Creature Handler Archive

Thread: Feedback Requested: Your Top 10 Questions for TH

LovePudding2
Tue Jan 27, 2004 5:30 pm
#27

-Vertexon

1) Will Sony take away the artificially reduced damage and armor rating of animals during PvP encounters

2) If CH is meant to be ‘supplemental profession’ to other combat profession, as many are professing in these forums, then why doesn’t Sony declassify CH as a non-elite profession, taking less skill points to handle animals

3) Will Sony ever give Bio-Engineers the ability to incorporate a creatures natural area attacks and special attacks into their DNA samples. BE could make tamable creatures with “area attacks/force attacks/special attacks” for the CH community

4) Will Sony allow Chefs to make food and drink buffs for animals? IE: Dead-eye for animals.

5) Will Sony allow armor smiths to create armor for pets.

6) Will Sony ever allow MCH to medically buff their animals, such a doctors medically buff other player.





"We dont camp, and we dont grief......get over yourselves....."
L'eto Donovan
Council Member of Pax Imperius (Scylla)
http://forums.station.sony.com/swg/board/message?board.id=Scylla&message.id=7333&highlight=#M7333
Vertexon
Tue Jan 27, 2004 8:24 pm
#28

This is what I'm planning to go with. I apologize for not hitting everything people said, but I want to keep it concise enough for TH to easily address. I'm open to last minute revisions, but I want to get this out the door quickly:



1. Could you give us a status update on some of our more prominent bugs (i.e. broken

special/ranged commands, pets slow down or stop following, non-wookiees unable to use CL 65-70

pets, pet duplication bugs, and tellpet intermittently ceasing functionality)?


2. Can we expect to see an increase in baby variety? In your "Creatures Approaching" threads,

you stated that pets under CL 50 which are never tameable would be "the exception rather than the

rule." This currently is not the case. Only a sprinkling of new tameables appear to have been

added so far. By and large, things that were previously untameable still are. CHs would like

almost all (if not all) wild animals of controllable difficulty to at least occasionally spawn as

babies.


3. Do you feel that the current level of baby rarity strikes a good balance with the

strength/desireability of the rares? Ultra rares like the great plains stalker are inferior to

tameables (especially clones) of similar CL but easier availability. Similarly, rancors as pets

seem underpowered compared to how they are portrayed in Star Wars continuity.


4. Status update on the bug causing some pets to run away during battle? This seems universally

annoying and frustrating to pet users, and is inconsistent with the behavior of the creature in its wild form.


5. Any word on new mountables? Where in the schedule they fall, and what kinds are being

considered? Is it feasible to make some of the "flying" pets mountable? (naturally not true

atmospheric flight, but they would be drawn hovering over the ground and flapping their wings as

they currently are).


6. What role are CHs designed to play in the New GCW, and do you see them adequately equipped to fill that role in their current form? Pets do not work as tanks against other players, and

quickly fall victim to the lethal attacks of elite combat professions.


7. Could we have static content designed for CHs? Taming missions, Epic quests (like the RIS

armor quest) and unique rewards (such as the limited ability to tame an adult creature, or to

confer unique stats/abilities on an existing pet)?


8. Could we work out some sort of tradeoff in exchange for more pet storage? Especially popular

is the idea of a "stable/kennel" structure (which would take up lots and require maintenance)

into which tamed pets can be placed.


9. Other than "one controls animals, one controls droids," how will Creature Handlers be

differentiated from Droid Handlers as a profession?


10. Is there a plan to make pets serve more of a role than tanking in PvE (particularly since the

elite melee professions are now doing a lot of tanking on their own)? Especially in a way that

reintroduces economic viability other than grinding destroy missions. Non combat pets like pack

animals (which could carry items), pets that help with tracking, entertaining, etc would likely

be popular.



-Vertexon.
Aakhperkare
Tue Jan 27, 2004 8:37 pm
#29

It's perfect. Send it off! And don't forget to pester the hell of out him for answers. Nice list...
TivoTenook
Tue Jan 27, 2004 9:35 pm
#30

/nod


now lets see how long it takes to get a response



Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
Freth
Tue Jan 27, 2004 11:13 pm
#31

Sorry to be negative and all, but isn't this the umpeenth thread about the plight of CH and what needs to be changed? It seems like a regular thing Vert does, create a new thread to get the CH's salivating at the thought of their requests being heard. Ya know, I'd post my 10 questions, but I'm just too tired of these games. I've posted every possible combination of what I think needs changed on the other Vert/TH sanction threads. What happened to their relevance? How can this new thread be any different from the others? Am I the only CH that's strung out and sick of it all? Look for a new thread next week which is promised to answer all of our questions and give us the direct pipleline to the devs we've always wanted. lol How can any person not be cynical?


