Creature Handler Archive
Thread: Template Question.....
FightmasterJorak wrote:Any ranged professions are worthless for a fast-ish FS grind. Rifleman is decent I hear but I don't belive its worth the time it takes.I advise Swords, which you have, and TKM.(TKM is awesome, and when your Jedi, while grinding, it will come in VERY handy.)
Actually as a master rifleman and medic with some doctor i find it easy at times to get all the xp i need. max out carbines at 200k and pistols too (200k) in the narglatch or jantas adn rifles come esy with takin rebels in any city(combatant only) and doin squill caves makes it big timme 900k max. Doc tops for me at 80k med xp but with 6 hours play this saturday i made all caps.
PrincessAspen wrote:
In regards to aura, you might want to check the actual damage it mitigates. From a little bit of testing I have done, it doesn't seem to do much. It seems to reduce the damage by around 30 or so per hit from a LS. I dueled a jedi with both templates and the difference in damage taken was only 30 with aura up.
that all depends on how much defense you had and a few other factors but we need not get into that. if you were a master defender testing it, then i doubt aura would make much of a difference versus most players. if you only had 0040 and nothing more, that aura does make a huge difference in the damage you take in both pve and pvp. even 0020 vs. no defender should show you a noticeable difference.
i also tried the mls/me/3000healer/defender 0020. it is an effective one but you are very vulnerable without aura up and i hated managing around having aura active. also i didnt like not having 1500 heals. in the end,having 1500 heals and force sap was a better deal for me vs. taking less damage even though it was a bit less.
PrincessAspen wrote:
I am currently running this template:
0404 LS
Master Defender
4100 Healer
4004 Enhancer
I am considering changing to this:
Master LS
Master Enhancer
4100 Healer
Novice Defender
I know the second template has the same innate armor as the first and has about the same state resists, but they are all active. My main concern is the force cost of FA and the need for Master LS. I would like to get some input on what people think.
scrap that, it's a bad template... try this one:
PrincessAspen wrote:
One of the reasons I was looking at novice defender was to get the same innate armor value as master defender. I was also being pretty lazy not wanting to grind out the other line in healerDoes anyone know of a place to get a template builder? I saw one awhile back and lost the link.
Dang, I must have either missed a memo, or the logic train just ran me over. Since when does +30 JIA mitigate the same damage as +70 JIA? That was the whole point of MDef, other than the what will be very nearly usless IA. Improved armor will supposedly add another +40 to JIA, maxing out at +100 for a total of 60% mitigation.
Here's a Template Builder from Bloodfin.org. It's the best, well actually, just about the only, one out there that I know of. Seen some old Java/browser based builders that were not terribly user friendly.
In another posting, you said that the damage mitigation from Aura wasn't that great. Aura *isn't designed* to mitigate damage. It's a dodge buff, but I forget the bonus. Though from a certain point of view, you are mitigating 100% damage every time the dodge bonus kicks in.
Okay, aura isn't a dodge modifer. The way it works is it compares the attackers accuracy versus your defense for that style of attack. It then factors that into the difference between the min and max damage of the weapon. This is why you see you a huge impact with PVE encounters because the mobs have a higher difference between the min and max. Most sabers are around 100 or so damage between the two so aura doesn't effect it all that much.
Now in regards to the 30 IA equalling the 70 IA, it doesn't, but you forgot one important thing--force armor. Force Armor level 2 is supposed to be equal to 40 IA. So using that number, the base 20 + FA2 + Novice Defender equals the 70 armor value that we are looking for. I also did a little more checking on the novice armor box versus going up the healing trees. You gain 350 force is all and +3 regen. I personally love the wound healing so I would probably stick with that tree. I currently don't see a real big use for a higher level wound heal or the extenguish fire ability.