Creature Handler Archive
Thread: Template Question.....
PrincessAspen wrote:
In regards to aura, you might want to check the actual damage it mitigates. From a little bit of testing I have done, it doesn't seem to do much. It seems to reduce the damage by around 30 or so per hit from a LS. I dueled a jedi with both templates and the difference in damage taken was only 30 with aura up.
Mitigating damage is different then reducing damage.
Every weapon has a min damage and a max damage, mitigation makes it so you are more likely to get hit with a number closer to the min damage. Lightsaber damages have a min/max value thats relatively close to each other. However, other weapons have a large gaps between their min and max damage, such as my laser rifle has a dmg of 484-992 dmg. Mitigation would hurt this rifle's damage more because the minimum is so low compared to the max, so instead of getting hit by 992 damage you would more likely get hit by 500 dmg or so. My Lightsaber is 474-580 dmg so mitigation wouldnt hurt this weapon as much.
PrincessAspen wrote:
When messing around on TC with aura up, I seemed to kill the mob a lot slower. I dropped aura and went after the same mob. I seemed to do a lot more damage over a shorter period of time. I am wondering if they didn't screw up and put the reduction that should be on valor to aura.
Odd there should be no damage reduction when Aura is on, there isnt now at least....hope they arent silent nerfing it.
LIKspiker wrote:Not only does aura mitigate damage it raises your melee and ranged defense so high that if the person shooting you would likely miss, alot. So even if they do hit you, with your aura on they would only hit you half of the time or less.
I don't know that I'd go so far as saying Aura will cause 50% dodge, but my exact point. The skill description states: This ability allows a Jedi to focus on avoiding combat blows. If it also mitigates some damage, that's all fine and dandy. But, Improved Aura adds a +500 Defense modifer for 45 seconds. With MLS's 25% ranged block, and the avoidance from Aura, which I'd have to test, but it seems to be around 15% and maybe as high as 25% from what I seem to remember, that's about 40-50% less damage that needs to be worried about and healed. With the 6 second cooldown timer on Jedi Heal, I'll take all the effectively 100% damage reduction I can get.
PrincessAspen wrote:
I am currently running this template:
0404 LS
Master Defender
4100 Healer
4004 Enhancer
I am considering changing to this:
Master LS
Master Enhancer
4100 Healer
Novice Defender
I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.
Startroop wrote:
PrincessAspen wrote:
I am currently running this template:
0404 LS
Master Defender
4100 Healer
4004 Enhancer
I am considering changing to this:
Master LS
Master Enhancer
4100 Healer
Novice Defender
I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.
Depends on your play style. While FA is fixed, it is still not meant for tanking, where as a M def was. FA can absorb some damage from say a 1 on 1 fight, but it is still not meant for holding aggro of like 3-5 things. (you will be out force very quickly)
PrincessAspen wrote:
I am currently running this template:
0404 LS
Master Defender
4100 Healer
4004 Enhancer
I am considering changing to this:
Master LS
Master Enhancer
4100 Healer
Novice Defender
I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.
hmm novice defender wouldnt really give you many benefits...I'd add some more healer if rather then adding novice defender. Are you sure you are correct on your skill points calculations? Seems like you could be getting some more boxes then this.
LIKspiker wrote:
PrincessAspen wrote:
I am currently running this template:
0404 LS
Master Defender
4100 Healer
4004 Enhancer
I am considering changing to this:
Master LS
Master Enhancer
4100 Healer
Novice Defender
I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.
hmm novice defender wouldnt really give you many benefits...I'd add some more healer if rather then adding novice defender. Are you sure you are correct on your skill points calculations? Seems like you could be getting some more boxes then this.
Go with the healing first, but beleive it or not, that novice defender box does make a difference, not huge but noticable to me. (I am one of those people who only have novice defender, and nothing else)
PrincessAspen wrote:
I am currently running this template:
0404 LS
Master Defender
4100 Healer
4004 Enhancer
I am considering changing to this:
Master LS
Master Enhancer
4100 Healer
Novice Defender
I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.
I love Template 1, it is slightly cookie cutter from CU launch, but it works well, and has literally zero weakness. If you find your saber and attachemtns to be on the excellent side, I think you can forego MLS with no problems..
But if you like Temp 2 , I would go something more like...
MLS/MENH/4x4 HEAL or 44xxHeal.
Novice defender just isnt worth the loss of Force, which is very prescious to template 2
Check out my sig for more template Ideas ![]()
that novice defender box does not make any difference in the damage you take, ive tested it butthat was a few patches ago.
anyway i would suggest using that eight points from that novice box to finish a whole tree of healer.if you decide to go with mls/me then the 4400/4040 or 4004 healer will do nicely.
hamhamthe3rd wrote:
that novice defender box does not make any difference in the damage you take, ive tested it butthat was a few patches ago.
I'd consider MLS, ME, 3000 heal, 0020 def. Then you get the +10 innate armor from the def initiate box, and can boost your melee and ranged defense to the 300 range with an aura macro. I have 0020 def in my template and finds that it works well although the constant aura spam is a little annoying.