Freth (Wookiee / Intrepid) | Master Creature Handler | Master Scout | Pistoleer | Medic





Fah-Mmm · Wookiee · Gorath · Master Creature Handler · Master Rifleman


taloncard
Tue Jan 27, 2004 11:30 pm
#32

good summary vert any idea when we will get answers?
CH as I understand it is now at the bottom of the pile for fixes is that going to change if they understand how badly they ummm 'Nerfed' it?




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Snailelin
Wed Jan 28, 2004 12:40 am
#33

I'd remove the words "trade off" from the storage one. Yes...the trade-off you meant is that the structure would take lots and maintenance. The way it will (inevitably) be interpreted is "not only a structure that takes lots and maintenance, but also only 11 pets on your datapad, for an 11 pet storage structure" or some other such silliness that fits TH's definition of "nerf CH's to oblivion is a trade-off".


I don't mind having to spend lots and maintenance for a live pet storage area...but I do not want to lose any of the total pet storage capacity I have...I want more total pet storage capacity.
Aakhperkare
Wed Jan 28, 2004 2:43 am
#34






Snailelin wrote:

I'd remove the words "trade off" from the storage one. Yes...the trade-off you meant is that the structure would take lots and maintenance. The way it will (inevitably) be interpreted is "not only a structure that takes lots and maintenance, but also only 11 pets on your datapad, for an 11 pet storage structure" or some other such silliness that fits TH's definition of "nerf CH's to oblivion is a trade-off".


I don't mind having to spend lots and maintenance for a live pet storage area...but I do not want to lose any of the total pet storage capacity I have...I want more total pet storage capacity.






I agree with that. Don't let them think we wanna get nerfed just for a stable...
Soha
Wed Jan 28, 2004 2:51 am
#35

I can see it now. As requested by the creature handler community, we are adding farms that can hold (store) up to 10 pets.


As a tradeoff for this new feature, we are reducing the total levels of pets a master CH can call from 70 to 50.
TechBoss
Wed Jan 28, 2004 9:00 am
#36

Good list overall. I would like to see the following added or changed:


Question 3 needs:


Please provide have an official list of the babies from level 50-70 and their rarity?


Question 4 needs:


Remove trade-off from the request


The questions need to be changed from yes or no answer questions to ones that require a more indepth answer? I could answer the questions as follows and have fully answered them without eleborating. If they aren't changed, we could end up with the following:


1. Yes, they are being looked into.
2. Yes
3. Yes
4. Being looked into
5. No
6. (This question is good and requires a meaty answer)
7. No
8. No
9. (This question is good and requires a meaty answer)
10. No



Point being yes/no questions do not give indepth answers and require little thought on the DEVs end. Your questions are good they just need to be reworded to avoid yes/no answers.


An example for question 3 would be:


3. Many players feel the current rarity of level 50-70 pets does not fall in line with their abilities and stats. Please explain the thinking behind the attributes given to each rarity level (common, rare and impossibly rare) of level 50-70 animals. In addition, please provide a list of level 50-70 pets with their rarity level.


This questions asks for a list and for an explaination of why the system is the way it is. If a yes/no answer is given or one that does not directly answer the question, then the DEVs have avoided it.





-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
LovePudding2
Wed Jan 28, 2004 4:25 pm
#37

Vert...

I respect your list, but it's so PCand sugar coated, the devs will not get a hint howpissed off many of the CH communityare over imbalance creatures areinPvP.


Simply ask them: Is CH a combat class or not?


In this, many of us would know which direction to go. TheGCW is going to "heating up" and eveyone will be forced with some level of PvP.If CH is a combat class or even a small sign of a combat class, when will pets ever be on equal footing as the rest of the combat classes.



Combined questions 2/3 into one single question.







"We dont camp, and we dont grief......get over yourselves....."
L'eto Donovan
Council Member of Pax Imperius (Scylla)
http://forums.station.sony.com/swg/board/message?board.id=Scylla&message.id=7333&highlight=#M7333
fantoq
Wed Jan 28, 2004 5:33 pm
#38

Vert,


Good job putting that together. Now to see if we get a response to it...



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Maeril
Wed Jan 28, 2004 6:49 pm
#39






LovePudding2 wrote:

Vert...

I respect your list, but it's so PCand sugar coated, the devs will not get a hint howpissed off many of the CH communityare over imbalance creatures areinPvP.


Simply ask them: Is CH a combat class or not?


In this, many of us would know which direction to go. TheGCW is going to "heating up" and eveyone will be forced with some level of PvP.If CH is a combat class or even a small sign of a combat class, when will pets ever be on equal footing as the rest of the combat classes.



Combined questions 2/3 into one single question.









That would be a wasted question as SOE has already answered it dozens of times. They erroneously believe us to be a support class.





Just another disgusted MCH
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