Creature Handler Archive

Thread: NEW CH Nerf on TC

jopenack
Wed Nov 10, 2004 9:33 am
#14


Dodoce havent you read, your pets split the reward, in other words 3 pets and 3 people you get 1/6th of the payout.


this is a very bad thing if anything no one will want pets they subtract from the payout not help.


Message Edited by jopenack on 11-10-2004 12:31 PM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
CHFreak
Wed Nov 10, 2004 9:46 am
#15

/sigh


I'm a very patient person but I have just about had enough. For the love of God please stop this downward spiral for CH.


At this point I can see no real benifit to this change, was the mission system broken/abused/exploited to prompt this?


I reiterate, please enough is enough.



Caramar, Bria
Former Master Creature Handler/Master Scout/Ranger 0030/TKM
Now CL90 Jedi, Master Politician, Corsec Ace Pilot
Rare/Uncommon Pets Tamed: Wastelands CuPa, Swamp Stalker, Giant Veermok, Ravenous Roba Stalker, Jundland Eopie, War Gronda, Canoid Hunter, Male and Female Swamp Tusk Cat, Mantigrue Hunter, Boar Wolf Ravager, Bark Mite Burrower Collector, Merek Deaths Head, Gurreck, Prowling Gurreck, Mantigrue Screecher.

Dexeo, Bria; Former CL 90 Officer, now CL 90 Commando
EvilNerf
Wed Nov 10, 2004 9:59 am
#16

Why do the Devs hate us so much?



Boban Knot: The Smelly Rodian.
Wabit
Wed Nov 10, 2004 10:12 am
#17

umm my take on this is bad...


1. solo groups are good for 2 things... money and more mobs per lair... also for some odd reason in this game you get more exp if you are grouped...


2. why would anyone want to group their pets just to make more money now??? solo 11k baznitchs will pay way more than the 37k mission if you have to group 3 pets with you...


3. this will make CH's less diserable for grouping if you want to run monney missions cause they eat the money...


4. why would anyone ever want to group again for normal hunting/money grinding??? in the long run you'll make less that you will solo...


5. this will not reset the economy... when an 11k mission solo takes less than a min to complete, in 5 mins you've paid for your buffs... heck i don't run missions unless i'm out looking for exp...


the miners aren't the ones that price gouge, neither are the ones that harvest meat/hide... we get paid what ppl are offering... the rich are already rich... the money doesn't leave the economy in any mass quanities in this game... so it will continue to be around...


heck i've looted more than 100k in half a buff set of killing tuscans and thats out hunting dragons near the graveyard...


this new patch kills all incentive for grouping for things other than the DWB... everything else in the game can be solo'd...


Wabit



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Dodece
Wed Nov 10, 2004 10:32 am
#18

Someone said something really smart only the chs level is being counted in the mission. If that is the case that is good. That means you can still draw high level missions without being grouped with a pet. Aslong as the ch level is something reasonable. Plus guys they said nothing in this post about ungrouped pets. If you draw your own mission and pull out a pet to help and not group it I see no way inwhich it can take your money.


Damn right I take the devs side on this. Solo grouping has to stop its destroying the freaking game. Over the top required buffing has to stop its ruining spontaneous pvp in the game. Buffing is one of the reasons pets do so bad in pvp, because people can blow huge ham attacks that put your pet down in three seconds with no penalty what so ever. Something absolutely has to be done, because the game is at a total bottom right now, and we need the devs to forcefully make players start participateing in the community. Which right now is reduced to total camping and money grinding, and that stinks.


I am guessing people here just love the ideaof solo grouping which is really pathetic. If this is your idea of fun your truely warped. Right now I dislike the fact that I have to go solo grouping just to keep up. We have huge galaxies and you can bet ninety percent of the area in the game is totally devoid of players in it. So many people are off solo grouping its just retarded.
jopenack
Wed Nov 10, 2004 10:42 am
#19

actually dodoce I apologise for the dev dig, i edited it a little while ago but you must have been writing this reply while i did that, sorry it was out of line.


people have tested this on test center and the bottom line is ch do not get any favorable mission lvls alone and if grouped it does increase but pets do draw money if grouped.


the combat upgrade will fix much of the solo grouping and I see no reason to add grief to everyone before this happens. remeber when they revamped us and all creatures without thought to uber buffs and armor comming out a short time later. it is this that has caused this problem and correcting it prematurely like this will create even more problems when the combat upgrade goes live.


history shall repeat itself as it always does here. a lack of foresight has always been a bigger problem here than many want to admit.


again I hope you accept my apology sometimes I let my emotions in regards to the ch community get the best of me.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
MrHawat
Wed Nov 10, 2004 10:54 am
#20


