Creature Handler Archive

Thread: CL10 Pets = 82 SP

cleekjc
Tue Mar 01, 2005 8:58 am
#14

I dissagree completly. These "exploit" pets are not unfair nor exploits, I am a MCH and I will put my TMB up against one of these exploit pets any day or my Rancor or Blurrg or any of my CH only BE pets(and those "exploits" will get thier arse kicked every single time)........ What you are not seing is that if aBE can do wonders for a lvl 10 pet just look at what they can do for CH's


Lvl 50 Cupa:

13k health 9k action 7k mind AR1 59knet res 40ish enegery, 90 to blast stun cold and electricy thats right a 90 res on 3 (read it THREE) damage types.....


LVL 49 Narglatch


about the same cept 60 knet 50ish enegery res


I have a lvl 25 razor cat and 35 Narglatch both with AR1 thousands of HAM and a 60 knet res.......My BE "exploit" lvl 10 narglatch fits in great to mak a treo with those two........



Stop crying and whining about pets that non CH players can use that are no where compairable to what you can use as a CH..........They can use one at a time a MCH can use three at a time.......Not to mention I as a MCH can have 3 pets + a droid and soon I will be testing 3 pets + a AT-ST (if its possible or a Rancor and a AT-ST)


Halthron
Tue Mar 01, 2005 12:54 pm
#15

Since when do the Non-CH pets include 40% of energy resistance to go with their kinetic? Since when do they have both of those PLUS damage in the mid 300s? Finally, since when has it cost 82 points to train a few boxes of CH? No, you can't start from the beginning of scout, start at the point where the dividing line between CH and non-CH is, Novice CH.

No, a much fairer comparision to a natural animal is comparing it to the Boar Wolf. 50% kinetic and I've seen ones in the wild with close to 10k health. At level 25, it would take 25 points in CH boxes to be able to control a level 25 pet. Your arguments would be more well received without the exagerations.
Joker9125
Tue Mar 01, 2005 3:39 pm
#16






jopenack wrote:

Funny how things slowly grow away from what the original intent of the thread is or was


Joker you asked why people buy them for millions if they are such poor pets compaired to a pet a mch or any ch can use.


the answer is in here, in the petty justifications and insults of ch crying.


its clear if you read behind the lines, hmm you make them or buy them and use them why because they are not as weak as people are lead to believe. if so why would you bother with them, why pay millions lol.


why even make them


It is like saying my video card stinks its such a slow game breaking lemon, then you go out and buy another one identical to it when it craps out on ya lol.


Please the defense of these post's are too funny to be taken with any amount of merit.


Try answering the question if these pets bite so bad and are so weak why make, sell, or buy them????




Lol true the defense post are pretty funny. I always love how imps say its balanced because AT-STs cost so much, thats like saying having all these Jedi running around is ok because it takes so long to get one and I have yet to hear anyone come up with a good response to my VK arguement. Of course some people will either flame me orjust tell that its somehow not the same thing, but what im talking about is a well thought out intellegent come back.

Message Edited by Joker9125 on 03-01-2005 02:47 PM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Tue Mar 01, 2005 3:40 pm
#17



Fourms musta had a sezure or something cause i just did likea quad post

Message Edited by Joker9125 on 03-01-2005 02:42 PM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Tue Mar 01, 2005 3:47 pm
#18






Ekaw wrote:

hey joker, i am gonna link to this thread in my LeetCH101: Macros thread as well as a reference when I update the macro guide for ch's tonight. Let me know if that is ok.


Thanks.






Why you would link this thread is beyond me but sure link any of my threads you want to.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
IForgotMyName
Tue Mar 01, 2005 9:02 pm
#19






La-grange wrote:



For a whole whopping 30kfp





They changed that a few months ago, it's 9450 now.



*edited by admin*
Ekaw
Wed Mar 02, 2005 1:29 am
#20

hey joker, i am gonna link to this thread in my LeetCH101: Macros thread as well as a reference when I update the macro guide for ch's tonight. Let me know if that is ok.


