 1 variant. At least, that is how I would do it if I was the dev working on this, lol. That would eliminate concerns about stacking, etc.

Message Edited by LecheHombre on 08-01-2005 01:13 AM



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Kalano
Sun Jul 31, 2005 11:15 pm
#49






Vertexon wrote:

Finally earned my ravaging gackle bat enough training XP for him to teach me Fleet Footed (L2). Happened on the third training cycle.









Fleet Footed (L2) (Innate)


Training Cost: 15


This ability permanently increases the speed of your pet's movement.


Your pet must be trained with Fleet Footed (L1) before it can learn this ability.







So interesting revelation. Apparently a pet MUST know the (L1) version of a skill before you can train it the (L2) version. If the pattern holds, a pet most likely needs the (L2) version of a skill before it can be taught the (L3) version.


Note that none of my pets that come with an L2 ability as a natural innate ability have the L1 version listed anywhere. This raises a lot of questions in my mind:


  1. If a pet comes with an L2 ability, does it have less maximum potential training XP and ability slots to compensate for not needing the L1? Or does it basically get the L2 as a "preqreq-less freebie"?

  2. In the case of passive skills like Fleet Footed, does the L2 stack with or outright replace the L1? How does this affect pets that come with an L2 as a natural innate?

  3. If they don't stack and you traina petan L2 ability... does it free up the Training XP and ability slot from the L1?

This needs more testing, but it does have some interesting possibilities. Does anyone remember which creatures are known to have Fleet Footed (L1)?







Wow. My theory was wrong. But hey, it was just a theory and its nice to know how the L2 and L3 systems work.


As for fleet footed (L1), i think its purely random on creature type. Just tonight i got Staggered Attack on three different pets, and already had it from a four species of pet.


Abilitiesseem not at all to be species or planet specific at all but only the level of ability is based on the CL of the baby.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Vertexon
Mon Aug 01, 2005 12:16 am
#50


My data from TC-Bria:


CL 7 = 8575
CL 10 = 14200
CL 14 = 23800
CL 16 = 29500
CL 20 = 42700
CL 21 = 46375
CL 22 = 50200
CL 32 = 96700
CL 33 = 102175
CL 52 = 234700
CL 55 = 260575
CL 57 = 278575
CL 60 = 306700
CL 62 = 326200
CL 65 = 356575
CL 67 = 377575


Message Edited by Vertexon on 07-31-2005 12:17 PM



-Vertexon.
Drashk
Mon Aug 01, 2005 11:22 am
#51

It appears that certain creatures have a tendency to have certain Abilities, when tamed. At this time, it is unknown if some creatures will only have 1 type of Ability, due to low numbers of testing. The following is a list of creatures that are known to consistently have a certain Ability. This does not mean that the creature will have the ability each and every time that it is tamed.


Rontos appear to be inclined towards having Beastly Constitution (L1).
Spineflaps appear to be inclined towards having Hamstring Attack (L1).


I'll add more as I find them.






Making SWG more Star Warsy. One droid at a time.
Luxora
Tue Aug 02, 2005 12:04 am
#52





Vertexon wrote:


So interesting revelation. Apparently a pet MUST know the (L1) version of a skill before you can train it the (L2) version. If the pattern holds, a pet most likely needs the (L2) version of a skill before it can be taught the (L3) version.


Note that none of my pets that come with an L2 ability as a natural innate ability have the L1 version listed anywhere. This raises a lot of questions in my mind:


  1. If a pet comes with an L2 ability, does it have less maximum potential training XP and ability slots to compensate for not needing the L1? Or does it basically get the L2 as a "preqreq-less freebie"?

  2. In the case of passive skills like Fleet Footed, does the L2 stack with or outright replace the L1? How does this affect pets that come with an L2 as a natural innate?

  3. If they don't stack and you traina petan L2 ability... does it free up the Training XP and ability slot from the L1?

This needs more testing, but it does have some interesting possibilities. Does anyone remember which creatures are known to have Fleet Footed (L1)?




I'd love to know these things also, but for slightly different reasons. Obviously this means that a pet from (say, Dathomir) that comes with a L3 version of an ability will (in theory) have more ability points than a pet that comes with a L1 ability (which thereby forces you to waste points training it up to the equal L3 version), or a BE'd pet that comes with none, or pre-existing pets.


As for me, my main concern is my pre-existing pets. I can tell you right now I'm not picking a new tame over my CL70 BE'd pet. Itwill obviously come with no abilities, and therefore will make me waste more points thana new tame that happens to come with an ability. This isn't very cool, along with the horrendous grind we have to do for our pre-existing pets. Couldn't they at least do something nice for our abilityless pre-existing pets so they don't get shafted out of precious points? That's like salt in the wound.



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
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