Creature Handler Archive

Thread: Mission lairs will no longer spawn babies...

notwomasters
Mon Aug 01, 2005 3:16 pm
#1


TH just posted this:


Profession: Creature Handler


  • Pet Ability: Self-Sacrifice. Pets should now take damage with this ability active.
  • Pet Ability: Imperiling Feint. Targets defense should now be reduced properly.
  • Pet XP: All pets should now get the correct amount of Experience Points (XP).
  • Babies will now give the correct amount of resources for their level when harvested.
  • Mission lairs will no longer spawn babies.
  • Increased the chances for wild lairs and herds to spawn a baby.


What are the chances that wild lairs will spawn babies???? This doesn't sound good....

Ultron69
Mon Aug 01, 2005 3:25 pm
#2


I don't have a problem with that as long as they distiguish the difference between mission lairs and or static lairs so I don't camp on someones missions for a baby that will never spawn.
notwomasters
Mon Aug 01, 2005 3:31 pm
#3

good point. I hope they have a clear and concise way to distinguish between the two types of lairs, because the only way you can tell now is a slight wording in how it is named...but I can never remember what that is....


The other problem, how often will wild lairs spawn? And this will have an adverse effect on new CH's because you could at least make a few credits for killing the lair after you get your babies. Now you have to decide whether to go after babies or go after credits...


Anyone on TC see how this is being played out?
RasalTheWise
Mon Aug 01, 2005 3:35 pm
#4

I'm not tickled pink with the removal of mission babies, but I'm ok with it. It will make getting a rare baby that much more rare, especially on the more populous servers...




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Velzhaed
Mon Aug 01, 2005 3:37 pm
#5


/shrug


Meh. As long as wilds and more importantly static spawns give babes I'm happy.






Morgawr

Shave This!

Vertexon
Mon Aug 01, 2005 3:37 pm
#6






notwomasters wrote:


Anyone on TC see how this is being played out?






This is something that is impossible to forecast from any kind of non-Live environment. The load on either TC or TC-Bria is so low that wild spawns pop up like crazy everywhere you go. In a Live Bria environment, you could drive around a planet like Lok for hours without seeing anything but the occasional gurk.



-Vertexon.
DaBudo2
Mon Aug 01, 2005 3:56 pm
#7

What's the rational for this? What purpose does it serve? Will it make being a CH more fun? Will wild spawns happen more often now? What? It's hardly in the catagory of game-breaking - I expect we probably find the majority of our pets sans missions anyway. But this can only make finding/taming pets that much more difficult. It can only add tedium to the game. I'm genuinely curiousas tohow this move will make the game better.



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Chacca
Mon Aug 01, 2005 3:59 pm
#8

You know the difference by targeting the lair. A mission lair will say something like "a bol lair" with bols around it that do not have the normal HAM. A static lair will say somehthing like "a pile of rocks" or "a warren" and creatures with the correct HAMs for there type.
Drashk
Mon Aug 01, 2005 4:10 pm
#9




Ultron69 wrote:


I don't have a problem with that as long as they distiguish the difference between mission lairs and or static lairs so I don't camp on someones missions for a baby that will never spawn.



Mission lairs are named with the name of the creature that the mission listed. IE a kreetle lair. Wild spawns are named after the type of lair IE a rocky shelter. That is how you can tell the difference, unless I missed what you were talking about here....





DaBudo2 wrote:
What's the rational for this? What purpose does it serve? Will it make being a CH more fun? Will wild spawns happen more often now? What? It's hardly in the catagory of game-breaking - I expect we probably find the majority of our pets sans missions anyway. But this can only make finding/taming pets that much more difficult. It can only add tedium to the game. I'm genuinely curiousas tohow this move will make the game better.




The issue with mission spawns on TC is due to the CL of the baby. Babies will always appear as the CL of the base critter that they are, instead of CL1.


For example, a humbaba (baby) will always spawn as a CL17 creature. Imagine a fresh toon that is taking missions, if babies spawned in this manner. The person has been gaining XP for a few hours and is been able to gain a couple of skills and is now considered Level 10. The person heads out on a humbaba mission that is CL19. They arrive at the mission lair to find that it has 2 babies spawned, along with 2 parents. The babies are CL17, while the parents are CL10.



As Vert pointed out, the TC environments won't tell us what will happen when this goes Live, because on occasion wild spawns won't spawn correctly. On TC-Bria, I am seeing babies pop left and right from wild spawns. I can hardly move 300 meters before I stop to /tame another baby. If the wild spawns stop spawning on Live until a reset, this will make taming much more difficult.






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Corpusblight
Mon Aug 01, 2005 6:55 pm
#10

Not good, not good at all.


it was hard enough finding babies by takeing mission after mission till a baby spawned,, but searching the planet for a baby???


is this some way to make us dependent on rangers to find babies?



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Drashk
Mon Aug 01, 2005 6:59 pm
#11




Corpusblight wrote:

Not good, not good at all.


it was hard enough finding babies by takeing mission after mission till a baby spawned,, but searching the planet for a baby???


is this some way to make us dependent on rangers to find babies?




Well, the big difference here is that the baby spawn rates are way, way, way up. By the way, did I mention that they are way up?


We are seeing babies spawn that are typically considered to be 'rares'. The only issue is that these spawns are on a very low populated server right now. Whether or not the wild spawn rates keep popping when they hit Live, is yet to be seen, however what I have seen in the last 2 days on TC-Bria is a baby every 150 - 300meters.






Making SWG more Star Warsy. One droid at a time.
JMShunter
Mon Aug 01, 2005 8:14 pm
#12

I dont mind no mission lair babies that much as long as pets you want to find are worth the search.


Roguestar



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²CREATURE HANDLER FOREVER²
_______________________________
Chacca
Mon Aug 01, 2005 8:29 pm
#13



Drashk wrote:

Corpusblight wrote:
Not good, not good at all.
it was hard enough finding babies by takeing mission after mission till a baby spawned,, but searching the planet for a baby???
is this some way to make us dependent on rangers to find babies?

Well, the big difference here is that the baby spawn rates are way, way, way up. By the way, did I mention that they are way up?

We are seeing babies spawn that are typically considered to be 'rares'. The only issue is that these spawns are on a very low populated server right now. Whether or not the wild spawn rates keep popping when they hit Live, is yet to be seen, however what I have seen in the last 2 days on TC-Bria is a baby every 150 - 300 meters.






They may be up for a reason on TC. That way CH can find babies more quickly so they can report any bugs they find. When it goes live expect the spawns to be close to what they are now or maybe a little higher.
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