Creature Handler Archive

Thread: CL10 Pets = 82 SP

jopenack
Wed Mar 02, 2005 8:58 am
#27

HK

you seem like a decent guy and at least your honest.


You may think that some or many do not care about other professions and only look at what they as ch need or want. this is true to a degree about every profession in this game. even smugglers and rangers.


we all look at what our favorite profession needs and wants, it is human nature to feel this way about something you care about.


smugglers probably feel or at least felt that the food buff revamp was intruding in they're territory. i'm sure chefs would disagree. it is the same with these non ch pets for us. they touch upon an area that many feel hurt us. many who feel they do not matter usually have them lol.



consider this. before uber buffs and uber armor it was quite common for people to seek out a ch for for a group. we had a place in the world. after the cu does come out it may be that tanks are needed again.

if everyone in a group has a 10k ham pet or even 10 out of 20 in a group have 10k ham pets why would you want or need one or two ch.


Our biggest problem is the devs/soe will notissue astatement on these pets choosing to ignore it or occasionally mentioning its not supposed to be this way and we will someday look into it.


If they issue a statement on credit duping then making a statement saying


These pets are a result of a faulty check system and are not sanctioned by soe, although no action shall be taken on those who use these pets untill a fix is in place.

We consider the creation of these pets a result of exploiting the crafting process and discourage the creation and use of said pets.


now if you read something like that you may still use them and many would still make them but the ch community would at the least feel as thoughSOE cared about us. and thisdebate would be over.




SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
jopenack
Wed Mar 02, 2005 9:04 am
#28

Scooter most of these non ch pets have over 10k ham in health, 6k ham in action and 4k ham i mind with 60% kin. wich for tanking creatures not npc's is all you need since the health bar gets 90% of the hits and creatures just deal kinetic damage.


As I said above if the cu comes out and you want to join a group and there is one spot open and they ask what your pro is and you say ch, they then say no sorry we all have a pet we want another doctor or dancer for wounds.


or it could play this way as it once did in the past,


"group forming need doctors, medics, and ch's pst if interested."


you tell me what the furure will most likely be?



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
HKowalsky
Wed Mar 02, 2005 9:08 am
#29

i agree , if i saw that post i would stop using them.


i had to do the rebel theme park and with the new stormies i would have not been able without the pet and/or buffs.


i was able to finish jabba's with only a crate of neutron pixie and a level 10 non BE kaadu.

HKowalsky
Wed Mar 02, 2005 9:11 am
#30

a good question then is , if i am a novice CH i am still exploiting if i use these?


Joker9125
Wed Mar 02, 2005 9:14 am
#31






HKowalsky wrote:

i agree , if i saw that post i would stop using them.


i had to do the rebel theme park and with the new stormies i would have not been able without the pet and/or buffs.


i was able to finish jabba's with only a crate of neutron pixie and a level 10 non BE kaadu.






Ask and ye shall recive


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=78430



Thunderheart Wrote:






Keldarin's answer was:
These pets are more powerful than level 10 cloned pets are intended to be. I would not go so far as saying that players who made these "cheated" however. It is known that there are still ways to create these overpowered pets and they will be tuned down. When that happens they will be considered invalid and will have their stats/level adjusted automatically.

I'd be very interested in knowing how the "High HAM, High Kinetic" pet was made. That one has stats that are even out of the range that I was aware could be made. The other one is pretty standard for the broken pets however.










http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
hossp
Wed Mar 02, 2005 9:17 am
#32






HKowalsky wrote:

a good question then is , if i am a novice CH i am still exploiting if i use these?








or to take it even further. if a mch were to use 3 that came out aboove level 10, say 12 or 13, would you consider ths an exploit? if so at what level does a be pet structured with this type of formula become an acceptable ch pet? level 15? lvl 20?..or not at all? would a mch using 2 level 30 be pets, and a lvl10/6/3k bantha be exploiting? where do you draw the line?



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Scoooter
Wed Mar 02, 2005 9:17 am
#33






jopenack wrote:

Scooter most of these non ch pets have over 10k ham in health, 6k ham in action and 4k ham i mind with 60% kin. wich for tanking creatures not npc's is all you need since the health bar gets 90% of the hits and creatures just deal kinetic damage.


