Creature Handler Archive

Thread: Master Tamer's Necklace, Part 2: New Info

Scoooter
Tue Nov 01, 2005 9:20 am
#14






LucidRoid wrote:





Scoooter wrote:



The simple fact is Ithorians and Wookiees cannot wear neckalces.


The bottom line is the Dev's need to respond here.





I hate to disagee, but I do.


The simple fact is,Wookiees can wear necklaces. My best friend is a Wookiee CH/CM and she most definitely wears the Nyax Necklace (Medical Warfare Efficiency +5).


I also diagree with that the Devs have to respond to anything, it's in the game to solve puzzles, isn't it? But I agree they have to give such nice rewards to all species, many players have not choosen their specie entirely from mods and stuff, and actually some mods have changed post-CU.





The Dev's need to respond


As I stated they do not have to give spoliers. They need to confirm the existance and if it is a loot drop and not from where. Please read more carefully I was not asking for specifics. I clearly stated that


As for necklaces. Not all necklaces are wearable by Wookiees. Only the ones that wookiess have complained enopugh about were changed to be wearable. Like the master pilot medal.


We need the response t mip a potential issue in the bud.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
LucidRoid
Tue Nov 01, 2005 10:52 am
#15


I don't know much about you guys, but I have been around this game long enough to learn that most of the things we know about the game today that is not stated in the Holocron comes from user input gathered together. Just look at the spoilers posted by so many, user input. The devs pretty much gives us the info to get us going, the rest is up to us. It has pretty much been that way all the time.


That said, I won't troll this thread, that was started even before I posted anythinge here Let this thread be what it was meant to, a collection of the useful info you look for. I have seen no post so far with some real content, only posts that more or less contains more whining and wishes, posts that should have gone into their own threads rather than this one. My only input was a minor correction on Scooters statement, spiced with one of my thoughts. I have edited the minor thingie in my original post that mislead some of you to wrongly bash at me.


Have fun guys, hunt the necklace as I am helping my best friend with the same thing.



It is good to have an end to journey toward, but it is the journey that matters in the end

Zimoon, Elder Jedi, MDoc MSw, MPol [620 -5720] @ Dantooine, Gorath
Vaishya, Elder Crafter; So'ma, MDE; Zimlet, BH; Zimzan, Commando; Zelene, MEnt

Beginners Guide for Traders * Tansaari Point Stn * Creature Resources
Dodece
Tue Nov 01, 2005 12:19 pm
#16


Mustafar was 100 percent built for jedi dont let anyone say thats not true it is true. I am kind of getting tired of haveing jedi friends talking about wasteing a ultra high level mob that wastes me in 30 to 40 seconds at most. This is not a load its the truth I walk in on one of these super bugs and I get to be introduced to all sorts of quote AI tweeks to boot.


Here are some of my favorites everything group attacks everything. You shoot one thing and its buddy 30m away comes storming down the trail after you. Oh and I love this part anytime something aggros it immediately goes right for me not my pet thats doing the damage right for me.


My best pets are quickly working their way to the garbage dump. I dont know about everyone else but I have lost a grand total of 100 pet vitality points on mustafar so far. My favorite part is all the healers in the group will watch as my pet gets destroyed then they get ticked that I stick him in the bag and use a non special pet. What can I say I cannot afford to blow anymore vitality on you dimwits. So I cant actually even use my good pets because I cant afford to rebuild them if they can be rebuilt at all.


I also love the following aswell we have no necklace to use to even tame on mustafar our only content is apparantly off some super high mob. A mob which requires you to be in a large group. In a nutshell I have bought this expansion for one item this damned necklace and I cannot get it because I am not a holocron muncher. The one item that might make me attractive to a group is locked behind a wall that requires a group to get.


I am pretty sick of this nonsense. I just blew 30 bucks for nothing way to go devs.
kkelly9
Tue Nov 01, 2005 12:30 pm
#17






Dodece wrote:


Mustafar was 100 percent built for jedi dont let anyone say thats not true it is true. I am kind of getting tired of haveing jedi friends talking about wasteing a ultra high level mob that wastes me in 30 to 40 seconds at most. This is not a load its the truth I walk in on one of these super bugs and I get to be introduced to all sorts of quote AI tweeks to boot.


