Creature Handler Archive

Thread: I really dont like the sound of this

DarthMarksman
Sat Oct 30, 2004 9:28 am
#27






Pluto9Moon wrote:

elneckio,


My problem is that people left for a reason. Maybe they could not stomach the changes. But it should not be a free pass back. Now if they can program the game to recognize Master Badges and give a 25% XP bonus, it would be a great compromise.






Well,I disagree. They left by their own choice. They had justifiable motives for doing so, albeit in their own minds, if nothing else. If they want to return, they should earn it. If anything, it will exemplify how much they truly want to be CHs again.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Pluto9Moon
Sat Oct 30, 2004 9:36 am
#28

Not sure what you disagree with Darth. I started with grinding it all back. But I would allow some leeway for previous masters with badges. I do believe it should be earned back.


My point is that in real life I may set something to the side and not use it for a long time. I do not simply forget it all. I do not remember it all I am sure. But as I set it as a priority in my life again it will come back easier and faster. For instance, the first time I took Biology 151 I received a D. Mostly unfinished Lab work. The second time I took it I earned an A-. The info was still there and came back to me very quickly. In other words, I mastered the material much more easily.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Pluto9Moon
Sat Oct 30, 2004 7:05 pm
#29

It took you longer than a month then. I did it from July to October. And at least 5 boxes came from group hunts on adventure planets.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Soha
Sat Oct 30, 2004 8:06 pm
#30


Who cares if someone is able to switch their skills to MCH instantly? It's not like powergamers wouldn't get it done in 2 or 3 days anyway.


I was a MCH is the old days (first 4 or 5 months after launch). Eventually I gave it up for the holo grind, and whenI gave up on that, I decided to get MCH back. It took me a whopping 3 days from scratch to finish it from novice to master. The hardest part is getting yourself to the point where you can use a CL 17ish BE pet, and once you do it's enraged rancors all the way. You make a lot of credits, and mow through the boxes incredibly fast if you have a competant alt fighting profession like TKA or Sword.


Unfortunately for me I then saw how weak CH'sare compared to all those professions I had mastered, and ended up dropping it in favor of a template that would allow me to hunt high level nightsisters. But the bug's still in me, and I'll either come back to CH after the combat upgrade, or make a CH on a different server.

Message Edited by Soha on 10-30-2004 10:12 PM

Pluto9Moon
Sat Oct 30, 2004 8:24 pm
#31

Hi Soha,


I remember you from the forums. 2-3 days? Bull Rancors if I read the post correctly in Dev Tracker, should not be soloed once this happens. 2-3 days? It is going to take 2-3 minutes to push a button. Took me 3 months. That was under the old system with a mixture of grinding.


It is good to see you post here. I hope you keep posting. Whether it takes 2-3 minutes, days, weeks or months, the MCH who stayed will get robbed from taking the harder path than if we had taken the easy one.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
slave138
Sun Oct 31, 2004 9:14 pm
#32






Pluto9Moon wrote:

It took you longer than a month then. I did it from July to October. And at least 5 boxes came from group hunts on adventure planets.







Just because you were slow doesn't mean I was. There were up to 20 harvesters I was taking care of and surveying for. I just attacked everything I saw along my way (which was a lot back when we had to walk everywhere), letting my pets land one hit each, then finishing them off myself. It took me about 2.5-3 weeks to make my way to where I could have two pets out at a time and then I finished the rest off in a week or so. I went on a couple of bigger hunts on Dath, but they were more of an exception than the rule - the harvesters kept me too busy to group much which is why I picked up CH in the first place.


I'm sure it didn't hurt that I was playing 10-12 hours on the days I worked and closer to 16-20 on the days I had off, but even then, it was the profession I mastered the fastest out of all those I tried.




~Ahnaki Obe
Adventurer
FORMER Master Carbineer | Freelance Flight Artist
CANCELLED


~Cayce Obe
Crafter
FORMER Master Artisan | Master Shipwright | Droid Engineer | Merchant
CANCELLED



Dodece
Sun Oct 31, 2004 10:25 pm
#33

My guess the two professions getting left out are as follows


Smuggler. They are getting a dedicated revamp this profession is more of a combat craft class. So its probabally pretty well balanced as is.


