Creature Handler Archive

Thread: Post-Publish 6: Running mobs increase

Ghostlion
Wed Feb 11, 2004 6:02 pm
#27

Have you been around someone you didn't like and tried to make them as uncomfortable around you as possible so they would go away?


Yes no maybe so?


Yes yes, it's a very passive aggressive thing to do, but when you are forced to work with the idiots-er public for a while, you are forced into a passive aggressive mindset.


Anyway


Have you ever felt that someone was trying to make you uncomfortable so you would go away?


Ever since the first CH nerfs, it's felt as if that's what the developers were doing to us (to me and a few others, at least)





Kageboushi Sukauto - Elder Creature Handler - Captain of the YT-2400 "Jolly Roger"
N
Now... Give us some more piratey ship textures! We want skull and bones textures for privateer pilots! ... I do, anyway.
MrHawat
Thu Feb 12, 2004 1:12 am
#28

Well, last test is done. The Voritors respect you privacy. I changed my house from public, I let alot of newbs use it as a place to log and hate trying to do the visitor list, to private. They will not come into a private house. I have 4 on the porch at the moment. The will come into a public house. I had to flee the house for a while. I had 3 of them after me. I finally kited and peaced them until they they quit. I went back and made the house private and they do not enter it.


Well, from my fooling around, it seems they are only cowardly if you sic a pet on them. I have not had one run from me without a pet. I even tried a BE CL 19 pet that does max dam of 55. It has around 60 resists to kinetic/blast/ and most others and 7600ham. The lizard ran like hell.


Barb-Wire
Thu Feb 12, 2004 1:31 am
#29



Vertexon wrote:
Strange. I did not see this on Test Center in the past weeks. For example I used a rancor, gnarled rancor, rhoa kwi pack leader, mountain dewback, forest slice hound, crimson razor cat. The mountain dewback ran like crazy, as always... but the others seemed fine. I'll check it out on Live tonight.





test center is nothing at all remotely the same code as live. what works on test more than liekly just assures it wont on live. thats why they are trying to come up with a way to have a copy of a live shard code base and database on a TC Server to look for such things. Bria was up for that briefly for testing. hopefully it will be fully implemented for publish 7



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
BerentD
Thu Feb 12, 2004 10:41 am
#30

I noticed this last night...gurks...GURKS of all things...were running away from my cat. They never had before, they're always had an "attack until dead" mindset (ugly suckers). I got a full grown kimo to run from my cat, too...LOL There is definitely something up about this.



Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
OOM
Thu Feb 12, 2004 10:54 am
#31






Mandril wrote:

Just an FYI on what I've seen since Publish 6 went live:

In PvE, mobs are now running all the time, not just with some "pet models". Think Stormtroopers in faction missions. :-/



I had Stormtroopes run away in all of my missions last night. I did 6 of them for a combined total of about 18 running stormtroopers. Although it was enjoyable to have the mobs move there was really no strategy. Not a very fun time sink the 3rd time it happens.

SioBabble
Thu Feb 12, 2004 11:02 am
#32






OOM wrote:





Mandril wrote:

Just an FYI on what I've seen since Publish 6 went live:

In PvE, mobs are now running all the time, not just with some "pet models". Think Stormtroopers in faction missions. :-/



I had Stormtroopes run away in all of my missions last night. I did 6 of them for a combined total of about 18 running stormtroopers. Although it was enjoyable to have the mobs move there was really no strategy. Not a very fun time sink the 3rd time it happens.







Stormies have always run away like little girls from anything, to include dewbacks and GSPs. They're such cowards.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


jexra
Thu Feb 12, 2004 11:06 am
#33

pets are running as if on fire...

This sucks.



