Creature Handler Archive

Thread: NEW CH Nerf on TC

C-Roar
Wed Nov 10, 2004 11:43 am
#27


jopenack wrote:
why cant anyone at swg/soe admit when they are wrong
they caused the solo-group when they nerfed all creatures last year, to appease some people because ch were considered overpowered. when a simple skill tree mod was all that was needed.




/agree

Ciubeka (Chimaera)

Message Edited by C-Roar on 11-10-2004 08:01 PM

Pluto9Moon
Wed Nov 10, 2004 12:02 pm
#28

Sio,

Tray infers it is the dreaded AT-ST more than the CH pets. The problem I see is that it is easier for me to SOLO by myself than have others join. The incap filter that causes incapped pets to autostore when I am simultaneously incapped makes it difficult to groups due to the fact calling and grouping a new pet means I must laways find the solo group leader.

If the problem is not CH and it is the AT-ST there is a FactionPet variable in the game already and like looks like

if pet=FactionedPet
Then cannot attack PvE

As I sed earlier if this is true then group difficulty levels can be figured using the same codes.

Is groupmember0=FP
If no then what is their level
Else yes then level is 0

I am no coder by any means and I can look up better if/then/else statements to make sure I write it properly but they alreayd have a factioned pet code. Try shooting bull rancors with an AT ST. You cannot. Use this cose to fix group level averages. Use the division method. But do not include CH pets as a part of that.

As stated before Player difficulty levels should be a result of how high a level you are and not what you have equipped. There is no need for grouped pets once this happens, not a BH to have his best out or a commando. It ends the argument if the AI of the mission terminal recognizes an MCH as level 25 rather than having to group 2-3 pets to get the same recognition.

If I group 3 pets and only get 6K of a 24K mission, then Wabit is entirely correct that my time is better spent just taking the 7K missions and never grouping my pet. How do you convince me to group at this point if my cut is never more than 7K and people do not want CH? It still won't stop the Commandos from getting 22K missions solo until the combat revamp is done.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Trayson_Antilles
Wed Nov 10, 2004 2:02 pm
#29

But, if the max level mission a BH can get will net 8k credits (arbitray numbers, I haven't run many missions lately that weren't JtL related) and the max level mission a CH can get with a level 70 pet will net 16k credits, and then half goes to the pet, then isn't that balanced?

However, I do not know is that is the case but if it isn't then you might see a change in mission payouts shortly. The problem is that a lot of the advanced and elite planets have minimum Difficulty levels and there are a couple that are so high that grouping with a level 70 pet doesn't change a thing.

*shakes head* I don't know what to think anymore to tell you the truth? Do I think something like this should wait for the CU? You betcha. But I'm not calling the shots and on some levels I can see where this is going. That may be why I'm not overly worried about it in the first place. I don't think we should suffer for the change by any means and all efforts should be made to see that we don't get the shaft once again but there are two sides of the coin here and I have the unfortunate position of being forced to look at both.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

jopenack
Wed Nov 10, 2004 2:06 pm
#30

a few credits?? bagel what you conside a few i consider 1/4 of the payout if its myself an 3 pets


and please let me know if there is anyway a ch can make money as a ch.


no not the scout aspect or any second profession as a ch how do we earn money??


pets right, ah no thats right we give them away now becuase no one wants em


mounts? ah yea right read above same answer


a ch has to do missions and from what people have tested out on TC its group for higher lvl (3 pets) then get 1/4 the payout and i read this also aplies if you have stored pets duringmission an did it alone withoutthem seems it goes in as 1/4 at mission terminal now so forget the group and dont group theory. that is if what I have read others post is correct.


bigtime ch nerf, over nothing that wont be addressed during the combat upgrade, groups will be needed when this happens for the firepower not the cash. oh dont forget the clone overt thing put back, so camping the cloner will be braought back in full.


omg when will the devs/soe and whoever you want to point at learn from the history of this game


its pitiful



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
jopenack
Wed Nov 10, 2004 2:12 pm
#31

Trayson maybe you can answer this how does a ch earn money in this game dowe have anything anyone wants? mounts, pets would you buy them?


we as ch have been beaten too many times by the "whats best for all" thing


this nerf patch whatever you want to call it will be made irrelevant after the combat upgrade with all the adjustments made after that people will need groups for the muscle not the cash.


so why hurt us now and make us peasants doomed to grind, grind, grind simply to have basic items. why not wait leave evrything as is, spend the time to fix the buggs ingame like no pet sounds, and wait and see what the changes to the ham system armor and weapons bring us as far as grouping goes.


we have waited this long whats wrong with waiting another few months or so???




SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Tallika_RunswithKrayt
Wed Nov 10, 2004 2:36 pm
#32

This nerf to the one little way i had to getting any credits at this game is beyond retarded!!!! I've never had over 200k in my bank at one time. Somedays it takes one mission just to pay for the repair of my swoop bike and the rest goes into the bank so i can /tip service people in the med cntr or cantina. It takes me forever to get money to upgrade my gear or buy crates of stims for when i go pet hunting in the backwoods. I dont have the points to do any crafting profession to even begin to make any credits. the CH profession has to market ability like a BH does with spice/sliceing. I only have novice medic so when my stims run out i can make some gimpy stim A's to limp by. Why did SOE even put the CH class into they game if at every turn they keep bludgeoning it with the vibro-nerf bat???? I want to play this game to have fun not have to struggle to even survive. At this rate im gonna need to take 2+ missions just go get cab fair to visit my house to come up short on the mainnence fee... so if this goes live i'll just have to give SOE the ,,l,,



Tallika RunswithKrayt - Master Creature Handler
Rares: Gaping Spider Queen, Roa Kwi Pack Leader

If builders built buildings like programers
programmed programs then the first
woodpecker that came along would destroy the world
jopenack
Wed Nov 10, 2004 2:56 pm
#33


TH posted in the ch forum


CH ungrouped (other people) using pets doing missions shall remain the same, full payout with pets included in creature lvl missions. there is a bug on TC they are working on to correct the lvl and payouts CH have seen


grouping with people shall remain the same as TC you get your share relevent to the number grouped regardless of where they are


was good news to ch, oh and covert status after dieing overt has been put back to as is status.

Message Edited by jopenack on 11-10-2004 05:07 PM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
jopenack
Wed Nov 10, 2004 3:05 pm
#34

lol many testcenter people have found out th has posted here and are posting replies to him


funny how they never post here when we need they're supportbut when they see a red name they come running lol


hopefully Th will see its not ch posting lol he'l whip us again hehe j/k ah ithink lol



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Pluto9Moon
Wed Nov 10, 2004 3:55 pm
#35

Tray,

Since TH is reporting a lesser payout is most definitely a BUG. I do not see much since in continuing. This as a whole.

A commando friend of mine can max out Dantooine. I cannot without pets grouped. It is still weapons armed that makes the difference.

See this is the most evident problem of not seeing the combat revamp documents. You are still sitting there smugly saying, "I know something you don't know". You have came acrossed as scuh since Austin.

We were told there would be no changes radically made to CH without our input. This was a radical change and was slid in on us. Be it by bug or intentional it is still a radical and unacceptable change to CH.

Since you seem all knowing tell me how a CH is supposed to make money with 50-75% less to collect at the end of the mission if this stays in place?

Short of the BIG PICTURE illuminating us all, we have to digest the chunks as we get them. Another friend gets level 99 with an AT ST on Dant. Not bad for a smuggler. I have to group 3 pets and get nowhere close to that.

I have suggest the route to go if they want to remove the AT ST from the equation. They have a variable somwhere that reflects Faction Pets. They need to use it to resolve mission difficulties and payouts.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Tallika_RunswithKrayt
Wed Nov 10, 2004 4:01 pm
#36

I can understand if this is ment to get rid of the people powering through 30k missions like they are nothing and each earning millions of credits a night but i have never gotten a doc buff in my life. I only recently got a cheap set of low kinetic composite of which i still cant wear most of the pieces yet. still working out where to move my stats for that... This i only got cause if any time my pet couldnt hold agro right away from my pull i was getting smeared all over the place. but as it is with my two pets and a harvesting droid in group i can only get get 4-6k missions. These are nothing for the powerplayers but are vital to my survival at my play level. I only play solo as nobody really wants to group with a CH at all. I see no plus side to this for me... I know SOE has the ability to track where all the money is coming in at. Why dont they just sent them an Empirial IRS email and impose an involentary donation to the TIE Fighters Widows Organization Say like 75% of your bankroll for everyone with over 1million credits. haha now thats balancing in a totalitarian galactic economy!!!