Here are some of my favorites everything group attacks everything. You shoot one thing and its buddy 30m away comes storming down the trail after you. Oh and I love this part anytime something aggros it immediately goes right for me not my pet thats doing the damage right for me.


My best pets are quickly working their way to the garbage dump. I dont know about everyone else but I have lost a grand total of 100 pet vitality points on mustafar so far. My favorite part is all the healers in the group will watch as my pet gets destroyed then they get ticked that I stick him in the bag and use a non special pet. What can I say I cannot afford to blow anymore vitality on you dimwits. So I cant actually even use my good pets because I cant afford to rebuild them if they can be rebuilt at all.


I also love the following aswell we have no necklace to use to even tame on mustafar our only content is apparantly off some super high mob. A mob which requires you to be in a large group. In a nutshell I have bought this expansion for one item this damned necklace and I cannot get it because I am not a holocron muncher. The one item that might make me attractive to a group is locked behind a wall that requires a group to get.


I am pretty sick of this nonsense. I just blew 30 bucks for nothing way to go devs.






i agree with this poster completely. i wish i could get my money back. i have only been able to do about 20% of the quests on kashyyyk because nobody goes there and im lucky if i can get one or two people to go with me ( who are not uber either because all the uber people have moved on and have no interest in going back there). the only quest ive been able to do on mustafar is the first easy one that doesnt require me to fight stuff way stronger than me.every quest that offers something good is camped by many jedi, so i cannot even get the kill i need to continue quest (as if i could kill anything high level there anyhow). on chilastra, very few people are willing to even group with a non-jedi and help them. they want to group with jedi to help get THIER quest done. forget about helping me do mine.


I too have lost enough vitality on my best pet to make it worthless now. now i have to go grind another pet to give it specials in the hope that it might be able to help me in a helpless effort.


in what was supposed to be a balanced game now, i will be outclassed by the ch who has a jedi, or jedi friends, or a bazillion credits to buy the necklace.


i would like our correspondent to ask the devs A) is there a way to get our money back, and B) how is the game balanced with only a few elite players getting all the stuff to make them even more elite.





"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005
St-x
Tue Nov 01, 2005 2:01 pm
#18


ummm. yeah. Last time i checkedthe fact that"mustafar was built for jedi" has little to do with verifying/helping us uncover how to get this elusive necklace. Please stay on topic guys. if all people see is complaints about jedi and such, they'll become annoyed, and then not look farther to see the actually helpful info. As for me, i am trying to get my guildmates together to go on said quest, and my guildmates have all agreed that if anyone loots it off the NPC, that they'd give it to me. so hopefully something will happen soon!


Concentrate on CH you must, For the necklace you must seek.


*edit* to /cheer for irish.

Message Edited by St-x on 11-01-2005 04:02 PM



------------------------------------------------------------------------------------------
"You must strike quickly and without hesitation. Like a shark with ADD."

St-x Swanson,
MCH, MR, master of all things ADD.

STX
sciguyCO
Tue Nov 01, 2005 2:33 pm
#19

As another possible clue:


There was an interview with Julio Torres (SWG producer) over at mmorpg.com. In it, he mentioned the concept of "cyclical loot" implemented with ToOW, "which allows players to earn different loot and rewards each time they complete a quest, even if they have completed the quest(s) already."


So if you run the Doombringer quest and get item X, the next time you run the quest you'll get something different (including possibly the necklace, assuming for the moment that it is truly lootable).


The chances of getting the necklacewould probably depend on just how this "cycle" was set up. Does a given quest / NPC have a specific list of possibilities, or is there some global "reward list" that applies to any Mustafar quest / NPC (meaning there's a chance of looting it off of some quest NPC other than Doombringer)? In either case, is there a "checklist" going on? So if you loot item 1 from an NPC, are you guaranteed something other than item 1 the next time you kill that NPC (and the time after that, and the time after that, until you exhaust the reward list)? Or is it just a random roll every time, with no adjustment for previous rewards? Or is it a simple "first you get A, then you get B, then you get C, etc", which would mean that someone would be required to do the quest multiple times (or tag along with someone who has) in order to skip past rewards A, B, and C to get D?