Aspile member and all around (word describing a female k9)
*points finger away from herself* Avada Kadavra!!
Manchmal mag ich wie ein Huhn gackern! (german-Sometimes I like to cluck like a chicken!)
¡Su madre era un hampster y sus olores del padre de bayas del saúco! (Her mother was a hampster and your father smells like berries of the elder)
Mangez chez Joes. (eat at Joes)
Nostradamas o]ŒYyfåX`c_(nostradamas was a know in all)
Dakhanz
Thu Feb 12, 2004 11:42 am
#34

Yeah, bump this running BS up. Tried working with a group on dath fighting rancors, and the things run around and aggro everything else and their mom, and it is an endless cycle. The only way I could keep the running at bay was to constantly do the follow, attack, follow, attack, which I have to say was one of hte most frustrating evenings in this game so far for me.


I have never considered dropping CH before since day one of this game, but after last night I am considering it.





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Ghostlion
Thu Feb 12, 2004 5:20 pm
#35


I was killing Faambas yesterday and didn't notice them running until they got to half health, after that they run REALLY fast. Kinda hard to keep up with them.


*edit*

snip snip, wrong thread.

Message Edited by Ghostlion on 02-12-2004 06:28 PM





Kageboushi Sukauto - Elder Creature Handler - Captain of the YT-2400 "Jolly Roger"
N
Now... Give us some more piratey ship textures! We want skull and bones textures for privateer pilots! ... I do, anyway.
jol69
Thu Feb 12, 2004 9:33 pm
#36

Try being a melee fighter and a CH. Rancors don't run away, thats about it.



~ Eseex Aptopack: Master Image Designer, Aspiring Carbineer~
Athiama
Thu Feb 12, 2004 9:41 pm
#37

sigh
JCooper2
Fri Feb 13, 2004 5:08 am
#38

Sorry to give you the bad news but all my pets are running or they are chasing the mob's all over the place.


I use a CL52 BE Gurreck that I have never seen.....and I mean never seen run from anything, but when he starts turning tale from a CL35 Sharnaff Bull then something is up !


Since you are our CH correspondent I am hoping you can get to the bottom of this.


I count at least 4 posts going now regarding this issue !



Please get us some feedback.





Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
HasturCTS
Fri Feb 13, 2004 5:27 am
#39

I waited until last night before running my experiments post patch. What can I say? I've grown to really dread patches.


So, I started by pulling every critter out of my datapad in my camp, and every single one of them stood on my head. When I realized that my line of sight was getting ridiculous, I hit the /bug report (not that it will do any good), and pulled out a BE puppy and a natural Klik Defender to play with. These two were very specifically so that I could see over them when they insisted on standing on my feet.


After tripping over my pets many, many, many times, I find some kliks to play with. This is a good experiment because kliks all gang up on the critter, and then stand there nailing it over and over again. Welp, not tonight. I ended up simply spamming my pistol stopping shot (and I hate spamming specials like that) and then using my macros for /tellpet kill and /tellpet follow, over and over again to keep the gang within range of my shooting. It was odd that I had to be constantly commanding my critters when I usually don't.


Four dead kliks later, I go to harvest (waste not, want not). Once again, my critters insisted on standing on me, and I was constantly tripping over them trying to harvest. I actually missed one of the bodies until I had the bright idea of running away a bit and targeting the body on the fly, so that I could harvest. Grrrr...


Wondering if it might just be Kliks, I tried Mamiens (they always stand still). Nope, they were all over the landscape. Tybis's? All over the place. Anglers, Tanc Mites, Sintarils, Chokus, Spined Pucs and Mawgax's, too. Grrrrrrrr...... And the only work around for the critters standing on my head was to tell them to stay while I went to harvest, and then call them to go to the next whatever I was after.


Much frustration later, I ended up spending the next hour gathering milk and eggs. At least the evening wasn't a total waste. *grin*


My story to add to the cry of "Could someone please fix this idiocy?" I have figured out how to kind of work with the system as it stands, but it's aggravating to have to be constantly telling the critter to come/kill/come/kill/come/kill to have it do what I want it to. In addition, it's aggravating to have to tell the critter to stay in place when all I want is to harvest the kills.






_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
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