Creature Handler Archive

Thread: Template Question.....

LIKspiker
Sun Jun 26, 2005 2:17 am
#14






PrincessAspen wrote:

In regards to aura, you might want to check the actual damage it mitigates. From a little bit of testing I have done, it doesn't seem to do much. It seems to reduce the damage by around 30 or so per hit from a LS. I dueled a jedi with both templates and the difference in damage taken was only 30 with aura up.






Mitigating damage is different then reducing damage.


Every weapon has a min damage and a max damage, mitigation makes it so you are more likely to get hit with a number closer to the min damage. Lightsaber damages have a min/max value thats relatively close to each other. However, other weapons have a large gaps between their min and max damage, such as my laser rifle has a dmg of 484-992 dmg. Mitigation would hurt this rifle's damage more because the minimum is so low compared to the max, so instead of getting hit by 992 damage you would more likely get hit by 500 dmg or so. My Lightsaber is 474-580 dmg so mitigation wouldnt hurt this weapon as much.


Not only does aura mitigate damage it raises your melee and ranged defense so high that if the person shooting you would likely miss, alot. So even if they do hit you, with your aura on they would only hit you half of the time or less.



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00110111010100100101010101110011101010010001000001
10111101110100111000011111101001100111111011101111
10110111001101001011100101000111111010110111001110 || Lheila Mereno
10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
10110100000111000111110110000010101110001100100001 || There is the Force
00101011100101001010110111101001011111110001111010
11110110100001010000010100101010111100001000010100
LIKspiker
Sun Jun 26, 2005 2:27 am
#15






PrincessAspen wrote:

When messing around on TC with aura up, I seemed to kill the mob a lot slower. I dropped aura and went after the same mob. I seemed to do a lot more damage over a shorter period of time. I am wondering if they didn't screw up and put the reduction that should be on valor to aura.





Odd there should be no damage reduction when Aura is on, there isnt now at least....hope they arent silent nerfing it.


How much damage did you do when you had aura on compared to when it was off? If you could post some numbers from your combat spam that would be great.


Also if you were running an aura macro that could interfere with queuing combat moves which could slow things down.



01011111011101010101011110001110100100011110010111
00111011101010110101010011010000001011000110110100
00111101000010000011110111011001001011110101001011
00110111010100100101010101110011101010010001000001
10111101110100111000011111101001100111111011101111
10110111001101001011100101000111111010110111001110 || Lheila Mereno
10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
10110100000111000111110110000010101110001100100001 || There is the Force
00101011100101001010110111101001011111110001111010
11110110100001010000010100101010111100001000010100
PrincessAspen
Sun Jun 26, 2005 2:32 am
#16

I was running a macro for aura, but it shouldn't be that much of a difference. I will have to get back on test to post those numbers. Another template that I just thought about was the MLS,Mdef,3000 Heal and 2000 enhance. I guess it will all come down to the amount of force drain that FA really has. There is no real way to test it right now.I hope they correct this soon.
DarkLordFett
Sun Jun 26, 2005 2:44 am
#17



LIKspiker wrote:
Not only does aura mitigate damage it raises your melee and ranged defense so high that if the person shooting you would likely miss, alot. So even if they do hit you, with your aura on they would only hit you half of the time or less.



I don't know that I'd go so far as saying Aura will cause 50% dodge, but my exact point. The skill description states: This ability allows a Jedi to focus on avoiding combat blows. If it also mitigates some damage, that's all fine and dandy. But, Improved Aura adds a +500 Defense modifer for 45 seconds. With MLS's 25% ranged block, and the avoidance from Aura, which I'd have to test, but it seems to be around 15% and maybe as high as 25% from what I seem to remember, that's about 40-50% less damage that needs to be worried about and healed. With the 6 second cooldown timer on Jedi Heal, I'll take all the effectively 100% damage reduction I can get.



Raiso Daketh - Master Bounty Hunter & Pistoleer
Tisal Daketh - Master Creature Handler/Smuggler
??????? - Jedi
Ayu'HA Tahu - Master Armorsmith & Tailor(No shop as yet)

Startroop
Sun Jun 26, 2005 12:03 pm
#18






PrincessAspen wrote:

I am currently running this template:


0404 LS

Master Defender

4100 Healer

4004 Enhancer


I am considering changing to this:


Master LS

Master Enhancer

4100 Healer

Novice Defender


I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.






Depends on your play style. While FA is fixed, it is still not meant for tanking, where as a M def was. FA can absorb some damage from say a 1 on 1 fight, but it is still not meant for holding aggro of like 3-5 things. (you will be out force very quickly)



Mikea- Jedi Knight
Jicuk- Master Armorsmith, Master Smuggler
Samai-Master Bounty Hunter, Master Squad Leader
DaniB
Sun Jun 26, 2005 12:06 pm
#19






Startroop wrote:





PrincessAspen wrote:

I am currently running this template:


0404 LS

Master Defender

4100 Healer

4004 Enhancer


I am considering changing to this:


Master LS

Master Enhancer

4100 Healer

Novice Defender


I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.






