Creature Handler Archive

Thread: Post-Publish 6: Running mobs increase

MrHawat
Wed Feb 11, 2004 2:07 pm
#14


Well, I tried to take screen shots the second time but kiting three lizards in your living room makes that tough. lol I tried a lair of Dashers and regular Voritors. They do not seem to run as bad. The dashers and babies hang around but the regulars take off. They do come back when you attack the lair even though they are so far away they are a white dot that you can not target. I do not normally kill Voritors but one lair with around 20 to 30 in it seems excessive. They also do not seem to follow the lair spawn rule. I can not be sure of this because I was doing alot of running and gunning.



Vert, it is not the pets that are running. It is the MOB. I used the following pets, all BE pets: Gurrcat, Gurrek, Huuton, Jax ( Yes, I know. lol 60% kinetic and decent damage), and one of my other cats. I forget which one. I have not tried it with tamed animals that I have. At this point I am so disgusted. I do not want to try again. I will wait to see what is bug and what is intended. Funny NO mention about changing PVE in the patch notes. On the plus side, they fixed two mounts no one uses. Sorry, not a happy camper at the moment. Toke me an hour as a MCH/Master Pistol to do one lair.

Message Edited by MrHawat on 02-11-2004 01:17 PM

Aakhperkare
Wed Feb 11, 2004 2:51 pm
#15






Vertexon wrote:
Strange. I did not see this on Test Center in the past weeks.For example I useda rancor, gnarled rancor, rhoa kwi pack leader, mountain dewback, forest slice hound, crimson razor cat. The mountain dewback ran like crazy, as always... but the others seemed fine. I'll check it out on Live tonight.






Another thing. Pets are following more closely...too close. You are often inside the body of the pet because it's right on you...
Laeir
Wed Feb 11, 2004 2:55 pm
#16

Try having your pet attack the lair. That should draw aggro to your pet and keep all mobs nicely bunched up for AOE attacks.
AbakCH
Wed Feb 11, 2004 4:04 pm
#17

This is great. Just got done with a little hunting and I can kill anything without my pet taking any damage whatsoever past the first hit.



The painful part is harvesting when my pet insists on sticking his nose in my crotch. Particularly annoying with dewbacks, I had to constantly sidestep and click to be able to get a corpse targeted instead of my pet.



Good time to try soloing a krayt I think... In fact, I think I'll go try that now.





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/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

SioBabble
Wed Feb 11, 2004 4:16 pm
#18






AbakCH wrote:

This is great. Just got done with a little hunting and I can kill anything without my pet taking any damage whatsoever past the first hit.



The painful part is harvesting when my pet insists on sticking his nose in my crotch. Particularly annoying with dewbacks, I had to constantly sidestep and click to be able to get a corpse targeted instead of my pet.



Good time to try soloing a krayt I think... In fact, I think I'll go try that now.








You know, I love dews, but **edit**, they get too affectionate sometimes!




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


AbakCH
Wed Feb 11, 2004 4:35 pm
#19

Interesting observation, all babies that I've found, even of aggressive-type mobs, are non-aggressive.




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/\:::::/\ /\:::::/\ ////_|_|////_|_|_|//////_|_|////_|////_|//
/::\:::/::\ /::\:::/::\ //_|////_|//_|////_|//_|////_|//_|//_|////
/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

AbakCH
Wed Feb 11, 2004 4:42 pm
#20

Oh, and if I have multiple pets out there's a good chance that I simply won't be able to get one targeted at all cause they stand in a stack now. I guess this was done to make the formations useful...



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/\:::::/\ /\:::::/\ ////_|_|////_|_|_|//////_|_|////_|////_|//
/::\:::/::\ /::\:::/::\ //_|////_|//_|////_|//_|////_|//_|//_|////
/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

Chupie
Wed Feb 11, 2004 5:09 pm
#21


I was hunting Roba Boars and Blurgs on Endor most of the dayand they all run like CRAZY!I did notice, however, that when I use just one pet and keep my second as a body guard they didn't seem to run nearly as much. I hope that this is hotfixed tomorrow because as this is just plain stupid. Also, I have noticed that my **edit** pets are standing to close to me....."don't stand so...don't stand so....don't stand so close to me".



Sooty
Wed Feb 11, 2004 5:09 pm
#22






glidingpiglet wrote:

This problem has a easy solution.

When your pet is attacking andthe mob turns to run, command your pet to follow than attack, in rapid succession.

As soon as you told your pet to follow, the mob will turn back to attack your pet.

This prevents even bols, the notorious runners prepatch, from going very far.

You may have to repeat the follow/attack a few times, as in the whole time you fight the mob.

Sometimes mobs settle down and stop running, other times they can't keep themselves from running.







Except the mess is so bad atm that this simply doesn't work. I've been doing CH since day 4 of release and this is the worst it has ever been. Even if you are lucky enough to get the pet to stand head-to-head with the mob, you are totally unable to use specials because they still don't work properly and the macro work around causes your pet to move a bit, starting the whole stupid cycle of endless repositioning.


Someone really screwed up this time.

Samaritan001
Wed Feb 11, 2004 5:12 pm
#23

god and here i thought i had just gotten scarier and the mobs ran away because of thisP. Man even bull rancors are running away now.



Ir'khaan-Master Doc
Rayth Bane-Commando Rifleman
fantoq
Wed Feb 11, 2004 5:30 pm
#24






MrHawat wrote:


Well, I tried to take screen shots the second time but kiting three lizards in your living room makes that tough. lol




Do you leave food laying around your house? Maybe that's a new feature!






fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Pem
Wed Feb 11, 2004 5:35 pm
#25


Greetings,



I have been fighting Arachne Queens and Widows this evening. My Gurreck Katie has been on the assist.


I usually send Katie in to attack the Queen and once she poisons, she gets the Widows to aggro her. I pull Katie back and watch the mayhem for a little bit then go in to finish them off.


It was funny tonight. I did this and during the mayhem part, the Queen starts running. She and the two Widows head off into the sunset aggro'ing just about everything in their path. I almost fell on the floor laughing so hard.


However, I do hope they get this fixed soon. I might as well use my Kimo now. It's no worse than using any other pet.
Seiryuu
Wed Feb 11, 2004 5:58 pm
#26

I think the standing too close and running are related.

Our pets, and/or their targets, are trying to get right on top of one another, which causes the other to run. Same problem we've always had, only everything has it now.



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