Creature Handler Archive
Thread: Having Problems With Your Pets? Post here
An addendum to my earlier test post.
Only once did one of my pets run around wildly without attacking.
The Mokk was near the bottom of a little incline and my Merek was engaging on the same level (if not just a little below). My Grand Wrix, however, was running up and down the hill like mad. To the left of the mokk, to the right of the mokk and into the mokk. It wasn't until the mokk aggro'd on me for a short period and it moved off the hill a little towards me when my GWrix finally started attacking.
Is this game breaking bug ever going to be fixed? Or are things working as intended for Creature Handlers. This whole situation is totally depressing.
Th has yet to report back with our under CL 50 tameables and our rares. Our top 10 (among many other top 10) questions have yet to be answered. Only 2 mounts are planned. And a profession breaking bug was merely refered to as "cowardly" pets...
Aecen wrote:
If you command a pet to attack why a enenmy is charging he will run to the spot where you first called attack than come back to attack the creature. Kinda a pain than you cant get the creature to tank.
This happened several times in the Droid cave. I would get aggro'd and then set my pets on the mob. They pets always ran and attacked. Never payed attention if they ran past, but it always pulled aggro off of me.
Fighting different creatures on Dant, my pets kept running away constantly. First I thought it might just be my angler, so I tried them all. And they all have the same annoying habit of running from everything I faced.
Whereas, the same pets never ran before the last publish. I got rid of the pets that would run away and only kept these for their willingness to stand their ground.
Message Edited by UncleJay on 02-20-2004 03:53 AM
I decided to give it a little time before I posted my findings. So here goes...
You've made it so we must use column and wedge commands to keep the pet at a normal distance. This isn't a big deal to me. A simple command puts them in their place. I've not noticed any more pet running that normally occurred before the patch and I've been doing PVE and PVP with my same pets as before. I did initially have problems with a pet autostoring once in awhile, but that hasn't happened for quite some time. I think a lot of the issues with running and autostoring have to do with the connection to the server. Mine's always rock solid and hangs around 122 ping, which is darn awesome. I can get specials to work pretty much every time I want using the /tellpet followtarget then /tellpet s1 or s2. So far the only other thing I've noticed is if set in wedge formation the pets run at an angle behind you because they're constantly trying to be in wedge mode. The devs got column right as they run beside you, but wedge needs some work.
I think these problems are directly related to connection issues and lag. I've not noticed anything discernable that would affect my gameplay any different that what it was before. Believe me, I use my pets every day.
Freth (Wookiee / Intrepid) Rebel: Corporal | Master Creature Handler | Master Scout | Pistoleer | Medic