Creature Handler Archive
Thread: CL10 Pets = 82 SP
HKowalsky wrote:
i agree , if i saw that post i would stop using them.
i had to do the rebel theme park and with the new stormies i would have not been able without the pet and/or buffs.
i was able to finish jabba's with only a crate of neutron pixie and a level 10 non BE kaadu.
Ask and ye shall recive
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=78430
Thunderheart Wrote:
Keldarin's answer was:
These pets are more powerful than level 10 cloned pets are intended to be. I would not go so far as saying that players who made these "cheated" however. It is known that there are still ways to create these overpowered pets and they will be tuned down. When that happens they will be considered invalid and will have their stats/level adjusted automatically.
I'd be very interested in knowing how the "High HAM, High Kinetic" pet was made. That one has stats that are even out of the range that I was aware could be made. The other one is pretty standard for the broken pets however.
HKowalsky wrote:
a good question then is , if i am a novice CH i am still exploiting if i use these?
or to take it even further. if a mch were to use 3 that came out aboove level 10, say 12 or 13, would you consider ths an exploit? if so at what level does a be pet structured with this type of formula become an acceptable ch pet? level 15? lvl 20?..or not at all? would a mch using 2 level 30 be pets, and a lvl10/6/3k bantha be exploiting? where do you draw the line?
jopenack wrote:
Scooter most of these non ch pets have over 10k ham in health, 6k ham in action and 4k ham i mind with 60% kin. wich for tanking creatures not npc's is all you need since the health bar gets 90% of the hits and creatures just deal kinetic damage.
As I said above if the cu comes out and you want to join a group and there is one spot open and they ask what your pro is and you say ch, they then say no sorry we all have a pet we want another doctor or dancer for wounds.
or it could play this way as it once did in the past,
"group forming need doctors, medics, and ch's pst if interested."
you tell me what the furure will most likely be?
Message Edited by Scoooter on 03-02-2005 10:24 AM
and for the At-St Imps, don't even try to aruge it, no matter how you cut it, it's a pet better than any MCH, so just give up the debate about it, at best you sohuld have to be a Imp MCH to use one. I've heard the St arguments so if you wanna go point by point about it start another thread
raynedog wrote:
After reading this whole thread, I'm still not convinced that uber 10 pets are that big of a deal outside of the issue that it takes away from the CH's a bit. Seems like something that will go away if they just up the power or value of CH pets.
and for the At-St Imps, don't even try to aruge it, no matter how you cut it, it's a pet better than any MCH, so just give up the debate about it, at best you sohuld have to be a Imp MCH to use one. I've heard the St arguments so if you wanna go point by point about it start another thread
HKowalsky wrote:
I came to a compromise with myself, after the fiasco with my first pet i took on CH and i am training these pets with my CH skills, and i know i will drop many of those skills but i will try to keep as much of them as long as i can.
i knowthey arenot important to you (the smuggler issues), after all they have been only broken since release.
and what about squadleaders rangers and many other profs, there are so amny things broken in this game that aregetting so few love that this "small" issue can notmake many players simpathetic about you,even less when you state that you don't care about their issues.
because this issue is not as game breaking as you make it look, these pets cannot compete with the pets you can get from a BE, and i usually don't see any CH willing to use his pets as tanks for me to grind XP so i am not taking anything away form you per se, even more i am giving money to BEs so they can afford to buy more resources and do better pets for CHs to use, (maybe prices could raise but there are not so many buyers for these low level pets and actually the CH BEd pets i see for sale are cheaper than the non CH ones)
you admit pistoler is broken and yet you want this fixed first not because this breaks CH but because you are one.
i see this has to be fixed but i do not see it as an exploit or gamebreaking issue. i care and would love to see this fixed, till then i will use these pets to help me because believe it or not i am not your enemy, just another player.
thats why i said maybe.
Umm dude, BE's don't use resources that way. ANY protein, and ANY flora works exactly the same. It cost's a BE 1 cpu to buy the stuff to make pets. Hell half the time they use things other people would just throw away.
BE's use DNA samples that just like our skills come from hard work. Not macro grinding, and not from buying some uber weapon. Hard work thatthenon-ch has not done. And more importantly, skill points they have not had to spend. I have said this before elsewhere but it fits here as well....
Let any player use a non-commando flamethrower, or a non-doctor buffpack, or a non-smuggler slicing tool then talk to us about how little this issue means to you.
jopenack wrote:
Scooter looks as though you have been her since launch or close to it. not sure how long you have been a ch but you should remember either way that at one time we were sought after in groups.
back then everyone had a lvl 15 c-gurreck and when doing group missions together they (non-ch)all called any pet they had and we called out one or two pets depending on ch skills. half way up ch I would call a lvl 30 something as master ch 2 lvl 30-35's.
Today we are told or feel we should just keep our pets in our datapads since by the time we call them the lairs half destroyedand storing them takes longer than calling a vehicle and evryone wants to leave but wait for you. Its only very few instances where our friends want our pets, mission dificulty and some uber npc's. and the uber npc's request for help is only if no one else is around whos a s-mn or tk.
This is where my assumtions arise from past and present practices. history repeats itself here constantly.
Compared to a c-gurreck of old these 10k ham 60% kin. non ch pets are better. and seeing as how up untill the mission group payout change, that the only reason anyone wanted us was for mission lvl's. do you really believe that after the CU we shall be wanted if half the player base has one of these pets??
Rumor is buffs and armor will be reduced to 30%max increase and protections, diferent armor for different things also. if true people will still be alot stronger and have more protection than in 03. and 03 was the last time a ch was considered usefull to the majority of players.
Suffice it to say this will be an ongoing debate for a very long time untill a dev or soe steps up to the plate and actually does something one way or the other.
Yes I have been in the game vary close after launch
Well of course the current state of the game we are told to keep our pets in the data pad. But today we have TKA's in 80% armor that can tank Kimo's lol
Why will we be wanted? Simply stating we will be able to have better pets than the cl10 BE pets.
Buffs and armor are going to be reduced in fact the whole armor system is changing. What is also changing is the HAM system. These BE pets may not be as useful as you think they will be. keep in mind there are not 10k HAM pets, that implies all 3 bars are 10k. The Health bar is large yes buyt the other two are not.
The Devs have not stated whether these pets are to be nerfed. My speculation is they are planning on the CU to do something and are specifically not saying anything at this point.
not true, i see many 10k health, 10k action, 9k mind, or 8k,9k,10k mixes.