Message Edited by Tallika_RunswithKrayt on 11-10-2004 05:02 PM



Tallika RunswithKrayt - Master Creature Handler
Rares: Gaping Spider Queen, Roa Kwi Pack Leader

If builders built buildings like programers
programmed programs then the first
woodpecker that came along would destroy the world
Pluto9Moon
Thu Nov 11, 2004 1:15 am
#37

The AT ST grouping has went on for a few months that I am aware of. It never quit counting for mission difficulty. It will now it appears. But my weapons should not count against me as your LLC shouldn't you.

The point is clear SOE wants even fewer CH. They want fewer because they do not know any way to balance us and they will not listen when we tell them. Sooner or later it will be only me left and they will fold CH because they will not upkeep it for the few.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Trayson_Antilles
Thu Nov 11, 2004 1:25 am
#38

Pluto, please stop bringing my assumption up. At the time (before more information was available), that was my best guess assumption as to why pets were not going to be included in the mission difficulty level. This was not made with anything other than the limited brain power that I have while working Night Shift and trying to crank out a novel by the end of the month.

However, as several people, including Vert, have already testified, that is not the case. Pets are still being included in the Difficulty Level calculations.

Now, if this changes between now and next week then we have cause to be up in arms. Major cause. Until then, please don't take my comments out of context. They are my best guess assumptions as to why these things could be happening. They are not gospel.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

DarkBagel
Thu Nov 11, 2004 1:31 am
#39


I think that people are replying with their hearts instead of their heads. Lets think about this for a minute.

Do we need to be grouped with our pets? They work just as well inside a group as opposed to outside a group.


Granted, its nice to have their ham stats on-screen, but also consider the fact that if youre taking down a nest and you have 6-7 mobs swarming you and your pet is not grouped, he is more likely to NOT be such a target and go down quite so fast. Not everybody has a rancor or a high level pet. Those that are just starting off or are younger CH often find that their pets cant survive that long with a group of bol's or what not stomping on them.


As far as the credits go, Whats a few credits between friends? Suppose you group with someone to get better missions. I'm sure that you could work something out with them.

If you need credits then they can come with you and help do the missions and give you their share of credits after the mission. They dont have to keep them, ya know.


If you have a friend who needs credits, then you can be a good friend and go help them do missions and give them your share of the credits. Thats what friends do. They help each other out.


Often, I dont do the missions for credits. I have enough to sustain myself currently. I do the higher missions because of the specific mobs. I cant get mob x by myself unless I'm in a group.

I want mob x because it gives me more BE dna xp, or more ch xp per kill. Or maybe just more xp in general. I've been on dant a lot and sometimes missions overlap when nests are close to each other. I was fighting a mob when I gained 4k credits. I asked whose it was and looked on the screen and found the owner. I told him that i'd tip them back to him. His reply? Dont worry. I'm not in it for the money.


Many people go hunting for organic resources or other reasons. I do see the economy having a problem. The poor want to break even and the rich want to get richer.

Brandy should not cost 125K per case. skill tapes should not cost millions of credits. Anyone willing to pay those prices has too many credits to begin with.


I have a master chef on my alt account and while his brenn vendor hasnt had too much since the re-org of brenn, he soon will be selling food for reasonable prices. Some people call it undercutting other chefs, but I'll put my sell price at whatever price I'd buy it at.


This is not the end of the world and why do people take things out on the devs in the first place? 'devs' is not a bad four letter word.

Sure you oppose things, but be reasonable and rational. Theres no need to be rude or disrespectful.


We've been through worse things than this and theres no doubt other things will come down the pipeline as our world evolves. I picked up CH for the fun and enjoyment of it. Not for the cash.

If thats all you care about then go join a crafting guild such as armorsmith.
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