Thanks.



/sig

Master the Creature Handler profession, the most rewarding profession in Star Wars Galaxies...

Leet Creature Handling 101: Macros
Joker9125
Wed Mar 02, 2005 1:31 am
#21






cleekjc wrote:

I dissagree completly. These "exploit" pets are not unfair nor exploits, I am a MCH and I will put my TMB up against one of these exploit pets any day or my Rancor or Blurrg or any of my CH only BE pets(and those "exploits" will get thier arse kicked every single time)........ What you are not seing is that if aBE can do wonders for a lvl 10 pet just look at what they can do for CH's


Lvl 50 Cupa:

13k health 9k action 7k mind AR1 59knet res 40ish enegery, 90 to blast stun cold and electricy thats right a 90 res on 3 (read it THREE) damage types.....


LVL 49 Narglatch


about the same cept 60 knet 50ish enegery res


I have a lvl 25 razor cat and 35 Narglatch both with AR1 thousands of HAM and a 60 knet res.......My BE "exploit" lvl 10 narglatch fits in great to mak a treo with those two........



Stop crying and whining about pets that non CH players can use that are no where compairable to what you can use as a CH..........They can use one at a time a MCH can use three at a time.......Not to mention I as a MCH can have 3 pets + a droid and soon I will be testing 3 pets + a AT-ST (if its possible or a Rancor and a AT-ST)







The HAMS on that are only an average of 3k over whats possible with one of those CL 10s and the kinetic resist is the same as well. The only thing your pet has going for it in a fight between the twois the AR1 and about 300 more damage (if that), and how often do those other THREE (read it yes im talking about those other THREE) damage types come into play in PvE? What these CL10 pets are designed to do is help people grind templates against KINETIC dealing creatures. So those other 3 damage types will not come into play 90% of the time.


even if they arnt compairable to a master level pet the fact that they are compariable to a pet that somone with even half the skill tree can use is the whole problem.


And on the AT-ST ive already written my arguements against it. It really is sad that you dont have to even have novice CH to use the BEST pet int he game.




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Wed Mar 02, 2005 1:37 am
#22






HKowalsky wrote:

I am one of the buyers of those pets, and paid 385K per pet


reason i bought them?? i found them the tanks i needed to grind pistols. as pistoler BH killing creatures is easy when buffed but each time i use the pet i do not have to pay a doc for buffs, i have novice CH and some CH skills but no creature i can tame can come even remotely close to a 10% of these pets as tanks.


also i use them to deliver special effects on my targets, with pistols i have few styles and these pets even when they do low damage can land dizzy-intimitadion then i use suppression fire and the fight is over.


been using these two pets for 2 weeks or less and already compensated them.


my point of view? i would use a 2K HAM 60% kin resist CL10pet as tank butthose get "tweaked"and turn useless, and CH should be able to use Better pets, Way better, like Really really better because if you do not have your pet out when atacked you are as good as dead, and you cannot call during combat (why is there a delay in STORE after combat if you cannot call them in combat? they should let you call the pet but not store it if you do not have your max number of pets outside yet)



I hope the CU will fix that.



Should i stop using these pets? maybe

but first devs should

revamp smugglers (i had to drop it because it was plain useless to master as combat hybrid)

make sure i can kill mobs as Master pistoler/carabiner the same way a master TK/polearm/fencer can.

penalize Jedis using the Fight clubs or just turn them to the dark side where "the end justifies the means"



face it even if everybody was running with one of those only ranged professions could get any use form them, and it is quite silly that in star wars awarrior with a two handed sword can beat thecrap out of a player with a carbine(modern M16) starting both of them 64 meters away.









Yes you Should stop using these pets there is no maybe about it

How about they do this first then fix all that? Im not a smuggler so obviously this is more important to me than anything in their issue list.

