Creature Handler Archive

Thread: Mission lairs will no longer spawn babies...

Vertexon
Mon Aug 01, 2005 8:36 pm
#14

Yeah, I logged into TC-Bria tonight on Naboo and a baby Ikopi Stag was standing there staring at me. This is one of the "single spawn, no lair" creatures like the great plains stalker and plains hunter (though admitedly not as feline), so it makes me hopeful that part of the spawning has been improved at least.



-Vertexon.
Traie
Mon Aug 01, 2005 8:47 pm
#15






Chacca wrote:
You know the difference by targeting the lair. A mission lair will say something like "a bol lair" with bols around it that do not have the normal HAM. A static lair will say somehthing like "a pile of rocks" or "a warren" and creatures with the correct HAMs for there type.




You'd figure that mission lair would be <1500m from the nearest mission terminal. I've seen "named" lairs out near the Village, out in the middle of no where, near the tar pits on Dath. I think there is a bug or something with the lair naming as well.



---=[Thank the Maker DroidWorks]=---
Aluen Lumenia - Master Droid Engineer - Subscription runs out Sept 8, 2006
Traie Adams - President and CEO - Subscription runs out Sept 3, 2006
Aerontako_Shretalon
Mon Aug 01, 2005 9:12 pm
#16

This only seems to pose a problem when looking for Bol variations on Dantooine. Every time I go Bol hunting, mostly for Lessor Bol, I always seem to stumble acrossed a mission lair.
Kaomond
Tue Aug 02, 2005 1:50 am
#17






notwomasters wrote:

good point. I hope they have a clear and concise way to distinguish between the two types of lairs, because the only way you can tell now is a slight wording in how it is named...but I can never remember what that is....


The other problem, how often will wild lairs spawn? And this will have an adverse effect on new CH's because you could at least make a few credits for killing the lair after you get your babies. Now you have to decide whether to go after babies or go after credits...


Anyone on TC see how this is being played out?






erm i was under the impression that mission and wild lairs had every diferent names ......


Wild Lair = A Nest, A Pile of Garbage, or A Rotten Log etc


Mission Lair = A XXXX Lair, A XXXX Next etc


That's how i have always understood it, unless they've changed it.






Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



neinnunb
Tue Aug 02, 2005 2:42 am
#18

I like the change. It will involve a little exploring to find the exact baby you want. This effort leads to more satisfaction when you do find the baby you are looking for. Otherwise its not really a big accomplishment if you can leech babies off mission terminals.



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

Lorelai_Seabreeze
Tue Aug 02, 2005 3:56 am
#19

On more populated servers it may cause a problem.
If they were to increase natural spawning AREAS it wouldnt be bad.
By areas I mean locations that do not spawn anything.
Certain planets you can explore for hours and not see a single spawn.




Lorelai Seabreeze------Annalize Seabreeze
Jedi MLS Mdef healer 3xxx enhance xxx2
Tri Master Ent Dancer Musician


gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Denmha
Tue Aug 02, 2005 4:00 am
#20


I'm in favour of this - makes the profession a little more involved, and adds value to any tame, not alone rares.


Plus - it may actually give something back to the rangers...you never know.



Denmha Porter
Master Creature Handler/Master Bounty Hunter - CANCELLED
You can kill your game, but when you killed my pets you went too far.

Denmha - now a dwarf hunter in WoW.
Seiryuu
Tue Aug 02, 2005 9:49 am
#21

I am really concerned about how this will work on Live. I have not seen a single wild lair on Corellia since I returned about a month ago.

They really need to implement a proper spawn/despawn system if wild lair is the only place we can get babies from. (A nice side effect is that Rangers and BEs would benefit from this and planets would once again feel 'alive'.)



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Luxora
Tue Aug 02, 2005 11:13 am
#22


This concerns me also. Obviously if you're on Naboo and you see a lair of CL80 kaadus, you know that's someone's mission. But that's because the mobs themselves are low-level.

I've flown across Dathomir aimlessly more times than I can count, always hoping to spot a bull rancor baby. Themobs there are much higher, so mission lairs and the level of those mobs blend right in with the real CL of wild creatures. What will be done to help us distinguish between mission lair and not? Ican see CH's camping mission lairs on accident... This ain't good.


I've also heard that babies do not and will never spawn in the "first wave" of a lair, i.e. when you first approach a lair, there will never be baby standing around it now. Which means you have to hit the lair or kill all the current mobs there and wait for another spawn. Can anyone absolutely confirm this? Because this would make things extremely hard on us, especially since we'll all be out taming babies for pub21...


I suppose it'll be a good thing, so long as it's true that they jacked up the baby spawn rate.

/crosses fingers

Message Edited by Luxora on 08-02-2005 01:19 PM



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
Electro5
Tue Aug 02, 2005 11:23 am
#23

Actually, previously it wasn't dependent on wave, but on number. You would never find a baby in the first 2 things to spawn from a lair/static spawn. So if the lair has say 5 in a wave, you still have 3 chances for a baby.


Because static singlespawns stopped respawning after the CU, it was impossible to get a baby, because you would only get the first creature. To fix this, they are removing the limit on how many you have to see before you see a baby, so even the very first creature has potential of being a baby.





Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Spazzers
Tue Aug 02, 2005 11:24 am
#24

I've driven across Lok and seen nothing for miles. I've also driven across Dathomir and had mobs spawn on top of me because the generator is too slow. The spawn generator doesn't seem to work very well.


I liked the thought of taking a specific critter mission to get a specific baby. I can see why the developers would want to make the new abilities system more challenging but if the spawn generator isn't up to par I can also see the new system becoming unfun.


What will this do for lag?




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Spazzers
Tue Aug 02, 2005 11:28 am
#25






neinnunb wrote:
I like the change. It will involve a little exploring to find the exact baby you want. This effort leads to more satisfaction when you do find the baby you are looking for. Otherwise its not really a big accomplishment if you can leech babies off mission terminals.



But the baby you've spent time looking for has no innate ability so you discard it and look for another, and another, and another. I believe the early numbers were 1-7. Sort of takes the sentimental attachment away doesn't it?



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Scoooter
Tue Aug 02, 2005 11:44 am
#26

Here is what they really need to addess


1) the current reason they did this was because TC was spawning babies not as CL 1-3 but at the MOBS CL. This was exactly like a bug in the CU beta...they fixed it then.


2) populaion directly affects the spawning of random lairs. On some planets because of population and structures you get no random spawns because of player bases snd such even on the lightly populated servers. This leaves the CH with using missions to find them. Now a noob CH is not going to be able to survive on an adventure planet just to find a random lair hoping to find somethng at the right level






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Page 2 of 4