Actually, now that I think of it, this will probably elimnate grouping all together. Even grouping amoung friends. Why would I group? I can get, say, 10k mission solo and 30k with 4 friends who can get 10k solo. People will each take the 10k missions and not group but just stick together ungrouped. Why get 15k per set when you can get 20k per set of missions and each of your friends get 20k per set they do.
Rogue1970
Wed Nov 10, 2004 11:00 am
#21






Trayson_Antilles wrote:

Vert tested this. With a level 70 pet he was pulling level 37 missions as a Novice Marksman. 37 > 25 which is the max for a single person Elite Master. So, solowith a pet you'll still pull higher missions thanks to your pets, you'll just get half the payout. Which, if you're not an Elite Combat in the first place, is either the same or higher than using just your own skills. Depending on the planet of course.







So you're saying the Value of a MASTER CH is12 friggin points now!?!?


That my man, is a nerf. How many CHs do you know who have room for an Elite profession? WE are SUPPOSED to be an ELITE Profession! One of the hardest professions in the game to Master and we get the value of a Pistols1 Marksman with a CL70 Pet out.....


How many times are you going to bend over for the devs?


Why aren't you making sure this BS does not go live?


It sounds like you support it.


We're sick of it.




YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

InikoIra
Wed Nov 10, 2004 11:16 am
#22

and when I thought it couldn't get any worse... Why are we sharing with our pets, and can I have access to my pets account?



Iniko IraïW
Master of 29
The life force of Haven
I hate grinding but I'm doing It!!
Dodece
Wed Nov 10, 2004 11:27 am
#23

Yeah I just checked up on the larger thread. Didnt realize they gave the ch no inate difficulty boost. In other words as a MBH unarmed I can draw higher missions then a MCH that can call level 70 pets. Thats not right not only is it not right its cruel. So cruel infact I beleive its a snafu. That the codeing for such a ch inate ch boost was just not tacked on and is lieing in a folder on the tc. Not yet implimented.


If and I expect that will be the case if this comes to pass. CHs would still be able to take high level missions, and still not have to divy up the payout simply by not grouping with a pet, or pets. Higher mission payouts should be a reward for higher combat classes, and ch should have the same inate payout as everyone else.


Yeah I was really boneing. I thought the tc post made sense. Maybe because I actually gave the changes credit for being logical, and even handed. I have no doubt they will be when they reach live. Right now though as they are. Well its not just bad its sadistic. To give a novice rifleman a higher payout then a master ch.
Pluto9Moon
Wed Nov 10, 2004 11:36 am
#24

Wabit.

I think you are very close to correct. I am on dialup and if it does not take too long to get the patches, I will test coronet Sharnaff missions for 11K. And Mokk missions for 26K. Mokk missions were great because they took less time to comeplete.

This is the craftiest stealth Nerf I have ever seen. They say it is for one reason (AT-ST) but the FactionPet code already exists, they did not use it because they want to nerf CH more and more and more. Unless all other combat classes get lower payments for using weapons then CH should not either.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Devero
Wed Nov 10, 2004 11:39 am
#25

I'm going to just wait and see how it plays out. No point in getting overheated just yet.


One idea that comes to mind.. and the main reason I'm replying on this thread...


Why can't we simply Group with our pet, ungroup, take out the mission with our pet ungrouped?


Not a big thang grouping/ungrouping pets.


==========================================================================


As for the folk complaining that Master Riflemen get higherpayouts than MCHs?


hmmmmmmmm Guess I get the best of both worlds... The only profession that Damun Mastered and later dropped was Medic (partial drop).


*points to sig* Old-school rifleman and long-time CH.


SioBabble
Wed Nov 10, 2004 11:41 am
#26






Pluto9Moon wrote:
Wabit.

I think you are very close to correct. I am on dialup and if it does not take too long to get the patches, I will test coronet Sharnaff missions for 11K. And Mokk missions for 26K. Mokk missions were great because they took less time to comeplete.

This is the craftiest stealth Nerf I have ever seen. They say it is for one reason (AT-ST) but the FactionPet code already exists, they did not use it because they want to nerf CH more and more and more. Unless all other combat classes get lower payments for using weapons then CH should not either.





This is, as Trayson has indicated, a side effect nerf of CH. The real objective is to kill solo groups, because of the massive amounts of cash being injected into the economies due to large groups of players taking the highest paid missions on the adventure worlds and doing so with relative ease due to overpowered tanking ability that players now enjoy. Pets are used to up the mission levels, so we've got this weird thing, similar to the harvest eating of pets, where pets will get part of the payout. I want immediate access to my pet's bank account. Butch doesn't need the credits; he's not using it to by GSP toys (paralopes to bat around) I need the money for havester maintenance.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Page 2 of 4