Depends on your play style. While FA is fixed, it is still not meant for tanking, where as a M def was. FA can absorb some damage from say a 1 on 1 fight, but it is still not meant for holding aggro of like 3-5 things. (you will be out force very quickly)






I think you mean 3-5 things in PvE caus in PvP it doesnt matter. You get one fixed -65% armorbreak and the innate armor is like paper. The only thing that will hold you in fight is avoid incap then or run.
LIKspiker
Sun Jun 26, 2005 12:08 pm
#20






PrincessAspen wrote:

I am currently running this template:


0404 LS

Master Defender

4100 Healer

4004 Enhancer


I am considering changing to this:


Master LS

Master Enhancer

4100 Healer

Novice Defender


I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.





hmm novice defender wouldnt really give you many benefits...I'd add some more healer if rather then adding novice defender. Are you sure you are correct on your skill points calculations? Seems like you could be getting some more boxes then this.



01011111011101010101011110001110100100011110010111
00111011101010110101010011010000001011000110110100
00111101000010000011110111011001001011110101001011
00110111010100100101010101110011101010010001000001
10111101110100111000011111101001100111111011101111
10110111001101001011100101000111111010110111001110 || Lheila Mereno
10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
10110100000111000111110110000010101110001100100001 || There is the Force
00101011100101001010110111101001011111110001111010
11110110100001010000010100101010111100001000010100
Startroop
Sun Jun 26, 2005 12:12 pm
#21






LIKspiker wrote:






PrincessAspen wrote:

I am currently running this template:


0404 LS

Master Defender

4100 Healer

4004 Enhancer


I am considering changing to this:


Master LS

Master Enhancer

4100 Healer

Novice Defender


I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.





hmm novice defender wouldnt really give you many benefits...I'd add some more healer if rather then adding novice defender. Are you sure you are correct on your skill points calculations? Seems like you could be getting some more boxes then this.





Go with the healing first, but beleive it or not, that novice defender box does make a difference, not huge but noticable to me. (I am one of those people who only have novice defender, and nothing else)



Mikea- Jedi Knight
Jicuk- Master Armorsmith, Master Smuggler
Samai-Master Bounty Hunter, Master Squad Leader
DarthINSANUS
Sun Jun 26, 2005 12:17 pm
#22






PrincessAspen wrote:

I am currently running this template:


0404 LS

Master Defender

4100 Healer

4004 Enhancer


I am considering changing to this:


Master LS

Master Enhancer

4100 Healer

Novice Defender


I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.





I love Template 1, it is slightly cookie cutter from CU launch, but it works well, and has literally zero weakness. If you find your saber and attachemtns to be on the excellent side, I think you can forego MLS with no problems..


But if you like Temp 2 , I would go something more like...


MLS/MENH/4x4 HEAL or 44xxHeal.


Novice defender just isnt worth the loss of Force, which is very prescious to template 2



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hamhamthe3rd
Sun Jun 26, 2005 12:32 pm
#23

that novice defender box does not make any difference in the damage you take, ive tested it butthat was a few patches ago.


anyway i would suggest using that eight points from that novice box to finish a whole tree of healer.if you decide to go with mls/me then the 4400/4040 or 4004 healer will do nicely.


lastly, master defender vs no defender is a WORLD of a difference. seriously, dont think having defenses in the 30s range with some innate armor you get from improved force armoris going to make you on par with a class that has 220-ish in defenses. with that said, it is still an effective class, in fact im mls/me/4040 healer. im not so effective in pve, but thats mainly due to my saber dps. i just dont kill things fast enough before they eat away a large part of my force. in pvp however, i cause a lot of trouble.
Startroop
Sun Jun 26, 2005 12:35 pm
#24






hamhamthe3rd wrote:

that novice defender box does not make any difference in the damage you take, ive tested it butthat was a few patches ago.






Hmm well I was wrong...


I guess I just do better with it atm, because it gives me comfort and a better peice of mind.



Mikea- Jedi Knight
Jicuk- Master Armorsmith, Master Smuggler
Samai-Master Bounty Hunter, Master Squad Leader
LIKspiker
Sun Jun 26, 2005 12:36 pm
#25

I'd say forego the novice defender entirely, if forcearmor gets fixed and is actually worthwhile like its supposed to be then you should be fine with Menhancer (no not a new "enlargement" product, i mean Master Enhancer). Get a few extra lines in healer would probably be more worth your while.



01011111011101010101011110001110100100011110010111
00111011101010110101010011010000001011000110110100
00111101000010000011110111011001001011110101001011
00110111010100100101010101110011101010010001000001
10111101110100111000011111101001100111111011101111
10110111001101001011100101000111111010110111001110 || Lheila Mereno
10000001001110011111111101001101011001001110111001 || Jedi Padawan
11010011100101000000001010010101110100101000110110
10001110111101111001111101001100111100101000110101 || There is No Death
10110100000111000111110110000010101110001100100001 || There is the Force
00101011100101001010110111101001011111110001111010
11110110100001010000010100101010111100001000010100
RabidEwok2
Sun Jun 26, 2005 12:46 pm
#26

I'd consider MLS, ME, 3000 heal, 0020 def. Then you get the +10 innate armor from the def initiate box, and can boost your melee and ranged defense to the 300 range with an aura macro. I have 0020 def in my template and finds that it works well although the constant aura spam is a little annoying.






ZEER
Sith Lord | Hatched May 2004

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