As I said above if the cu comes out and you want to join a group and there is one spot open and they ask what your pro is and you say ch, they then say no sorry we all have a pet we want another doctor or dancer for wounds.


or it could play this way as it once did in the past,


"group forming need doctors, medics, and ch's pst if interested."


you tell me what the furure will most likely be?






I think your assumptions on how groups will accept us is not going to happen. For one thing you can always use more pets in a group. And when they look at strength there will be no way a cl10 BE pet can out perform one we can use.


Yes you might have to get a BE pet or two to go along with your wild ones.


The one common thing I do not see is SOE stating that these are "exploit" pets. The whole essence of the BE is to bio engineer better pets.


I would advise that when you see one of these pets open a ticket and report it as an exploit and see what the response is.


Like others have stated this should be addressed in the CU. If the DEV's do come down that these pets are overpowered they will deal with it then.


They know about them and us hashing it over again does not do any good. The Dev's will deal with them or not. They dealt with over powered pets once before they can do it again if needed.






Message Edited by Scoooter on 03-02-2005 10:24 AM



Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
raynedog
Wed Mar 02, 2005 9:27 am
#34

After reading this whole thread, I'm still not convinced that uber 10 pets are that big of a deal outside of the issue that it takes away from the CH's a bit. Seems like something that will go away if they just up the power or value of CH pets.

and for the At-St Imps, don't even try to aruge it, no matter how you cut it, it's a pet better than any MCH, so just give up the debate about it, at best you sohuld have to be a Imp MCH to use one. I've heard the St arguments so if you wanna go point by point about it start another thread



MCH /---\ MBH /---\ MHS / --\ FS
Joker9125
Wed Mar 02, 2005 10:05 am
#35






raynedog wrote:
After reading this whole thread, I'm still not convinced that uber 10 pets are that big of a deal outside of the issue that it takes away from the CH's a bit. Seems like something that will go away if they just up the power or value of CH pets.

and for the At-St Imps, don't even try to aruge it, no matter how you cut it, it's a pet better than any MCH, so just give up the debate about it, at best you sohuld have to be a Imp MCH to use one. I've heard the St arguments so if you wanna go point by point about it start another thread





I agree completely, but the whole point is it takes away from CH and there wasnt much left to take to begin with. Also upping the power of CH pets would be a more than acceptable fix. If a MCH pet could have 7X the stats of these things (77K/ 63K/ 21K HAM and 910 - 980 damage along with the 60% kinetic) then this would be a non issue.


Are you saying that im argueing for the AT-ST or against it? As my previous posts have said I'm very much against it.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
jopenack
Wed Mar 02, 2005 10:37 am
#36

Scooter looks as though you have been her since launch or close to it. not sure how long you have been a ch but you should remember either way that at one time we were sought after in groups.


back then everyone had a lvl 15 c-gurreck and when doing group missions together they (non-ch)all called any pet they had and we called out one or two pets depending on ch skills. half way up ch I would call a lvl 30 something as master ch 2 lvl 30-35's.


Today we are told or feel we should just keep our pets in our datapads since by the time we call them the lairs half destroyedand storing them takes longer than calling a vehicle and evryone wants to leave but wait for you. Its only very few instances where our friends want our pets, mission dificulty and some uber npc's. and the uber npc's request for help is only if no one else is around whos a s-mn or tk.


This is where my assumtions arise from past and present practices. history repeats itself here constantly.


Compared to a c-gurreck of old these 10k ham 60% kin. non ch pets are better. and seeing as how up untill the mission group payout change, that the only reason anyone wanted us was for mission lvl's. do you really believe that after the CU we shall be wanted if half the player base has one of these pets??


Rumor is buffs and armor will be reduced to 30%max increase and protections, diferent armor for different things also. if true people will still be alot stronger and have more protection than in 03. and 03 was the last time a ch was considered usefull to the majority of players.


