Creature Handler Archive

Thread: Data Collection: What specials would you like to see added?

black-eye
Thu Sep 08, 2005 1:44 am
#14

poison strike ( cant imagine how it ever could be removed )


plague strike ( exactly, the old nasty 500 wounds per tick disease, ....give bull rancors their pride back )


stalk ability ( cover and stalk up to an oponent unseen )


... but at all I currently would by far more appreciate a decrease of the necessary pet xp on high level creatures and number of kills to unlock abilities





///black-eye - deadly nerfed lizard///
VoodooVelvet
Thu Sep 08, 2005 4:51 am
#15


Being able to use your pet to pull one animal from a mob at a time was awesome I would like to see that ability return as a special

Dodece
Thu Sep 08, 2005 5:51 am
#16

Toxic attack just a general poisoning attack. CHs were the other other profession besides CM to originally have the ability to poison. You know before stuff got out of hand.


Stalk ability allow a creature with this to not show up on radar would be nice way for chs to set up ambushes and to call pets without drawing attention to themselves.


General state resistance ability so we can up the state resist on our pets.


hobieone
Thu Sep 08, 2005 6:07 am
#17

i like the track idea,and also like to see the return of a poison strike also. would like to see an actual armor break too. not entirly convinced impering feint does anything. intimidate see more efective on lowering defenses.

Message Edited by hobieone on 09-08-2005 08:08 AM



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
Trapper-Flurry
Thu Sep 08, 2005 6:14 am
#18

I'd like to see my pet be able to loot LOL like when I have him kill a meatlump he can loot it for me

/toggle lazy off

Seriously? I'd like for them to fix the specials we have first, like when I use hamstring l2 it still says l1 when I check it on the target



____________________________________________
- Trapper Runningstar
Alliance Ace Pilot
Alliance Colonel
Master Spy.
___________________________________________

I have to hide my Purple Heart, I'm scared an Elder Jedi, believing he's earned more then me will steal it.

supersparc
Thu Sep 08, 2005 6:40 am
#19

Neuter - Lowers CL a small amount.
Toughen - Raises CL a small amount.

Was thinking L1 =1, L2 = 3, L3 = 5. This would allow more duo an triplet combos.





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alligatorboogaloo
Thu Sep 08, 2005 7:10 am
#20

I'd like to see some poison and disease come back, but what about the ability to equip some pets, the ones that have an opposible thumb weilding a weapon? It could lower attack speed but add more damage and perhaps elemental damage. Along those lines I'd love to be able to put some battle armor on my rancor/graul/gualama with it having the same effects as if you weren't certified for the armor in slower movement, slower attacks, lowered accuracy that kind of thing. It could completely cancel out the thick skin much like a TKM wearing armor would and could open up a new market for Armorsmiths and Weaponsmiths increasing the loot table for some special supplies found around the galaxy. Being able to put some kind of clown outfit on a woolamander would rock too but I digress.


I'd like to see some poison and disease come back in a big way.




Neeno
Former Mite Manager & Bothan Beater
Master Musiciansince Sept. 1, 2003

Talusian Vagrant

PyscoJuggalo
Thu Sep 08, 2005 8:37 am
#21

He he he he, I like that cloak idea, would shock the hell outta people when 2 GSP's and a Crimson Razor Cat jump themwith Marring Storm L3, and Frenzied Assault



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Skuzz
Thu Sep 08, 2005 8:52 am
#22

- Pin attack (Lvl- 1,2,3)
- Imperiling Feint (Lvl- 3)
- Fleet Footed (Lvl- 3)

Disarm
An attack that would unequip a weapon from a target and prevent them from re-equiping it for a brief period of time.

Harrass
An attack that would prevent the target from using any specials (or maybe just prevent heals) for a brief period of time. (aka: police attack dogs)

Rescue/Retrieve
An ability that would allow pets to drag incapped players or fetch items (ie; loot) from corpses or containers. When the command was given with something targeted the pet would go to targeted corpse and either loot it or drag it back to its owner.

Stalk
Would allow pet to go in cover or cloak until it attacked.

Fearsome Howl
An ability used in combat to force mobs to possibly retreat away.

Beast of burden
Would allow the pet to be used as a vendor for those that can use them normally so they could sell there wares on site at different locales. Maintenance would have to be payed and be current in order to pull the pet out or access its contents, or for others to access its contents.

Playful antics
When a pet with this ability was used in conjunction with an entertainer giving a buff the buff would be 1-3% stronger or longer, with 1-3 determined by the level of the ability on the pet.

Soothing nature
When grouped with this pet you would slowly heal wounds.

And of course...
Poison and disease dots





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Amethyst-Moonshadow
Thu Sep 08, 2005 9:07 am
#23






Skuzz wrote:
- Pin attack (Lvl- 1,2,3)
- Imperiling Feint (Lvl- 3)
- Fleet Footed (Lvl- 3)

Disarm
An attack that would unequip a weapon from a target and prevent them from re-equiping it for a brief period of time.

Harrass
An attack that would prevent the target from using any specials (or maybe just prevent heals) for a brief period of time. (aka: police attack dogs)

Rescue/Retrieve
An ability that would allow pets to drag incapped players or fetch items (ie; loot) from corpses or containers. When the command was given with something targeted the pet would go to targeted corpse and either loot it or drag it back to its owner.

Stalk
Would allow pet to go in cover or cloak until it attacked.

Fearsome Howl
An ability used in combat to force mobs to possibly retreat away.

Beast of burden
Would allow the pet to be used as a vendor for those that can use them normally so they could sell there wares on site at different locales. Maintenance would have to be payed and be current in order to pull the pet out or access its contents, or for others to access its contents.

Playful antics
When a pet with this ability was used in conjunction with an entertainer giving a buff the buff would be 1-3% stronger or longer, with 1-3 determined by the level of the ability on the pet.

Soothing nature
When grouped with this pet you would slowly heal wounds.

And of course...
Poison and disease dots



This is a fantastic list! Hard to choose just a few, so I support these as I love all of the ideas!





Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
sciguyCO
Thu Sep 08, 2005 9:17 am
#24


Ok, so these are stolen from player abilities. Sue me.



  • An actual armor break ability. Sure, feint increases the damage done, but the armor reduction remains the same.

  • A triggered taunt to allow CH's to use their pets to draw out mobs.

  • An AoE spin attack





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
ioan
Thu Sep 08, 2005 9:20 am
#25

Anything cloak or camo-related should stay with the rangers.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
Skuzz
Thu Sep 08, 2005 9:27 am
#26



ioan wrote:
Anything cloak or camo-related should stay with the rangers.





Loan... we get it... you are looking out for the rangers, and thats great, but neither of your 2 posts here in this thread have given any ideas for abilities, which is the whole reason for the thread. Do you have any ideas for creature abilities?





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