Creature Handler Archive

Thread: 19 Questions Suggestion Thread

ratlif
Tue Jun 15, 2004 4:27 pm
#27

Id rather know why they are outing our profession and when they plan to remove it.




Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
taloncard
Tue Jun 15, 2004 4:30 pm
#28

well seing I can't come up with an answer for it (puts away his TH sock puppet)


WE HAVE A WINER!!!




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


marxo777
Tue Jun 15, 2004 4:38 pm
#29






Vertexon wrote:





marxo777 wrote:


Sounds fine with me.


Personally I'd rather know if Frenzied Grauls and other creatures that are tagged as tameable truly are but no biggie.






We could do that instead, if that's of more interest. We can't give them a huge list of things to check, but perhaps a couple. Frenzied Graul, Crazed Gurk Destroyer, and Swift Charging Bol seem to be popular ones (the latter of which would provide confirmation for lair bosses, too).




Not sure how much time we have to get it in but maybe we could vote on the top 3 or 4 questions? Jus' a thought











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====mars====
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Seiryuu
Tue Jun 15, 2004 4:39 pm
#30

I like the incapacitation question more.

Creature spawning is theoretically going to be addressed with the 10.1 mini-publish. If we did ask will we be happy when the answer comes back as 'yes'?



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marxo777
Tue Jun 15, 2004 4:43 pm
#31






Seiryuu wrote:
I like the incapacitation question more.

Creature spawning is theoretically going to be addressed with the 10.1 mini-publish. If we did ask will we be happy when the answer comes back as 'yes'?



Good Point











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====mars====
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DaBudo2
Tue Jun 15, 2004 7:15 pm
#32






Vertexon wrote:

We are doing the 19 questions, but it needs to be kept lightweight this week. How does something like the following sound?


"There is an item called "incapacitation recovery" for petsin the Publish 9 patch notes. No one can figure out how to access this, or what it's supposed to do. Could you tell us exactly how tomake use ofthis ability, and whether it's actually working on Test Center as advertised?"





I like this question because it's something that we should be able to get an immediate & definite answer to. It's something that's already been implemented so weshouldn'tget answers like "wait for combat rebalance" or "we're working on fixing it". Um, I hope anyway. .



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Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
taloncard
Tue Jun 15, 2004 7:24 pm
#33



DaBudo2 wrote:


Vertexon wrote:
We are doing the 19 questions, but it needs to be kept lightweight this week. How does something like the following sound?
"There is an item called "incapacitation recovery" for petsin the Publish 9 patch notes. No one can figure out how to access this, or what it's supposed to do. Could you tell us exactly how tomake use ofthis ability, and whether it's actually working on Test Center as advertised?"


I like this question because it's something that we should be able to get an immediate & definite answer to. It's something that's already been implemented so weshouldn'tget answers like "wait for combat rebalance" or "we're working on fixing it". Um, I hope anyway. .





pulls out his TH sock puppet again.

BWAHAHAH how can we not answer this question. hummmmmm..

Never underestimate the power of baffeling them with bull**edit**




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


PoilDeCarotte
Wed Jun 16, 2004 2:07 am
#34






ratlif wrote:

2. Any chance of increasing the CL level for masters to above 70. BEs can't make decent lvl 23 pets so calling 3 pets is pointless when they die so quickly because of their current stats.






Agree with this. This would be my question... if not asked yet.



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Just call me PDC or Poil...
marxo777
Wed Jun 16, 2004 2:16 am
#35






PoilDeCarotte wrote:





ratlif wrote:

2. Any chance of increasing the CL level for masters to above 70. BEs can't make decent lvl 23 pets so calling 3 pets is pointless when they die so quickly because of their current stats.






Agree with this. This would be my question... if not asked yet.






I think we already know the response to that question. They will simply say no. I agree 3 pets is a waste of time. I've tried to make it work myself and it's just not worth it.










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====mars====
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PoilDeCarotte
Wed Jun 16, 2004 2:31 am
#36


ok then ask "Why do we have the ability to call 3 pets? What should we do with them (open a circus with an entry fee)?".




wow that would be an idea: make CH partially an entertainer class, making shows with pets doing tricks, jumping high in the air,buffingsome stats or add the "mask scent" state to people looking at the show for a long time... no.. forget it



______________________________________________________________________

Just call me PDC or Poil...
marxo777
Wed Jun 16, 2004 2:37 am
#37

Well way back in the day it was worthwhile to call 3 at once. After the Great Nerf that all changed tho. They may one day make it so its useful to have 3 out but it will be way after JTL unfortunately .



After combat balance it might be good to have 3 out. If they nerf all combatprofs like it looks like they plan to then the extra damage from that 3rd pet might help. I doubt it, but maybe.










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====mars====
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PoilDeCarotte
Wed Jun 16, 2004 2:46 am
#38


One of the problems now is that, as no one knows what will be in this Combat Balance, we don't know what will be the state of the profession.


A thing I would like to have is the ability for CHs to do more things while mounting a pet, like using specials, defensive stats being taken in account, ...

There should be a difference between non-CHs mounting a pet and CHs mounting a pet. (if this is makeable)

As it is now, mounting a pet has no advantage at all... but being able to do normal attacks with ranged weapons...


A CH should be able to do more things while mounting a pet.


In the first days of vehicles, I thought I would stick with mounts... but it is not worthy...


So now my question would be: "Will CHs be able to use specials/defensive statswhile mounting a pet?" (or something similar)


PS.: I am not long enough around these boards, perhaps this was already asked.



______________________________________________________________________

Just call me PDC or Poil...
Seiryuu
Wed Jun 16, 2004 8:24 am
#39

ok then ask "Why do we have the ability to call 3 pets? What should we do with them (open a circus with an entry fee)?".

When our skill tree redistribution was occuring, the devs were also reducing the allowed number of pets to two. Not surprisingly, we complained rather loudly and they agreed to leave it at three pets. (They did listen to us somewhat in the reorganization and that much of the balance shows.)

The caveat, however, was that we had to understand that three pets would not be as effective a combination as one or two pets.

[I doubt TH would remember, so consider this a more thorough answer than what he would give were he asked. Although it might be amusing to see the response. ]



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
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