As a former pistoleer i will admit to the nerfed state of the profession, but this still needs attention first

If they put another publish in for Jedi before fixing anything else in the game alot of people are going to riot in the streets.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
jopenack
Wed Mar 02, 2005 1:51 am
#23

Funny how things slowly grow away from what the original intent of the thread is or was


Joker you asked why people buy them for millions if they are such poor pets compaired to a pet a mch or any ch can use.


the answer is in here, in the petty justifications and insults of ch crying.


its clear if you read behind the lines, hmm you make them or buy them and use them why because they are not as weak as people are lead to believe. if so why would you bother with them, why pay millions lol.


why even make them


It is like saying my video card stinks its such a slow game breaking lemon, then you go out and buy another one identical to it when it craps out on ya lol.


Please the defense of these post's are too funny to be taken with any amount of merit.


Try answering the question if these pets bite so bad and are so weak why make, sell, or buy them????



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
HKowalsky
Wed Mar 02, 2005 7:09 am
#24






Joker9125 wrote:





HKowalsky wrote:

I am one of the buyers of those pets, and paid 385K per pet


reason i bought them?? i found them the tanks i needed to grind pistols. as pistoler BH killing creatures is easy when buffed but each time i use the pet i do not have to pay a doc for buffs, i have novice CH and some CH skills but no creature i can tame can come even remotely close to a 10% of these pets as tanks.


also i use them to deliver special effects on my targets, with pistols i have few styles and these pets even when they do low damage can land dizzy-intimitadion then i use suppression fire and the fight is over.


been using these two pets for 2 weeks or less and already compensated them.


my point of view? i would use a 2K HAM 60% kin resist CL10pet as tank butthose get "tweaked"and turn useless, and CH should be able to use Better pets, Way better, like Really really better because if you do not have your pet out when atacked you are as good as dead, and you cannot call during combat (why is there a delay in STORE after combat if you cannot call them in combat? they should let you call the pet but not store it if you do not have your max number of pets outside yet)



I hope the CU will fix that.



Should i stop using these pets? maybe

but first devs should

revamp smugglers (i had to drop it because it was plain useless to master as combat hybrid)

make sure i can kill mobs as Master pistoler/carabiner the same way a master TK/polearm/fencer can.

penalize Jedis using the Fight clubs or just turn them to the dark side where "the end justifies the means"



face it even if everybody was running with one of those only ranged professions could get any use form them, and it is quite silly that in star wars awarrior with a two handed sword can beat thecrap out of a player with a carbine(modern M16) starting both of them 64 meters away.









Yes you Should stop using these pets there is no maybe about it

How about they do this first then fix all that? Im not a smuggler so obviously this is more important to me than anything in their issue list.

As a former pistoleer i will admit to the nerfed state of the profession, but this still needs attention first

If they put another publish in for Jedi before fixing anything else in the game alot of people are going to riot in the streets.





I came to a compromise with myself, after the fiasco with my first pet i took on CH and i am training these pets with my CH skills, and i know i will drop many of those skills but i will try to keep as much of them as long as i can.


i knowthey arenot important to you (the smuggler issues), after all they have been only broken since release.


and what about squadleaders rangers and many other profs, there are so amny things broken in this game that aregetting so few love that this "small" issue can notmake many players simpathetic about you,even less when you state that you don't care about their issues.


because this issue is not as game breaking as you make it look, these pets cannot compete with the pets you can get from a BE, and i usually don't see any CH willing to use his pets as tanks for me to grind XP so i am not taking anything away form you per se, even more i am giving money to BEs so they can afford to buy more resources and do better pets for CHs to use, (maybe prices could raise but there are not so many buyers for these low level pets and actually the CH BEd pets i see for sale are cheaper than the non CH ones)


you admit pistoler is broken and yet you want this fixed first not because this breaks CH but because you are one.