That being said, I do like the concept Irish put forth about having multiple routes to gaining items (for everyone, not just the necklace). The problem with the cube is that we have no search parameters other than blindly testing combinations. And since it looks like component duplication is allowed for some items (the lava cannon requires two dimly glowing batteries), that means there's roughly 48,000 different combinations to test, and (based on dev posts) 3-400 items that can be created. If the multi-step approach is used (first you get a +2 necklace, then you use that as a component for the +4, etc), the hardest part would probably finding the recipe for the starting point. After that, there's "only" 4k combinations for each subsequent step.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
kkelly9
Tue Nov 01, 2005 2:33 pm
#20






St-x wrote:


ummm. yeah. Last time i checkedthe fact that"mustafar was built for jedi" has little to do with verifying/helping us uncover how to get this elusive necklace. Please stay on topic guys. if all people see is complaints about jedi and such, they'll become annoyed, and then not look farther to see the actually helpful info. As for me, i am trying to get my guildmates together to go on said quest, and my guildmates have all agreed that if anyone loots it off the NPC, that they'd give it to me. so hopefully something will happen soon!


Concentrate on CH you must, For the necklace you must seek.


*edit* to /cheer for irish.

Message Edited by St-x on 11-01-2005 04:02 PM



please point out the 'new' info the title of this thread offers. all i see is the same 'what ifs'. how about not starting these threads at all until you have 'verified' information?



"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005
Irish_Darkshadow
Tue Nov 01, 2005 2:43 pm
#21

Hello kkelly9,



the "new" information put forward in this thread is that there appears to be a plausible account of the necklace being looted off of Doombringer on Mustafar as opposed to the original method suggested or rather hinted at by a dev with that "rubix" comment. The overall purpose of this thread, I assume, is to put in that verified proof we are all looking for and to collate the existing hints that have been sent our way into once place also. Another main reason to start this second thread was that the first one degenerated into a flame-fest which served no purpose and helped nobody.





========================
Irish Darkshadow

Pre-CU: Master Swordsman / Master Armoursmith
CU : Master Creature Handler / Master Rifleman
NGE: Jedi CL90 / Elder Master Politician / Master Privateer

Former Mayor of Usu Enki, Tatooine.
Mayor of Hades, Dantooine.
Hardley
Tue Nov 01, 2005 2:48 pm
#22






kkelly9 wrote:






St-x wrote:


ummm. yeah. Last time i checkedthe fact that"mustafar was built for jedi" has little to do with verifying/helping us uncover how to get this elusive necklace. Please stay on topic guys. if all people see is complaints about jedi and such, they'll become annoyed, and then not look farther to see the actually helpful info. As for me, i am trying to get my guildmates together to go on said quest, and my guildmates have all agreed that if anyone loots it off the NPC, that they'd give it to me. so hopefully something will happen soon!


Concentrate on CH you must, For the necklace you must seek.


*edit* to /cheer for irish.

Message Edited by St-x on 11-01-2005 04:02 PM



please point out the 'new' info the title of this thread offers. all i see is the same 'what ifs'. how about not starting these threads at all until you have 'verified' information?





Kkelly9 ... I'd like to point out the "new" info part of the title of this thread. All I see is a complaint from you about someone elses post that they have not followed the intent of this thread. How about not posting until you have "verified" information?


And I'll do it before someone else can ...


"Hardley, you idiot. You have just done exactlywhat Kkelly9did in this thread which is complaining about other peoples posts rather than offering up new information. Shame on you!"


/chastise Hardley





The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

Hardley's Oasis Bait Shop & Sushi Bar
2000m outside Mos Eisley on Tatooine /way 1893 -6057
Hardley Workin & Hydan Seek propritors

Hardley Workin: August 17, 2003-November 16, 2005 R.I.P.
Hydan Seek: March 25, 2004-November 24, 2005 R.I.P.
jopenack
Tue Nov 01, 2005 3:20 pm
#23


Ko-aIri wrote;


Hey again folks,

The CH forum has been a mean-spirited mess this weekend... I really hope we can join together and solve this once and for all. PLEASE do not troll, argue, bicker, etc. in this thread!

Basically, we learned that the hints and information tossed our way during Beta may have been inaccurate and/or misleading, and a new direction has unfolded.

The current, unverified method of acquiring the Master Tamer's Necklace is to kill and loot Doombringer from the YT-2400/HK-47 quest series. Assuming it is proven, credit should be given to BloodfinKaars, who brought this to our attention.

I state that the method is unverified because no screenshot has been produced... however it is entirely possible that Doombringer or another NPC would drop the necklace, as the necklace was never found in Beta.