Suffice it to say this will be an ongoing debate for a very long time untill a dev or soe steps up to the plate and actually does something one way or the other.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Meuw
Wed Mar 02, 2005 11:31 am
#37






HKowalsky wrote:



I came to a compromise with myself, after the fiasco with my first pet i took on CH and i am training these pets with my CH skills, and i know i will drop many of those skills but i will try to keep as much of them as long as i can.


i knowthey arenot important to you (the smuggler issues), after all they have been only broken since release.


and what about squadleaders rangers and many other profs, there are so amny things broken in this game that aregetting so few love that this "small" issue can notmake many players simpathetic about you,even less when you state that you don't care about their issues.


because this issue is not as game breaking as you make it look, these pets cannot compete with the pets you can get from a BE, and i usually don't see any CH willing to use his pets as tanks for me to grind XP so i am not taking anything away form you per se, even more i am giving money to BEs so they can afford to buy more resources and do better pets for CHs to use, (maybe prices could raise but there are not so many buyers for these low level pets and actually the CH BEd pets i see for sale are cheaper than the non CH ones)


you admit pistoler is broken and yet you want this fixed first not because this breaks CH but because you are one.


i see this has to be fixed but i do not see it as an exploit or gamebreaking issue. i care and would love to see this fixed, till then i will use these pets to help me because believe it or not i am not your enemy, just another player.



thats why i said maybe.









Umm dude, BE's don't use resources that way. ANY protein, and ANY flora works exactly the same. It cost's a BE 1 cpu to buy the stuff to make pets. Hell half the time they use things other people would just throw away.


BE's use DNA samples that just like our skills come from hard work. Not macro grinding, and not from buying some uber weapon. Hard work thatthenon-ch has not done. And more importantly, skill points they have not had to spend. I have said this before elsewhere but it fits here as well....


Let any player use a non-commando flamethrower, or a non-doctor buffpack, or a non-smuggler slicing tool then talk to us about how little this issue means to you.







------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Scoooter
Thu Mar 03, 2005 12:53 pm
#38






jopenack wrote:

Scooter looks as though you have been her since launch or close to it. not sure how long you have been a ch but you should remember either way that at one time we were sought after in groups.


back then everyone had a lvl 15 c-gurreck and when doing group missions together they (non-ch)all called any pet they had and we called out one or two pets depending on ch skills. half way up ch I would call a lvl 30 something as master ch 2 lvl 30-35's.


Today we are told or feel we should just keep our pets in our datapads since by the time we call them the lairs half destroyedand storing them takes longer than calling a vehicle and evryone wants to leave but wait for you. Its only very few instances where our friends want our pets, mission dificulty and some uber npc's. and the uber npc's request for help is only if no one else is around whos a s-mn or tk.


This is where my assumtions arise from past and present practices. history repeats itself here constantly.


Compared to a c-gurreck of old these 10k ham 60% kin. non ch pets are better. and seeing as how up untill the mission group payout change, that the only reason anyone wanted us was for mission lvl's. do you really believe that after the CU we shall be wanted if half the player base has one of these pets??


Rumor is buffs and armor will be reduced to 30%max increase and protections, diferent armor for different things also. if true people will still be alot stronger and have more protection than in 03. and 03 was the last time a ch was considered usefull to the majority of players.


Suffice it to say this will be an ongoing debate for a very long time untill a dev or soe steps up to the plate and actually does something one way or the other.





Yes I have been in the game vary close after launch


Well of course the current state of the game we are told to keep our pets in the data pad. But today we have TKA's in 80% armor that can tank Kimo's lol


Why will we be wanted? Simply stating we will be able to have better pets than the cl10 BE pets.


Buffs and armor are going to be reduced in fact the whole armor system is changing. What is also changing is the HAM system. These BE pets may not be as useful as you think they will be. keep in mind there are not 10k HAM pets, that implies all 3 bars are 10k. The Health bar is large yes buyt the other two are not.


The Devs have not stated whether these pets are to be nerfed. My speculation is they are planning on the CU to do something and are specifically not saying anything at this point.




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
raynedog
Thu Mar 03, 2005 3:19 pm
#39

"keep in mind there are not 10k HAM pets, that implies all 3 bars are 10k. The Health bar is large yes buyt the other two are not."

not true, i see many 10k health, 10k action, 9k mind, or 8k,9k,10k mixes.



MCH /---\ MBH /---\ MHS / --\ FS
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