Creature Handler Archive
Thread: Vote: add 'Droid Handler' to the CH tree
SinjenRandall wrote:
BioEngineer and Droid Engineer would then remain pure crafting professions that support Creature Handlers for high end combat pets. They can then support the rest of the populace with low end combat and utility droids/creatures.
Let me ask you this: Would you be caught dead playing either a Bio Engineer or a Droid Engineer? Do you like the idea of "supporting" another class with items you cannot use, but can create from scratch? Do you think any of that sounds like "balance"?
I have alternate characters that are both BioEngineer and Droid Engineer. In MMORPGs, support classes are fundamental. Take weaponsmith, armorsmith, squad leader, doctor, and combat medic for examples. As a weaponsmith you definitely can't use any items you create, and it makes perfect sense to me. I also think armor should have certs but thats a different story.
Droid handling doesn't really take special talents, but if for some reason it made sense to add Engineering 4 to the prerequisite for "Creature" Handler, then that could be another possibility to raise the Skill point cost.
You had it right when you said that Droid Handling doesn't require special talents. Let me tell you what also makes "SWG sense". Making the prerequisite for Droid Handling be Survey IV. Makes as much sense as requiring scouting abilities in order to use high-tech machines that employ artificial intelligence.
The skills have to go somewhere. Anything that adds extra combat power to a player is going to need skill point expenditure to obtain. You are going to have to get used to it.
My idea is to get rid of creature handler and droid handler and merge them into one pet handler class. It makes perfectsense to me. Scouting skills are required for the creature aspect of the class while Engineering skills are required for the tech part of the class.
The rest of your responses are flamish/trollish and deserve no response from me.
Dremvek wrote:
I think that adding droids to our profession would just reduce the need for pets still more. Why would you take the time taming a pet, or finding DNA to make a pet when all you have to do is plant a harvester and pull up everything you need to make a droid? It sounds as if the new combat droids will be comperable to a creature of the same level, so yet another way to kill this prof.
For one thing, droids can't be healed. Your creature would tank while your droid(s) dish out damage.
lorildeh wrote:
I have alternate characters that are both BioEngineer and Droid Engineer. In MMORPGs, support classes are fundamental. Take weaponsmith, armorsmith, squad leader, doctor, and combat medic for examples. As a weaponsmith you definitely can't use any items you create, and it makes perfect sense to me. I also think armor should have certs but thats a different story.
Support classessupport everyone. Little has been done to avoid making Bio-Engineer something besides a slave profession to CH. I would have thought the trend would be moving away from slave professions, rather than binding a new profession completely to another.
The skills have to go somewhere. Anything that adds extra combat power to a player is going to need skill point expenditure to obtain. You are going to have to get used to it.
Yeah, thanks for the lecture, because I am brand new on the earth. Not that it really has anything to do with the point I was trying to make. The point was that there is no good prerequisite for a droid handler profession. And if there were, scouting wouldn't be it.
Now this is nothing personal, but I don't think you should get more than what you already have, Mr. CH. I don't think thatthe two lines of scout were enough to justifythe comparatively powerful PvE force that is the CH, nerfs or not. For my elite combat profession, I did not add 70 creature levels to my combat ability.
My idea is to get rid of creature handler and droid handler and merge them into one pet handler class. It makes perfectsense to me. Scouting skills are required for the creature aspect of the class while Engineering skills are required for the tech part of the class.
It makes perfect sense because you aren't thinking in terms of immersion into a gaming world, you are thinking of mechanics. Unless you have a situation where both of these things work together, then you could slap any name whatsoever on the box and sell it as "brand X MMORGP". Star Wars is the precedent, not everquest or wherever it was you came from.
The rest of your responses are flamish/trollish and deserve no response from me.
For one, everything I write is flamish/trollish. You asked for feedback, so I gave it. I know you like your idea, but I do not. And by saying that they deserve no response, you have given it.
But on top of mechanics,I think that throwing droids into the combat pet category is disgusting and vile. We as DE's already feel punked bythe developers in favor of the CH. Sell it to someone who hasn't been waiting nine months for a substantial profession fix.
Trying to recover your lost Uberness eh?
Not going to happen in your lifetime hun so go back to loving your poke-e-mon
jeez as if you didn't have a good enough run for your money..its over..it's done.
Have a nice day
lorildeh wrote:
Fellow Creature Handlersplease offer feedback, is this acceptable to you or not? Acceptable with changes or not at all?
Add "Droid Handling" skills to the current Creature Handler tree.
Creature Handlers and Droids would then be subject to the current CL 70 limit and 3 pet limit of the CH class. All pet commands and abilities would then apply to droids. The Creature Handler would have to choose his combination of droids and pets to meet the CL 70 or 3 pet restrictions. Droid CL control limitations would scale the same as it already does in the CH tree for creatures.
BioEngineer and Droid Engineer would then remain pure crafting professions that support Creature Handlers for high end combat pets. They can then support the rest of the populace with low end combat and utility droids/creatures.
Droid handling doesn't really take special talents, but if for some reason it made sense to add Engineering 4 to the prerequisite for "Creature" Handler, then that could be another possibility to raise the Skill point cost.
This solution would be easier to implementfor the devs, no additional profession required. It also follows the current system of BE and CH interdependency. It also keeps Droid Engineers a crafting class rather than a hybrid combat class, which is what the majority of DE prefer. It also solves the potential future nerfage to having 70 levels of creatures out and 70 levels of droids out at the same time.
You really do not know waht DE want ...
Andif you really want someDroidsgo to Lok and try taming babies DroidDeka instead of bugging us with silly idea ...
No. I do not find your plan acceptable in the least. modifications or no.
This is really rather simple.
I became a creature handler to Tame and Use CREATURES.
In fact the very title its self ( Creature handler ) does tend to point out what this proffesion is about.
Why would I sudenly want to give the dev's even more excuses to screw up my prefered proffesion, with somthing that has nothing to do with it ?
The fact there even bothering to consider puting in another proff without fixing the existing one's should raise some serious questions about customer service and the lack there of.