Squadleader. This profession is supposed to also be getting a profession specific revamp.


I think TH is not includeing these professions, though I bet they will get lilttle tweeks. The reason is because they are getting dedicated revamps of their own, and he dosent want to confuse these people.


That leaves the following.


Scout marksman commando pistoleer riflemen carbineer bh cm ch tka fencer swordsmen pikemen brawler
Soha
Mon Nov 01, 2004 4:03 am
#34

Hi Pluto,


It alsotook me a few months the first time I mastered creature handler. The second time around, despite losing the advantage of 2 pets getting you full xp, doctor buffs and TKM made up for that 100X over. And it should be noted that i was rushing to master the 2nd time, where I wasn't the first time.


You're right that it may once again be a long road to master after the combat upgrade. But I'm not expecting them to make CH worth many people wanting to switch over. TH made his feelings about this profession crystal clear when the great nerf hit last Decemeber. Reading Tiggs' posts here last week, it appears that she doesn't get it either. Her saying that her 2 CH friends have no complaints was disheartening. Did it ever occur to her to ask the 90-95% of former CH's that dropped it?


This profession went from the penthouse to the outhouse, all the while our correspondant and Thunderheart tried to paint the great nerf as positive changes for us. I expect more of the same to come.


Bah...I rambled off the subject again...


Krosc
Mon Nov 01, 2004 10:24 am
#35






Pluto9Moon wrote:

elneckio,


My problem is that people left for a reason. Maybe they could not stomach the changes. But it should not be a free pass back. Now if they can program the game to recognize Master Badges and give a 25% XP bonus, it would be a great compromise.






Thats an excellent idea. If you previously mastered a proffesion, it would make sense you could re-master it much easier. That's even good from RP perspective.



************************************************************************************************
"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
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Skuzz
Mon Nov 01, 2004 10:31 am
#36

Im with pluto and others on this one... NO BLUE FROG w/combat revamp! God forbid folks have to actually "earn" skills to "develop" their characters. gasp!

My 12 year old nephew plays SWG and he got into JTL beta (via his dads account). The other day he said to me, "Hey why dont they just put these blue frog terminals in the live game? it would be awesome!" I wanted to choke him. lol

yeah can ya tell this hits a nerve with the skuzzman?





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Jepardy
Mon Nov 01, 2004 12:15 pm
#37

What's worse?

Yes we screwed up design issues which now a year later we understand and can fix. When we do it might break what you currently have but because it's an issue we are forcing on you, we will let you realocate your hard work and keep playing what you want to play.

Or

Yes we screwed up design issues which now a year later we understand and can fix. When we do it might break what you currently have but because it's an issue we are forcing on you, You will have to start over or deal with your now broken character. If you don't like it you can quit.

The Dev's in Galaxies are profoundly punitive in the design of the game. This is reflected in the less than stellar showing of the game compaired to other MMOs. Let's face it, Lucas and Star Wars are the reason this game still has a fan base that keeps it functioning.

I bash them often enough and I quit AC when they let players sell points back for new ones.

In this case I think it's the only reasonable thing to do and since we all know some people will leave when it's done anyway, This is a good call.

I hope the old days of bragging about impending armor nerfs and player nerfs are gone and a company who honestly cares about making the players happy is stepping in to fill the void left behind.

Make the game fun, reward people for playing it, give players game content other than forced pvp and we will see the populations climb back up.
Lorell
Mon Nov 01, 2004 4:56 pm
#38

I don't see how Ranger could be considered a combat profession. As much as I loved the idea of it, it is fairly useless.



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
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Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
Dodece
Mon Nov 01, 2004 5:07 pm
#39

I agree about rangers, and thats why they need help most of all. A ranger quite literally has nothing to offer in the game. Its not really a combat profession, but its also quite literally nothing else either. Nobody can buy ranger camps, or buys ranger camo. Nobody can use ranger traps. So they get no guns, and they get no crafts, and nobody has need of their services. The ranger is one of the most crippled professions in the game.


What the ranger needs are a couple guns and a couple more combat oriented skills. Nobody is a ranger first, as nobody is a scout first or a medic first. What that profession needs is something that people will go out of their way to get rangers should get a beam rifle cert.
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