i see this has to be fixed but i do not see it as an exploit or gamebreaking issue. i care and would love to see this fixed, till then i will use these pets to help me because believe it or not i am not your enemy, just another player.



thats why i said maybe.




cleekjc
Wed Mar 02, 2005 8:38 am
#25






Joker9125 wrote:





cleekjc wrote:

I dissagree completly. These "exploit" pets are not unfair nor exploits, I am a MCH and I will put my TMB up against one of these exploit pets any day or my Rancor or Blurrg or any of my CH only BE pets(and those "exploits" will get thier arse kicked every single time)........ What you are not seing is that if aBE can do wonders for a lvl 10 pet just look at what they can do for CH's


Lvl 50 Cupa:

13k health 9k action 7k mind AR1 59knet res 40ish enegery, 90 to blast stun cold and electricy thats right a 90 res on 3 (read it THREE) damage types.....


LVL 49 Narglatch


about the same cept 60 knet 50ish enegery res


I have a lvl 25 razor cat and 35 Narglatch both with AR1 thousands of HAM and a 60 knet res.......My BE "exploit" lvl 10 narglatch fits in great to mak a treo with those two........



Stop crying and whining about pets that non CH players can use that are no where compairable to what you can use as a CH..........They can use one at a time a MCH can use three at a time.......Not to mention I as a MCH can have 3 pets + a droid and soon I will be testing 3 pets + a AT-ST (if its possible or a Rancor and a AT-ST)







The HAMS on that are only an average of 3k over whats possible with one of those CL 10s and the kinetic resist is the same as well. The only thing your pet has going for it in a fight between the twois the AR1 and about 300 more damage (if that), and how often do those other THREE (read it yes im talking about those other THREE) damage types come into play in PvE? What these CL10 pets are designed to do is help people grind templates against KINETIC dealing creatures. So those other 3 damage types will not come into play 90% of the time.


even if they arnt compairable to a master level pet the fact that they are compariable to a pet that somone with even half the skill tree can use is the whole problem.


And on the AT-ST ive already written my arguements against it. It really is sad that you dont have to even have novice CH to use the BEST pet int he game.







1) I promise you my CH only pets will beat the livinng cr@p out of the non ch pets every time......................

2) Ever done faction missions? I used one of my "exploit" pets once he died horribly fast.....

3) They are not compairable to a mid range ch, I have a lvl 25 and lvl 35 pet(s) that will also beat the cr@p out of those "exploit" pets every timeevery day


4) 90 to blast Night sisters mabey?

5) 90 to cold faction missions mabey?


Thats not the point anyway the fact is that it is on a pet that has those kind of stats...........What if it were Enegery, Cold, Heat an other popular blaster damage types.....hello Corvette hello DWB hello warren.....Are those not PVE?............


If you go up that far right tree ch( I forget what the name is I have been a MCH so long)0/0/0/4 I believe max pet leve is at 20+ish you now what that meas 2x "exploit" pets=beat the cr@p out of a non ch with one every time every day...........



BE doing what they can do takeus who have been ach (or MCH in my case)long enough to remember what it was like before the great ch nerf last year almost back to that point, PVP and ubah buffs and comp armor aside.......


Those pets are a very very good thing for CH, so a down point is they give non ch'spets they *shoul* not have, its not game breaking or unfair I will gladly take the good they can do for my profession with the slight down side.. The good vastaly out weighs the bad......


I remember back when I had 3 Grand Wrix's not the Gimped wrixs they are to day, thanks to BE and lvl 22 pets with AR1 I can get them back.....
Scoooter
Wed Mar 02, 2005 8:57 am
#26






cleekjc wrote:





Joker9125 wrote:





cleekjc wrote:

I dissagree completly. These "exploit" pets are not unfair nor exploits, I am a MCH and I will put my TMB up against one of these exploit pets any day or my Rancor or Blurrg or any of my CH only BE pets(and those "exploits" will get thier arse kicked every single time)........ What you are not seing is that if aBE can do wonders for a lvl 10 pet just look at what they can do for CH's


Lvl 50 Cupa:

13k health 9k action 7k mind AR1 59knet res 40ish enegery, 90 to blast stun cold and electricy thats right a 90 res on 3 (read it THREE) damage types.....