If it is indeed a loot, it is not a guaranteed drop. Similar to Necrosis, reports across the forums state that several different items (including the Jedi Master Cloak) drop from Doombringer.

Please report any further findings here, and if you have a screenshot or will allow me to meet you on your server to verify the necklace's existence, please PM me and I will get with you ASAP!

SPECIAL NOTE: It is not yet verified if the Master Tamer's Necklace can be worn by Ithorians or Wookiees. However, it also has not been verified that it can't be. I have stated before, there is no reason to lock two races out of advanced profession content, so if it is determined that the necklace cannot be worn by Wookiees or Ithorians I will immediately address the situation with the dev team. Until such time as it has been verified either way, please don't panic! And rest assured, if it's not wearable, I'll fight it tooth & nail.


______________________________________________________________________________________


What part of what is highlighted above do people not understand, There is already several threads you may debate your opinions in. Can't you give Ko a break and leave a thread alone if you have no information to add.



Sorry Ko i'm butting out now untill I have a confrimation to report. I havent had the time to do the droid factory again. hopefully tonight.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Devero
Tue Nov 01, 2005 4:43 pm
#24

I can't remember who posted this theory or where. I think it was here in the CH forums..


Speaking for myself, I am going to try to explore this theory since it will most likely be a while before I can work my way into the graces of another high-end hunting group that can handle the tougher areas...


So.. while some groups explore the theory that the necklace is a loot drop from the doombringer or some other boss, I am going to explore the other theory.. which is...



Someone mentioned that glowey items that were looted from the same base camp were able to be combined and created a loot item that was somewhat related to the type of camp it is and the quest reward item type. For instance, the camp in the NW has a quest for a BH rifle. Someone mentioned that glowey items from that area turned into a pro-BH loot item. He then went on to his theory...


Since a CH is a wilderness profession and is totally creature-related, then perhaps the types of glowey items we ought to be looking for drop from creatures.


I have not seen a compiled list of what types of creatures/npcs drop which glowey items. I am developing my own list, but at this point, it has 6 lines. haha. (I'm not a 24/7 grinder type).


So I am going to see if I can rustle up some of my friends and go open-field hunting. Perhaps spending a few hours in each area and recording whatever we get and what dropped it. Of course, we will focus on the higher end boss types if we are able to defeat them.


Is anyone else exploring this theory?



PVPers and most PVE hunter types do not hunt creatures much unless they are after pearls or some other armor/weapon enhancement. Since nothing similar to pearls drop on Mustafar from creatures, there are VERY FEW hunting groups doing this.


Noone found it during Beta... No surprise.. Where will everyone be during beta? Dungeons? Or out on the plains killing xandarks??



I am gambling that the item will drop from a mob or creature that is related to the profesion it is designed to enhance.


I'm going hunting.


Devero - Tarqunas



Weisguy119
Tue Nov 01, 2005 5:06 pm
#25


Dodece,


As a fellow CH, I feel your pain about healers not healing your pets in combat. However, it has been explained to me by trustworthy healers that when your pet is not grouped they cannot see it's HAM bar. Therefore, they are generally unaware that your pet is even being harmed. The only way my pets ever get healed by others in groupis when someone is spamming area heals. Everyone knows area heals also draw major aggro. My suggestion is to stock up on pet stims and ask someone to heal your pet when it's health gets about halfway down. Keep asking and usually someone willheal your pet. Until they do, use the stims (there is no delay on reuse). I know it's a pain but it's the way it is. This is not meant to be a flame. It's just meant to inform.

sciguyCO
Tue Nov 01, 2005 5:18 pm
#26




Devero wrote:

So I am going to see if I can rustle up some of my friends and go open-field hunting. Perhaps spending a few hours in each area and recording whatever we get and what dropped it. Of course, we will focus on the higher end boss types if we are able to defeat them.


Is anyone else exploring this theory?





I'm giving it a try. I'm using the list getting compiled here to start things out.


Some key pieces I'm going to try using (at least at the beginning):



  • Faintly glowing slave collar (hey, it's a necklace...)

  • Faint Feather (drops from onyx plated xandanks)

  • Faint patch of hair (blistmoks)

  • Faint ambush detector

  • Faint retrofit kit

There's no guarantee that the created item has any real relation to the "normal" use of the components you put in the cube, but you've got to start somewhere.










Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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