LVL 49 Narglatch


about the same cept 60 knet 50ish enegery res


I have a lvl 25 razor cat and 35 Narglatch both with AR1 thousands of HAM and a 60 knet res.......My BE "exploit" lvl 10 narglatch fits in great to mak a treo with those two........



Stop crying and whining about pets that non CH players can use that are no where compairable to what you can use as a CH..........They can use one at a time a MCH can use three at a time.......Not to mention I as a MCH can have 3 pets + a droid and soon I will be testing 3 pets + a AT-ST (if its possible or a Rancor and a AT-ST)







The HAMS on that are only an average of 3k over whats possible with one of those CL 10s and the kinetic resist is the same as well. The only thing your pet has going for it in a fight between the twois the AR1 and about 300 more damage (if that), and how often do those other THREE (read it yes im talking about those other THREE) damage types come into play in PvE? What these CL10 pets are designed to do is help people grind templates against KINETIC dealing creatures. So those other 3 damage types will not come into play 90% of the time.


even if they arnt compairable to a master level pet the fact that they are compariable to a pet that somone with even half the skill tree can use is the whole problem.


And on the AT-ST ive already written my arguements against it. It really is sad that you dont have to even have novice CH to use the BEST pet int he game.







1) I promise you my CH only pets will beat the livinng cr@p out of the non ch pets every time......................

2) Ever done faction missions? I used one of my "exploit" pets once he died horribly fast.....

3) They are not compairable to a mid range ch, I have a lvl 25 and lvl 35 pet(s) that will also beat the cr@p out of those "exploit" pets every timeevery day


4) 90 to blast Night sisters mabey?

5) 90 to cold faction missions mabey?


Thats not the point anyway the fact is that it is on a pet that has those kind of stats...........What if it were Enegery, Cold, Heat an other popular blaster damage types.....hello Corvette hello DWB hello warren.....Are those not PVE?............


If you go up that far right tree ch( I forget what the name is I have been a MCH so long)0/0/0/4 I believe max pet leve is at 20+ish you now what that meas 2x "exploit" pets=beat the cr@p out of a non ch with one every time every day...........



BE doing what they can do takeus who have been ach (or MCH in my case)long enough to remember what it was like before the great ch nerf last year almost back to that point, PVP and ubah buffs and comp armor aside.......


Those pets are a very very good thing for CH, so a down point is they give non ch'spets they *shoul* not have, its not game breaking or unfair I will gladly take the good they can do for my profession with the slight down side.. The good vastaly out weighs the bad......


I remember back when I had 3 Grand Wrix's not the Gimped wrixs they are to day, thanks to BE and lvl 22 pets with AR1 I can get them back.....





I agree


I do not see what all the uproar is about.


These CL10 pets people are talking about have their downside. You cant tank much with a 2-3k ham even with 60% kinetic resist.


Put it this way BE's can always make us better pets than they can at cl10 so IMO that balances it out. If a player had a choice of using one of these pets or grouping with a CH with better pets which do you think they are going to choose. the CH.


These are not defined by the DEV's to be exploit pets. That was dealt with over a year ago when the DEV's fixed BE that stats would lower when they dumb down the pet to a lower CL.


There is another aspect to this. Lets face it the wild CL10 mounts and pets are not that good. BE's stay in business by providing bothe CH and CL10 pets. If you take away the CL10 pet market from them what willthat do to the BE's. it is hard enough to find a BE for stims and if you take away a large part of their business how many do you think we will have to make us pets and stims.


BE cl10 pets are not even comparable to what we can have so this paranoia that they are "stepping on our turf" should end. Why cry nerf when there is no need







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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